Nintendo Rotation System: Difference between revisions

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Right-handed version was used in [[Tetris (NES, Nintendo)]] and [[Tetris & Dr. Mario]].
This rotation system was used in early Nintendo titles, and can also be found in various clones. Games using this rotation system generally have no [[wall kick]] and no [[lock delay]].
 
Later Tetris games published by Nintendo (''[[Tetris DX]]'', ''[[The New Tetris]]'', and ''[[Tetris DS]]'') use different rotation systems.
 
== Right-handed ==
This version was used in [[Tetris (NES, Nintendo)]] and [[Tetris & Dr. Mario]].
Tetrominoes spawn with their highest block on row 20.
Tetrominoes spawn with their highest block on row 20.
[[Image:NESTetris-pieces.png|thumb|Right-handed version]]


Left-handed version was used in [[Tetris (Game Boy)]].
[[Image:NESTetris-pieces.png|thumb|300px|none|Right-handed version]]
 
== Left-handed ==
This version was used in [[Tetris (Game Boy)]].
Tetrominoes enter with their highest block on row 17.
Tetrominoes enter with their highest block on row 17.
[[Image:GBTetris-pieces.png|thumb|Left-handed version]]


No [[wall kick]] and no [[lock delay]].
[[Image:GBTetris-pieces.png|thumb|300px|none|Left-handed version]]
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== See also ==
{{Nintendo games}}
{{Nintendo games}}
[[Category:Game Mechanics]]
[[Category:Rotation systems]]
[[Category:Gameplay Components]]
[[Category:Rotation Systems]]

Latest revision as of 16:29, 9 September 2019

This rotation system was used in early Nintendo titles, and can also be found in various clones. Games using this rotation system generally have no wall kick and no lock delay.

Later Tetris games published by Nintendo (Tetris DX, The New Tetris, and Tetris DS) use different rotation systems.

Right-handed

This version was used in Tetris (NES, Nintendo) and Tetris & Dr. Mario. Tetrominoes spawn with their highest block on row 20.

Right-handed version

Left-handed

This version was used in Tetris (Game Boy). Tetrominoes enter with their highest block on row 17.

Left-handed version