http://tetris.wiki/api.php?action=feedcontributions&user=Edo&feedformat=atomTetrisWiki - User contributions [en]2024-03-28T19:38:13ZUser contributionsMediaWiki 1.39.3http://tetris.wiki/index.php?title=User:Edo/TAS&diff=8382User:Edo/TAS2010-09-08T12:09:11Z<p>Edo: </p>
<hr />
<div>The piece sequence:<br />
<br />
JTLIO JTJLI SZOTL JZSIO<br />
LJZSI LTOJZ ISOLZ ITJOL<br />
SITZO SJLIZ STJLI SZJLI<br />
STJOI JTSOZ LJSTI LTJOZ<br />
SILOJ STTLO JZITL JZLST<br />
<br />
http://tinyurl.com/yz2qm9l<br />
http://tinyurl.com/3yu33sa (fumen 1.10a)<br />
<br />
OIZLJ SIZLJ STOJI SLLOJ<br />
ITZSJ LITSJ OIZLT SOJLI<br />
SZTLJ SIOTJ SILTJ OSZTJ<br />
OLSOJ JLZTO IJZTL OISJT<br />
ZLOSL ZIJOS TIJOL SZJOT<br />
<br />
LISJZ OLIST JZILS OJIZL<br />
TJOZS LTIIO JSTZI LSOJZ<br />
LOTJS LIOZT SJLOZ STILZ<br />
OTJLS ZOILJ ZOILJ TSZOJ<br />
TILOZ JISTL ZIJST SOJZL<br />
<br />
TSOIL ZTJOI ZTTJI LZSTI<br />
JLSZI JOSZI TOSZS ITOZS<br />
JTOZI STJZO LSJJO ZSTIL<br />
JZTZI LOJSZ ILTSO ZLJSL<br />
TOZJS TOZIL SJZOT SJILO<br />
<br />
ZTSJI ZITLJ ZIOSL ZIOST<br />
JLIOZ JSILZ JSOTI LSOTJ<br />
ISZLJ OTSLT JZSLO ZITJO<br />
LZTIS LZJTO LZJIO SZLTJ<br />
OIZLJ TSOZJ TSIZO LJSTO<br />
<br />
IJSLO JTSLZ IIOSL JZOTI<br />
JSLZO IJLSZ IJLTZ IJSTZ<br />
ILJTO ZLSJI TOLZS ITJLS<br />
OIZTL JOIZL TOSZI LOJSI<br />
LOJZI JSLTZ IJLTS IZJIL<br />
<br />
TSOZI JLSZO JLSZT JOSIL<br />
TZJIL SZIOT LJISZ TLIJO<br />
TSZJI TLSOI JIZTO ILZTS<br />
IJZLO ISJTL ISJZL ISJZO<br />
LITZO SIJZT OSIJT OLZSI<br />
<br />
TOZJS IOTJL ZISJL TZSJZ<br />
OOTSL ZJOSL ITJZL ISOTL<br />
ISTOZ ILTSJ ZOILS JOIZT<br />
JLIST OJLSZ OILTJ OZLST<br />
IOZST JOLSZ TILJO ZSTJI</div>Edohttp://tetris.wiki/index.php?title=User:Edo&diff=8369User:Edo2010-08-20T11:30:55Z<p>Edo: </p>
<hr />
<div>If you are looking for the internal delay values that used to be here, they can now be found [[User:Edo/Internal_Delay_Values|here]]. Note that the internal values are simply how they appear in the games' ROM, and may bear no resemblance to the delays a player would actually observe, as defined by the definition set out below.<br />
<br />
If you are looking for my really old, outdated data, it can be found [[User:Edo/Outdated_Material|here]].<br />
== Delay Definitions ==<br />
==== Lock Delay ====<br />
The number of frames a tetromino is allowed to exist in a "landed state" before the next game phase begins. This is inclusive of the frame on which the tetromino "lands", and all subsequent frames where it is theoretically possible for the tetromino to be moved, without requiring a Lock Delay reset. <br />
<br />
The "landing" frame itself must be included, because depending on implementation, it is potentially valid for the next game phase to begin on the same frame that a tetromino "lands", without any discontinuity in input. The next game phase would be either ARE or Line Clear, or in the absence of ARE, the spawn and active time of the next tetromino. The definition of "Landing" is dependent on implementation: e.g. in NES and GB Tetris, the piece "lands" after an application of gravity fails because it causes an interference with the stack; in TGM, the piece "lands" after an application of gravity causes contact with the stack. <br />
==== ARE Without Lines ====<br />
The number of frames delay between the last frame of lock delay and the spawn frame of the next tetromino, in the absence of line clears.<br />
==== Line Clear Delay, ARE With Lines ====<br />
Added together, these two delays represent the total number of frames delay between the last frame of lock delay and the spawn frame of the next tetromino, when lines are cleared. <br />
<br />
Visually, this is usually represented by a number of frames of animation where lines break or shatter leaving a gap, followed by a number of frames where the gap has collapsed and the stack appears stable. <br />
<br />
When there is no mechanical difference between the behaviour of the two delays, (e.g. 1988 SEGA Tetris allowed DAS charging at all times), ARE With Lines is often exactly the same as ARE Without Lines, as a result of the programmers using a single variable. (Therefore, the term ARE on its own can be used to describe both ARE With Lines and ARE Without Lines). This almost invariably results in the Line Clear Delay being approximately equal to the duration of the line clear animation. <br />
<br />
When there is a clear difference between the mechanical behaviour of the two delays, (e.g. in the TGM series, the first delay does not allow DAS charging, whereas the second delay does), the ARE With Lines is the delay which behaves identically to ARE Without Lines, and the rest is Line Clear Delay. This is regardless of what occurs visually. <br />
==== Net Delay Difference (NDD) ====<br />
NDD = (Line Clear Delay + ARE With Lines) - ARE Without Lines<br />
==== Delayed Auto-Shift (DAS) ====<br />
To fully specify DAS, both the initial delay, and the auto-shift rate are required. However, for all SEGA style games, a rate of 60Hz can be assumed, unless specifically stated otherwise. Auto-Shift Delay is defined as the number of intermediate frames between the initial shift frame, and the first auto-shift frame. E.g. "shift, wait, wait, auto-shift" would be 2 frames of delay.<br />
<br />
Similar definitions can be used for Delayed Auto-Rotate, and Delayed Drop.<br />
<br />
<br />
<br />
A few examples:<br />
<br />
[| (insert example)]<br />
<br />
[| (insert example)]<br />
<br />
<br />
<br />
== Timing Data (Observed Values) ==<br />
These are the delays, as defined above, that a player would observe.<br />
<br />
=== SEGA Tetris, 1988 ===<br />
{| border="1"<br />
! width="85"|Level<br />
! width="80"|DAS<br />
! width="80"|Lock Delay<br />
! width="80"|ARE <br>w/o lines<br />
! width="80"|ARE <br>with lines<br />
! width="80"|Line Clear<br>Delay<br />
|- align = center<br />
| ? || 19 || 30 || 30 || 30 || 42<br />
|}<br />
<br />
<br />
=== Flash Point ===<br />
{| border="1"<br />
! width="85"|Level<br />
! width="80"|DAS<br />
! width="80"|Lock Delay<br />
! width="80"|ARE <br>w/o lines<br />
! width="80"|ARE <br>with lines<br />
! width="80"|Line Clear<br>Delay<br />
! width="80"|Drop Delay<br />
|- align = center<br />
| ? || 10 || 30 || 30 || 30 || 41 || 10<br />
|}<br />
<br />
<br />
=== Bloxeed ===<br />
{| border="1"<br />
! width="85"|Level<br />
! width="80"|DAS<br />
! width="80"|Lock Delay<br />
! width="80"|ARE <br>w/o lines<br />
! width="80"|ARE <br>with lines<br />
! width="80"|Line Clear<br>Delay<br />
|- align = center<br />
| ? || 10 || 30 || 31 || 31 || 42<br />
|}<br />
<br />
<br />
=== TGM ===<br />
{| border="1"<br />
! width="85"|Level<br />
! width="80"|DAS<br />
! width="80"|Lock Delay<br />
! width="80"|ARE <br>w/o lines<br />
! width="80"|ARE <br>with lines<br />
! width="80"|Line Clear<br>Delay<br />
|- align = center<br />
| 000 - 999 || 14 || 30 || 30 || 30 || 41<br />
|}<br />
<br />
<br />
=== Tetris with Cardcaptor Sakura : Eternal Heart ===<br />
{| border="1"<br />
! width="85"|Level<br />
! width="80"|DAS<br />
! width="80"|Lock Delay<br />
! width="80"|ARE <br>w/o lines<br />
! width="80"|ARE <br>with lines<br />
! width="80"|Line Clear<br>Delay<br />
|- align = center<br />
| ? || 11 || 30 || 27 || 27 || 31<br />
|}<br />
<br />
<br />
=== TAP Master ===<br />
{| border="1"<br />
! width="85"|Level<br />
! width="80"|DAS<br />
! width="80"|Lock Delay<br />
! width="80"|ARE <br>w/o lines<br />
! width="80"|ARE <br>with lines<br />
! width="80"|Line Clear<br>Delay<br />
! width="80"|Net Delay<br>Difference<br />
|- align = center<br />
| 000 - 499 || 14 || 30 || 27 || 27 || 40 || 40<br />
|- align = center<br />
| 500 - 599 || 8 || 30 || 27 || 27 || 25 || 25<br />
|- align = center<br />
| 600 - 699 || 8 || 30 || 27 || 18 || 16 || 7<br />
|- align = center<br />
| 700 - 799 || 8 || 30 || 18 || 14 || 12 || 8<br />
|- align = center<br />
| 800 - 899 || 8 || 30 || 14 || 8 || 6 || 0<br />
|- align = center<br />
| 900 - 999 || 6 || 17 || 14 || 8 || 6 || 0<br />
|}<br />
<br />
<br />
=== TAP TGM+ ===<br />
{| border="1"<br />
! width="85"|Level<br />
! width="80"|DAS<br />
! width="80"|Lock Delay<br />
! width="80"|ARE <br>w/o lines<br />
! width="80"|ARE <br>with lines<br />
! width="80"|Line Clear<br>Delay<br />
|- align = center<br />
| 000 - 999 || 14 || 30 || 27 || 27 || 40<br />
