T-Spin Triple setups: Difference between revisions
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Games that use [[SRS]] have a peculiar [[wall kick]] that allows the T [[tetromino]] to be [[twist]]ed past other blocks in the playfield, resulting in a [[Line clear#Triple|triple]]. | |||
== General Tips == | == General Tips == | ||
*The T tetromino can only fit under the overhang either from sliding or from utilizing the T-Spin Single twist. To use the T-Spin Single twist, make sure the wall opposite the overhang is at least two rows high. | |||
{| | |||
|<playfield> | |||
GG........ | |||
G...GGGGGG | |||
G.GGGGGGGG | |||
G..GGGGGGG | |||
G.GGGGGGGG | |||
</playfield> | |||
Does not work. | |||
|<playfield> | |||
GG........ | |||
G......... | |||
G.GGGGGGGG | |||
G..GGGGGGG | |||
G.GGGGGGGG | |||
</playfield> | |||
Works | |||
|<playfield> | |||
GG..GGGGGG | |||
G...GGGGGG | |||
G.GGGGGGGG | |||
G..GGGGGGG | |||
G.GGGGGGGG | |||
</playfield> | |||
Works | |||
|} | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
.......... | |||
GG..GGGGGG | |||
G...GGGGGG | |||
G.GGGGGGGG | |||
G..GGGGGGG | |||
G.GGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
...P...... | |||
GGPPGGGGGG | |||
G..PGGGGGG | |||
G.GGGGGGGG | |||
G..GGGGGGG | |||
G.GGGGGGGG | |||
</playfield> | |||
Soft drop to here | |||
|<playfield> | |||
.......... | |||
GGP.GGGGGG | |||
GPPPGGGGGG | |||
G.GGGGGGGG | |||
G..GGGGGGG | |||
G.GGGGGGGG | |||
</playfield> | |||
Rotate right | |||
|<playfield> | |||
.......... | |||
GG..GGGGGG | |||
G...GGGGGG | |||
GPGGGGGGGG | |||
GPPGGGGGGG | |||
GPGGGGGGGG | |||
</playfield> | |||
Rotate right | |||
|} | |||
* If a T-Spin Triple is built on top of an empty garbage column, the column will be open after the setup is performed if it lies under the notch or the filled column beside the notch. This can also apply to other columns if their heights are lower than that of the empty cell under the overhang. | * If a T-Spin Triple is built on top of an empty garbage column, the column will be open after the setup is performed if it lies under the notch or the filled column beside the notch. This can also apply to other columns if their heights are lower than that of the empty cell under the overhang. | ||
{| | {| | ||
| | |<playfield> | ||
GG..GGGGGG | |||
G...GGGGGG | |||
G.GGGGGGGG | |||
G..GGGGGGG | |||
G.GGGGGGGG | |||
GG-GGGGGGG | |||
GG-GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
GG..GGGGGG | |||
G...GGGGGG | |||
G.GGGGGGGG | |||
G..GGGGGGG | |||
G.GGGGGGGG | |||
GGG-GGGGGG | |||
GGG-GGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
GG...GGGG. | |||
G....GGGG. | |||
G.GGGGGGGG | |||
G..GGGGGGG | |||
G.GGGGGGGG | |||
GG---GGGG- | |||
GG---GGGG- | |||
</playfield> | |||
|} | |} | ||
* The overhang left over by a T-Spin Triple can be cleared with a [[twist]], namely a T-Spin Single. Slides and line clears also work. The T-Spin Single method is best used if you have a T tetromino ready or coming soon. Delaying the removal of the overhang can cause overstacking which may leave you with an awkward stack, and is time taken away from removing garbage underneath the setup. | * The overhang left over by a T-Spin Triple can be cleared with a [[twist]], namely a T-Spin Single. Slides and line clears also work. The T-Spin Single method is best used if you have a T tetromino ready or coming soon. Delaying the removal of the overhang can cause overstacking which may leave you with an awkward stack, and is time taken away from removing garbage underneath the setup. | ||
