Imperial Cross: Difference between revisions
Jump to navigation
Jump to search
*>Nicholas No edit summary |
No edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
'''Imperial Cross''' (sometimes '''Imperial Crossing''') is a family of [[Twist#Twists with T (or T-Spin)|T-Spin]] setups in games using [[SRS]]. | '''Imperial Cross''' (sometimes '''Imperial Crossing''') is a family of [[Twist#Twists with T (or T-Spin)|T-Spin]] setups in games using [[SRS]]. | ||
It uses SRS's spin triple twist plus an additional 180 degree rotation to make a [[Line clear# | It uses SRS's spin triple twist plus an additional 180 degree rotation to make a [[Line clear#Hurdle_or_Split|hurdle double]], followed by a standard T-Spin double. | ||
Because of the 180 degree rotation after the spin triple twist, it works even in games from [[Guideline compliant game differences|mid-2006 and later]], which [[Twist#Rewards for twists|do not recognize]] a [[Wall kick|kick]] twist as a T-Spin. | Because of the 180 degree rotation after the spin triple twist, it works even in games from [[Guideline compliant game differences|mid-2006 and later]], which [[Twist#Rewards for twists|do not recognize]] a [[Wall kick|kick]] twist as a T-Spin. | ||
Line 7: | Line 7: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
T | |||
TTGG | |||
T GGGGGGG | |||
GG GGGGGGG | |||
G GGGGGG | |||
GG GGGGGGG | |||
</playfield> | |||
Soft drop T | Soft drop T | ||
| | |<playfield> | ||
TGG | |||
TTTGGGGGGG | |||
GG GGGGGGG | |||
G GGGGGG | |||
GG GGGGGGG | |||
</playfield> | |||
Rotate left | Rotate left | ||
| | |<playfield> | ||
GG | |||
GGGGGGG | |||
GGTGGGGGGG | |||
GTT GGGGGG | |||
GGTGGGGGGG | |||
</playfield> | |||
Rotate left as if<br>doing spin triple | Rotate left as if<br>doing spin triple | ||
| | |<playfield> | ||
GG | |||
GGGGGGG | |||
GGTGGGGGGG | |||
G TTGGGGGG | |||
GGTGGGGGGG | |||
</playfield> | |||
Rotate twice | Rotate twice | ||
| | |<playfield> | ||
GG | |||
GGGGGGG | |||
---------- | |||
G TTGGGGGG | |||
---------- | |||
</playfield> | |||
Line clear | Line clear | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
GG | |||
GGGGGGG | |||
G TTGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
PGG | |||
PP GGGGGGG | |||
GPTTGGGGGG | |||
</playfield> | |||
Soft drop T | Soft drop T | ||
| | |<playfield> | ||
GG | |||
PPPGGGGGGG | |||
GPGGGGGGGG | |||
</playfield> | |||
Rotate left | Rotate left | ||
| | |<playfield> | ||
GG | |||
---------- | |||
---------- | |||
</playfield> | |||
Line clear | Line clear | ||
|} | |} | ||
Line 92: | Line 92: | ||
== Situational Setups == | == Situational Setups == | ||
{| | {| | ||
| | |<playfield> | ||
-- GGGGGG | |||
- GGGGGG | |||
-G GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
OO | |||
OOZ | |||
ZZ | |||
GG ZGGGGGG | |||
G GGGGGG | |||
GG GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
OO | |||
OO | |||
LLL | |||
GG LGGGGGG | |||
G GGGGGG | |||
GG GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
Z | |||
ZZ | |||
ZT | |||
TT | |||
GG TGGGGGG | |||
G GGGGGG | |||
GG GGGGGGG | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
-- GGGGG | |||
- GGGGG | |||
-G GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
OO | |||
OO | |||
S | |||
GG SSGGGGG | |||
G SGGGGG | |||
GG GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
S | |||
SS | |||
ST | |||
GG TTGGGGG | |||
G TGGGGG | |||
GG GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
LLL | |||
LJJ | |||
JJJ | |||
GG JJGGGGG | |||
G JGGGGG | |||
GG GGGGGGG | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
-- GGGG | |||
- GGGG | |||
-G GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
