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| '''Back to Back T-Spin Triple''' is a difficult maneuver, which sends a total of thirteen [[garbage]] rows to the opponent. It requires the player to make two T-Spin triples [[back to back]]. | | '''Back-to-Back T-spin Triple''' is a difficult maneuver in some [[SRS]] based games, which in (for example) ''[[Tetris DS]]'' sends a total of thirteen [[garbage]] rows to the opponent. It requires the player to make two [[T-spin]] Triples [[Line clear|Back-to-Back]]. |
|
| |
|
| A simple set up--
| | == Setups notched on side == |
| | LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin. |
| {| | | {| |
| |{{pos|= | | |<playfield> |
| | | | | | | | | | | |=
| | .......... |
| | | | | | | | | | | |=
| | ...GGGGGGG |
| | | | | | | | | | | |=
| | ....GGGGGG |
| | | | | | | | | | | |=
| | LLL.GGGGGG |
| | | | | | | | | | | |=
| | LT..GGGGGG |
| | | | | | | | | | | |=
| | TTT.GGGGGG |
| | | | | | | | | | | |=
| | LLL.GGGGGG |
| | | | | | | | | | | |=
| | LT..GGGGGG |
| | | | | | | | | | | |=
| | TTT.GGGGGG |
| | | | | | | | | | | |=
| | </playfield> |
| | | | | | | | | | | |=
| | |<playfield> |
| | | | | | | | | | | |=
| | .......... |
| | | | | | | | | | | |=
| | ...GGGGGGG |
| | | | | | | | | | | |=
| | ....GGGGGG |
| | | | |g|g|g|g|g|g|g|=
| | TTT.GGGGGG |
| | | | | |g|g|g|g|g|g|=
| | JT..GGGGGG |
| |l|l|l| |g|g|g|g|g|g|=
| | JJJ.GGGGGG |
| |l|t| | |g|g|g|g|g|g|=
| | TTT.GGGGGG |
| |t|t|t| |g|g|g|g|g|g|=
| | JT..GGGGGG |
| |l|l|l| |g|g|g|g|g|g|=
| | JJJ.GGGGGG |
| |l|t| | |g|g|g|g|g|g|=
| | </playfield> |
| |t|t|t| |g|g|g|g|g|g|=
| | |<playfield> |
| }}
| | .......... |
| | ...GGGGGGG |
| | ....GGGGGG |
| | TTT.GGGGGG |
| | JT..GGGGGG |
| | JJJ.GGGGGG |
| | LLL.GGGGGG |
| | LT..GGGGGG |
| | TTT.GGGGGG |
| | </playfield> |
| | |<playfield> |
| | .......... |
| | ...GGGGGGG |
| | ....GGGGGG |
| | LLL.GGGGGG |
| | LT..GGGGGG |
| | TTT.GGGGGG |
| | TTT.GGGGGG |
| | JT..GGGGGG |
| | JJJ.GGGGGG |
| | </playfield> |
| | |- |
| | | TLTL || JTJT || TLJT || JTTL |
| |} | | |} |
| Set ups without T (so to save for [[Hold function|holding]] instead)--
| | |
| | |
| | Setups involving S and I: |
| {| | | {| |
| |{{pos|= | | |<playfield> |
| | | | | | | | | | | |=
| | .......... |
| | | | | | | | | | | |=
| | ...GGGGGGG |
| | | | | | | | | | | |=
| | ....GGGGGG |
| | | | | | | | | | | |=
| | LLL.GGGGGG |
| | | | | | | | | | | |=
| | LS..GGGGGG |
| | | | | | | | | | | |=
| | ISS.GGGGGG |
| | | | | | | | | | | |=
| | ILS.GGGGGG |
| | | | | | | | | | | |=
| | IL..GGGGGG |
| | | | | | | | | | | |=
| | ILL.GGGGGG |
| | | | | | | | | | | |=
| | </playfield> |
| | | | | | | | | | | |=
| | |<playfield> |
