http://tetris.wiki/history/Talk:TETR.IO?feed=atom&Talk:TETR.IO - Revision history2024-03-29T06:08:17ZRevision history for this page on the wikiMediaWiki 1.39.3http://tetris.wiki/index.php?title=Talk:TETR.IO&diff=24077&oldid=prevSundayLee: Undo revision 24076 by SundayLee (talk)2022-07-06T12:56:17Z<p>Undo revision 24076 by <a href="/Special:Contributions/SundayLee" title="Special:Contributions/SundayLee">SundayLee</a> (<a href="/User_talk:SundayLee" title="User talk:SundayLee">talk</a>)</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:56, 6 July 2022</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>These are fairly standard across every stacker game with multiplayer released after 2006...I feel like this is somewhat implied due to the overabundance of line clears? I'd copy in a mention to [[Garbage]] if anything, since that page practically restates everything this new subsection does. This does, afterall, immediately follow [[TETR.IO#TETR.IO#Combo_System:_.22Multiplier.22 | this section on the Multiplier system]], which directly links to the damage table which includes a lot of the information restated here (it's always been my opinion that [[TETR.IO#Mechanics]] describes TETR.IO's specific mechanics, not a restatement of, say, the [[Random Generator]] or [[Gravity]])</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>These are fairly standard across every stacker game with multiplayer released after 2006...I feel like this is somewhat implied due to the overabundance of line clears? I'd copy in a mention to [[Garbage]] if anything, since that page practically restates everything this new subsection does. This does, afterall, immediately follow [[TETR.IO#TETR.IO#Combo_System:_.22Multiplier.22 | this section on the Multiplier system]], which directly links to the damage table which includes a lot of the information restated here (it's always been my opinion that [[TETR.IO#Mechanics]] describes TETR.IO's specific mechanics, not a restatement of, say, the [[Random Generator]] or [[Gravity]])</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Now I'll admit, [[Garbage]] could use some work (guideline Bt<!--2<del style="font-weight: bold; text-decoration: none;">-- </del>~~~>B adds +3 to TST line clears? no it doesn't.) but that's a self-sufficient issue we should all take a look at. I may be accused of hypocrisy here, since I did have to redefine back to back line clears in [[TETR.IO#Back-to-Back_Chaining]], but in this case, [[Back-to-Back]] literally doesn't exist.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Now I'll admit, [[Garbage]] could use some work (guideline Bt<!--2 ~~~<ins style="font-weight: bold; text-decoration: none;">--</ins>>B adds +3 to TST line clears? no it doesn't.) but that's a self-sufficient issue we should all take a look at. I may be accused of hypocrisy here, since I did have to redefine back to back line clears in [[TETR.IO#Back-to-Back_Chaining]], but in this case, [[Back-to-Back]] literally doesn't exist.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore, the .gif file uploaded does not display transmission of attack lines whatsoever, being recorded in ZEN mode without sendback enabled. It perhaps illustrates the added [[TETR.IO#Trivia]] section a bit better, without the extra noise visual garbage lines create. Might I suggest a file such as [https://files.catbox.moe/eph67j.gif this one] instead, albeit, after a lot more compression? It even shows the defensive maneuvers described in the original texts. (I'm just really not sure why everyone who creates any files on this wiki depicting TETR.IO gameplay do so with ''all'' backgrounds disabled...) </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore, the .gif file uploaded does not display transmission of attack lines whatsoever, being recorded in ZEN mode without sendback enabled. It perhaps illustrates the added [[TETR.IO#Trivia]] section a bit better, without the extra noise visual garbage lines create. Might I suggest a file such as [https://files.catbox.moe/eph67j.gif this one] instead, albeit, after a lot more compression? It even shows the defensive maneuvers described in the original texts. (I'm just really not sure why everyone who creates any files on this wiki depicting TETR.IO gameplay do so with ''all'' backgrounds disabled...) </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If nobody objects, though, I'm very much considering removing this section altogether within the week. --[[User:ZaptorZap|ZaptorZap]] ([[User talk:ZaptorZap|talk]]) 00:44, 11 February 2022 (UTC)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If nobody objects, though, I'm very much considering removing this section altogether within the week. --[[User:ZaptorZap|ZaptorZap]] ([[User talk:ZaptorZap|talk]]) 00:44, 11 February 2022 (UTC)</div></td></tr>
