User:TWF/Konoha: Difference between revisions
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==4x1 residue solutions== | |||
Equivalent to starting with a horizontal I. | |||
JTI, TJI with T in hold | |||
{| | |||
|<playfield> | |||
ZZZZI | |||
JJIII | |||
JIIII | |||
JGGGG | |||
</playfield> | |||
|} | |||
OJLI, JOLI, LOJI (doesn't matter when I comes) | |||
{| | |||
|<playfield> | |||
ZLLJJ | |||
ZLOOJ | |||
ZLOOJ | |||
ZGGGG | |||
</playfield> | |||
|} | |||
OJLT | |||
{| | |||
|<playfield> | |||
..LLL | |||
.ILOO | |||
IIIOO | |||
.GGGG | |||
</playfield> | |||
| valign=center | → | |||
|<playfield> | |||
..... | |||
JJGGG | |||
JGGGG | |||
JGGGG | |||
</playfield> | |||
|} | |||
==3x1 corner residue solutions== | ==3x1 corner residue solutions== | ||
Line 100: | Line 140: | ||
|} | |} | ||
== | ==1x2 corner residue solutions== | ||
Any 4x2 shape works (OO, JJ, LL, II) | |||
{| | |||
|<playfield> | |||
..... | |||
..... | |||
ZZZZG | |||
ZZZZG | |||
</playfield> | |||
|<playfield> | |||
..... | |||
..... | |||
OOOOG | |||
OOOOG | |||
</playfield> | |||
|<playfield> | |||
..... | |||
..... | |||
JJJJG | |||
JJJJG | |||
</playfield> | |||
|<playfield> | |||
..... | |||
..... | |||
LLLLG | |||
LLLLG | |||
</playfield> | |||
|} | |||
==residue transformation== | |||
3x1 to 1x2 | 3x1 to 1x2 | ||
{| | {| |
Latest revision as of 19:03, 23 December 2015
WIP
4x1 residue solutions
Equivalent to starting with a horizontal I.
JTI, TJI with T in hold
OJLI, JOLI, LOJI (doesn't matter when I comes)
OJLT
→ |
3x1 corner residue solutions
Shown with residue on right, but mirror versions work with L and J swapped.
JL or LJ next, J in hold
Can be placed in any order (LJJ, JLJ, JJL)
TL or LT next, L in hold
→ |
OTL, TOL:
→ |
OLT, LOT
→ |
3x1 center residue solutions
LTI, TLI (mirror works with J instead of L)
2x1 corner residue solutions
Again, shown with residue on right, swap J and L for mirror.
JI, IJ
Note: If you have the option, placing I first saves a line clear delay which means it's superior.
OL, LO
1x2 corner residue solutions
Any 4x2 shape works (OO, JJ, LL, II)
residue transformation
3x1 to 1x2
→ |
3x1 to 2x1
→ |