| | | | | | | | | | | |=
| | .......... |
| | | | | | | | | | | |=
| | ...GGGGGGG |
| | | | | | | | | | | |=
| | ....GGGGGG |
| | | | |g|g|g|g|g|g|g|=
| | IJJ.GGGGGG |
| | | | | |g|g|g|g|g|g|=
| | IJ..GGGGGG |
| |l|l|l| |g|g|g|g|g|g|=
| | IJZ.GGGGGG |
| |l|s| | |g|g|g|g|g|g|=
| | IZZ.GGGGGG |
| |i|s|s| |g|g|g|g|g|g|=
| | JZ..GGGGGG |
| |i|l|s| |g|g|g|g|g|g|=
| | JJJ.GGGGGG |
| |i|l| | |g|g|g|g|g|g|=
| | </playfield> |
| |i|l|l| |g|g|g|g|g|g|=
| | |- |
| }}
| | | LSIL || JZIJ |
| |} | | |} |
| | |
| | The core of JTTL can be replaced with two S or Z tetrominoes: |
| {| | | {| |
| |{{pos|= | | |<playfield> |
| | | | | | | | | | | |=
| | .......... |
| | | | | | | | | | | |=
| | ...GGGGGGG |
| | | | | | | | | | | |=
| | ....GGGGGG |
| | | | | | | | | | | |=
| | LLL.GGGGGG |
| | | | | | | | | | | |=
| | LS..GGGGGG |
| | | | | | | | | | | |=
| | SSS.GGGGGG |
| | | | | | | | | | | |=
| | SSS.GGGGGG |
| | | | | | | | | | | |=
| | JS..GGGGGG |
| | | | | | | | | | | |=
| | JJJ.GGGGGG |
| | | | | | | | | | | |=
| | </playfield> |
| | | | | | | | | | | |=
| | |<playfield> |
| | | | | | | | | | | |=
| | .......... |
| | | | | | | | | | | |=
| | ...GGGGGGG |
| | | | | | | | | | | |=
| | ....GGGGGG |
| | | | |g|g|g|g|g|g|g|=
| | LLL.GGGGGG |
| | | | | |g|g|g|g|g|g|=
| | LZ..GGGGGG |
| |i|j|j| |g|g|g|g|g|g|=
| | ZZZ.GGGGGG |
| |i|j| | |g|g|g|g|g|g|=
| | ZZZ.GGGGGG |
| |i|j|z| |g|g|g|g|g|g|=
| | JZ..GGGGGG |
| |i|z|z| |g|g|g|g|g|g|=
| | JJJ.GGGGGG |
| |j|z| | |g|g|g|g|g|g|=
| | </playfield> |
| |j|j|j| |g|g|g|g|g|g|=
| | |- |
| }}
| | | JSSL || JZZL |
| |} | | |} |
| | |
| {| | | {| |
| |{{pos|= | | |<playfield> |
| | | | | | | | | | | |=
| | .......... |
| | | | | | | | | | | |=
| | ...GGGGGGG |
| | | | | | | | | | | |=
| | ....GGGGGG |
| | | | | | | | | | | |=
| | TTT.GGGGGG |
| | | | | | | | | | | |=
| | IT..GGGGGG |
| | | | | | | | | | | |=
| | IOO.GGGGGG |
| | | | | | | | | | | |=
| | IOO.GGGGGG |
| | | | | | | | | | | |=
| | IT..GGGGGG |
| | | | | | | | | | | |=
| | TTT.GGGGGG |
| | | | | | | | | | | |=
| | </playfield> |
| | | | | | | | | | | |=
| | |<playfield> |
| | | | | | | | | | | |=
| | .......... |
| | | | | | | | | | | |=
| | ...GGGGGGG |
| | | | | | | | | | | |=
| | ....GGGGGG |
| | | | |g|g|g|g|g|g|g|=
| | TTT.GGGGGG |
| | | | | |g|g|g|g|g|g|=
| | TT..GGGGGG |
| |l|l|l| |g|g|g|g|g|g|=
| | TTZ.GGGGGG |
| |l|z| | |g|g|g|g|g|g|=
| | TZZ.GGGGGG |
| |z|z|z| |g|g|g|g|g|g|=
| | JZ..GGGGGG |
| |z|z|z| |g|g|g|g|g|g|=
| | JJJ.GGGGGG |
| |j|z| | |g|g|g|g|g|g|=
| | </playfield> |
| |j|j|j| |g|g|g|g|g|g|=
| | |- |
| }}
| | | TIOT || JZTT |
| |} | | |} |
| | |
| | |