|}<br />
<br />
<br />
=== TAP Death ===<br />
{| border="1"<br />
! width="85"|Level<br />
! width="80"|DAS<br />
! width="80"|Lock Delay<br />
! width="80"|ARE <br>w/o lines<br />
! width="80"|ARE <br>with lines<br />
! width="80"|Line Clear<br>Delay<br />
! width="80"|Net Delay<br>Difference<br />
|- align = center<br />
| 000 - 099 || 10 || 30 || 18 || 14 || 12 || 8<br />
|- align = center<br />
| 100 - 199 || 10 || 26 || 14 || 8 || 6 || 0<br />
|- align = center<br />
| 200 - 299 || 9 || 22 || 14 || 8 || 6 || 0<br />
|- align = center<br />
| 300 - 399 || 8 || 18 || 8 || 8 || 6 || 6<br />
|- align = center<br />
| 400 - 499 || 6 || 15 || 7 || 7 || 5 || 5<br />
|- align = center<br />
| 500 - 999 || 6 || 15 || 6 || 6 || 4 || 4<br />
|}<br />
<br />
<br />
=== TI Master ===<br />
{| border="1"<br />
! width="85"|Level<br />
! width="80"|DAS<br />
! width="80"|Lock Delay<br />
! width="80"|ARE <br>w/o lines<br />
! width="80"|ARE <br>with lines<br />
! width="80"|Line Clear<br>Delay<br />
! width="80"|Net Delay<br>Difference<br />
|- align = center<br />
| 000 - 499 || 14 || 30 || 27 || 27 || 40 || 40<br />
|- align = center<br />
| 500 - 599 || 8 || 30 || 27 || 27 || 25 || 25<br />
|- align = center<br />
| 600 - 699 || 8 || 30 || 27 || 18 || 16 || 7<br />
|- align = center<br />
| 700 - 799 || 8 || 30 || 18 || 14 || 12 || 8<br />
|- align = center<br />
| 800 - 899 || 8 || 30 || 14 || 8 || 6 || 0<br />
|- align = center<br />
| 900 - 999 || 6 || 17 || 14 || 8 || 6 || 0<br />
|- align = center<br />
| 1000 - 1099 || 6 || 17 || 8 || 8 || 6 || 6<br />
|- align = center<br />
| 1100 - 1199 || 6 || 15 || 7 || 7 || 6 || 6<br />
|- align = center<br />
| 1200+ || 6 || 15 || 6 || 6 || 6 || 6<br />
|}<br />
Note that the Ti Master speed curve is adaptive; if performance during a section is sufficient to earn a section COOL!!, the entire next section of the speed curve will be skipped out. For example, if the player earns all 9 section COOL!!s, levels 900-999 will have speed equivalent to theoretical levels 1800-1899.<br />
<br />
<br />
=== TI Shirase ===<br />
{| border="1"<br />
! width="85"|Level<br />
! width="80"|DAS<br />
! width="80"|Lock Delay<br />
! width="80"|ARE <br>w/o lines<br />
! width="80"|ARE <br>with lines<br />
! width="80"|Line Clear<br>Delay<br />
! width="80"|Net Delay<br>Difference<br />
|- align = center<br />
| 000 - 099 || 8 || 18 || 12 || 8 || 6 || 2<br />
|- align = center<br />
| 100 - 199 || 6 || 18 || 12 || 7 || 5 || 0<br />
|- align = center<br />
| 200 - 299 || 6 || 17 || 12 || 6 || 4 || -2<br />
|- align = center<br />
| 300 - 399 || 6 || 15 || 6 || 6 || 4 || 4<br />
|- align = center<br />
| 400 - 499 || 6 || 15 || 6 || 6 || 4 || 4<br />
|- align = center<br />
| 500 - 599 || 4 || 13 || 6 || 5 || 3 || 2<br />
|- align = center<br />
| 600 - 999 || 4 || 12 || 6 || 5 || 3 || 2<br />
|- align = center<br />
| 1000 - 1099 || 4 || 12 || 6 || 5 || 3 || 2<br />
|- align = center<br />
| 1100 - 1199 || 4 || 10 || 6 || 5 || 3 || 2<br />
|- align = center<br />
| 1200 - 1299 || 4 || 8 || 6 || 5 || 3 || 2<br />
|- align = center<br />
| 1300 || 6 || 15 || 6 || 6 || 6 || 6<br />
|}</div>Edohttp://tetris.wiki/index.php?title=Tetris_(Electronika_60)&diff=6434Tetris (Electronika 60)2010-04-18T00:49:07Z<p>Edo: /* Bugs */ corrected typo</p>
<hr />
<div>{{Infobox |title = Tetris<br />
|developer = N/A<br />
|publisher = N/A<br />
|released = 1985, USSR<br />
|platform = Electronica 60<br />
|boxart = Original_Tetris.png<br />
|title-scrn = Original_Tetris_Title.png<br />
|ingame-scrn = Original_Tetris_Gameplay.png<br />
|preview = 1<br />
|playfield=10x20<br />
|hold = No<br />
|hard = Yes, locking<br />
|system = [[Original Rotation System]]<br />
}}<br />
[[Alexey Pajitnov|Alexey Pajitnov's]] original '''Tetris''' was programmed in Pascal on an Electronica 60 - an unauthorized Soviet clone of a Digital Equipment Corp. PDP-11 computer. The game features monochrome graphics, and in the first revision of the game, the blocks in the [[tetromino|tetrominos]] are represented by a pair of delete/rubout characters (character code 177); however, the rendering of this character code as a rectangle was a feature specific to the Soviet clone machines, an actual PDP-11 would instead display nothing. A later revision was made where the blocks are represented by a pair of square brackets instead. <br />
<br />
==Scoring==<br />
*Points are awarded for each tetromino successfully dropped into place. <br />
**At level 0, the potential point score for each tetromino starts at '''19''', and decreases by 1 every time the tetromino descends a row due to gravity. As can be seen, an ''I'' tetromino falling freely from the top of the playfield to the bottom will descend 19 rows and score 0; it is never possible to score less than 0.<br />
**Playing at higher levels awards an additional '''3&nbsp;x&nbsp;(Level&nbsp;+&nbsp;1)''' points per tetromino.<br />
**Playing with the preview disabled awards an additional '''5''' points per tetromino.<br />
*3 digits are provided for score display; when 999 is exceeded, the counter rolls back to 0 and a tally of symbols appear in order to keep track of thousands. <br />
<br />
==Bugs==<br />
It is sometimes possible to manipulate a tetromino after performing a [[Drop#Hard_drop|hard drop]], even though it is supposed to be locking. Doing so will leave a trail of blocks behind, which, although visible to the player, are not recognized by the game as actually being there. This can lead to a variety of unusual scenarios, for example, visibly complete rows will not clear, and tetrominos can be dropped through the stack.<br />
<br />
==See also==<br />
*[[Game]]s<br />
*[[Tetris The Grand Master 3 Terror-Instinct]], where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode)<br />
==External links==<br />
[http://www.youtube.com/watch?v=O0gAgQQHFcQ Video of the game running on a Soviet DVK computer, played by Sergey Frolov]<br />
[[Category:Games List]]</div>Edohttp://tetris.wiki/index.php?title=Tetris_(Electronika_60)&diff=6433Tetris (Electronika 60)2010-04-18T00:45:58Z<p>Edo: </p>
<hr />
<div>{{Infobox |title = Tetris<br />
|developer = N/A<br />
|publisher = N/A<br />
|released = 1985, USSR<br />
|platform = Electronica 60<br />
|boxart = Original_Tetris.png<br />
|title-scrn = Original_Tetris_Title.png<br />
|ingame-scrn = Original_Tetris_Gameplay.png<br />
|preview = 1<br />
|playfield=10x20<br />
|hold = No<br />
|hard = Yes, locking<br />
|system = [[Original Rotation System]]<br />
}}<br />
[[Alexey Pajitnov|Alexey Pajitnov's]] original '''Tetris''' was programmed in Pascal on an Electronica 60 - an unauthorized Soviet clone of a Digital Equipment Corp. PDP-11 computer. The game features monochrome graphics, and in the first revision of the game, the blocks in the [[tetromino|tetrominos]] are represented by a pair of delete/rubout characters (character code 177); however, the rendering of this character code as a rectangle was a feature specific to the Soviet clone machines, an actual PDP-11 would instead display nothing. A later revision was made where the blocks are represented by a pair of square brackets instead. <br />
<br />
==Scoring==<br />
*Points are awarded for each tetromino successfully dropped into place. <br />
**At level 0, the potential point score for each tetromino starts at '''19''', and decreases by 1 every time the tetromino descends a row due to gravity. As can be seen, an ''I'' tetromino falling freely from the top of the playfield to the bottom will descend 19 rows and score 0; it is never possible to score less than 0.<br />
**Playing at higher levels awards an additional '''3&nbsp;x&nbsp;(Level&nbsp;+&nbsp;1)''' points per tetromino.<br />
**Playing with the preview disabled awards an additional '''5''' points per tetromino.<br />
*3 digits are provided for score display; when 999 is exceeded, the counter rolls back to 0 and a tally of symbols appear in order to keep track of thousands. <br />
<br />
==Bugs==<br />
It is sometimes possible to manipulate a tetromino after performing a [[Drop#Hard_drop|hard drop]], even though it is supposed to be locking. Doing so will leave a trail of blocks behind, which, although visible to the player, are not recognized by the game as actually being there. This can lead to a variety of unusual scenrios, for example, visibly complete rows will not clear, and tetrominos can be dropped through the stack. <br />