</table>SundayLeehttp://tetris.wiki/index.php?title=Talk:TETR.IO&diff=24076&oldid=prevSundayLee at 12:54, 6 July 20222022-07-06T12:54:44Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:54, 6 July 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l2">Line 2:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>These are fairly standard across every stacker game with multiplayer released after 2006...I feel like this is somewhat implied due to the overabundance of line clears? I'd copy in a mention to [[Garbage]] if anything, since that page practically restates everything this new subsection does. This does, afterall, immediately follow [[TETR.IO#TETR.IO#Combo_System:_.22Multiplier.22 | this section on the Multiplier system]], which directly links to the damage table which includes a lot of the information restated here (it's always been my opinion that [[TETR.IO#Mechanics]] describes TETR.IO's specific mechanics, not a restatement of, say, the [[Random Generator]] or [[Gravity]])</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>These are fairly standard across every stacker game with multiplayer released after 2006...I feel like this is somewhat implied due to the overabundance of line clears? I'd copy in a mention to [[Garbage]] if anything, since that page practically restates everything this new subsection does. This does, afterall, immediately follow [[TETR.IO#TETR.IO#Combo_System:_.22Multiplier.22 | this section on the Multiplier system]], which directly links to the damage table which includes a lot of the information restated here (it's always been my opinion that [[TETR.IO#Mechanics]] describes TETR.IO's specific mechanics, not a restatement of, say, the [[Random Generator]] or [[Gravity]])</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Now I'll admit, [[Garbage]] could use some work (guideline <del style="font-weight: bold; text-decoration: none;">BtB </del>adds +3 to TST line clears? no it doesn't.) but that's a self-sufficient issue we should all take a look at. I may be accused of hypocrisy here, since I did have to redefine back to back line clears in [[TETR.IO#Back-to-Back_Chaining]], but in this case, [[Back-to-Back]] literally doesn't exist.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Now I'll admit, [[Garbage]] could use some work (guideline <ins style="font-weight: bold; text-decoration: none;">Bt<!--2-- ~~~>B </ins>adds +3 to TST line clears? no it doesn't.) but that's a self-sufficient issue we should all take a look at. I may be accused of hypocrisy here, since I did have to redefine back to back line clears in [[TETR.IO#Back-to-Back_Chaining]], but in this case, [[Back-to-Back]] literally doesn't exist.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore, the .gif file uploaded does not display transmission of attack lines whatsoever, being recorded in ZEN mode without sendback enabled. It perhaps illustrates the added [[TETR.IO#Trivia]] section a bit better, without the extra noise visual garbage lines create. Might I suggest a file such as [https://files.catbox.moe/eph67j.gif this one] instead, albeit, after a lot more compression? It even shows the defensive maneuvers described in the original texts. (I'm just really not sure why everyone who creates any files on this wiki depicting TETR.IO gameplay do so with ''all'' backgrounds disabled...) </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore, the .gif file uploaded does not display transmission of attack lines whatsoever, being recorded in ZEN mode without sendback enabled. It perhaps illustrates the added [[TETR.IO#Trivia]] section a bit better, without the extra noise visual garbage lines create. Might I suggest a file such as [https://files.catbox.moe/eph67j.gif this one] instead, albeit, after a lot more compression? It even shows the defensive maneuvers described in the original texts. (I'm just really not sure why everyone who creates any files on this wiki depicting TETR.IO gameplay do so with ''all'' backgrounds disabled...) </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If nobody objects, though, I'm very much considering removing this section altogether within the week. --[[User:ZaptorZap|ZaptorZap]] ([[User talk:ZaptorZap|talk]]) 00:44, 11 February 2022 (UTC)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If nobody objects, though, I'm very much considering removing this section altogether within the week. --[[User:ZaptorZap|ZaptorZap]] ([[User talk:ZaptorZap|talk]]) 00:44, 11 February 2022 (UTC)</div></td></tr>
</table>SundayLeehttp://tetris.wiki/index.php?title=Talk:TETR.IO&diff=24075&oldid=prevSundayLee: Undo revision 24074 by SundayLee (talk)2022-07-06T12:52:46Z<p>Undo revision 24074 by <a href="/Special:Contributions/SundayLee" title="Special:Contributions/SundayLee">SundayLee</a> (<a href="/User_talk:SundayLee" title="User talk:SundayLee">talk</a>)</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:52, 6 July 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Regarding section "Line Attacks" ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Regarding section "Line Attacks" ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>These are fairly standard across every stacker game with multiplayer released after 2006...I feel like this is somewhat implied due to the overabundance of line clears? I'd copy in a mention to [[Garbage]] if anything, since that page practically restates everything this new subsection does. This does, <del style="font-weight: bold; text-decoration: none;">after all</del>, immediately follow [[TETR.IO#TETR.IO#Combo_System:_.22Multiplier.22 | this section on the Multiplier system]], which directly links to the damage table <del style="font-weight: bold; text-decoration: none;">what is the time limit for roll in MOB 5-X?ich </del>includes a lot of the information restated here (it's always been my opinion that [[TETR.IO#Mechanics]] describes TETR.IO's specific mechanics, not a restatement