{| | {| | ||
| | |<playfield> | ||
....GGGGGG | |||
....GGGGGG | |||
GGP.GGGGGG | |||
GPPPGGGGGG | |||
</playfield> | |||
T-Spin Single | T-Spin Single | ||
| | |<playfield> | ||
....GGGGGG | |||
GG..GGGGGG | |||
GLLLGGGGGG | |||
GLGGGGGGGG | |||
</playfield> | |||
L-Spin | L-Spin | ||
| | |<playfield> | ||
....GGGGGG | |||
..J.GGGGGG | |||
GGJ.GGGGGG | |||
GJJ.GGGGGG | |||
</playfield> | |||
J Slide | J Slide | ||
| | |<playfield> | ||
....GGGGGG | |||
....GGGGGG | |||
GGOOGGGGGG | |||
G.OOGGGGGG | |||
</playfield> | |||
O Line Clear | O Line Clear | ||
|} | |} | ||
*Try to build the notch above an empty | *Try to build the notch above an empty column or cell to set up a T-Spin Double in advance. This combination is referred to as a [[Triple Double (TD) Setups|Triple Double]] | ||
{| | {| | ||
| | |<playfield> | ||
GG..GGGGGG | |||
G...GGGGGG | |||
G.GGGGGGGG | |||
G..GGGGGGG | |||
G.GGGGGGGG | |||
GG-GGGGGGG | |||
GG-GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
GG..GGGGGG | |||
G...GGGGGG | |||
GG.GGGGGGG | |||
GG.GGGGGGG | |||
</playfield> | |||
|} | |} | ||
Line 87: | Line 154: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
GG........ | |||
G....GGGG. | |||
G.GGGGGGG. | |||
G..GGGGGGG | |||
G.GGGGGGGG | |||
GGGGGGGGG- | |||
GGGGGGGGG- | |||
</playfield> | |||
| | |<playfield> | ||
GG........ | |||
G....GGGG. | |||
GTGGGGGGG. | |||
GTTGGGGGGG | |||
GTGGGGGGGG | |||
GGGGGGGGG- | |||
GGGGGGGGG- | |||
</playfield> | |||
T-Spin Double | T-Spin Double | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
GG........ | |||
G....GGGG. | |||
GTGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
</playfield> | |||
Leaving the 10th column empty | Leaving the 10th<br>column empty | ||
|} | |} | ||
== Situational Setups == | == Situational Setups == | ||
===[[T-Spin Triple Base Setups]]=== | |||
===[[T-Spin Triple Overhang Setups]]=== | |||
=== | === Notch === | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
.....GGGGG | |||
..GGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
..ZZGGGGGG | |||
...ZZGGGGG | |||
..GGGGGGGG | |||
</playfield> | |||
| | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
.....GGGGG | |||
....GGGGGG | |||
..GGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
..TTTGGGGG | |||
...TGGGGGG | |||
..GGGGGGGG | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
...GGGGGGG | |||
..GGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
..IIIIGGGG | |||
...GGGGGGG | |||
..GGGGGGGG | |||
</playfield> | |||
| | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
....GGGGGG | |||
....GGGGGG | |||
..G.GGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
..LLGGGGGG | |||
...LGGGGGG | |||
..GLGGGGGG | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
.....GGGGG | |||
...G.GGGGG | |||
..GGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
..JJJGGGGG | |||
...GJGGGGG | |||
..GGGGGGGG | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
GG...GGGGG | |||
GG...GGGGG | |||
GG.G.GGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
GGJJ.GGGGG | |||
GGJ..GGGGG | |||
GGJG.GGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
GG.LLGGGGG | |||
GG..LGGGGG | |||
GG.GLGGGGG | |||
</playfield> | |||
|} | |} | ||
=== Garbage Manipulation === | |||