<br />
==See also==<br />
*[[Game]]s<br />
*[[Tetris The Grand Master 3 Terror-Instinct]], where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode)<br />
==External links==<br />
[http://www.youtube.com/watch?v=O0gAgQQHFcQ Video of the game running on a Soviet DVK computer, played by Sergey Frolov]<br />
[[Category:Games List]]</div>Edohttp://tetris.wiki/index.php?title=Tetris_The_Grand_Master&diff=5372Tetris The Grand Master2010-03-25T16:36:07Z<p>Edo: /* Codes */</p>
<hr />
<div>{{Infobox |title = Tetris The Grand Master<br />
|developer = Arika<br />
|publisher = Capcom<br />
|released = 1998 Aug<br />
|platform = Arcade<br />
|title-scrn = Arika_tgm1_title.jpg<br />
|ingame-scrn = Arika_tgm1_ingame.jpg<br />
|preview = 1<br />
|playfield=10x20<br />
|hold = No<br />
|hard = No<br />
|system = [[TGM rotation]]<br />
}}<br />
'''''Tetris The Grand Master''''' is the first arcade game in [[Arika]]'s [[TGM series]].<br />
== Gameplay ==<br />
<br />
Unlike typical tetris games where the goal is indefinite survival and a high score, TGM is a challenge where you have a finite opportunity to attain a high Grade. With the exception of the final grade of Grand Master, grade is derived from your score. This indirectly makes the grading system strongly favour survival, with a special emphasis on clearing non-singles late in the game during 20g.<br />
<br />
With only a small number of grades, there are often ties. The highscore table ranks a tied grade higher if it was attained faster. In practice, solid play will award players the highest rank of Grand Master. As such, for adequately skilled players the game becomes a time attack to level 999.<br />
<br />
== Level ==<br />
Level has a unique implementation in TGM. The level counter will increase by 1 for every piece that enters the well. It will also increase by 1 for each line cleared. The game ends once level 999 is reached.<br />
<br />
When you are about to increment the hundreds digit (eg. at level 399), only line clears will count towards your level. Level 998 is treated similarly, with a final line clear required to reach 999 and finish.<br />
<br />
== Speed Timings==<br />
[[drop|Gravity]] does not increase uniformly, unlike many other tetris games. It rises and falls, depending on the level as shown in the table below. The player can force constant 20G, by entering a [[Tetris_The_Grand_Master#Codes|code]] before starting the game, though this will exclude their play from the highscore list. <br />
<br />
The unit for [[gravity]] is [[Glossary#G|G]] (rows per frame), as a [http://en.wikipedia.org/wiki/Fixed-point_arithmetic fraction with a constant denominator] of 256. This means '''G = Internal Gravity/256'''. For example, at levels 90 through 99, the gravity is 64/256G, or 1/4G.<br />
<br />
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"<br />
|+'''Internal Gravity'''[http://www.tetrisconcept.com/forum/viewtopic.php?p=11130#11130]<br />
!bgcolor="#80A3F8"|Level||bgcolor="#BBBBBB"|Internal Gravity<br>(1/256 G)||bgcolor="#80A3F8"|Level||bgcolor="#BBBBBB"|Internal Gravity<br>(1/256 G)<br />
|-align = center<br />
|bgcolor="#C4E8E8"|0||4||bgcolor="#C4E8E8"|220|||32<br />
|-align = center<br />
|bgcolor="#C4E8E8"|30||6||bgcolor="#C4E8E8"|230||64<br />
|-align = center<br />
|bgcolor="#C4E8E8"|35||8||bgcolor="#C4E8E8"|233||96<br />
|-align = center<br />
|bgcolor="#C4E8E8"|40||10||bgcolor="#C4E8E8"|236||128<br />
|-align = center<br />
|bgcolor="#C4E8E8"|50||12||bgcolor="#C4E8E8"|239||160<br />
|-align = center<br />
|bgcolor="#C4E8E8"|60||16||bgcolor="#C4E8E8"|243||192<br />
|-align = center<br />
|bgcolor="#C4E8E8"|70||32||bgcolor="#C4E8E8"|247||224<br />
|-align = center<br />
|bgcolor="#C4E8E8"|80||48||bgcolor="#C4E8E8"|251||256 (1G)<br />
|-align = center<br />
|bgcolor="#C4E8E8"|90||64||bgcolor="#C4E8E8"|300||512 (2G)<br />
|-align = center<br />
|bgcolor="#C4E8E8"|100||80||bgcolor="#C4E8E8"|330||768 (3G)<br />
|-align = center<br />
|bgcolor="#C4E8E8"|120||96||bgcolor="#C4E8E8"|360||1024 (4G)<br />
|-align = center<br />
|bgcolor="#C4E8E8"|140||112||bgcolor="#C4E8E8"|400||1280 (5G)<br />
|-align = center<br />
|bgcolor="#C4E8E8"|160||128||bgcolor="#C4E8E8"|420||1024 (4G)<br />
|-align = center<br />
|bgcolor="#C4E8E8"|170||144||bgcolor="#C4E8E8"|450||768 (3G)<br />
|-align = center<br />
|bgcolor="#C4E8E8"|200||4||bgcolor="#C4E8E8"|500||5120 (20G)<br />
|}<br />
<br />
Unlike [[TGM2]], the [[Line_clear#delay|line clear delay]], [[lock delay]], [[ARE]] and [[DAS]] do not change throughout the game.<br />
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"<br />
|+'''Delays'''<br />
! bgcolor="#80A3F8"|Level<br />
! bgcolor="#FFA069"|[[ARE]]<br>(frames)<br />
! bgcolor="#FFFF55"|[[DAS]]<br>(frames)<br />
! bgcolor="#CC88FF"|[[Lock delay|Lock]]<br>(frames)<br />
! bgcolor="#66BB55"|[[Line clear]]<br>(frames)<br />
|- align = center<br />
| bgcolor="#C4E8E8"|000 - 999 || bgcolor="#FFD3AC"|30 || bgcolor="#FFFF88"|14 || bgcolor="#CCBBFF"|30 || bgcolor="#D7ECC6"|41<br />
|}<br />
*The player's DAS charge is unmodified during line clear delay, the first 4 frames of ARE, the last frame of ARE, and the frame on which a piece spawns.<br />
<br />
== Scoring ==<br />
TGM shares the same scoring gimmicks of many other Tetris games, though they are not quite implemented the same way:<br />
:*You receive more points for clearing more lines at once.<br />
:*Lines are worth more with each passing level. (The nature of "level" in TGM, however, means the amount of points a line is worth is constantly changing, and especially in the 0-99 section, it is to the player's advantage to stack high before clearing lines.)<br />
:*You receive points for forcing a piece down. (Though only when this results in cleared lines, unlike in several other games.)<br />
<br />
There are a few scoring gimmicks unique to TGM:<br />
*You receive a [[combo]] bonus for clearing lines with consecutive pieces.<br />
*You receive a bravo bonus for clearing the entire screen.<br />
<br />
Incidentally, for all players good enough to attain the rank of S9 score becomes irrelevant and the focus changes to a time attack rather than a score attack. Nevertheless, here is a more technical description of the scoring formula:<br />
<br />
'''Score = ((Level + Lines)/4 + Soft) x Lines x Combo x Bravo'''<br />
<br />
Where:<br />
*Level is the current level you are on.<br />
*Lines is the number of lines you just cleared.<br />
*(Level + Lines)/4 is rounded up.<br />
*Soft is the cumulative number of frames during which Down was held during the piece's active time. Note that this means manually locking pieces already on the ground will increase the Soft value by 1.<br />
*Locking a piece without clearing lines sets Combo to 1. Otherwise, the game updates Combo as follows before calculating Score:<br />
*:'''Combo = (previous Combo value) + (2 x Lines) - 2'''<br />
*:Example: A double-triple-single combo will have combo values 3, 7, and 7 respectively.<br />
*Bravo is equal to 4 if this piece has cleared the screen, and otherwise is 1.<br />
<br />
== Grading ==<br />
In TGM1 grade is entirely determined by score. As you pass certain milestones, TGM will assign you the next grade:<br />
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"<br />
|+'''Grade Conditions'''<br />
! bgcolor="#66BB55"|Grade || bgcolor="#BBBBBB"|Required Score || bgcolor="#66BB55"|Grade || bgcolor="#BBBBBB"|Required Score<br />
|- align="center"<br />
| bgcolor="#D7ECC6"| 9 || 0 || bgcolor="#D7ECC6"| S1 || 16,000<br />
|- align="center"<br />
| bgcolor="#D7ECC6"| 8 || 400 || bgcolor="#D7ECC6"| S2 || 22,000<br />
|- align="center"<br />
| bgcolor="#D7ECC6"| 7 || 800 || bgcolor="#D7ECC6"| S3 || 30,000<br />
|- align="center"<br />
| bgcolor="#D7ECC6"| 6 || 1,400 || bgcolor="#D7ECC6"| S4 || 40,000<br />
|- align="center"<br />
| bgcolor="#D7ECC6"| 5 || 2,000 || bgcolor="#D7ECC6"| S5 || 52,000<br />
|- align="center"<br />
| bgcolor="#D7ECC6"| 4 || 3,500 || bgcolor="#D7ECC6"| S6 || 66,000<br />
|- align="center"<br />
| bgcolor="#D7ECC6"| 3 || 5,500 || bgcolor="#D7ECC6"| S7 || 82,000<br />
|- align="center"<br />
| bgcolor="#D7ECC6"| 2 || 8,000 || bgcolor="#D7ECC6"| S8 || 100,000<br />
|- align="center"<br />