S | |||
SS | |||
S | |||
GG ZZ GGGG | |||
G ZZGGGG | |||
GG GGGGGGG | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
-- | |||
- GGGGGG | |||
-G GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
L | |||
LLL | |||
OO | |||
GG OO | |||
G GGGGGG | |||
GG GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
S | |||
SS | |||
S | |||
GG IIII | |||
G GGGGGG | |||
GG GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
OO | |||
OO | |||
J | |||
GG JJJ | |||
G GGGGGG | |||
GG GGGGGGG | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
-- | |||
- GGGGG | |||
-G GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
OO | |||
OOZ | |||
ZZZ | |||
GG ZZZ | |||
G ZGGGGG | |||
GG GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
OO | |||
OOZ | |||
ZZ | |||
GG ZLLL | |||
G LGGGGG | |||
GG GGGGGGG | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
-- GGGGG | |||
- GGGGGG | |||
-G GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
Z | |||
ZZ | |||
ZSS | |||
GG SSGGGGG | |||
G GGGGGG | |||
GG GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
L | |||
LLL | |||
OO | |||
GG OOGGGGG | |||
G GGGGGG | |||
GG GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
S | |||
SSJ | |||
SJ | |||
GG JJGGGGG | |||
G GGGGGG | |||
GG GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
Z | |||
ZZ | |||
ZL | |||
L | |||
GG LLGGGGG | |||
G GGGGGG | |||
GG GGGGGGG | |||
</playfield> | |||
|} | |} | ||
== Cross Opening == | == Cross Opening == | ||
In games that only reward no-kick T-Spin Single and Double like ''[[Tetris Evolution]]'', Imperial Cross becomes a useful opening. | In games that only reward no-kick T-Spin Single and Double like ''[[Tetris Evolution]]'', Imperial Cross becomes a useful opening. | ||
{| | {| | ||
| | |<playfield> | ||
l | |||
l | |||
z ll | |||
zz s | |||
zttt ss | |||
oojt s | |||
oojjj iiii | |||
</playfield> | |||
| | |<playfield> | ||
s | |||
zzss | |||
jzzs ttt | |||
jjj tloo | |||
iiii llloo | |||
</playfield> | |||
| | |<playfield> | ||
z | |||
i oozz | |||
illl oozj | |||
ilt ssj | |||
ittt ssjj | |||
</playfield> | |||
| | |<playfield> | ||
s oo i | |||
ss oo ttti | |||
jszz tli | |||
jjjzz llli | |||
</playfield> | |||
|} | |} | ||
== Alternatives == | == Alternatives == | ||
Line 345: | Line 345: | ||
The second T-Spin Double can be replaced with a T-Spin Triple. | The second T-Spin Double can be replaced with a T-Spin Triple. | ||
{| | {| | ||
| | |<playfield> | ||
GG | |||
GGGGGGG | |||
G TTGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
S | |||
SS | |||
IS | |||
I | |||
I GG | |||
I GGGGGGG | |||
G TTGGGGGG | |||
</playfield> | |||
|} | |} | ||
Line 368: | Line 368: | ||
*[[T-Spin Double Triple]] | *[[T-Spin Double Triple]] | ||
[[Category:T-Spin | [[Category:T-Spin setups]] | ||
[[Category:T-Spin | [[Category:Back-to-Back T-Spin setups]] |
Latest revision as of 10:05, 9 September 2019
Imperial Cross (sometimes Imperial Crossing) is a family of T-Spin setups in games using SRS. It uses SRS's spin triple twist plus an additional 180 degree rotation to make a hurdle double, followed by a standard T-Spin double.
Because of the 180 degree rotation after the spin triple twist, it works even in games from mid-2006 and later, which do not recognize a kick twist as a T-Spin.
The basic setup is as follows:
Soft drop T |
Rotate left |
Rotate left as if |
Rotate twice |
Line clear | |||||
Soft drop T |
Rotate left |
Line clear |
Situational Setups
Cross Opening
In games that only reward no-kick T-Spin Single and Double like Tetris Evolution, Imperial Cross becomes a useful opening.
Alternatives
The second T-Spin Double can be replaced with a T-Spin Triple.