T-Spin Triple setups: Difference between revisions

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Games that use [[SRS]] have a peculiar [[wall kick]] that allows the T [[tetromino]] to be [[twist]]ed past other blocks in the playfield, resulting in a [[Line clear#Triple|triple]].
== General Tips ==
== General Tips ==
*The T tetromino can only fit under the overhang either from sliding or from utilizing the T-Spin Single twist. To use the T-Spin Single twist, make sure the wall opposite the overhang is at least two rows high.
*The T tetromino can only fit under the overhang either from sliding or from utilizing the T-Spin Single twist. To use the T-Spin Single twist, make sure the wall opposite the overhang is at least two rows high.
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow|g|g| | | | | | | | }}
GG........
{{pfrow|g| | | |g|g|g|g|g|g}}
G...GGGGGG
{{pfrow|g| |g|g|g|g|g|g|g|g}}
G.GGGGGGGG
{{pfrow|g| | |g|g|g|g|g|g|g}}
G..GGGGGGG
{{pfrow|g| |g|g|g|g|g|g|g|g}}
G.GGGGGGGG
{{pfend}}
</playfield>
Does not work.
Does not work.
|{{pfstart}}
|<playfield>
{{pfrow|g|g| | | | | | | | }}
GG........
{{pfrow|g| | | | | | | | | }}
G.........
{{pfrow|g| |g|g|g|g|g|g|g|g}}
G.GGGGGGGG
{{pfrow|g| | |g|g|g|g|g|g|g}}
G..GGGGGGG
{{pfrow|g| |g|g|g|g|g|g|g|g}}
G.GGGGGGGG
{{pfend}}
</playfield>
Works
Works
|{{pfstart}}
|<playfield>
{{pfrow|g|g| | |g|g|g|g|g|g}}
GG..GGGGGG
{{pfrow|g| | | |g|g|g|g|g|g}}
G...GGGGGG
{{pfrow|g| |g|g|g|g|g|g|g|g}}
G.GGGGGGGG
{{pfrow|g| | |g|g|g|g|g|g|g}}
G..GGGGGGG
{{pfrow|g| |g|g|g|g|g|g|g|g}}
G.GGGGGGGG
{{pfend}}
</playfield>
Works
Works
|}
{|
|- valign="top"
|<playfield>
..........
GG..GGGGGG
G...GGGGGG
G.GGGGGGGG
G..GGGGGGG
G.GGGGGGGG
</playfield>
|<playfield>
...P......
GGPPGGGGGG
G..PGGGGGG
G.GGGGGGGG
G..GGGGGGG
G.GGGGGGGG
</playfield>
Soft drop to here
|<playfield>
..........
GGP.GGGGGG
GPPPGGGGGG
G.GGGGGGGG
G..GGGGGGG
G.GGGGGGGG
</playfield>
Rotate right
|<playfield>
..........
GG..GGGGGG
G...GGGGGG
GPGGGGGGGG
GPPGGGGGGG
GPGGGGGGGG
</playfield>
Rotate right
|}
|}
* If a T-Spin Triple is built on top of an empty garbage column, the column will be open after the setup is performed if it lies under the notch or the filled column beside the notch. This can also apply to other columns if their heights are lower than that of the empty cell under the overhang.
* If a T-Spin Triple is built on top of an empty garbage column, the column will be open after the setup is performed if it lies under the notch or the filled column beside the notch. This can also apply to other columns if their heights are lower than that of the empty cell under the overhang.
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow|g|g| | |g|g|g|g|g|g}}
GG..GGGGGG
{{pfrow|g| | | |g|g|g|g|g|g}}
G...GGGGGG
{{pfrow|g| |g|g|g|g|g|g|g|g}}
G.GGGGGGGG
{{pfrow|g| | |g|g|g|g|g|g|g}}
G..GGGGGGG
{{pfrow|g| |g|g|g|g|g|g|g|g}}
G.GGGGGGGG
{{pfrow|g|g|-|g|g|g|g|g|g|g}}
GG-GGGGGGG
{{pfrow|g|g|-|g|g|g|g|g|g|g}}
GG-GGGGGGG
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow|g|g| | |g|g|g|g|g|g}}
GG..GGGGGG
{{pfrow|g| | | |g|g|g|g|g|g}}
G...GGGGGG
{{pfrow|g| |g|g|g|g|g|g|g|g}}
G.GGGGGGGG
{{pfrow|g| | |g|g|g|g|g|g|g}}
G..GGGGGGG
{{pfrow|g| |g|g|g|g|g|g|g|g}}
G.GGGGGGGG
{{pfrow|g|g|g|-|g|g|g|g|g|g}}
GGG-GGGGGG
{{pfrow|g|g|g|-|g|g|g|g|g|g}}
GGG-GGGGGG
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow|g|g| | | |g|g|g|g| }}
GG...GGGG.
{{pfrow|g| | | | |g|g|g|g| }}
G....GGGG.
{{pfrow|g| |g|g|g|g|g|g|g|g}}
G.GGGGGGGG
{{pfrow|g| | |g|g|g|g|g|g|g}}
G..GGGGGGG
{{pfrow|g| |g|g|g|g|g|g|g|g}}
G.GGGGGGGG
{{pfrow|g|g|-|-|-|g|g|g|g|-}}
GG---GGGG-
{{pfrow|g|g|-|-|-|g|g|g|g|-}}
GG---GGGG-
{{pfend}}
</playfield>
|}
|}
* The overhang left over by a T-Spin Triple can be cleared with a [[twist]], namely a T-Spin Single. Slides and line clears also work. The T-Spin Single method is best used if you have a T tetromino ready or coming soon. Delaying the removal of the overhang can cause overstacking which may leave you with an awkward stack, and is time taken away from removing garbage underneath the setup.
* The overhang left over by a T-Spin Triple can be cleared with a [[twist]], namely a T-Spin Single. Slides and line clears also work. The T-Spin Single method is best used if you have a T tetromino ready or coming soon. Delaying the removal of the overhang can cause overstacking which may leave you with an awkward stack, and is time taken away from removing garbage underneath the setup.
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | |g|g|g|g|g|g}}
....GGGGGG
{{pfrow| | | | |g|g|g|g|g|g}}
....GGGGGG
{{pfrow|g|g|p| |g|g|g|g|g|g}}
GGP.GGGGGG
{{pfrow|g|p|p|p|g|g|g|g|g|g}}
GPPPGGGGGG
{{pfend}}
</playfield>
T-Spin Single
T-Spin Single
|{{pfstart}}
|<playfield>
{{pfrow| | | | |g|g|g|g|g|g}}
....GGGGGG
{{pfrow|g|g| | |g|g|g|g|g|g}}
GG..GGGGGG
{{pfrow|g|L|L|L|g|g|g|g|g|g}}
GLLLGGGGGG
{{pfrow|g|L|g|g|g|g|g|g|g|g}}
GLGGGGGGGG
{{pfend}}
</playfield>
L-Spin
L-Spin
|{{pfstart}}
|<playfield>
{{pfrow| | | | |g|g|g|g|g|g}}
....GGGGGG
{{pfrow| | |J| |g|g|g|g|g|g}}
..J.GGGGGG
{{pfrow|g|g|J| |g|g|g|g|g|g}}
GGJ.GGGGGG
{{pfrow|g|J|J| |g|g|g|g|g|g}}
GJJ.GGGGGG
{{pfend}}
</playfield>
J Slide
J Slide
|{{pfstart}}
|<playfield>
{{pfrow| | | | |g|g|g|g|g|g}}
....GGGGGG
{{pfrow| | | | |g|g|g|g|g|g}}
....GGGGGG
{{pfrow|g|g|o|o|g|g|g|g|g|g}}
GGOOGGGGGG
{{pfrow|g| |o|o|g|g|g|g|g|g}}
G.OOGGGGGG
{{pfend}}
</playfield>
O Line Clear
O Line Clear
|}
|}