| bgcolor="#D7ECC6"| 1 || 12,000 || bgcolor="#D7ECC6"| S9 || 120,000<br />
|}<br />
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"<br />
|+'''GM Grade Conditions'''<br />
|-<br />
! bgcolor="#80A3F8"|Level || colspan="1" colspan="1" bgcolor="#BBBBBB"|Required Score || colspan="1" bgcolor="#66BB55"|Time<br />
|- align="center"<br />
| bgcolor="#C4E8E8"| 300 || 12,000 (Grade 1)|| bgcolor="#D7ECC6"| =<04:15:00<br />
|- align="center"<br />
| bgcolor="#C4E8E8"| 500 || 40,000 (Grade S4)|| bgcolor="#D7ECC6"| =<07:30:00<br />
|- align="center"<br />
| bgcolor="#C4E8E8"| 960 || 120,000 (Grade S9)|| bgcolor="#D7ECC6"|<br />
|- align="center"<br />
| bgcolor="#C4E8E8"| 999 || 126,000 <br/>(slightly higher than S9) || bgcolor="#D7ECC6"| =<13:30:00<br />
|}<br />
<br />
==Codes==<br />
All codes should be entered at the title screen. Codes may be combined (i.e. Big 20G mode, Reverse Monochrome mode, etc.) Scores achieved using codes will not be stored on the highscore table.<br />
<br />
Key: L = Left, D = Down, U = Up, R = Right<br />
*'''TLS Mode''' (Shows the "Temporary Landing System" aka "ghost piece" for the entirety of the game, not just 0-100): <br>ABCCBAACB<br />
*'''20G Mode''' (Forces constant 20G from the beginning of the game): <br>DDDDDDDDCBA<br />
*'''Big Mode''' (Tetrominoes are twice normal size, simulating play in a 5x10 playfield): <br>LLLLDCBA<br />
*'''Uki Mode''' (A joke mode; instead of line clear sound effects, a child's voice will make funny noises): <br>ABABABABABABABABB<br />
*'''Rev Mode''' (Play in reverse! Pieces will spawn at the bottom of the playfied and "fall" upwards): <br>DUUDCBA<br />
*'''Mono Mode''' (All tetrominoes are monochrome): <br>RRRUCBA<br />
<br />
{{Arika games}}<br />
<br />
[[Category:Games List]]</div>Edohttp://tetris.wiki/index.php?title=Talk:Jewelry_Master&diff=10065Talk:Jewelry Master2010-03-17T01:55:20Z<p>Edo: blanked spam</p>
<hr />
<div></div>Edohttp://tetris.wiki/index.php?title=Drop&diff=800Drop2010-03-17T01:51:40Z<p>Edo: Undo revision 10444 by 189.115.182.213 (Talk)</p>
<hr />
<div>'''Drop''' refers to downward motion of each [[tetromino]] in ''Tetris'' [[game]]s and other games that use falling pieces.<br />
<br />
== Gravity ==<br />
''Gravity'' can be thought of as an automatic drop. It moves a tetromino downward into the [[playfield]] at a regular rate, which may change depending on the difficulty level. Some games move the falling tetromino down the display by a distance of one block every so often; others move it continuously by units smaller than a block. If a tetromino cannot move down further, it locks into place either immediately or, in games that use [[TGM rotation]] or [[SRS]], after [[Lock delay|a short delay]].<br />
<br />
Gravity is expressed in unit G, where 1G = 1 cell per [[TGM legend#Frame|frame]], and 0.1G = 1 cell per 10 frames.<br />
Older games cannot move the tetromino down more than one cell per [[TGM legend#Frame|frame]] (60 cells per second). Newer games, especially those capable of a [[ghost piece]], can do so; play at such speeds ''requires'' a lock delay. The term 20G was coined by the developer of ''[[Tetris The Grand Master]]'' to refer to a speed of 20 cells per frame, which produces the effect of a tetromino instantly falling onto the stack as soon as it appears in the playfield.<br />
<br />
{|<br />
|[[Image:TGM legend 0.0156G.gif|frame|1/64 = 0.0156G]]<br />
|[[Image:TGM legend 1G.gif|frame|1/1 = 1G]]<br />
|[[Image:TGM Legend 5G.gif|frame|5/1 = 5G]]<br />
|[[Image:TGM Legend 20G.gif|frame|20/1 = 20G]]<br />
|}<br />
<br />
''Gravity'', especially ''recursive gravity'', can also refer to the downward motion of large groups of blocks on the playfield after a [[line clear]].<br />
<br />
== Soft drop ==<br />
Many games allow the player to temporarily increase the gravity by holding down a key, most often Down on the directional pad or joystick. A tetromino under ''soft drop'' (sometimes called ''fast drop'') generally falls at around 20 to 60 blocks per second, as fast as or faster than [[DAS]]. The first few generations of games on consoles had only soft drop, not hard drop. Most games will lock a soft-dropped piece as soon as it lands; others (especially [[SRS]] based) apply the same lock delay used for gravity.<br />
<br />
{|<br />
|- valign="top"<br />
|[[Image:TGM_Legend_Fast_Drop_1.gif|frame|ARS uses locking soft drop.]]<br />
|[[Image:TGM_Legend_Fast_Drop_2.gif|frame|SRS uses non-locking soft drop.]]<br />
|}<br />
<br />
== Hard drop ==<br />
''Hard drop'' refers to forcing the gravity to 20G for one frame so that the piece lands instantly. Quite a few early PC games had only hard drop and no soft drop.<br />
<br />
Some people use the term ''hard drop'' or ''sonic lock'' to refer to the more common version of this move that locks instantly, as opposed to ''[[TGM legend#Sonic_Drop|firm drop]]'' or ''[[TGM legend#Sonic_Drop|sonic drop]]'' for the less common version that has a lock delay (as seen in ''[[The New Tetris]]'' and games with [[TGM rotation]] after the original TGM).<br />
The "firm drop" also allows for [[Zangi-move]]s with a quick rotation of the joystick.<br />
<br />
{|<br />
|-<br />
| [[Image:TGM_Legend_Sonic_Lock.gif|frame|none|A hard drop, or sonic lock]]<br />
| [[Image:TGM_Legend_Sonic_Drop_1.gif|frame|none|A sonic drop and one of its practical usage]]<br />
|}<br />
<br />
[[Category:Interface]]</div>Edohttp://tetris.wiki/index.php?title=List_of_videos&diff=2654List of videos2010-03-17T01:49:56Z<p>Edo: RV: spam</p>
<hr />
<div>The following '''videos of tetromino game play''' are available on YouTube, Google Video, Putfile, Dailymotion, or Ifilm:<br />
<br />
== The Tetris Company ==<br />
<br />
<br />
<br />
=== Tetris for iPod ===<br />
*kiwibonga - [http://www.youtube.com/watch?v=CJZk4fAh7h4 Tetris iPod] 3:51<br />
*[http://www.youtube.com/results?search_query=ipod+tetris&search=Search Other <tt>ipod tetris</tt> videos on YouTube]<br />
<br />
=== Tetris Zone ===<br />
*gokano - [http://www.youtube.com/watch?v=eguBGUGc8Mo 40lines(SPRINT) Cleared (0:53)] 1:01<br />
*gokano - [http://youtube.com/watch?v=15rMuqK31Fg Marathon Glimpse (2:32)] 2:39<br />
*gokano - [http://www.youtube.com/watch?v=BkofpSoqdzU Master Cleared (6:41)] 6:53<br />
*jujube - [http://www.youtube.com/watch?v=9qztXpa4e-I Master Cleared 473,150 pts (7:34)] 8:02<br />
*jujube - [http://www.youtube.com/watch?v=KawVouU5t_4 Master Level 20 Lock Delay] 0:12<br />
<br />
=== Tetris Evolution ===<br />
*godfree7 - [http://www.youtube.com/watch?v=8syQTFg_fNM GTR Vision: Tetris Evolution Review (Xbox 360)] 4:50<br />
*IceViper777 - [http://www.youtube.com/watch?v=yn_FH1iVnew Tetris Evolution Gameplay 360] 1:28<br />
*Pwntergeist - [http://www.youtube.com/watch?v=agv4YGo3yHk T-SPIN ACHIEVEMENT] 0:50<br />
<br />
=== Tetris Online (Japan) ===<br />
*SINYsan - [http://www.youtube.com/watch?v=-Oy3oLAtk1w Vs. CPU Levels 12 and 13] 6:48<br />
<br />
== TGM Series ==<br />
<br />
=== Official Videos ===<br />
*Tetris The Grand Master - Rank GM - [http://www.arikaonline.com/download/movie/tgm.mpg Download] 10:38<br />
*Tetris The Absolute The Grand Master 2 PLUS - Master, Rank GM - [http://www.arikaonline.com/download/movie/tgm2master.mpg Download] [http://www.youtube.com/watch?v=ECZWIiFO11k YouTube] 9:23<br />
*Tetris The Absolute The Grand Master 2 PLUS - T.A. Death, Rank M - [http://www.youtube.com/watch?v=_-4Mv-Kgqc4 YouTube] 5:17<br />
*Tetris The Absolute The Grand Master 2 PLUS - T.A. Death, Rank GM - [http://www.arikaonline.com/download/movie/Death-Gm05.mpg Download] [http://www.youtube.com/watch?v=N1umcF4z0Ds YouTube] 5:58<br />
*Tetris The Grand Master 3 Terror Instinct - Master SRS, Rank MasterM & Shirase SRS, Rank S13 - [http://www.arikaonline.com/download/movie/tgm3_world.mpg Download] [http://video.google.com/videoplay?docid=-2384001623412434618 Google Video] 13:56<br />
*Tetris The Grand Master 3 Terror Instinct - Shirase ARS, Rank S13 - [http://www.arikaonline.com/download/movie/tgm3_shirase0605.mpg Download] [http://www.youtube.com/watch?v=vCAnggppNd0 YouTube] 6:23<br />
*Tetris The Grand Master 3 Terror Instinct - Master ARS, Rank MasterM - [http://www.arikaonline.com/download/movie/tgm3_mm_01.mpg Download] [http://www.youtube.com/watch?v=Q5NBWyw6RHc YouTube] 6:40<br />