of, say, the [[Random Generator]] or [[Gravity]])</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>These are fairly standard across every stacker game with multiplayer released after 2006...I feel like this is somewhat implied due to the overabundance of line clears? I'd copy in a mention to [[Garbage]] if anything, since that page practically restates everything this new subsection does. This does, <ins style="font-weight: bold; text-decoration: none;">afterall</ins>, immediately follow [[TETR.IO#TETR.IO#Combo_System:_.22Multiplier.22 | this section on the Multiplier system]], which directly links to the damage table <ins style="font-weight: bold; text-decoration: none;">which </ins>includes a lot of the information restated here (it's always been my opinion that [[TETR.IO#Mechanics]] describes TETR.IO's specific mechanics, not a restatement of, say, the [[Random Generator]] or [[Gravity]])</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Now I'll admit, [[Garbage]] could use some work (guideline <del style="font-weight: bold; text-decoration: none;">Bt<!--2-->B </del>adds +3 to TST line clears? no it doesn't.) but that's a self-sufficient issue we should all take a look at. I may be accused of hypocrisy here, since I did have to redefine back to back line clears in [[TETR.IO#Back-to-Back_Chaining]], but in this case, [[Back-to-Back]] literally doesn't exist.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Now I'll admit, [[Garbage]] could use some work (guideline <ins style="font-weight: bold; text-decoration: none;">BtB </ins>adds +3 to TST line clears? no it doesn't.) but that's a self-sufficient issue we should all take a look at. I may be accused of hypocrisy here, since I did have to redefine back to back line clears in [[TETR.IO#Back-to-Back_Chaining]], but in this case, [[Back-to-Back]] literally doesn't exist.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore, the .gif file uploaded does not display transmission of attack lines whatsoever, being recorded in ZEN mode without sendback enabled. It perhaps illustrates the added [[TETR.IO#Trivia]] section a bit better, without the extra noise visual garbage lines create. Might I suggest a file such as [https://files.catbox.moe/eph67j.gif this one] instead, albeit, after a lot more compression? It even shows the defensive maneuvers described in the original texts. (I'm just really not sure why everyone who creates any files on this wiki depicting TETR.IO gameplay do so with ''all'' backgrounds disabled...) </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore, the .gif file uploaded does not display transmission of attack lines whatsoever, being recorded in ZEN mode without sendback enabled. It perhaps illustrates the added [[TETR.IO#Trivia]] section a bit better, without the extra noise visual garbage lines create. Might I suggest a file such as [https://files.catbox.moe/eph67j.gif this one] instead, albeit, after a lot more compression? It even shows the defensive maneuvers described in the original texts. (I'm just really not sure why everyone who creates any files on this wiki depicting TETR.IO gameplay do so with ''all'' backgrounds disabled...) </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If nobody objects, though, I'm very much considering removing this section altogether within the week. --[[User:ZaptorZap|ZaptorZap]] ([[User talk:ZaptorZap|talk]]) 00:44, 11 February 2022 (UTC)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If nobody objects, though, I'm very much considering removing this section altogether within the week. --[[User:ZaptorZap|ZaptorZap]] ([[User talk:ZaptorZap|talk]]) 00:44, 11 February 2022 (UTC)</div></td></tr>
</table>SundayLeehttp://tetris.wiki/index.php?title=Talk:TETR.IO&diff=24074&oldid=prevSundayLee at 12:52, 6 July 20222022-07-06T12:52:07Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:52, 6 July 2022</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Regarding section "Line Attacks" ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Regarding section "Line Attacks" ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>These are fairly standard across every stacker game with multiplayer released after 2006...I feel like this is somewhat implied due to the overabundance of line clears? I'd copy in a mention to [[Garbage]] if anything, since that page practically restates everything this new subsection does. This does, <del style="font-weight: bold; text-decoration: none;">afterall</del>, immediately follow [[TETR.IO#TETR.IO#Combo_System:_.22Multiplier.22 | this section on the Multiplier system]], which directly links to the damage table <del style="font-weight: bold; text-decoration: none;">which </del>includes a lot of the information restated here (it's always been my opinion that [[TETR.IO#Mechanics]] describes TETR.IO's specific mechanics, not a restatement of, say, the [[Random Generator]] or [[Gravity]])</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>These are fairly standard across every stacker game with multiplayer released after 2006...I feel like this is somewhat implied due to the overabundance of line clears? I'd copy in a mention to [[Garbage]] if anything, since that page practically restates everything this new subsection does. This does, <ins style="font-weight: bold; text-decoration: none;">after all</ins>, immediately follow [[TETR.IO#TETR.IO#Combo_System:_.22Multiplier.22 | this section on the Multiplier system]], which directly links to the damage table <ins style="font-weight: bold; text-decoration: none;">what is the time limit for roll in MOB 5-X?ich </ins>includes a lot of the information restated here (it's always been my opinion that [[TETR.IO#Mechanics]] describes TETR.IO's specific mechanics, not a restatement of, say, the [[Random Generator]] or [[Gravity]])</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Now I'll admit, [[Garbage]] could use some work (guideline <del style="font-weight: bold; text-decoration: none;">BtB </del>adds +3 to TST line clears? no it doesn't.) but that's a self-sufficient issue we should all take a look at. I may be accused of hypocrisy here, since I did have to redefine back to back line clears in [[TETR.IO#Back-to-Back_Chaining]], but in this case, [[Back-to-Back]] literally doesn't exist.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Now I'll admit, [[Garbage]] could use some work (guideline <ins style="font-weight: bold; text-decoration: none;">Bt<!--2-->B </ins>adds +3 to TST line clears? no it doesn't.) but that's a self-sufficient issue we should all take a look at. I may be accused of hypocrisy here, since I did have to redefine back to back line clears in [[TETR.IO#Back-to-Back_Chaining]], but in this case, [[Back-to-Back]] literally doesn't exist.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore, the .gif file uploaded does not display transmission of attack lines whatsoever, being recorded in ZEN mode without sendback enabled. It perhaps illustrates the added [[TETR.IO#Trivia]] section a bit better, without the extra noise visual garbage lines create. Might I suggest a file such as [https://files.catbox.moe/eph67j.gif this one] instead, albeit, after a lot more compression? It even shows the defensive maneuvers described in the original texts. (I'm just really not sure why everyone who creates any files on this wiki depicting TETR.IO gameplay do so with ''all'' backgrounds disabled...) </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore, the .gif file uploaded does not display transmission of attack lines whatsoever, being recorded in ZEN mode without sendback enabled. It perhaps illustrates the added [[TETR.IO#Trivia]] section a bit better, without the extra noise visual garbage lines create. Might I suggest a file such as [https://files.catbox.moe/eph67j.gif this one] instead, albeit, after a lot more compression? It even shows the defensive maneuvers described in the original texts. (I'm just really not sure why everyone who creates any files on this wiki depicting TETR.IO gameplay do so with ''all'' backgrounds disabled...) </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If nobody objects, though, I'm very much considering removing this section altogether within the week. --[[User:ZaptorZap|ZaptorZap]] ([[User talk:ZaptorZap|talk]]) 00:44, 11 February 2022 (UTC)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If nobody objects, though, I'm very much considering removing this section altogether within the week. --[[User:ZaptorZap|ZaptorZap]] ([[User talk:ZaptorZap|talk]]) 00:44, 11 February 2022 (UTC)</div></td></tr>
</table>SundayLeehttp://tetris.wiki/index.php?title=Talk:TETR.IO&diff=23643&oldid=prevZaptorZap: Created topic: Regarding section "Line Attacks"2022-02-11T00:44:37Z<p>Created topic: Regarding section "Line Attacks"</p>
<p><b>New page</b></p><div>== Regarding section "Line Attacks" ==<br />
These are fairly standard across every stacker game with multiplayer released after 2006...I feel like this is somewhat implied due to the overabundance of line clears? I'd copy in a mention to [[Garbage]] if anything, since that page practically restates everything this new subsection does. This does, afterall, immediately follow [[TETR.IO#TETR.IO#Combo_System:_.22Multiplier.22 | this section on the Multiplier system]], which directly links to the damage table which includes a lot of the information restated here (it's always been my opinion that [[TETR.IO#Mechanics]] describes TETR.IO's specific mechanics, not a restatement of, say, the [[Random Generator]] or [[Gravity]])<br />
<br />
Now I'll admit, [[Garbage]] could use some work (guideline BtB adds +3 to TST line clears? no it doesn't.) but that's a self-sufficient issue we should all take a look at. I may be accused of hypocrisy here, since I did have to redefine back to back line clears in [[TETR.IO#Back-to-Back_Chaining]], but in this case, [[Back-to-Back]] literally doesn't exist.<br />
<br />
Furthermore, the .gif file uploaded does not display transmission of attack lines whatsoever, being recorded in ZEN mode without sendback enabled. It perhaps illustrates the added [[TETR.IO#Trivia]] section a bit better, without the extra noise visual garbage lines create. Might I suggest a file such as [https://files.catbox.moe/eph67j.gif this one] instead, albeit, after a lot more compression? It even shows the defensive maneuvers described in the original texts. (I'm just really not sure why everyone who creates any files on this wiki depicting TETR.IO gameplay do so with ''all'' backgrounds disabled...) <br />
<br />
If nobody objects, though, I'm very much considering removing this section altogether within the week. --[[User:ZaptorZap|ZaptorZap]] ([[User talk:ZaptorZap|talk]]) 00:44, 11 February 2022 (UTC)</div>ZaptorZap