| | OZJ is arguably the safest and most efficient BtB T-Spin Triple setup. The setup is special in that it takes the least amount of tetrominoes to set up the notch. The player is also given 7 columns of space to stack freely. Perhaps the most unique aspect of this setup lies in the fact that one of the T-Spin Triples can be turned into a T-Spin Double by placing an I into the empty column, a scapegoat for ill-fated garbage. This must be done before the final "lid" piece have been placed at the top of the setup. As an extra bonus, the overhang left over from a complete OZJ can be transferred into a [[T-Spin Double Triple|Double Triple 2]] setup. |
| {| | | {| |
| |{{pos|= | | |<playfield> |
| | | | | | | | | | | |=
| | ..GGGGGGGG |
| | | | | | | | | | | |=
| | ...GGGGGGG |
| | | | | | | | | | | |=
| | JJ.GGGGGGG |
| | | | | | | | | | | |=
| | J..GGGGGGG |
| | | | | | | | | | | |=
| | JZ.GGGGGGG |
| | | | | | | | | | | |=
| | ZZ.GGGGGGG |
| | | | | | | | | | | |=
| | Z..GGGGGGG |
| | | | | | | | | | | |=
| | OO.GGGGGGG |
| | | | | | | | | | | |=
| | OO.GGGGGGG |
| | | | | | | | | | | |=
| | </playfield> |
| | | | | | | | | | | |=
| | OZJ |
| | | | | | | | | | | |=
| | |<playfield> |
| | | | | | | | | | | |=
| | .......... |
| | | | | | | | | | | |=
| | .......... |
| | |s|s| | | | | | | |=
| | .......... |
| |s|s| | | | | | | | |=
| | ..GGGGGGGG |
| |l|l| |g|g|g|g|g|g|g|=
| | ...GGGGGGG |
| |i|l| | |g|g|g|g|g|g|=
| | JJ.GGGGGGG |
| |i|l| |g|g|g|g|g|g|g|=
| | J..GGGGGGG |
| |i|j| |g|g|g|g|g|g|g|=
| | JZ.GGGGGGG |
| |i|j| | |g|g|g|g|g|g|=
| | Z.IGGGGGGG |
| |j|j| |g|g|g|g|g|g|g|=
| | </playfield> |
| }}
| | I Abort |
| |} | | |} |
| | |
| {| | | {| |
| |{{pos|= | | |- valign="top" |
| | | | | | | | | | | |=
| | |<playfield> |
| | | | | | | | | | | |=
| | .......... |
| | | | | | | | | | | |=
| | .......... |
| | | | | | | | | | | |=
| | .......... |
| | | | | | | | | | | |=
| | .......... |
| | | | | | | | | | | |=
| | .......... |
| | | | | | | | | | | |=
| | .......... |
| | | | | | | | | | | |=
| | ..GGGGGGGG |
| | | | | | | | | | | |=
| | ...GGGGGGG |
| | | | | | | | | | | |=
| | OO.GGGGGGG |
| | | | | | | | | | | |=
| | </playfield> |
| | | | | | | | | | | |=
| | DT2 Transfer |
| |s| | | | | | | | | |=
| | |<playfield> |
| |s|s| | | | | | | | |=
| | .......... |
| |i|s| | | | | | | | |=
| | .......... |
| |i| | | | | | | | | |=
| | .......... |
| |i| |g|g|g|g|g|g|g|g|=
| | JJ........ |
| |i| | |g|g|g|g|g|g|g|=
| | J......... |
| |i| |g|g|g|g|g|g|g|g|=
| | JZ........ |
| |i| |g|g|g|g|g|g|g|g|=
| | ZZGGGGGGGG |
| |i| | |g|g|g|g|g|g|g|=
| | Z..GGGGGGG |
| |i| |g|g|g|g|g|g|g|g|=
| | OO.GGGGGGG |
| }}
| | </playfield> |
| | |<playfield> |
| | .......... |
| | .......... |
| | ..GG...... |
| | ...G...... |
| | JJ.GGGGGGG |
| | J...GGGGGG |
| | JZ.GGGGGGG |
| | Z..GGGGGGG |
| | OO.GGGGGGG |
| | </playfield> |
| |} | | |} |
| | |
| | == Setups notched in center == |
| | |
| | Setups containing I: |
| {| | | {| |
| |{{pos|= | | |- valign="bottom" |
| | | | | | | | | | | |= | | |<playfield> |
| | | | | | | | | | | |=
| | .......... |
| | | | | | | | | | | |=
| | .......... |
| | | | | | | | | | | |=
| | .......... |
| | | | | | | | | | | |=
| | .......... |
| | | | | | | | | | | |=
| | .SS....... |
| | | | | | | | | | | |= | | SS........ |
| | | | | | | | | | | |=
| | LL.GGGGGGG |
| | | | | | | | | | | |=
| | IL..GGGGGG |
| | | | | | | | | | | |=
| | IL.GGGGGGG |
| | | | | | | | | | | |=
| | IJ.GGGGGGG |
| |j|j| | | | | | | | |=
| | IJ..GGGGGG |
| |j| | | | | | | | | |=
| | JJ.GGGGGGG |
| |j| |g|g|g|g|g|g|g|g|=
| | </playfield> |
| |i| | |g|g|g|g|g|g|g|=
| | |<playfield> |
| |i| |g|g|g|g|g|g|g|g|=
| | .......... |
| |i| |g|g|g|g|g|g|g|g|=
| | .......... |
| |i| | |g|g|g|g|g|g|g|=
| | S......... |
| |i| |g|g|g|g|g|g|g|g|=
| | SS........ |
| |i| |g|g|g|g|g|g|g|g|=
| | IS........ |
| |i| | |g|g|g|g|g|g|g|= | | I......... |
| |i| |g|g|g|g|g|g|g|g|= | | I.GGGGGGGG |
| }}
| | I..GGGGGGG |
| | I.GGGGGGGG |
| | I.GGGGGGGG |
| | I..GGGGGGG |
| | I.GGGGGGGG |
| | </playfield> |
| | |<playfield> |
| | .......... |
| | JJ........ |
| | J......... |
| | J.GGGGGGGG |
| | I..GGGGGGG |
| | I.GGGGGGGG |
| | I.GGGGGGGG |
| | I..GGGGGGG |
| | I.GGGGGGGG |
| | I.GGGGGGGG |
| | I..GGGGGGG |
| | I.GGGGGGGG |
| | </playfield> |
| | |- |
| | | JILS || IIS || IIJ |
| |} | | |} |
| A player may switch sides to clear Back to Back T-Spin Triples indefinitely. | | |
| | == Switching sides == |
| | A player may switch sides to clear Back to Back T-spin Triples indefinitely. |
| {| | | {| |
| |{{pos|= | | |[[Image:Tds-t-spin-IO-IO.gif]] |
| | | | | | | | | | | |=
| | |[[Image:Tds-t-spin-JSSLI-IOZZJ.gif]] |
| | | | | | | | | | | |=
| | |[[Image:Tds-t-spin-OLIJS-IIZ.gif]] |
| | | | | | | | | | | |=
| | |[[Image:Tds-t-spin-IIS-IIZ.gif]] |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | |g|g| | |o|o|=
| |
| | | | | |g|g| | |o|o|=
| |
| | | | | |g|g| | | |i|=
| |
| |o|o| | |g|g|g|g| |i|=
| |
| |o|o| | |g|g|g| | |i|=
| |
| |i| | | |g|g|g|g| |i|=
| |
| |i| |g|g|g|g|g|g|g|g|=
| |
| |i| | |g|g|g|g|g|g|g|=
| |
| |i| |g|g|g|g|g|g|g|g|=
| |
| }}
| |
| |} | | |} |
| | |
| | Any T-spin line clear is good enough to keep the "Back to Back" alive, which allows for lopsided designs. |
| {| | | {| |
| |{{pos|= | | |[[Image: IIO.gif]] |
| | | | |g|g|g| | | | |=
| | |[[Image: Tds-t-spin-TTT.gif]] |
| | | | |g|g|g| | | | |=
| | |[[Image: Tds-t-spin-JIJ(T).gif]] |
| | | | |g|g|g| | | | |=
| | |[[Image: Tds-t-spin-TTIJ(T).gif]] |
| | | | | |g|g| | | | |=
| |
| | | | | |g|g|g| | | |=
| |
| | | | | |g|g|g| | | |=
| |
| | | | | |g|g|g| | | |=
| |
| | | | | |g|g|g| | | |=
| |
| | | | | |g|g|g| | | |=
| |
| | | | | |g|g| | | | |=
| |
| | | | |g|g|g| |j|j|j|=
| |
| | | | |g|g|g| | |z|j|=
| |
| |i| | |g|g|g| |z|z|z|=
| |
| |i| | |g|g|g| |z|z|z|=
| |
| |i| | |g|g|g| | |z|i|=
| |
| |i| | | |g|g| |o|o|i|=
| |
| |l|l|l| |g|g|g|o|o|i|=
| |
| |l|s| | |g|g|g|g|g|i|=
| |
| |s|s|s| |g|g|g|g|g|g|=
| |
| |s|s|s| |g|g|g|g|g|g|=
| |
| |j|s| | |g|g|g|g|g|g|=
| |
| |j|j|j| |g|g|g|g|g|g|=
| |
| }}
| |
| |} | | |} |
| | |
| | These two have interchangeable parts. |
| {| | | {| |
| |{{pos|= | | |[[Image: Tds t spin iij 2.gif]] |
| | | | | | | | | | | |=
| | |[[Image: Tds-t-spin-TTTIIJ(T).gif]] |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | |z|=
| |
| | | | | | | | | |z|z|=
| |
| | | | | | | | | |z|i|=
| |
| | | | | | | | | | |i|=
| |
| | | | | | |g|g|g| |i|=
| |
| | | | | | |g|g| | |i|=
| |
| | |s| | | |g|g|g| |i|=
| |
| | |s|s| | |g|g|g| |i|=
| |
| |j|j|s| | |g|g| | |i|=
| |
| |j|i| | | |g|g|g| |i|=
| |
| |j|i| |g|g|g|g|g|g|g|=
| |
| |l|i| | |g|g|g|g|g|g|=
| |
| |l|i| |g|g|g|g|g|g|g|=
| |
| |l|l| |g|g|g|g|g|g|g|=
| |
| |o|o| | |g|g|g|g|g|g|=
| |
| |o|o| |g|g|g|g|g|g|g|=
| |
| }}
| |
| |}
| |
| {|
| |
| |{{pos|=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | |z|=
| |
| | | | | | | | | |z|z|=
| |
| | | | | |g|g| | |z|i|=
| |
| | | | | |g|g| | | |i|=
| |
| | | | | |g|g|g|g| |i|=
| |
| | | | | |g|g|g| | |i|=
| |
| |s| | | |g|g|g|g| |i|=
| |
| |s|s| | |g|g|g|g| |i|=
| |
| |i|s| | |g|g|g| | |i|=
| |
| |i| | | |g|g|g|g| |i|=
| |
| |i| |g|g|g|g|g|g|g|g|=
| |
| |i| | |g|g|g|g|g|g|g|=
| |
| |i| |g|g|g|g|g|g|g|g|=
| |
| |i| |g|g|g|g|g|g|g|g|=
| |
| |i| | |g|g|g|g|g|g|g|=
| |
| |i| |g|g|g|g|g|g|g|g|=
| |
| }}
| |
| |}
| |
| {|
| |
| |
| |
| {|
| |
| |{{pos|=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| | | | | | | | | | | |=
| |
| |o|o| | | | | | | | |=
| |
| |o|o| | | | | | | | |=
| |
| |i| | | | | | | | | |=
| |
| |i| | | | | | | | | |=
| |
| |i| | | | | | | | | |=
| |
| |i| | | | | | | | | |=
| |
| |i| | | | | | | | | |=
| |
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| |g|g| | |g|g|g|g|g|g|=
| |
| |g|g|g| |g|g|g|g|g|g|=
| |
| |g|g|g| |g|g|g|g|g|g|=
| |
| |g|g| | |g|g|g|g|g|g|=
| |
| |g|g|g| |g|g|g|g|g|g|=
| |
| }}
| |
| |}
| |
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| {|
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| |
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| |
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| |
| |g|t|t|t|g|g|g|g|g|g|=
| |
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| }}
| |
| |}
| |
| |} | | |} |
|
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| |j|j| | | | | | | | |=
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| |j| | | | | | | | | |=
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| |
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| |
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| |
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| |
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| |
| |}
| |
| |
| |
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| |
| |{{pos|=
| |
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| |
| | | | | | | | | |t| |=
| |
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| |g|t|g|g|g|g|g|g|g|g|=
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| |g|t|g|g|g|g|g|g|g|g|=
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| |g|t|t|g|g|g|g|g|g|g|=
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| |g|t|g|g|g|g|g|g|g|g|=
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| |g|t|g|g|g|g|g|g|g|g|=
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| |
| }}
| |
| |}
| |
| |}
| |
| ==See also== | | ==See also== |
| *[[Twists]] | | *[[Twist]] - Explanation of twists such as T-Spins |
| *[[Topics]]
| | |
| | [[Category:T-Spin setups]] |
| | [[Category:Back-to-Back T-Spin setups]] |
Latest revision as of 09:19, 9 September 2019
Back-to-Back T-spin Triple is a difficult maneuver in some SRS based games, which in (for example) Tetris DS sends a total of thirteen garbage rows to the opponent. It requires the player to make two T-spin Triples Back-to-Back.
Setups notched on side
LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.
Setups involving S and I:
The core of JTTL can be replaced with two S or Z tetrominoes:
OZJ is arguably the safest and most efficient BtB T-Spin Triple setup. The setup is special in that it takes the least amount of tetrominoes to set up the notch. The player is also given 7 columns of space to stack freely. Perhaps the most unique aspect of this setup lies in the fact that one of the T-Spin Triples can be turned into a T-Spin Double by placing an I into the empty column, a scapegoat for ill-fated garbage. This must be done before the final "lid" piece have been placed at the top of the setup. As an extra bonus, the overhang left over from a complete OZJ can be transferred into a Double Triple 2 setup.
Setups notched in center
Setups containing I:
Switching sides
A player may switch sides to clear Back to Back T-spin Triples indefinitely.
Any T-spin line clear is good enough to keep the "Back to Back" alive, which allows for lopsided designs.
These two have interchangeable parts.
See also
- Twist - Explanation of twists such as T-Spins