*Tetris The Grand Master 3 Terror Instinct - Master ARS, Rank GM - [http://www.arikaonline.com/download/movie/tgm3_prom20070907.mpg Download] [http://www.youtube.com/watch?v=jwC544Z37qo YouTube] 6:29<br />
<br />
=== Other videos ===<br />
==== Tetris The Grand Master ====<br />
*guitarmandx - [http://www.youtube.com/watch?v=tZAK17mH2B8 Master Mode (Rank S2)] played by Cdsboy 6:04<br />
*SAL000000 - [http://www.youtube.com/watch?v=acqtsZQ3AwQ BIG Mode + 20G Mode (Rank GM) 9:16:65] 10:20<br />
<br />
==== Tetris The Absolute The Grand Master 2 PLUS ====<br />
'''Master Mode'''<br />
*Amnesia - [http://fr.youtube.com/watch?v=5zUAZuTONP0 Rank M (Level 999) in 8:41.--] 10:43<br />
<br />
'''Double Mode'''<br />
*Amnesia&Bou - [http://fr.youtube.com/watch?v=fvtvgWWsYXA 4min18]<br />
*colour_thief&Amnesia - [http://fr.youtube.com/watch?v=iQcqa9F_Bso 4min23]<br />
*SQR alone - [http://fr.youtube.com/watch?v=n4q1R99ybgs 5min57]<br />
<br />
'''Death Mode'''<br />
*colour_thief - [http://youtube.com/watch?v=tAzgKqpUXAM Level 852 in 5:39:35] 5:36<br />
*Mat Vuksinich - [http://www.youtube.com/watch?v=iore8390kkQ Level 686 in 4:29:26 (Rank M)] 5:03<br />
*sqr4453 - [http://www.youtube.com/watch?v=mGeN1aI5t6g Rank Gm in 5:22:23] 5:51<br />
<br />
==== Tetris The Grand Master 3 Terror Instinct ====<br />
<br />
*djio - [http://www.dailymotion.com/video/x48r3_tetris-joueur-excellent tetris joueur excellent (Shirase Mode)] 0:59<br />
*djio - [http://www.dailymotion.com/video/x48oh_tetris-au-japon tetris au japon (Master Mode)] 0:59<br />
*emaame - [http://www.youtube.com/watch?v=YZgd-n0lbe4 Master Mode Classic Rule Level 999 6:09:60 (Rank Master)] 7:25 Played by EMA<br />
*emaame - [http://www.youtube.com/watch?v=u9ghA0lfqcM Master Mode Classic Rule Level 999 5:48:83 (Rank MasterK)] 7:10 Played by EMA<br />
*emaame - [http://www.youtube.com/watch?v=XUiw4Lj3tIM Shirase Mode Classic Rule Level 953 4:12:48 (Rank S9)] 4:25 Played by EMA<br />
*emaame - [http://www.youtube.com/watch?v=zC_uQ3sUHzo Shirase Mode World Rule Level 1300 (Staff Roll failed) 6:11:63 (Rank s13)] 6:54 Played by ACE<br />
*enpassent - [http://www.youtube.com/watch?v=QSFhEEhtxHQ skilled japanese tetris player(Master Mode)] 0:56<br />
*hitokag - [http://www.youtube.com/watch?v=YyA29w0grcU Master (Rank M5)] 9:25<br />
*hitokag - [http://www.youtube.com/watch?v=k_ROfjafHsM Shirase Mode Level 500 (Rank S5)] 4:05<br />
*miharasan - [http://www.youtube.com/watch?v=u5n7cD3VkEc Master Mode Level 999 in 4:58] 2:43 Played by jin8<br />
*RiskTravel - [http://www.youtube.com/watch?v=ftCYoC0_hTA (Shirase Mode)] 0:37<br />
<br />
==== Tetris The Grand Master Ace ====<br />
*enueik - [http://www.youtube.com/watch?v=Guq-QraI3XI S10 Promotion Examination - Failed] ARS2 6:22<br />
*enueik - [http://www.youtube.com/watch?v=bMwrJdSEZ5s Tetris Road (Another Road) - Cleared (1 of 3)] ARS2 9:32<br />
*enueik - [http://www.youtube.com/watch?v=h4SF2vinu7I Tetris Road (Another Road) - Cleared (2 of 3)] ARS2 5:26<br />
*enueik - [http://www.youtube.com/watch?v=lL5oBo221dA Tetris Road (Another Road) - Cleared (3 of 3)] ARS2 7:08<br />
*enueik - [http://www.youtube.com/watch?v=KuxB4pPtKX0 Time Attack (Another) - 119 Lines] ARS2 4:09<br />
*enueik - [http://www.youtube.com/watch?v=9B0zgaONYYI S4 Promotion Examination - Success] ARS2 3:36<br />
*enueik - [http://www.youtube.com/watch?v=jUgiYTJJss4 S6 Promotion Examination - Success] ARS2 8:26<br />
*BLUEEDEN5Z - [http://www.youtube.com/watch?v=JNCg0PU7fjw Time Attack (Another) - Cleared] SRS 5:06<br />
*BLUEEDEN5Z - [http://www.youtube.com/watch?v=3ih2WmvI8rA TM(final) Promotion Examination - Success] SRS 5:00<br />
*typeYoshi - [http://www.youtube.com/watch?v=qhvSNZuQ9YU TM(final) Promotion Examination - Success and Class up] ARS? 4:15<br />
<br />
== Fan Games ==<br />
<br />
=== Multiple ===<br />
*tepples - [http://www.youtube.com/watch?v=HDJQP1xg5EY THIS FAN GAME VIDEO WILL BE FLAGGED] 2:37<br />
<br />
=== Cultris ===<br />
*gigoloz - [http://www.youtube.com/watch?v=wOFM8N74DYY Multiplayer Top Player gigolo] 00:54<br />
*gigoloz - [http://www.youtube.com/watch?v=L2-0ZAg-bf4 Single player Cultris] 1:59<br />
<br />
=== NYET 3D - The Revenge of the Mutant Stones ===<br />
*herc [http://www.youtube.com/watch?v=4yW-rNodoAY diamond rush] 1:13<br />
*herc [http://www.youtube.com/watch?v=QH30LDoa0wo up and down] 1:28<br />
*herc [http://www.youtube.com/watch?v=GwcB6jyCrD0 evil snakes] 1:25<br />
*herc [http://www.youtube.com/watch?v=TnkX-n6ND_Y confusion] 1:14<br />
*herc [http://www.youtube.com/watch?v=R6rApojxMKc the elevator] 0:22<br />
<br />
=== Gravytris ===<br />
*Lardarse aka ShrapnelCity [http://www.youtube.com/watch?v=pS64cGY7Nro how to build a BIG GOLDEN SQUARE] 2:39<br />
*herc [http://www.youtube.com/watch?v=T1gKxfCmpZY 2.5D Tetris - demo of 180° rotations (flipping) around y- and x axis] 0:18<br />
*herc [http://www.youtube.com/watch?v=fBerEJwExWw Gravity Gun] 0:55<br />
*herc [http://www.youtube.com/watch?v=H71RczbuMBA poor tetris pieces pushed around] 0:50<br />
*herc [http://www.youtube.com/watch?v=EQfNYqBPeZM FUSE mode] 0:54<br />
<br />
=== Lockjaw ===<br />
*caffeine - [http://www.youtube.com/watch?v=viREUXITJIw 180 Second Mode (61,800 LJ Score)(152.65 tpm)] 3:05<br />
*caffeine - [http://www.youtube.com/watch?v=q9UQqirocOs 40 Lines Mode (41.83 sec)(146.29 tpm)] 0:43<br />
*Jono - [http://www.youtube.com/watch?v=gOO5bulyB2U 40 Lines Mode (44.45 sec)(137.68 tpm)] 0:54<br />
*Jono - [http://www.youtube.com/watch?v=sN7kcykPSGw 40 Lines Mode (37.83 sec)(163.34 tpm)] 0:44<br />
*Jono - [http://www.youtube.com/watch?v=Gad_9KhDYIE 40 Lines Mode (33.60 sec)(183.92 tpm)] 0:39<br />
*Jono - [http://www.youtube.com/watch?v=jbRC_sde2MQ Marathon Mode (54,400 LJ Score)(132.97 tpm)] 3:09<br />
*jujube - [http://www.youtube.com/watch?v=xaPRpOaTges 40 lines Mode (48.75 sec)(124.30 tpm)] 0:56<br />
*tepples - [http://www.youtube.com/watch?v=msCbiojqgD0 40 Lines Mode (273 sec) on dance pad] 4:59<br />
<br />
=== Lockjaw: The Overdose ===<br />
*tepples - [http://www.youtube.com/watch?v=4caZN5x0uEA Lockjaw: The Overdose 53900 pts in 3:00] 3:16<br />
*tepples - [http://www.youtube.com/watch?v=u34QgwXocD4 Lockjaw: The Overdose 16300 pts in 0:46] 1:02<br />
<br />
=== Quadra ===<br />
*Polly - [http://www.bofunk.com/video/3701/quick_quadra.html Multiplayer Quadra Compilation] 3:56<br />
<br />
== Tetromino art ==<br />
{{main|Tetromino art}}<br />
*Arika (Uploaded by cyberguile) - [http://www.youtube.com/watch?v=NThKm7e-dxs Master Mode (Rank GM) Secret Grade (Greater Than Shape)] (TGM3) (Official) 2:03<br />
*jujube - [http://youtube.com/watch?v=JyFD81gsgok All 6 Single Floaters] (Lockjaw) 1:29<br />
*TokusiN - [http://www.youtube.com/watch?v=k3xSoET0FUk Big X] (Tetris DS) 5:05<br />
*TokusiN - [http://www.youtube.com/watch?v=ANj2l3H8H2o Big X Rainbow] (Tetris DS) 9:11<br />
*TokusiN - [http://www.youtube.com/watch?v=N4mo3labRXY Vertical Line] (Tetris DS) 2:36<br />
<br />
== Etc. ==<br />
*The Tetrix (A parody of a shot from ''The Matrix'', time bullet in the subway. Characters are totally "squared") [http://www.youtube.com/watch?v=jZorOWzNl3E The Tetrix] 1:10<br />
*[http://www.youtube.com/watch?v=iBIWQjgwk1M Uwe Boll's Tetris] 0:52<br />
*[http://youtube.com/watch?v=G-Cjojp7ejU Tetris is addictive] 0:43<br />
*[http://www.youtube.com/watch?v=qwyxaiIYv7Q&mode=related&search= Mario Paint Tetris Theme] 0:26<br />
*[http://www.youtube.com/watch?v=xYHPZgq_Kgo Tetris Theme played on a solid state musical tesla coil] 1:58<br />
*[http://www.youtube.com/watch?v=helswqzTlX4 Irate Gamer Show - a old school game reviewer fell under Tetris addiction] 9:54<br />
*[http://www.youtube.com/watch?v=hRAVxKA3JbQ Latest Version of Tetris (with subtitles)] 4:12 (Japanese comedy skit by comedian Tomonori Jinnai)<br />
*# Individual tetrominoes flash and disappear as soon as they land.<br />
*# Only 10-block I pieces fall. Each is naturally self-clearing.<br />
*# Three tetrominoes are active at any given time. Quick top-out. (Parodies 20G modes of [[TGM series]]?)<br />
*# 30w x 60h field, with smaller tetrominoes.<br />
*# Normal field. Player makes bravo in 5 pieces, but it doesn't clear out completely: an irregularly shaped sliver of size 4x1 remains at the lower right corner. An I tetromino with the complement to the sliver's shape is placed on top of it. Player builds a 4-row rectum normally, but the I tetromino that would [[Line clear#Tetris|complete 4 lines]] falls through the floor instead. Then the pieces in the playfield (including the irregular ones) float to the ceiling under reverse [[Line clear#Cascade|cascade gravity]].<br />