*Try to build the notch above an empty colomn or cell to set up a T-Spin Double in advance.
*Try to build the notch above an empty column or cell to set up a T-Spin Double in advance. This combination is referred to as a [[Triple Double (TD) Setups|Triple Double]]
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow|g|g| | |g|g|g|g|g|g}}
GG..GGGGGG
{{pfrow|g| | | |g|g|g|g|g|g}}
G...GGGGGG
{{pfrow|g| |g|g|g|g|g|g|g|g}}
G.GGGGGGGG
{{pfrow|g| | |g|g|g|g|g|g|g}}
G..GGGGGGG
{{pfrow|g| |g|g|g|g|g|g|g|g}}
G.GGGGGGGG
{{pfrow|g|g|-|g|g|g|g|g|g|g}}
GG-GGGGGGG
{{pfrow|g|g|-|g|g|g|g|g|g|g}}
GG-GGGGGGG
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|g|g| | |g|g|g|g|g|g}}
GG..GGGGGG
{{pfrow|g| | | |g|g|g|g|g|g}}
G...GGGGGG
{{pfrow|g|g| |g|g|g|g|g|g|g}}
GG.GGGGGGG
{{pfrow|g|g| |g|g|g|g|g|g|g}}
GG.GGGGGGG
{{pfend}}
</playfield>
|}
|}


Line 114: Line 154:
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{pfrow|g|g| | | | | | | | }}
GG........
{{pfrow|g| | | | |g|g|g|g| }}
G....GGGG.
{{pfrow|g| |g|g|g|g|g|g|g| }}
G.GGGGGGG.
{{pfrow|g| | |g|g|g|g|g|g|g}}
G..GGGGGGG
{{pfrow|g| |g|g|g|g|g|g|g|g}}
G.GGGGGGGG
{{pfrow|g|g|g|g|g|g|g|g|g|-}}
GGGGGGGGG-
{{pfrow|g|g|g|g|g|g|g|g|g|-}}
GGGGGGGGG-
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow|g|g| | | | | | | | }}
GG........
{{pfrow|g| | | | |g|g|g|g| }}
G....GGGG.
{{pfrow|g|T|g|g|g|g|g|g|g| }}
GTGGGGGGG.
{{pfrow|g|T|T|g|g|g|g|g|g|g}}
GTTGGGGGGG
{{pfrow|g|T|g|g|g|g|g|g|g|g}}
GTGGGGGGGG
{{pfrow|g|g|g|g|g|g|g|g|g|-}}
GGGGGGGGG-
{{pfrow|g|g|g|g|g|g|g|g|g|-}}
GGGGGGGGG-
{{pfend}}
</playfield>
T-Spin Double
T-Spin Double
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|g|g| | | | | | | | }}
GG........
{{pfrow|g| | | | |g|g|g|g| }}
G....GGGG.
{{pfrow|g|T|g|g|g|g|g|g|g| }}
GTGGGGGGG.
{{pfrow|g|g|g|g|g|g|g|g|g| }}
GGGGGGGGG.
{{pfrow|g|g|g|g|g|g|g|g|g| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Leaving the 10th column empty
Leaving the 10th<br>column empty
|}
|}


== Situational Setups ==
== Situational Setups ==
===[[T-Spin Triple Base Setups]]===
===[[T-Spin Triple Overhang Setups]]===


=== Overhang ===
=== Notch ===


{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
.....GGGGG
{{pfrow| | | | | | | | | | }}
..GGGGGGGG
{{pfrow| | |g|g|g|g|g|g|g|g}}
</playfield>
{{pfrow|g| | |g|g|g|g|g|g|g}}
|<playfield>
{{pfrow|g| |g|g|g|g|g|g|g|g}}
..........
{{pfend}}
..ZZGGGGGG
|{{pfstart}}
...ZZGGGGG
{{pfrow| | | | | | | | | | }}
..GGGGGGGG
{{pfrow| | | | | | | | | | }}
</playfield>
{{pfrow|J|J| | | | | | | | }}
{{pfrow|J| | | | | | | | | }}
{{pfrow|J| |g|g|g|g|g|g|g|g}}
{{pfrow|g| | |g|g|g|g|g|g|g}}
{{pfrow|g| |g|g|g|g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow|L|L| | | | | | | | }}
{{pfrow|I|L| | | | | | | | }}
{{pfrow|I|L| | | | | | | | }}
{{pfrow|I| | | | | | | | | }}
{{pfrow|I| |g|g|g|g|g|g|g|g}}
{{pfrow|g| | |g|g|g|g|g|g|g}}
{{pfrow|g| |g|g|g|g|g|g|g|g}}
{{pfend}}
|}
|}


{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
.....GGGGG
{{pfrow| | | | | | | | | | }}
....GGGGGG
{{pfrow| | | | | | | | | | }}
..GGGGGGGG
{{pfrow|g|g| |g|g|g|g|g|g|g}}
</playfield>
{{pfrow|g|g| | |g|g|g|g|g|g}}
|<playfield>
{{pfrow|g|g| |g|g|g|g|g|g|g}}
..........
{{pfend}}
..TTTGGGGG
|{{pfstart}}
...TGGGGGG
{{pfrow| | | | | | | | | | }}
..GGGGGGGG
{{pfrow| | | | | | | | | | }}
</playfield>
{{pfrow| |S|S| | | | | | | }}
{{pfrow|S|S| | | | | | | | }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g| | |g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | |Z| | | | | | | }}
{{pfrow| |Z|Z| | | | | | | }}
{{pfrow| |Z| | | | | | | | }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g| | |g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| |T| | | | | | | | }}
{{pfrow| |T|T| | | | | | | }}
{{pfrow| |T| | | | | | | | }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g| | |g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
|}
|}
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
...GGGGGGG
{{pfrow|g| | | | | | | | | }}
..GGGGGGGG
{{pfrow|g|g| |g|g|g|g|g|g|g}}
</playfield>
{{pfrow|g|g| | |g|g|g|g|g|g}}
|<playfield>
{{pfrow|g|g| |g|g|g|g|g|g|g}}
..........
{{pfend}}
..IIIIGGGG
|{{pfstart}}
...GGGGGGG
{{pfrow| | | | | | | | | | }}
..GGGGGGGG
{{pfrow| | |Z| | | | | | | }}
</playfield>
{{pfrow| |Z|Z| | | | | | | }}
{{pfrow|g|Z| | | | | | | | }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g| | |g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|T|T|T| | | | | | | }}
{{pfrow|g|T| | | | | | | | }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g| | |g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
|}
|}


{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
....GGGGGG
{{pfrow| | | | | | | | | | }}
....GGGGGG
{{pfrow| |g| | | | | | | | }}
..G.GGGGGG
{{pfrow|g|g| |g|g|g|g|g|g|g}}
</playfield>
{{pfrow|g|g| | |g|g|g|g|g|g}}
|<playfield>
{{pfrow|g|g| |g|g|g|g|g|g|g}}
..........
{{pfend}}
..LLGGGGGG
|{{pfstart}}
...LGGGGGG
{{pfrow| | | | | | | | | | }}
..GLGGGGGG
{{pfrow| | | | | | | | | | }}
</playfield>
{{pfrow|L|L|L| | | | | | | }}
{{pfrow|L|g| | | | | | | | }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g| | |g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
|}
|}


{|
{|
|- valign="top"
|<playfield>
|{{pfstart}}
..........
{{pfrow| | | | | | | | | | }}
.....GGGGG
{{pfrow| | | | | | | | | | }}
...G.GGGGG
{{pfrow| | | | | | | | | | }}
..GGGGGGGG
{{pfrow|g|g| | | | | | | | }}
</playfield>
{{pfrow|g|g| |g|g|g|g|g|g|g}}
|<playfield>
{{pfrow|g|g| | |g|g|g|g|g|g}}
..........
{{pfrow|g|g| |g|g|g|g|g|g|g}}
..JJJGGGGG
{{pfend}}
...GJGGGGG
|{{pfstart}}
..GGGGGGGG
{{pfrow| | | | | | | | | | }}
</playfield>
{{pfrow| |o|o| | | | | | | }}
{{pfrow| |o|o| | | | | | | }}
{{pfrow|g|g| | | | | | | | }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g| | |g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | |L| | | | | | | }}
{{pfrow|L|L|L| | | | | | | }}
{{pfrow|g|g| | | | | | | | }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g| | |g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|J| | | | | | | | | }}
{{pfrow|J|J|J| | | | | | | }}
{{pfrow|g|g| | | | | | | | }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g| | |g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| |T| | | | | | | | }}
{{pfrow|T|T|T| | | | | | | }}
{{pfrow|g|g| | | | | | | | }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g| | |g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
|}
|}


{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
GG...GGGGG
{{pfrow|g| | | | | | | | | }}
GG...GGGGG
{{pfrow|g|g| | | | | | | | }}
GG.G.GGGGG
{{pfrow|g|g| |g|g|g|g|g|g|g}}
</playfield>
{{pfrow|g|g| | |g|g|g|g|g|g}}
|<playfield>
{{pfrow|g|g| |g|g|g|g|g|g|g}}
..........
{{pfend}}
GGJJ.GGGGG
|{{pfstart}}
GGJ..GGGGG
{{pfrow| | | | | | | | | | }}
GGJG.GGGGG
{{pfrow|Z|Z| | | | | | | | }}
</playfield>
{{pfrow|g|Z|Z| | | | | | | }}
|<playfield>
{{pfrow|g|g| | | | | | | | }}
..........
{{pfrow|g|g| |g|g|g|g|g|g|g}}
GG.LLGGGGG
{{pfrow|g|g| | |g|g|g|g|g|g}}
GG..LGGGGG
{{pfrow|g|g| |g|g|g|g|g|g|g}}
GG.GLGGGGG
{{pfend}}
</playfield>
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| |o|o| | | | | | | }}
{{pfrow|g|o|o| | | | | | | }}
{{pfrow|g|g| | | | | | | | }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g| | |g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| |L| | | | | | | | }}
{{pfrow| |L| | | | | | | | }}
{{pfrow|g|L|L| | | | | | | }}
{{pfrow|g|g| | | | | | | | }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g| | |g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | |J| | | | | | | }}
{{pfrow| | |J| | | | | | | }}
{{pfrow|g|J|J| | | | | | | }}
{{pfrow|g|g| | | | | | | | }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g| | |g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
|}
|}


=== Garbage Manipulation ===
'''TSD Funnel Conversion'''
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|g|g| | | | | | | | }}
....GGGGGG
{{pfrow|g|g| | | | | | | | }}
....GGGGGG
{{pfrow|g|g| |g|g|g|g|g|g|g}}
G...GGGGGG
{{pfrow|g|g| | |g|g|g|g|g|g}}
GG.GGGGGGG
{{pfrow|g|g| |g|g|g|g|g|g|g}}
</playfield>
{{pfend}}
|<playfield>
|{{pfstart}}
...ZZ.....
{{pfrow| | | | | | | | | | }}
....ZZ....
{{pfrow|J|J|J| | | | | | | }}
LLL.GGGGGG
{{pfrow|g|g|J| | | | | | | }}
LS..GGGGGG
{{pfrow|g|g| | | | | | | | }}
GSS.GGGGGG
{{pfrow|g|g| |g|g|g|g|g|g|g}}
GGSGGGGGGG
{{pfrow|g|g| | |g|g|g|g|g|g}}
</playfield>
{{pfrow|g|g| |g|g|g|g|g|g|g}}
|<playfield>
{{pfend}}
..........
|{{pfstart}}
...ZZ.....
{{pfrow| |S| | | | | | | | }}
....ZZ....
{{pfrow| |S|S| | | | | | | }}
LLL.GGGGGG
{{pfrow|g|g|S| | | | | | | }}
LS..GGGGGG
{{pfrow|g|g| | | | | | | | }}
GSS.GGGGGG
{{pfrow|g|g| |g|g|g|g|g|g|g}}
</playfield>
{{pfrow|g|g| | |g|g|g|g|g|g}}
|<playfield>
{{pfrow|g|g| |g|g|g|g|g|g|g}}
..ZZ......
{{pfend}}
...ZZ.....
|{{pfstart}}
OOLLGGGGGG
{{pfrow| | |T| | | | | | | }}
OO.LGGGGGG
{{pfrow| |T|T| | | | | | | }}
G..LGGGGGG
{{pfrow|g|g|T| | | | | | | }}
GG.GGGGGGG
{{pfrow|g|g| | | | | | | | }}
</playfield>
{{pfrow|g|g| |g|g|g|g|g|g|g}}
|<playfield>
{{pfrow|g|g| | |g|g|g|g|g|g}}
..........
{{pfrow|g|g| |g|g|g|g|g|g|g}}
..ZZ......
{{pfend}}
...ZZ.....
OO.LGGGGGG
G..LGGGGGG
GG.GGGGGGG
</playfield>
|}
|}


=== Notch ===
'''TSD Forecast Conversion'''
 
{|
{|
|{{pfstart}}
|- valign="top"
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | |g|g|g|g|g}}
..........
{{pfrow| | |g|g|g|g|g|g|g|g}}
..........
{{pfend}}
..........
|{{pfstart}}
..........
{{pfrow| | | | | | | | | | }}
GGG.GGGGGG
{{pfrow| | |Z|Z|g|g|g|g|g|g}}
G.GGGGGGGG
{{pfrow| | | |Z|Z|g|g|g|g|g}}
</playfield>
{{pfrow| | |g|g|g|g|g|g|g|g}}
|<playfield>
{{pfend}}
..........
..........
..........
..LL......
...L......
GGGLGGGGGG
G.GGGGGGGG
</playfield>
|<playfield>
..........
..........
GG........
G.........
G.LLGGGGGG
G..LGGGGGG
G.GGGGGGGG
</playfield>
[[T-Spin Forecast|Forecasting]]
|}
|}


{|
==== T-spin combos ====
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | |g|g|g|g|g}}
{{pfrow| | | | |g|g|g|g|g|g}}
{{pfrow| | |g|g|g|g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | |T|T|T|g|g|g|g|g}}
{{pfrow| | | |T|g|g|g|g|g|g}}
{{pfrow| | |g|g|g|g|g|g|g|g}}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |g|g|g|g|g|g|g}}
{{pfrow| | |g|g|g|g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | |I|I|I|I|g|g|g|g}}
{{pfrow| | | |g|g|g|g|g|g|g}}
{{pfrow| | |g|g|g|g|g|g|g|g}}
{{pfend}}
|}


'''Perfect Tetris'''
{|
{|
|{{pfstart}}
|- valign="top"
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | |g|g|g|g|g|g}}
..........
{{pfrow| | | | |g|g|g|g|g|g}}
..........
{{pfrow| | |g| |g|g|g|g|g|g}}
..........
{{pfend}}
..........
|{{pfstart}}
..........
{{pfrow| | | | | | | | | | }}
GGG.GGGGGG
{{pfrow| | |L|L|g|g|g|g|g|g}}
GGGG.GGGGG
{{pfrow| | | |L|g|g|g|g|g|g}}
GGGGG.GGGG
{{pfrow| | |g|L|g|g|g|g|g|g}}
</playfield>
{{pfend}}
|<playfield>
|}
I........L
 
I......LLL
{|
I......OOJ
|{{pfstart}}
ISSP.ZZOOJ
{{pfrow| | | | | | | | | | }}
SSPP..ZZJJ
{{pfrow| | | | | |g|g|g|g|g}}
GGGPGGGGGG
{{pfrow| | | |g| |g|g|g|g|g}}
GGGG.GGGGG
{{pfrow| | |g|g|g|g|g|g|g|g}}
GGGGG.GGGG
{{pfend}}
</playfield>
|{{pfstart}}
Imperial TSS
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | |J|J|J|g|g|g|g|g}}
..........
{{pfrow| | | |g|J|g|g|g|g|g}}
G.Z......G
{{pfrow| | |g|g|g|g|g|g|g|g}}
GZZSS..GGG
{{pfend}}
GZSS...GGG
GGGGPGGGGG
GGGGPPGGGG
GGGGPGGGGG
GGGGG.GGGG
</playfield>
TST
|<playfield>
..........
..........
..........
..........
G.G......G
GGGGG..GGG
GGGG...GGG
GGGGG.GGGG
</playfield>
Leaving room for a TSD
|}
|}
''Take that, Empire Arcadia''


=== Garbage Manipulation ===
'''TSD Funnel Conversion'''
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | |g|g|g|g|g|g}}
{{pfrow| | | | |g|g|g|g|g|g}}
{{pfrow|g| | | |g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|L|L|L| |g|g|g|g|g|g}}
{{pfrow|L|S| | |g|g|g|g|g|g}}
{{pfrow|g|S|S| |g|g|g|g|g|g}}
{{pfrow|g|g|S|g|g|g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |g|g|g|g|g|g|g}}
{{pfrow| | | | |g|g|g|g|g|g}}
{{pfrow|L|L|L| |g|g|g|g|g|g}}
{{pfrow|L|S| | |g|g|g|g|g|g}}
{{pfrow|g|S|S| |g|g|g|g|g|g}}
{{pfend}}
|}
'''TSD Forecast Conversion'''
{|
|- valign="top"
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|g|g|g| |g|g|g|g|g|g}}
{{pfrow|g| |g|g|g|g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | |L|L| | | | | | }}
{{pfrow| | | |L| | | | | | }}
{{pfrow|g|g|g|L|g|g|g|g|g|g}}
{{pfrow|g| |g|g|g|g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|g|g| | | | | | | | }}
{{pfrow|g| | | | | | | | | }}
{{pfrow|g| |L|L|g|g|g|g|g|g}}
{{pfrow|g| | |L|g|g|g|g|g|g}}
{{pfrow|g| |g|g|g|g|g|g|g|g}}
{{pfend}}
[[T-Spin Forecast|Forecasting]]
|}
'''Cave TSS to TST'''
'''Cave TSS to TST'''
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|g| | | | | | | | | }}
G.........
{{pfrow|g| |g|g|g|g|g|g|g|g}}
G.GGGGGGGG
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|L|L|L| | | | | | | }}
LLL.......
{{pfrow|L|P| | | | | | | | }}
LP........
{{pfrow|g|P|P| | | | | | | }}
GPP.......
{{pfrow|g|P|g|g|g|g|g|g|g|g}}
GPGGGGGGGG
{{pfend}}
</playfield>
EZ TSS
EZ TSS
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | |g|g|g|g|g|g|g}}
...GGGGGGG
{{pfrow| | | | |g|g|g|g|g|g}}
....GGGGGG
{{pfrow|L|L|L| |g|g|g|g|g|g}}
LLL.GGGGGG
{{pfrow|L|T| | |g|g|g|g|g|g}}
LT..GGGGGG
{{pfrow|g|T|T| |g|g|g|g|g|g}}
GTT.GGGGGG
{{pfend}}
</playfield>
|}
|}


Line 579: Line 452:
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|Z|Z| | | | | | | | }}
ZZ........
{{pfrow|L|Z|Z| | | | | | | }}
LZZ.......
{{pfrow|L| | | | | | | | | }}
L.........
{{pfrow|L|L| | | | | | | | }}
LL........
{{pfend}}
</playfield>
Place LZ as shown.
Place LZ as shown.
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|Z|Z| | | | | | | | }}
ZZ........
{{pfrow|-|-|-|-|-|-|-|-|-|-}}
----------
{{pfrow|L| | |g|g|g|g|g|g|g}}
L..GGGGGGG
{{pfrow|L|L| |g|g|g|g|g|g|g}}
LL.GGGGGGG
{{pfend}}
</playfield>
Stack and clear<br>the tail of the Z
Stack and clear<br>the tail of the Z
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | |g|g| | | | | | }}
..GG......
{{pfrow| | | |g|g|g|g|g|g|g}}
...GGGGGGG
{{pfrow|Z|Z| |g|g|g|g|g|g|g}}
ZZ.GGGGGGG
{{pfrow|L| | |g|g|g|g|g|g|g}}
L..GGGGGGG
{{pfrow|L|L| |g|g|g|g|g|g|g}}
LL.GGGGGGG
{{pfend}}
</playfield>
Stack and create<br>overhang.
Stack and create<br>overhang.
|}
|}
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | |g|g|g|g|g|g|g|g}}
..GGGGGGGG
{{pfrow| | | |g|g|g|g|g|g|g}}
...GGGGGGG
{{pfrow|T|T|T|g|g|g|g|g|g|g}}
TTTGGGGGGG
{{pfrow|L|T| |g|g|g|g|g|g|g}}
LT.GGGGGGG
{{pfrow|L| | |g|g|g|g|g|g|g}}
L..GGGGGGG
{{pfrow|L|L| |g|g|g|g|g|g|g}}
LL.GGGGGGG
{{pfend}}
</playfield>
LT Variation
LT Variation
|{{pfstart}}
|<playfield>
{{pfrow| | |g|g|g|g|g|g|g|g}}
..GGGGGGGG
{{pfrow| | | |g|g|g|g|g|g|g}}
...GGGGGGG
{{pfrow|J|J| |g|g|g|g|g|g|g}}
JJ.GGGGGGG
{{pfrow|J| | |g|g|g|g|g|g|g}}
J..GGGGGGG
{{pfrow|J|S|S|g|g|g|g|g|g|g}}
JSSGGGGGGG
{{pfrow|S|S| |g|g|g|g|g|g|g}}
SS.GGGGGGG
{{pfend}}
</playfield>
SJ Variation
SJ Variation
|{{pfstart}}
|<playfield>
{{pfrow| | |g|g|g|g|g|g|g|g}}
..GGGGGGGG
{{pfrow| | | |g|g|g|g|g|g|g}}
...GGGGGGG
{{pfrow|J|J| |g|g|g|g|g|g|g}}
JJ.GGGGGGG
{{pfrow|J| | |g|g|g|g|g|g|g}}
J..GGGGGGG
{{pfrow|J|T| |g|g|g|g|g|g|g}}
JT.GGGGGGG
{{pfrow|T|T|T|g|g|g|g|g|g|g}}
TTTGGGGGGG
{{pfend}}
</playfield>
TJ Variation
TJ Variation
|}
|}
Line 640: Line 513:
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | |g|g|g|g|g|g|g}}
...GGGGGGG
{{pfrow| | | | |g|g|g|g|g|g}}
....GGGGGG
{{pfrow|T|T|T| |g|g|g|g|g|g}}
TTT.GGGGGG
{{pfrow|J|T| | |g|g|g|g|g|g}}
JT..GGGGGG
{{pfrow|J|J|J| |g|g|g|g|g|g}}
JJJ.GGGGGG
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow| | | |g|g|g|g|g|g|g}}
...GGGGGGG
{{pfrow| | | | |g|g|g|g|g|g}}
....GGGGGG
{{pfrow|L|L|L| |g|g|g|g|g|g}}
LLL.GGGGGG
{{pfrow|L|T| | |g|g|g|g|g|g}}
LT..GGGGGG
{{pfrow|T|T|T| |g|g|g|g|g|g}}
TTT.GGGGGG
{{pfend}}
</playfield>
|}
|}


Line 659: Line 532:
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | |g|g|g|g|g|g}}
....GGGGGG
{{pfrow| | | | | |g|g|g|g|g}}
.....GGGGG
{{pfrow|I|I|I|I| |g|g|g|g|g}}
IIII.GGGGG
{{pfrow|S|Z|Z| | |g|g|g|g|g}}
SZZ..GGGGG
{{pfrow|S|S|Z|Z| |g|g|g|g|g}}
SSZZ.GGGGG
{{pfrow| |S| | | |g|g|g|g|g}}
.S...GGGGG
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow| | | | |g|g|g|g|g|g}}
....GGGGGG
{{pfrow| | | | | |g|g|g|g|g}}
.....GGGGG
{{pfrow|I|I|I|I| |g|g|g|g|g}}
IIII.GGGGG
{{pfrow|T|Z|Z| | |g|g|g|g|g}}
TZZ..GGGGG
{{pfrow|T|T|Z|Z| |g|g|g|g|g}}
TTZZ.GGGGG
{{pfrow|T| | | | |g|g|g|g|g}}
T....GGGGG
{{pfend}}
</playfield>
|}
 
'''ST Transfer'''
{|
|- valign="top"
|<playfield>
..........
..........
...GGGGGGG
SPPPGGGGGG
SSPGGGGGGG
.S.GGGGGGG
</playfield>
|<playfield>
..........
..GGGGGGGG
...GGGGGGG
JJ.GGGGGGG
J..GGGGGGG
JS.GGGGGGG
</playfield>
|}
|}


Line 680: Line 574:
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|L| | |Z|Z| | | | | }}
L..ZZ.....
{{pfrow|L| | | |Z|Z| | | | }}
L...ZZ....
{{pfrow|L|L| |I|I|I|I| | | }}
LL.IIII...
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow|g|g|g| | | | | | | }}
GGG.......
{{pfrow|g|g| | | | | | | | }}
GG........
{{pfrow|L|g| |Z|Z|G|G|g|G|G}}
LG.ZZGGGGG
{{pfrow|L|g| | |Z|Z|G|G|G|G}}
LG..ZZGGGG
{{pfrow|L|L| |I|I|I|I|G|G|G}}
LL.IIIIGGG
{{pfend}}
</playfield>
|}
|}


== External Links ==
== Looping Setups ==
*[http://bugloderunner.my.land.to/tetDS/tetDS03.html]
 
'''I,O,J,T,T,Z Loop'''
 
Start off with a J and T (L and T if reversed) as shown to set up the field for this loop.
{|
|<playfield>
........OO
........OO
.........I
.........I
.........I
.....T.J.I
....TTTJJJ
</playfield>
|}
The bottom row clears as you stack columns 1-6, and the loop begins. If you're able to keep columns 1-6 high enough at all times you will get a T-spin triple, T-spin single, and double line clear within each loop. While only I and O pieces can be used against the right wall, they must also be used (as well as J, Z, and occasionally T) in other places to avoid overstacking on the right side.
{|
|- valign="top"
|<playfield>
GGGGGG....
GGGGGG..GG
GGGGGG..GG
GGGGGG...G
GGGGGGJJ.G
GGGGGGJ..G
GGGGGGJG.G
</playfield>
J creates the TST<br>notch.
|<playfield>
GGGGGG....
GGGGGG..GG
GGGGGG..GG
GGGGGG...G
GGGGGGJJTG
GGGGGGJTTG
GGGGGGJGTG
</playfield>
T-spin triple.
|<playfield>
GGGGGG....
GGGGGG....
GGGGGG....
GGGGGG....
GGGGGG..GG
GGGGGG.TGG
GGGGGGTTTG
</playfield>
T-spin single.
|<playfield>
GGGGGG....
GGGGGG....
GGGGGG....
GGGGGG....
GGGGGG.Z..
GGGGGGZZGG
GGGGGGZGGG
</playfield>
Double line clear<br>with a Z piece.
|<playfield>
GGGGGG....
GGGGGG....
GGGGGG....
GGGGGG....
GGGGGG....
GGGGGG....
GGGGGG.G..
</playfield>
Now start over from<br>the beginning.
|}
The I and O pieces can be stacked like so while waiting on a J.
{|
|- valign="top"
|<playfield>
..........
........OO
........OO
.........I
.........I
.........I
.........I
........OO
GGGGGG..OO
GGGGGG...I
GGGGGG...I
GGGGGG...I
GGGGGG.G.I
</playfield>
|<playfield>
.......Z..
GGGGGGZZOO
GGGGGGZTOO
GGGGGGTTTI
GGGGGGJJTI
GGGGGGJTTI
GGGGGGJZTI
GGGGGGZZOO
GGGGGGZTOO
GGGGGGTTTI
GGGGGGJJTI
GGGGGGJTTI
GGGGGGJGTI
</playfield>
This is how it all<br>fits together on<br>the right side.
|}


== See also ==
== See also ==
*[[Twist]] - Explanation of twists such as T-Spins
*[[Twist]] - Explanation of twists such as T-Spins
*[[T-Spin methods]] - Various methods of creating T-Spins


[[Category:Methods of Play]]
== External Links ==
*http://bugloderunner.my.land.to/tetDS/tetDS03.html
 
[[Category:T-Spin setups]]

Latest revision as of 10:00, 9 September 2019

Games that use SRS have a peculiar wall kick that allows the T tetromino to be twisted past other blocks in the playfield, resulting in a triple.

General Tips

  • The T tetromino can only fit under the overhang either from sliding or from utilizing the T-Spin Single twist. To use the T-Spin Single twist, make sure the wall opposite the overhang is at least two rows high.
GG........
G...GGGGGG
G.GGGGGGGG
G..GGGGGGG
G.GGGGGGGG

Does not work.

GG........
G.........
G.GGGGGGGG
G..GGGGGGG
G.GGGGGGGG

Works

GG..GGGGGG
G...GGGGGG
G.GGGGGGGG
G..GGGGGGG
G.GGGGGGGG

Works

..........
GG..GGGGGG
G...GGGGGG
G.GGGGGGGG
G..GGGGGGG
G.GGGGGGGG
...P......
GGPPGGGGGG
G..PGGGGGG
G.GGGGGGGG
G..GGGGGGG
G.GGGGGGGG

Soft drop to here

..........
GGP.GGGGGG
GPPPGGGGGG
G.GGGGGGGG
G..GGGGGGG
G.GGGGGGGG

Rotate right

..........
GG..GGGGGG
G...GGGGGG
GPGGGGGGGG
GPPGGGGGGG
GPGGGGGGGG

Rotate right

  • If a T-Spin Triple is built on top of an empty garbage column, the column will be open after the setup is performed if it lies under the notch or the filled column beside the notch. This can also apply to other columns if their heights are lower than that of the empty cell under the overhang.
GG..GGGGGG
G...GGGGGG
G.GGGGGGGG
G..GGGGGGG
G.GGGGGGGG
GG-GGGGGGG
GG-GGGGGGG
GG..GGGGGG
G...GGGGGG
G.GGGGGGGG
G..GGGGGGG
G.GGGGGGGG
GGG-GGGGGG
GGG-GGGGGG
GG...GGGG.
G....GGGG.
G.GGGGGGGG
G..GGGGGGG
G.GGGGGGGG
GG---GGGG-
GG---GGGG-
  • The overhang left over by a T-Spin Triple can be cleared with a twist, namely a T-Spin Single. Slides and line clears also work. The T-Spin Single method is best used if you have a T tetromino ready or coming soon. Delaying the removal of the overhang can cause overstacking which may leave you with an awkward stack, and is time taken away from removing garbage underneath the setup.
....GGGGGG
....GGGGGG
GGP.GGGGGG
GPPPGGGGGG

T-Spin Single

....GGGGGG
GG..GGGGGG
GLLLGGGGGG
GLGGGGGGGG

L-Spin

....GGGGGG
..J.GGGGGG
GGJ.GGGGGG
GJJ.GGGGGG

J Slide

....GGGGGG
....GGGGGG
GGOOGGGGGG
G.OOGGGGGG

O Line Clear

  • Try to build the notch above an empty column or cell to set up a T-Spin Double in advance. This combination is referred to as a Triple Double
GG..GGGGGG
G...GGGGGG
G.GGGGGGGG
G..GGGGGGG
G.GGGGGGGG
GG-GGGGGGG
GG-GGGGGGG
..........
..........
..........
GG..GGGGGG
G...GGGGGG
GG.GGGGGGG
GG.GGGGGGG
  • You can bailout of the setup with a T-Spin Double to avoid stacking high over an empty column
GG........
G....GGGG.
G.GGGGGGG.
G..GGGGGGG
G.GGGGGGGG
GGGGGGGGG-
GGGGGGGGG-
GG........
G....GGGG.
GTGGGGGGG.
GTTGGGGGGG
GTGGGGGGGG
GGGGGGGGG-
GGGGGGGGG-

T-Spin Double

..........
..........
GG........
G....GGGG.
GTGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.

Leaving the 10th
column empty

Situational Setups

T-Spin Triple Base Setups

T-Spin Triple Overhang Setups

Notch

..........
..........
.....GGGGG
..GGGGGGGG
..........
..ZZGGGGGG
...ZZGGGGG
..GGGGGGGG
..........
.....GGGGG
....GGGGGG
..GGGGGGGG
..........
..TTTGGGGG
...TGGGGGG
..GGGGGGGG
..........
..........
...GGGGGGG
..GGGGGGGG
..........
..IIIIGGGG
...GGGGGGG
..GGGGGGGG
..........
....GGGGGG
....GGGGGG
..G.GGGGGG
..........
..LLGGGGGG
...LGGGGGG
..GLGGGGGG
..........
.....GGGGG
...G.GGGGG
..GGGGGGGG
..........
..JJJGGGGG
...GJGGGGG
..GGGGGGGG
..........
GG...GGGGG
GG...GGGGG
GG.G.GGGGG
..........
GGJJ.GGGGG
GGJ..GGGGG
GGJG.GGGGG
..........
GG.LLGGGGG
GG..LGGGGG
GG.GLGGGGG