'''TSD Funnel Conversion''' | |||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
....GGGGGG | |||
....GGGGGG | |||
G...GGGGGG | |||
GG.GGGGGGG | |||
</playfield> | |||
|<playfield> | |||
...ZZ..... | |||
....ZZ.... | |||
LLL.GGGGGG | |||
LS..GGGGGG | |||
GSS.GGGGGG | |||
GGSGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
...ZZ..... | |||
....ZZ.... | |||
LLL.GGGGGG | |||
LS..GGGGGG | |||
GSS.GGGGGG | |||
</playfield> | |||
|<playfield> | |||
..ZZ...... | |||
...ZZ..... | |||
OOLLGGGGGG | |||
OO.LGGGGGG | |||
G..LGGGGGG | |||
GG.GGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
..ZZ...... | |||
...ZZ..... | |||
OO.LGGGGGG | |||
G..LGGGGGG | |||
GG.GGGGGGG | |||
</playfield> | |||
|} | |} | ||
'''TSD Forecast Conversion''' | |||
{| | {| | ||
| | |- valign="top" | ||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
GGG.GGGGGG | |||
G.GGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
..LL...... | |||
...L...... | |||
GGGLGGGGGG | |||
G.GGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
GG........ | |||
G......... | |||
G.LLGGGGGG | |||
G..LGGGGGG | |||
G.GGGGGGGG | |||
</playfield> | |||
[[T-Spin Forecast|Forecasting]] | |||
|} | |} | ||
==== T-spin combos ==== | |||
'''Perfect Tetris''' | |||
{| | {| | ||
| | |- valign="top" | ||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
GGG.GGGGGG | |||
GGGG.GGGGG | |||
GGGGG.GGGG | |||
</playfield> | |||
|<playfield> | |||
I........L | |||
I......LLL | |||
I......OOJ | |||
ISSP.ZZOOJ | |||
SSPP..ZZJJ | |||
GGGPGGGGGG | |||
GGGG.GGGGG | |||
GGGGG.GGGG | |||
</playfield> | |||
Imperial TSS | |||
|<playfield> | |||
.......... | |||
G.Z......G | |||
GZZSS..GGG | |||
GZSS...GGG | |||
GGGGPGGGGG | |||
GGGGPPGGGG | |||
GGGGPGGGGG | |||
GGGGG.GGGG | |||
</playfield> | |||
TST | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
G.G......G | |||
GGGGG..GGG | |||
GGGG...GGG | |||
GGGGG.GGGG | |||
</playfield> | |||
Leaving room for a TSD | |||
|} | |} | ||
''Take that, Empire Arcadia'' | |||
'''Cave TSS to TST''' | '''Cave TSS to TST''' | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
G......... | |||
G.GGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
LLL....... | |||
LP........ | |||
GPP....... | |||
GPGGGGGGGG | |||
</playfield> | |||
EZ TSS | EZ TSS | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
...GGGGGGG | |||
....GGGGGG | |||
LLL.GGGGGG | |||
LT..GGGGGG | |||
GTT.GGGGGG | |||
</playfield> | |||
|} | |} | ||
Line 564: | Line 452: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
ZZ........ | |||
LZZ....... | |||
L......... | |||
LL........ | |||
</playfield> | |||
Place LZ as shown. | Place LZ as shown. | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
ZZ........ | |||
---------- | |||
L..GGGGGGG | |||
LL.GGGGGGG | |||
</playfield> | |||
Stack and clear<br>the tail of the Z | Stack and clear<br>the tail of the Z | ||
| | |<playfield> | ||
.......... | |||
..GG...... | |||
...GGGGGGG | |||
ZZ.GGGGGGG | |||
L..GGGGGGG | |||
LL.GGGGGGG | |||
</playfield> | |||
Stack and create<br>overhang. | Stack and create<br>overhang. | ||
| | |} | ||
{ | {| | ||
|<playfield> | |||
..GGGGGGGG | |||
...GGGGGGG | |||
TTTGGGGGGG | |||
LT.GGGGGGG | |||
L..GGGGGGG | |||
LL.GGGGGGG | |||
</playfield> | |||
LT Variation | LT Variation | ||
| | |<playfield> | ||
..GGGGGGGG | |||
...GGGGGGG | |||
JJ.GGGGGGG | |||
J..GGGGGGG | |||
JSSGGGGGGG | |||
SS.GGGGGGG | |||
</playfield> | |||
SJ Variation | SJ Variation | ||