*# Normal field. Player builds a 4-row rectum normally. A curved bean pod, slightly larger than a J tetromino, appears and drops. A [[Puyo Pop]] domino appears, each of its blocks the size of an O tetromino, and drops. A slightly too wide I tetromino appears, is moved and rotated into place, drops, and locks resting across the rectum.<br />
*# Field contains a mushroom the size of an O tetromino. A small Mario the size of an O tetromino appears, lands on the mushroom, becomes Super, and grows too big for the field. Mario dies.<br />
*# Icons representing rooms of a house fall into the field. Disproportionately many are toilet rooms. Once the field is full, "Monthly rent: 60,000 yen" (about 500 USD) appears.<br />
*Jin also did [http://www.youtube.com/watch?v=hTr_iQ6svUo&feature=related a skit about ''Puyo Pop''] (5:30), following much the same lines:<br />
*# [[Puyo Pop|Puyos]] destroy themselves automatically without being joined.<br />
*# Only red Puyos come.<br />
*# Far more than the standard three to five colors come out.<br />
*# After a few Puyos enter, a domino of two huge Puyos (each 6 cells wide and 5 high) falls in and crushes the setup.<br />
*# After a 4 chain, all Puyos are clear except two yellow Puyos. The remaining Puyos join to the walls of the playfield and clear them. An overblown [[Glossary#B|bravo]] animation clears out the status bar.<br />
*# While the player is waiting for a green Puyo, a bunch of unrelated things come out: a domino of 2 King Niko-chan from the anime series ''Dr. Slump'', a domino of 2 Fuji Television mascot Babo-chan, and a T [[tetromino]] from ''Tetris''. The tetromino lands, and all pieces clear.<br />
*# Vs. CPU with garbage: The player makes a 2 chain of 4 combos, and it sends 6 garbage blocks to the CPU. The CPU makes a 2 chain of 4 combos, and it sends a full screen of 72 garbage blocks to the player.<br />
*# Vs. CPU with garbage: The player sends a layer of 6 garbage, but it ends up in the CPU's field as smaller 1-cell Babo-chan. The player makes a bravo and sends another layer of garbage, but the Babo-chan blocks bounce it over to the player's field.<br />
*# Vs. CPU with garbage: The CPU makes a modest chain (4, 4+4, 5), and the garbage ends up as foam boulders dumped on top of the player sitting on his couch.<br />
<br />
== Video Table (Work in Progress) ==<br />
{|class="wikitable sortable" border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:left"<br />
!Date!!Video Name!!Uploader!!Time!!Game!!Game Type!!Category!!Type!!Description<br />
|-<br />
|2008-03-30||[http://www.youtube.com/watch?v=q1Eoo-JklBA World's most awesome and fast and perfect tetris player]||wolfsbro2||01:12||[[Tetris (NES, Nintendo)]]||Classic||Gameplay||B-Type||zomg<br />
|-<br />
|2007-01-01||[http://www.ifilm.com/video/2810051 Nintendo GameBoy Commercial]||Funny-TV-Commercials||00:37||[[Tetris (Game Boy)]]||Classic||Commercial||Funny||<br />
|-<br />
|2006-01-16||[http://www.ifilm.com/video/2688762 Tetris Commercial]||kingshit||00:32||[[Tetris (NES, Nintendo)]]||Classic||Commercial||Funny||<br />
|-<br />
|2006-07-28||[http://www.youtube.com/watch?v=qfy4h_6xAFY Tetris Electronica 60 (from Tetris Worlds)] ||kotetsu213||01:14||[[Tetris Worlds]]||Classic||Gameplay||Solo||<br />
|-<br />
|2006-03-13||[http://www.youtube.com/watch?v=keeSEJG4XzU&mode=related&search= Game Boy Tetris - 999,999 points]||Spectre255 ||32:32||[[Tetris (Game Boy)]]||Classic||Gameplay||A-Type||<br />
|-<br />
|2006-03-13||[http://www.youtube.com/watch?v=ixlj8mqVUXo Tetris - B-Type / Level 9 Heart / High 5 clear]||TripleLei||01:25||[[Tetris (Game Boy)]]||Classic||Gameplay||B-Type||<br />
|-<br />
|2006-11-11||[http://youtube.com/watch?v=qYDPMHkHh8s NES Tetris - 999,999 ]||t2048||09:10||[[Tetris (NES, Nintendo)]]||Classic||Gameplay||A-Type||<br />
|-<br />
|2007-04-05||[http://www.youtube.com/watch?v=FjaRPjgVLU0 Konami Code in Tengen's Tet&#1103;is]||tepples||00:43||[[Tetris (NES, Tengen)]]||Classic||Gameplay||Secret||<br />
|-<br />
|2007-01-13||[http://www.youtube.com/watch?v=kwR27SsnkgY Me playing Tetris]||aznpikachu215||06:38||[[Tetris (Sega)]]||Classic||Gameplay||Solo||<br />
|-<br />
|2006-01-23||[http://www.youtube.com/watch?v=IMDPyQV-r_U Tetris S (SEGA Saturn)]||kikko||01:52||[[Tetris S]]||Classic||Gameplay||Solo||<br />
|-<br />
|2007-03-03||[http://www.youtube.com/watch?v=mxl3-fFuvqA Tetris Plus for the Arcade (one credit)]||SeventhSun||17:51||[[Tetris Plus]]||Classic||Gameplay||Puzzle||<br />
|-<br />
|2006-12-18||[http://www.youtube.com/watch?v=wOiQmQWADQM Tetris Plus]||Citry1||03:18||[[Tetris Plus]]||Classic||Gameplay||Solo||<br />
|-<br />
|2007-03-12||[http://www.youtube.com/watch?v=KphL8NXAvp0 Sega Ages: Tetris New Century 40-line (59.1s, 58.4s)]||sqr4453||02:41||[[Sega Ages 2500 Series Vol.28 Tetris Collection|Sega Ages 2500 Series]]<br/>[[Sega Ages 2500 Series Vol.28 Tetris Collection|Vol.28 Tetris Collection]]||Guideline||Gameplay||40 Lines||<br />
|-<br />
|2006-03-13||[http://www.youtube.com/watch?v=jH1dQrxjFCw Tetris DX - 40 Lines / Level 9 / High 5 clear (1:15)]||TripleLei||01:21||[[Tetris DX]]||TTC||Gameplay||40 Lines||<br />
|-<br />
|2006-03-13||[http://www.youtube.com/watch?v=eR4Ir4g-C1k Tetris DX - 40 Lines / Level 9 / High 5 clear (1:20)]||TripleLei||01:26||[[Tetris DX]]||TTC||Gameplay||40 Lines||<br />
|-<br />
|2006-11-15||[http://www.youtube.com/watch?v=ENObKRhRzM8 The New Tetris / Tetris 64 Sprint High Score]||CapitalIron||03:37||[[The New Tetris]]||TTC||Gameplay||Sprint||<br />
|-<br />
|2006-09-21||[http://www.youtube.com/watch?v=1Pt14WeM8wE The New Tetris TAFREE (Versus)(ノッキュ)]||JohtoKen||00:54||[[The New Tetris]]||TTC||TAS||Versus(2)||<br />
|-<br />
|2006-09-22||[http://www.youtube.com/watch?v=99hiPn7DPCc The New Tetris TAFREE (Sprint)(ノッキュ)]||JohtoKen||03:12||[[The New Tetris]]||TTC||TAS||Sprint||<br />
|-<br />
|2006-12-06||[http://www.youtube.com/watch?v=VTJza-UuOb4 Leon House playing Tetris Worlds]||leonhouse||08:04||[[Tetris Worlds]]||Guideline||Gameplay||Solo||<br />
|-<br />
|2006-05-16||[http://video.google.com/videoplay?docid=6868672312153408262 Tetris Deluxe Speed Run]||caffeine||00:43||[[Tetris Deluxe]]||Guideline||Gameplay||40 Lines||<br />
|-<br />
|2006-04-04||[http://video.google.com/videoplay?docid=-7430146486201259305 Tetris Elements Speed Run]||caffeine||00:44||[[Tetris Elements]]||Guideline||Gameplay||40 Lines||<br />
|-<br />
|2006-04-04||[http://video.google.com/videoplay?docid=-8945614971471418773 Tetris DS Back to Back T-Spin Triples]||caffeinatedtetris||00:42||[[Tetris DS]]||Guideline||Demo||T-Spin||<br />
|-<br />
|2006-10-20||[http://www.youtube.com/watch?v=bCZPLDxMINI Tetris DS marathon speed run]||caffeinatedtetris||05:47||[[Tetris DS]]||Guideline||Gameplay||Marathon||<br />
|-<br />
|2007-01-28||[http://www.youtube.com/watch?v=DTFUOk9nmhs TDS Multiplayer - caffeine vs. TGM-ARIKA]||DigitalDevil248||00:55||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||<br />
|-<br />
|2007-02-14||[http://www.youtube.com/watch?v=khpax9Aclps TDS Multiplayer: DIGITAL vs. Triple Lei]||DigitalDevil248||09:25||[[Tetris DS]]||Guideline||Tournament||Versus(2)||<br />
|-<br />
|2007-03-01||[http://www.youtube.com/watch?v=xX1jgH-spnk Tetris DS]||hitokag||01:23||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||hitokage vs. CPU5<br />
|-<br />
|2006-08-17||[http://www.youtube.com/watch?v=jUM60UK4BL4 Tetris DS wifipush]||hitokag||00:28||[[Tetris DS]]||Guideline||Gameplay||Push(2)||<br />
|-<br />
|2007-03-05||[http://www.youtube.com/watch?v=qAmVp2yhuME Tetris DS CHARLY/MEX reverse b2b T-spin triples]||jujube4000||00:32||[[Tetris DS]]||Guideline||Gameplay||Funny||Played by CHARLY/MEX<br />
|-<br />
|2007-03-09||[http://www.youtube.com/watch?v=AcW_XGdyGo0 Tetris DS jujube vs. DIGITAL TC]||jujube4000||02:06||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||<br />
|-<br />
|2007-02-28||[http://www.youtube.com/watch?v=xb8ZeRUzh0c Tetris DS jujube vs Rosti LFC w/ Ozma's Korobeiniki]||jujube4000||02:36||[[Tetris DS]]||Guideline||Tournament||Versus(2)||<br />
|-<br />