Garbage Manipulation

TSD Funnel Conversion

..........
..........
....GGGGGG
....GGGGGG
G...GGGGGG
GG.GGGGGGG
...ZZ.....
....ZZ....
LLL.GGGGGG
LS..GGGGGG
GSS.GGGGGG
GGSGGGGGGG
..........
...ZZ.....
....ZZ....
LLL.GGGGGG
LS..GGGGGG
GSS.GGGGGG
..ZZ......
...ZZ.....
OOLLGGGGGG
OO.LGGGGGG
G..LGGGGGG
GG.GGGGGGG
..........
..ZZ......
...ZZ.....
OO.LGGGGGG
G..LGGGGGG
GG.GGGGGGG

TSD Forecast Conversion

..........
..........
..........
..........
..........
GGG.GGGGGG
G.GGGGGGGG
..........
..........
..........
..LL......
...L......
GGGLGGGGGG
G.GGGGGGGG
..........
..........
GG........
G.........
G.LLGGGGGG
G..LGGGGGG
G.GGGGGGGG

Forecasting

T-spin combos

Perfect Tetris

..........
..........
..........
..........
..........
GGG.GGGGGG
GGGG.GGGGG
GGGGG.GGGG
I........L
I......LLL
I......OOJ
ISSP.ZZOOJ
SSPP..ZZJJ
GGGPGGGGGG
GGGG.GGGGG
GGGGG.GGGG

Imperial TSS

..........
G.Z......G
GZZSS..GGG
GZSS...GGG
GGGGPGGGGG
GGGGPPGGGG
GGGGPGGGGG
GGGGG.GGGG

TST

..........
..........
..........
..........
G.G......G
GGGGG..GGG
GGGG...GGG
GGGGG.GGGG

Leaving room for a TSD

Take that, Empire Arcadia

Cave TSS to TST

..........
..........
..........
..........
..........
G.........
G.GGGGGGGG
..........
..........
..........
LLL.......
LP........
GPP.......
GPGGGGGGGG

EZ TSS

..........
..........
...GGGGGGG
....GGGGGG
LLL.GGGGGG
LT..GGGGGG
GTT.GGGGGG

Openings

Cuts

..........
..........
ZZ........
LZZ.......
L.........
LL........

Place LZ as shown.

..........
..........
ZZ........
----------
L..GGGGGGG
LL.GGGGGGG

Stack and clear
the tail of the Z

..........
..GG......
...GGGGGGG
ZZ.GGGGGGG
L..GGGGGGG
LL.GGGGGGG

Stack and create
overhang.

..GGGGGGGG
...GGGGGGG
TTTGGGGGGG
LT.GGGGGGG
L..GGGGGGG
LL.GGGGGGG

LT Variation

..GGGGGGGG
...GGGGGGG
JJ.GGGGGGG
J..GGGGGGG
JSSGGGGGGG
SS.GGGGGGG

SJ Variation

..GGGGGGGG
...GGGGGGG
JJ.GGGGGGG
J..GGGGGGG
JT.GGGGGGG
TTTGGGGGGG

TJ Variation

JT/TL

...GGGGGGG
....GGGGGG
TTT.GGGGGG
JT..GGGGGG
JJJ.GGGGGG
...GGGGGGG
....GGGGGG
LLL.GGGGGG
LT..GGGGGG
TTT.GGGGGG

Jutting TST

....GGGGGG
.....GGGGG
IIII.GGGGG
SZZ..GGGGG
SSZZ.GGGGG
.S...GGGGG
....GGGGGG
.....GGGGG
IIII.GGGGG
TZZ..GGGGG
TTZZ.GGGGG
T....GGGGG

ST Transfer

..........
..........
...GGGGGGG
SPPPGGGGGG
SSPGGGGGGG
.S.GGGGGGG
..........
..GGGGGGGG
...GGGGGGG
JJ.GGGGGGG
J..GGGGGGG
JS.GGGGGGG

TKI's TSD Morph

..........
..........
L..ZZ.....
L...ZZ....
LL.IIII...
GGG.......
GG........
LG.ZZGGGGG
LG..ZZGGGG
LL.IIIIGGG

Looping Setups

I,O,J,T,T,Z Loop

Start off with a J and T (L and T if reversed) as shown to set up the field for this loop.

........OO
........OO
.........I
.........I
.........I
.....T.J.I
....TTTJJJ

The bottom row clears as you stack columns 1-6, and the loop begins. If you're able to keep columns 1-6 high enough at all times you will get a T-spin triple, T-spin single, and double line clear within each loop. While only I and O pieces can be used against the right wall, they must also be used (as well as J, Z, and occasionally T) in other places to avoid overstacking on the right side.

GGGGGG....
GGGGGG..GG
GGGGGG..GG
GGGGGG...G
GGGGGGJJ.G
GGGGGGJ..G
GGGGGGJG.G

J creates the TST
notch.

GGGGGG....
GGGGGG..GG
GGGGGG..GG
GGGGGG...G
GGGGGGJJTG
GGGGGGJTTG
GGGGGGJGTG

T-spin triple.

GGGGGG....
GGGGGG....
GGGGGG....
GGGGGG....
GGGGGG..GG
GGGGGG.TGG
GGGGGGTTTG

T-spin single.

GGGGGG....
GGGGGG....
GGGGGG....
GGGGGG....
GGGGGG.Z..
GGGGGGZZGG
GGGGGGZGGG

Double line clear
with a Z piece.

GGGGGG....
GGGGGG....
GGGGGG....
GGGGGG....
GGGGGG....
GGGGGG....
GGGGGG.G..

Now start over from
the beginning.

The I and O pieces can be stacked like so while waiting on a J.

..........
........OO
........OO
.........I
.........I
.........I
.........I
........OO
GGGGGG..OO
GGGGGG...I
GGGGGG...I
GGGGGG...I
GGGGGG.G.I
.......Z..
GGGGGGZZOO
GGGGGGZTOO
GGGGGGTTTI
GGGGGGJJTI
GGGGGGJTTI
GGGGGGJZTI
GGGGGGZZOO
GGGGGGZTOO
GGGGGGTTTI
GGGGGGJJTI
GGGGGGJTTI
GGGGGGJGTI

This is how it all
fits together on
the right side.

See also

  • Twist - Explanation of twists such as T-Spins

External Links