Tetris (Electronika 60): Difference between revisions

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{{Infobox |title = Tetris
{{Infobox |title = Tetris
|developer = [[Alexey Pajitnov]]
|developer = [[Alexey Pajitnov]]
|released = 1985, USSR
|released = {{release|USSR|1985}}
|platform = Electronika 60
|platform = Electronika 60
|boxart = Original_Tetris.png
|boxart = Original_Tetris.png
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}}
}}


The original '''''Tetris''''' ({{lang-ru|link=no|Тетрис}}) was programmed by [[Alexey Pajitnov]] using the programming language Pascal on an Electronika 60 ({{lang-ru|link=no|Электроника 60}}) - an unauthorized Soviet clone of a Digital Equipment Corp. PDP-11 computer. The game has monochrome graphics, and in the first revision of the game, the blocks in the [[tetromino]]s are represented by a pair of delete/rubout characters (character code 177); however, the rendering of this character code as a rectangle was a feature specific to the Soviet clone machines, an actual PDP-11 would instead display nothing. A later revision was made where the blocks are represented by a pair of square brackets instead. Pressing 1 on the keyboard will enable showing the next piece drop. In the BBC documentary ''Tetris: From Russia with Love'', the DVK-2 computer can be seen displaying a ''TETRIS'' logo screen. It is unknown what version had this and if this even appeared traditionally.
The original '''''Tetris''''' ({{lang-ru|link=no|Тетрис}}) was programmed by [[Alexey Pajitnov]] using the programming language Pascal on an Electronika 60 ({{lang-ru|link=no|Электроника 60}}) - an unauthorized Soviet clone of a Digital Equipment Corp. PDP-11 computer. The game has monochrome graphics, and in the first revision of the game, the blocks in the [[tetromino]]s are represented by a pair of delete/rubout characters (character code 177); however, the rendering of this character code as a rectangle was a feature specific to the Soviet clone machines, an actual PDP-11 would instead display nothing. A later revision was made where the blocks are represented by a pair of square brackets instead. Pressing 1 on the keyboard will enable showing the next piece drop. In the BBC documentary ''Tetris: From Russia with Love'', the DVK-3 computer can be seen displaying a ''TETRIS'' logo screen. It is unknown what version had this, or if it was just a mockup.


==Scoring==
==Scoring==

Latest revision as of 08:51, 9 July 2024

Tetris
Original Tetris.png
Developer(s)Alexey Pajitnov
Platform(s)Electronika 60
Release
  • USSR: 1985
Gameplay info
Next pieces1
Playfield size10 × 20
Hold pieceNo
Hard dropYes
Rotation systemOriginal Rotation System
Tetris (Electronika 60) title.jpg
Original Tetris Gameplay.png

The original Tetris (Russian: Тетрис) was programmed by Alexey Pajitnov using the programming language Pascal on an Electronika 60 (Russian: Электроника 60) - an unauthorized Soviet clone of a Digital Equipment Corp. PDP-11 computer. The game has monochrome graphics, and in the first revision of the game, the blocks in the tetrominos are represented by a pair of delete/rubout characters (character code 177); however, the rendering of this character code as a rectangle was a feature specific to the Soviet clone machines, an actual PDP-11 would instead display nothing. A later revision was made where the blocks are represented by a pair of square brackets instead. Pressing 1 on the keyboard will enable showing the next piece drop. In the BBC documentary Tetris: From Russia with Love, the DVK-3 computer can be seen displaying a TETRIS logo screen. It is unknown what version had this, or if it was just a mockup.

Scoring

  • Points are awarded for each tetromino successfully dropped into place.
    • At level 0, the potential point score for each tetromino starts at 19, and decreases by 1 every time the tetromino descends a row due to gravity. As can be seen, an I tetromino falling freely from the top of the playfield to the bottom will descend 19 rows and score 0; it is never possible to score less than 0.
    • Playing at higher levels awards an additional 3 x (Level + 1) points per tetromino.
    • Playing with the preview disabled awards an additional 5 points per tetromino.
  • 3 digits are provided for score display; when 999 is exceeded, the counter rolls back to 0 and a tally of symbols appear in order to keep track of thousands.

Bugs

It is sometimes possible to manipulate a tetromino after performing a hard drop, even though it is supposed to be locking. Doing so will leave a trail of blocks behind, which, although visible to the player, are not recognized by the game as actually being there. This can lead to a variety of unusual scenarios, for example, visibly complete rows will not clear, and tetrominos can be dropped through the stack.

Trivia

  • In Tetris The Grand Master 3 Terror-Instinct's Shirase mode, pieces turn into brackets at level 1000 to 1300.
  • In Tetris Worlds (PC only), reaching rank 15 for all the Story mode games will unlock Hadar, a basic clone of this version.
  • In 2023, Tetris E60, a web game released officially to promote the movie Tetris, emulating the look of the original.
  • There is a theme that references this version in Tetris Effect.

External links