|2007-06-19||[http://youtube.com/watch?v=88jkXnS4VvI Tetris DS jujube vs. G-Fish june 17, 07]||jujube4000||09:33||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||<br />
|-<br />
|2007-06-19||[http://youtube.com/watch?v=aHQJiv1NWAQ Tetris DS Bowser-beater 4000]||jujube4000||08:26||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||<br />
|-<br />
|2007-05-19||[http://www.youtube.com/watch?v=61UuB2zqER0 friend 4p match without items]||snowmazinger||01:52||[[Tetris DS]]||Guideline||Gameplay||Versus(4)||Part 1: MAZINGER Z, NOAH, as7, THC<br />
|-<br />
|2007-05-17||[http://www.youtube.com/watch?v=ODGn2iaYVxw t spin combo]||snowmazinger||00:33||[[Tetris DS]]||Guideline||Demo||T-Spin||<br />
|-<br />
|2007-05-09||[http://www.youtube.com/watch?v=aXjUKgCEnKI 4p game without items]||snowmazinger||04:32||[[Tetris DS]]||Guideline||Gameplay||Versus(4)||Part 2: MAZINGER Z, NOAH, as7, THC<br />
|-<br />
|2007-05-19||[http://www.youtube.com/watch?v=M6A20aswk-U friend 4p game without item p3]||snowmazinger||02:31||[[Tetris DS]]||Guideline||Gameplay||Versus(4)||MAZINGER Z, as7, B-hiro, Tsubo<br />
|-<br />
|2007-05-19||[http://www.youtube.com/watch?v=97a22Vl3fQQ 4p game without item p4]||snowmazinger||02:04||[[Tetris DS]]||Guideline||Gameplay||Versus(4)||MAZINGER Z, Tsubo, THC, B-hiro<br />
|-<br />
|2007-05-19||[http://www.youtube.com/watch?v=6Le3pEDIk7o 4p game without items last rounds]||snowmazinger||00:57||[[Tetris DS]]||Guideline||Gameplay||Versus(4)||MAZINGER Z, THC, as7, unknown<br />
|-<br />
|2006-05-08||[http://www.youtube.com/watch?v=uWc2qRXVG20 テトリスDSで対戦]||miharasan||00:35||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||Jin8, Mihara <br />
|-<br />
|2006-08-15||[http://media.putfile.com/TGM-HOLiC-Video Multiplayer Top Player TGM-HOLiC]||Rosti LFC||00:42||[[Tetris DS]]||Guideline||Gameplay||Versus(4)||Jin8/HOLiC is the left player<br />
|-<br />
|2007-02-12||[http://www.youtube.com/watch?v=DlIuWqIb59U 8000 rated players in a 2ch tournament part 1]||siki7764||02:59||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||tsubo, Samaf<br />
|-<br />
|2007-03-10||[http://www.youtube.com/watch?v=EfexJTgh3fY 8000 rated players in a 2ch tournament part 2]||siki7764||00:34||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||Samaf, as7<br />
|-<br />
|2007-05-05||[http://www.youtube.com/watch?v=_w-MYyfEqJw SINY vs TDS Hacker]||SINYsan||01:45||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||<br />
|-<br />
|2006-06-21||[http://www.youtube.com/watch?v=NkgCXXV99QU Crazy T-spin triple/Tetris art]||syuukou||00:14||[[Tetris DS]]||Guideline||Demo||Super Twist||<br />
|-<br />
|2006-11-11||[http://www.youtube.com/watch?v=rTJhUAwD8Bo I-Spin]||TokusiN||01:19||[[Tetris DS]]||Guideline||Demo||Super Twist||<br />
|-<br />
|2006-10-15||[http://www.youtube.com/watch?v=Qm-ryMNRvCY Line Clear Mode (Level 20 Height 3)(529,000 Score)]||TokusiN||04:15||[[Tetris DS]]||Guideline||Gameplay||Line Clear||<br />
|-<br />
|2006-11-04||[http://www.youtube.com/watch?v=sHDRmRP5pMo Line Clear Mode (Level 20 Height 5)]||TokusiN||01:10||[[Tetris DS]]||Guideline||Gamplay||Line Clear||<br />
|-<br />
|2007-03-10||[http://www.youtube.com/watch?v=Ztdug2OZEZg Triple Lei vs. jujube]||TripleLei||24:08||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||<br />
|-<br />
|2007-02-03||[http://www.youtube.com/watch?v=txaipN6c5Bw Prophecy T-Spin Setups]||TripleLei||04:51||[[Tetris DS]]||Guideline||Demo||T-Spins||<br />
|-<br />
|2006-11-25||[http://www.youtube.com/watch?v=EHFN68uRZ_A Push Mode (I'm really bad at it)]||TripleLei||14:48||[[Tetris DS]]||Guideline||Gameplay||Push||Triple Lei, unknown<br />
|-<br />
|2007-01-12||[http://www.youtube.com/watch?v=U2rmBp4DokE T-Spin Setups]||TripleLei||05:59||[[Tetris DS]]||Guideline||Demo||T-Spins||<br />
|-<br />
|2006-12-15||[http://www.youtube.com/watch?v=_MaonwqKzA4 Totally Stolen Strats, Vol. 1]||TripleLei||27:52||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||Various opponents<br />
|-<br />
|2006-12-29||[http://www.youtube.com/watch?v=Ll6hZPnfAhk Totally Stolen Strats, Vol. 2]||TripleLei||32:15||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||Triple Lei vs TKI<br />
|-<br />
|2007-06-11||[http://www.youtube.com/watch?v=Wexd5eP1mBE Totally Stolen Strats, Vol. 3]||TripleLei||34:56||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||Truple Lei vs snark<br />
|-<br />
|2007-03-02||[http://www.youtube.com/watch?v=-aH9kKMr64A 20x9 stack in 18.61s with SZ start]||tyatyatyatyatya||00:28||[[Tetris DS]]||Guideline||Gameplay||Speedrun||<br />
|-<br />
|2006-12-09||[http://www.youtube.com/watch?v=uWytBPnGmjk ST stacking in Tetris DS]||zemus33||01:15||[[Tetris DS]]||Guideline||Demo||T-Spins||<br />
|-<br />
|2006-11-25||[http://www.youtube.com/watch?v=3Ht-Wg3grGI Tetris DS Tspin Triple Setup]||zemus33||01:34||[[Tetris DS]]||Guideline||Demo||T-Spins||<br />
|-<br />
|2007-06-29||[http://www.youtube.com/watch?v=SiK0OK8DP-Y TKI setup with TST kicker]||zemus33||02:38||[[Tetris DS]]||Guideline||Demo||T-Spins||<br />
|-<br />
|2006-05-16||[http://www.youtube.com/watch?v=jOT5WuWt748 Touch Tower Mode (11 Line Chain)]||Webby1979||00:10||[[Tetris DS]]||Guideline||Gameplay||Touch Mode||Player is X-Perts<br />
|-<br />
||||||||||||||||||<br />
|-<br />
|||||||||||||||||<br />
|-<br />
|||||||||||||||||<br />
|-class="sortbottom"<br />
!Date!!Video Name!!Uploader!!Time!!Game!!Game Type!!Category!!Type!!Description<br />
|}<br />
<br />
==Workspace Split==<br />
{|class="wikitable sortable" border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:left"<br />
!Date!!Video Name!!Uploader!!Time!!Game!!Game Type!!Category!!Type!!Description<br />
|-<br />
|2007-03-04||[http://www.youtube.com/watch?v=wOFM8N74DYY Cultris!]||gigoloz||00:54||[[Cultris]]||Fan Game||Gameplay||Versus(4)||<br />
|-<br />
|2007-07-26||[http://www.youtube.com/watch?v=L2-0ZAg-bf4 Cultris - Single]||gigoloz||01:59||[[Cultris]]||Fan Game||Gameplay||Solo||<br />
|-<br />
|2006-02-10||<del>[http://www.youtube.com/watch?v=HDJQP1xg5EY Heboris DEVIL 76,750]</del>||horaguchi||03:31||[[Heboris]]||Fan Game||Gameplay||Devil||<br />
|-<br />
|2006-11-11||<del>[http://www.youtube.com/watch?v=HDJQP1xg5EY Heboris - Devil - lvl485 - 4'41"55]</del>||Burbruee||05:52||[[Heboris UE]]||Fan Game||Gameplay||Devil||<br />
|-<br />
|2007-11-26||<del>[http://www.youtube.com/watch?v=HDJQP1xg5EY Heboris U.E. DOOM Ti-World Level 862]</del>||jujube4000||05:45||[[Heboris UE]]||Fan Game||Gameplay||DOOM||<br />
|-<br />
|2007-11-17||<del>[http://www.youtube.com/watch?v=HDJQP1xg5EY Heboris - 20G G4 999 MV (Ti-World)]</del>||DigitalDevil248||07:38||[[Heboris UE]]||Fan Game||Gameplay||20G #G4||<br />
|-<br />
|2006-12-09||[http://www.youtube.com/watch?v=4yW-rNodoAY NYET 3D The Revenge of the Mutant Stones level: diamonds]||hercion||01:13||[[NYET 3D]]||Fan Game||Gameplay||Diamond Rush||<br />
|-<br />
|2006-12-10||[http://www.youtube.com/watch?v=QH30LDoa0wo NYET 3D The Revenge of the Mutant Stones level: up and down]||hercion||01:28||[[NYET 3D]]||Fan Game||Gameplay||Up and Down||<br />
|-<br />
|2006-12-10||[http://www.youtube.com/watch?v=GwcB6jyCrD0 NYET 3D The Revenge of the Mutant Stones level: snakes]||hercion||01:25||[[NYET 3D]]||Fan Game||Gameplay||Evil Snakes||<br />
|-<br />
|2006-12-10||[http://www.youtube.com/watch?v=TnkX-n6ND_Y NYET 3D The Revenge of the Mutant Stones level: confusion]||hercion||01:14||[[NYET 3D]]||Fan Game||Gameplay||Confusion||<br />
|-<br />
|2006-12-09||[http://www.youtube.com/watch?v=R6rApojxMKc NYET 3D The Revenge of the Mutant Stones level: elevator]||hercion||00:22||[[NYET 3D]]||Fan Game||Gameplay||The Elevator||<br />
|-<br />
|2007-01-24||[http://www.youtube.com/watch?v=pS64cGY7Nro How to do a "BIG Golden Square"]||ShrapnelCity||02:39||[[Gravytris]]||Fan Game||Demo||Solo||<br />
|-<br />
|2007-01-21||[http://www.youtube.com/watch?v=T1gKxfCmpZY 2.5 dimensional tetris]||hercion||00:18||[[Gravytris]]||Fan Game||Demo||Solo||<br />
|-<br />
|2007-01-08||[http://www.youtube.com/watch?v=fBerEJwExWw Gravity Gun for Tetris www.gravytris.de]||hercion||00:55||[[Gravytris]]||Fan Game||Demo||Solo||<br />
|-<br />
|2006-12-22||[http://www.youtube.com/watch?v=H71RczbuMBA poor tetris pieces pushed around...]||hercion||00:50||[[Gravytris]]||Fan Game||Demo||Solo||<br />
|-<br />
|2006-12-17||[http://www.youtube.com/watch?v=EQfNYqBPeZM FUSE tetris]||hercion||00:54||[[Gravytris]]||Fan Game||Demo||FUSE||<br />
|-<br />
|2007-01-13||[http://www.youtube.com/watch?v=viREUXITJIw Lockjaw Three Minute Speed Run -- Tetris Replica]||caffeinatedtetris||03:05||[[Lockjaw]]||Fan Game||Gameplay||Ultra||<br />
|-<br />
|2006-06-28||[http://www.youtube.com/watch?v=q9UQqirocOs lockjaw4183]||caffeinatedtetris||00:43||[[Lockjaw]]||Fan Game||Gameplay||Sprint||<br />
|-<br />
|2006-08-03||[http://www.youtube.com/watch?v=gOO5bulyB2U LJ Tetris - 40 Lines in 44 seconds]||jono103||00:54||[[Lockjaw]]||Fan Game||Gameplay||Sprint||<br />
|-<br />
|2007-01-26||[http://www.youtube.com/watch?v=sN7kcykPSGw Lockjaw: 40 Lines in 37 seconds]||jono103||00:44||[[Lockjaw]]||Fan Game||Gameplay||Sprint||<br />
|-<br />
|2007-05-27||[http://www.youtube.com/watch?v=Gad_9KhDYIE Lockjaw: 40 Lines in 33 seconds]||jono103||00:39||[[Lockjaw]]||Fan Game||Gameplay||Sprint||<br />
|-<br />
|2006-11-27||[http://www.youtube.com/watch?v=jbRC_sde2MQ Lockjaw - 3:00 Minutes: 41 Tetrises]||jono103||03:09||[[Lockjaw]]||Fan Game||Gameplay||Ultra||<br />
|-<br />
|2007-06-02||[http://www.youtube.com/watch?v=jbRC_sde2MQ Lockjaw 40 lines in 48 seconds]||jujube4000||00:56||[[Lockjaw]]||Fan Game||Gameplay||Sprint||<br />
|-<br />
|2007-03-06||[http://www.youtube.com/watch?v=f9Rs1gL9hE0 Lockjaw Tool-Assist - 40 lines in 8 seconds]||kotetsu213||00:10||[[Lockjaw]]||Fan Game||TAS||Sprint||<br />
|-<br />
|2007-03-13||[http://www.youtube.com/watch?v=BUpyLOuh_YM Rosti LFC - 40 Lines @ 112.19ppm]||RostiLFC||01:10||[[Lockjaw]]||Fan Game||Gameplay||Sprint||<br />
|-<br />
|2007-03-17||[http://www.youtube.com/watch?v=5A4Oy7q3-Fs Rosti LFC - Lockjaw 40 Lines 2]||RostiLFC||03:31||[[Lockjaw]]||Fan Game||Gameplay||Sprint||<br />
|-<br />
|2008-01-13||[http://www.youtube.com/watch?v=msCbiojqgD0 Lockjaw 40 Lines with dance pad]||tepples||04:59||[[Lockjaw]]||Fan Game||Demo||Sprint||<br />
|-<br />
|2006-11-23||[http://www.youtube.com/watch?v=4caZN5x0uEA Lockjaw: The Overdose 53900 pts in 3:00]||tepples||03:16||[[TOD]]||Fan Game||Gameplay||Ultra||<br />
|-<br />
|2006-11-22||[http://www.youtube.com/watch?v=u34QgwXocD4 Lockjaw: The Overdose 16300 pts in 0:46]||tepples||01:02||[[TOD]]||Fan Game||Gameplay||15000 pts||<br />
|-<br />
|2006-08-19||[http://www.youtube.com/watch?v=kScyXbBeOws Quadra]||adantart||03:56||[[Quadra]]||Fan Game||Demo||Versus(x)||<br />
|-class="sortbottom"<br />
!Date!!Video Name!!Uploader!!Time!!Game!!Game Type!!Category!!Type!!Description<br />
|}<br />
[[Category:Lists]]</div>Edohttp://tetris.wiki/index.php?title=List_of_videos&diff=2653List of videos2010-03-17T01:44:34Z<p>Edo: Undo revision 10440 by 112.78.216.102 (Talk)</p>
<hr />
<div>The following '''videos of tetromino game play''' are available on YouTube, Google Video, Putfile, Dailymotion, or Ifilm:<br />
<br />
== The Tetris Company ==<br />
<br />
<br />
<br />
=== Tetris for iPod ===<br />
*kiwibonga - [http://www.youtube.com/watch?v=CJZk4fAh7h4 Tetris iPod] 3:51<br />
*[http://www.youtube.com/results?search_query=ipod+tetris&search=Search Other <tt>ipod tetris</tt> videos on YouTube]<br />
<br />
=== Tetris Zone ===<br />
*gokano - [http://www.youtube.com/watch?v=eguBGUGc8Mo 40lines(SPRINT) Cleared (0:53)] 1:01<br />
*gokano - [http://youtube.com/watch?v=15rMuqK31Fg Marathon Glimpse (2:32)] 2:39<br />
*gokano - [http://www.youtube.com/watch?v=BkofpSoqdzU Master Cleared (6:41)] 6:53<br />
*jujube - [http://www.youtube.com/watch?v=9qztXpa4e-I Master Cleared 473,150 pts (7:34)] 8:02<br />
*jujube - [http://www.youtube.com/watch?v=KawVouU5t_4 Master Level 20 Lock Delay] 0:12<br />
<br />
=== Tetris Evolution ===<br />
*godfree7 - [http://www.youtube.com/watch?v=8syQTFg_fNM GTR Vision: Tetris Evolution Review (Xbox 360)] 4:50<br />
*IceViper777 - [http://www.youtube.com/watch?v=yn_FH1iVnew Tetris Evolution Gameplay 360] 1:28<br />
*Pwntergeist - [http://www.youtube.com/watch?v=agv4YGo3yHk T-SPIN ACHIEVEMENT] 0:50<br />
<br />
=== Tetris Online (Japan) ===<br />
*SINYsan - [http://www.youtube.com/watch?v=-Oy3oLAtk1w Vs. CPU Levels 12 and 13] 6:48<br />
<br />
dn5NdS <a href="http://plppihfeonlj.com/">plppihfeonlj</a>, [url=http://nvojhexmhwkm.com/]nvojhexmhwkm[/url], [link=http://adzbxtygoips.com/]adzbxtygoips[/link], http://hkoxqcjirwpa.com/<br />
<br />
== Fan Games ==<br />
<br />
=== Multiple ===<br />
*tepples - [http://www.youtube.com/watch?v=HDJQP1xg5EY THIS FAN GAME VIDEO WILL BE FLAGGED] 2:37<br />
<br />
=== Cultris ===<br />
*gigoloz - [http://www.youtube.com/watch?v=wOFM8N74DYY Multiplayer Top Player gigolo] 00:54<br />
*gigoloz - [http://www.youtube.com/watch?v=L2-0ZAg-bf4 Single player Cultris] 1:59<br />
<br />
=== NYET 3D - The Revenge of the Mutant Stones ===<br />
*herc [http://www.youtube.com/watch?v=4yW-rNodoAY diamond rush] 1:13<br />
*herc [http://www.youtube.com/watch?v=QH30LDoa0wo up and down] 1:28<br />
*herc [http://www.youtube.com/watch?v=GwcB6jyCrD0 evil snakes] 1:25<br />
*herc [http://www.youtube.com/watch?v=TnkX-n6ND_Y confusion] 1:14<br />
*herc [http://www.youtube.com/watch?v=R6rApojxMKc the elevator] 0:22<br />
<br />
=== Gravytris ===<br />
*Lardarse aka ShrapnelCity [http://www.youtube.com/watch?v=pS64cGY7Nro how to build a BIG GOLDEN SQUARE] 2:39<br />
*herc [http://www.youtube.com/watch?v=T1gKxfCmpZY 2.5D Tetris - demo of 180° rotations (flipping) around y- and x axis] 0:18<br />
*herc [http://www.youtube.com/watch?v=fBerEJwExWw Gravity Gun] 0:55<br />
*herc [http://www.youtube.com/watch?v=H71RczbuMBA poor tetris pieces pushed around] 0:50<br />
*herc [http://www.youtube.com/watch?v=EQfNYqBPeZM FUSE mode] 0:54<br />
<br />
=== Lockjaw ===<br />
*caffeine - [http://www.youtube.com/watch?v=viREUXITJIw 180 Second Mode (61,800 LJ Score)(152.65 tpm)] 3:05<br />
*caffeine - [http://www.youtube.com/watch?v=q9UQqirocOs 40 Lines Mode (41.83 sec)(146.29 tpm)] 0:43<br />
*Jono - [http://www.youtube.com/watch?v=gOO5bulyB2U 40 Lines Mode (44.45 sec)(137.68 tpm)] 0:54<br />
*Jono - [http://www.youtube.com/watch?v=sN7kcykPSGw 40 Lines Mode (37.83 sec)(163.34 tpm)] 0:44<br />
*Jono - [http://www.youtube.com/watch?v=Gad_9KhDYIE 40 Lines Mode (33.60 sec)(183.92 tpm)] 0:39<br />
*Jono - [http://www.youtube.com/watch?v=jbRC_sde2MQ Marathon Mode (54,400 LJ Score)(132.97 tpm)] 3:09<br />
*jujube - [http://www.youtube.com/watch?v=xaPRpOaTges 40 lines Mode (48.75 sec)(124.30 tpm)] 0:56<br />
*tepples - [http://www.youtube.com/watch?v=msCbiojqgD0 40 Lines Mode (273 sec) on dance pad] 4:59<br />
<br />
=== Lockjaw: The Overdose ===<br />
*tepples - [http://www.youtube.com/watch?v=4caZN5x0uEA Lockjaw: The Overdose 53900 pts in 3:00] 3:16<br />
*tepples - [http://www.youtube.com/watch?v=u34QgwXocD4 Lockjaw: The Overdose 16300 pts in 0:46] 1:02<br />
<br />
=== Quadra ===<br />
*Polly - [http://www.bofunk.com/video/3701/quick_quadra.html Multiplayer Quadra Compilation] 3:56<br />
<br />
== Tetromino art ==<br />
{{main|Tetromino art}}<br />
*Arika (Uploaded by cyberguile) - [http://www.youtube.com/watch?v=NThKm7e-dxs Master Mode (Rank GM) Secret Grade (Greater Than Shape)] (TGM3) (Official) 2:03<br />
*jujube - [http://youtube.com/watch?v=JyFD81gsgok All 6 Single Floaters] (Lockjaw) 1:29<br />
*TokusiN - [http://www.youtube.com/watch?v=k3xSoET0FUk Big X] (Tetris DS) 5:05<br />
*TokusiN - [http://www.youtube.com/watch?v=ANj2l3H8H2o Big X Rainbow] (Tetris DS) 9:11<br />
*TokusiN - [http://www.youtube.com/watch?v=N4mo3labRXY Vertical Line] (Tetris DS) 2:36<br />
<br />
== Etc. ==<br />
*The Tetrix (A parody of a shot from ''The Matrix'', time bullet in the subway. Characters are totally "squared") [http://www.youtube.com/watch?v=jZorOWzNl3E The Tetrix] 1:10<br />
*[http://www.youtube.com/watch?v=iBIWQjgwk1M Uwe Boll's Tetris] 0:52<br />
*[http://youtube.com/watch?v=G-Cjojp7ejU Tetris is addictive] 0:43<br />
*[http://www.youtube.com/watch?v=qwyxaiIYv7Q&mode=related&search= Mario Paint Tetris Theme] 0:26<br />
*[http://www.youtube.com/watch?v=xYHPZgq_Kgo Tetris Theme played on a solid state musical tesla coil] 1:58<br />
*[http://www.youtube.com/watch?v=helswqzTlX4 Irate Gamer Show - a old school game reviewer fell under Tetris addiction] 9:54<br />
*[http://www.youtube.com/watch?v=hRAVxKA3JbQ Latest Version of Tetris (with subtitles)] 4:12 (Japanese comedy skit by comedian Tomonori Jinnai)<br />
*# Individual tetrominoes flash and disappear as soon as they land.<br />
*# