http://tetris.wiki/history/Wallkick?feed=atom&
Wallkick - Revision history
2024-03-28T12:09:56Z
Revision history for this page on the wiki
MediaWiki 1.39.3
http://tetris.wiki/index.php?title=Wallkick&diff=7330&oldid=prev
68.222.10.218 at 17:14, 22 October 2006
2006-10-22T17:14:25Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:14, 22 October 2006</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">A wallkick happens when a player </del>[[<del style="font-weight: bold; text-decoration: none;">rotate|rotates</del>]] <del style="font-weight: bold; text-decoration: none;">a [[tetromino]] when no space exists in the squares where that tetromino would normally occupy after the rotation. To compensate, the game sets a certain number of alternative spaces for the tetromino to look.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">#REDIRECT </ins>[[<ins style="font-weight: bold; text-decoration: none;">Wall kick</ins>]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[http://www.din.or.jp/~koryan/tetris/p/ti(w)rm-i.gif Koryan] as well as [http://www.the-shell.net/img/srs_study.html Jagorochi] researched the [[SRS]] system thoroughly and made diagrams of how SRS finds wallkicks.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">The complete system for a number of ''[[Tetris]]'' games exists in wktables.c within open-source ''[[Lockjaw]]''.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
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68.222.10.218
http://tetris.wiki/index.php?title=Wallkick&diff=7329&oldid=prev
68.222.10.218 at 17:11, 22 October 2006
2006-10-22T17:11:55Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:11, 22 October 2006</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[http://www.din.or.jp/~koryan/tetris/p/ti(w)rm-i.gif Koryan] as well as [http://www.the-shell.net/img/srs_study.html Jagorochi] researched the [[SRS]] system thoroughly and made diagrams of how SRS finds wallkicks.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[http://www.din.or.jp/~koryan/tetris/p/ti(w)rm-i.gif Koryan] as well as [http://www.the-shell.net/img/srs_study.html Jagorochi] researched the [[SRS]] system thoroughly and made diagrams of how SRS finds wallkicks.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The complete system for a number of ''[[Tetris]]'' games exists in wktables.c within open-source ''[[Lockjaw]]''.</ins></div></td></tr>
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68.222.10.218
http://tetris.wiki/index.php?title=Wallkick&diff=7328&oldid=prev
68.222.10.218 at 17:08, 22 October 2006
2006-10-22T17:08:56Z
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<p><b>New page</b></p><div>A wallkick happens when a player [[rotate|rotates]] a [[tetromino]] when no space exists in the squares where that tetromino would normally occupy after the rotation. To compensate, the game sets a certain number of alternative spaces for the tetromino to look.<br />
<br />
[http://www.din.or.jp/~koryan/tetris/p/ti(w)rm-i.gif Koryan] as well as [http://www.the-shell.net/img/srs_study.html Jagorochi] researched the [[SRS]] system thoroughly and made diagrams of how SRS finds wallkicks.</div>
68.222.10.218