|<playfield> | |||
..GGGGGGGG | |||
...GGGGGGG | |||
JJ.GGGGGGG | |||
J..GGGGGGG | |||
JT.GGGGGGG | |||
TTTGGGGGGG | |||
</playfield> | |||
TJ Variation | |||
|} | |} | ||
Line 614: | Line 513: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
...GGGGGGG | |||
....GGGGGG | |||
TTT.GGGGGG | |||
JT..GGGGGG | |||
JJJ.GGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
...GGGGGGG | |||
....GGGGGG | |||
LLL.GGGGGG | |||
LT..GGGGGG | |||
TTT.GGGGGG | |||
</playfield> | |||
|} | |} | ||
Line 633: | Line 532: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
....GGGGGG | |||
.....GGGGG | |||
IIII.GGGGG | |||
SZZ..GGGGG | |||
{ | SSZZ.GGGGG | ||
.S...GGGGG | |||
</playfield> | |||
| | |<playfield> | ||
....GGGGGG | |||
.....GGGGG | |||
IIII.GGGGG | |||
TZZ..GGGGG | |||
TTZZ.GGGGG | |||
T....GGGGG | |||
</playfield> | |||
|} | |||
'''ST Transfer''' | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
.......... | |||
.......... | |||
...GGGGGGG | |||
SPPPGGGGGG | |||
SSPGGGGGGG | |||
.S.GGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
..GGGGGGGG | |||
...GGGGGGG | |||
JJ.GGGGGGG | |||
J..GGGGGGG | |||
JS.GGGGGGG | |||
</playfield> | |||
|} | |} | ||
Line 654: | Line 574: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
L..ZZ..... | |||
L...ZZ.... | |||
LL.IIII... | |||
</playfield> | |||
| | |<playfield> | ||
GGG....... | |||
GG........ | |||
LG.ZZGGGGG | |||
LG..ZZGGGG | |||
LL.IIIIGGG | |||
</playfield> | |||
|} | |} | ||
== | == Looping Setups == | ||
'''I,O,J,T,T,Z Loop''' | |||
Start off with a J and T (L and T if reversed) as shown to set up the field for this loop. | |||
{| | |||
|<playfield> | |||
........OO | |||
........OO | |||
.........I | |||
.........I | |||
.........I | |||
.....T.J.I | |||
....TTTJJJ | |||
</playfield> | |||
|} | |||
The bottom row clears as you stack columns 1-6, and the loop begins. If you're able to keep columns 1-6 high enough at all times you will get a T-spin triple, T-spin single, and double line clear within each loop. While only I and O pieces can be used against the right wall, they must also be used (as well as J, Z, and occasionally T) in other places to avoid overstacking on the right side. | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
GGGGGG.... | |||
GGGGGG..GG | |||
GGGGGG..GG | |||
GGGGGG...G | |||
GGGGGGJJ.G | |||
GGGGGGJ..G | |||
GGGGGGJG.G | |||
</playfield> | |||
J creates the TST<br>notch. | |||
|<playfield> | |||
GGGGGG.... | |||
GGGGGG..GG | |||
GGGGGG..GG | |||
GGGGGG...G | |||
GGGGGGJJTG | |||
GGGGGGJTTG | |||
GGGGGGJGTG | |||
</playfield> | |||
T-spin triple. | |||
|<playfield> | |||
GGGGGG.... | |||
GGGGGG.... | |||
GGGGGG.... | |||
GGGGGG.... | |||
GGGGGG..GG | |||
GGGGGG.TGG | |||
GGGGGGTTTG | |||
</playfield> | |||
T-spin single. | |||
|<playfield> | |||
GGGGGG.... | |||
GGGGGG.... | |||
GGGGGG.... | |||
GGGGGG.... | |||
GGGGGG.Z.. | |||
GGGGGGZZGG | |||
GGGGGGZGGG | |||
</playfield> | |||
Double line clear<br>with a Z piece. | |||
|<playfield> | |||
GGGGGG.... | |||
GGGGGG.... | |||
GGGGGG.... | |||
GGGGGG.... | |||
GGGGGG.... | |||
GGGGGG.... | |||
GGGGGG.G.. | |||
</playfield> | |||
Now start over from<br>the beginning. | |||
|} | |||
The I and O pieces can be stacked like so while waiting on a J. | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
.......... | |||
........OO | |||
........OO | |||
.........I | |||
.........I | |||
.........I | |||
.........I | |||
........OO | |||
GGGGGG..OO | |||
GGGGGG...I | |||
GGGGGG...I | |||
GGGGGG...I | |||
GGGGGG.G.I | |||
</playfield> | |||
|<playfield> | |||
.......Z.. | |||
GGGGGGZZOO | |||
GGGGGGZTOO | |||
GGGGGGTTTI | |||
GGGGGGJJTI | |||
GGGGGGJTTI | |||
GGGGGGJZTI | |||
GGGGGGZZOO | |||
GGGGGGZTOO | |||
GGGGGGTTTI | |||
GGGGGGJJTI | |||
GGGGGGJTTI | |||
GGGGGGJGTI | |||
</playfield> | |||
This is how it all<br>fits together on<br>the right side. | |||
|} | |||
== See also == | == See also == | ||
*[[Twist]] - Explanation of twists such as T-Spins | *[[Twist]] - Explanation of twists such as T-Spins | ||
[[Category: | == External Links == | ||
*http://bugloderunner.my.land.to/tetDS/tetDS03.html | |||
[[Category:T-Spin setups]] |
Latest revision as of 10:00, 9 September 2019
Games that use SRS have a peculiar wall kick that allows the T tetromino to be twisted past other blocks in the playfield, resulting in a triple.
General Tips
- The T tetromino can only fit under the overhang either from sliding or from utilizing the T-Spin Single twist. To use the T-Spin Single twist, make sure the wall opposite the overhang is at least two rows high.
Does not work. |
Works |
Works |
Soft drop to here |
Rotate right |
Rotate right |
- If a T-Spin Triple is built on top of an empty garbage column, the column will be open after the setup is performed if it lies under the notch or the filled column beside the notch. This can also apply to other columns if their heights are lower than that of the empty cell under the overhang.
- The overhang left over by a T-Spin Triple can be cleared with a twist, namely a T-Spin Single. Slides and line clears also work. The T-Spin Single method is best used if you have a T tetromino ready or coming soon. Delaying the removal of the overhang can cause overstacking which may leave you with an awkward stack, and is time taken away from removing garbage underneath the setup.
T-Spin Single |
L-Spin |
J Slide |
O Line Clear |
- Try to build the notch above an empty column or cell to set up a T-Spin Double in advance. This combination is referred to as a Triple Double
- You can bailout of the setup with a T-Spin Double to avoid stacking high over an empty column
T-Spin Double |
Leaving the 10th |
Situational Setups
T-Spin Triple Base Setups
T-Spin Triple Overhang Setups
Notch
Garbage Manipulation
TSD Funnel Conversion
TSD Forecast Conversion
T-spin combos
Perfect Tetris
Imperial TSS |
TST |
Leaving room for a TSD |
Take that, Empire Arcadia
Cave TSS to TST
EZ TSS |
Openings
Cuts
Place LZ as shown. |
Stack and clear |
Stack and create |
LT Variation |
SJ Variation |
TJ Variation |
JT/TL
Jutting TST
ST Transfer
TKI's TSD Morph
Looping Setups
I,O,J,T,T,Z Loop
Start off with a J and T (L and T if reversed) as shown to set up the field for this loop.
The bottom row clears as you stack columns 1-6, and the loop begins. If you're able to keep columns 1-6 high enough at all times you will get a T-spin triple, T-spin single, and double line clear within each loop. While only I and O pieces can be used against the right wall, they must also be used (as well as J, Z, and occasionally T) in other places to avoid overstacking on the right side.
J creates the TST |
T-spin triple. |
T-spin single. |
Double line clear |
Now start over from |
The I and O pieces can be stacked like so while waiting on a J.
This is how it all |
See also
- Twist - Explanation of twists such as T-Spins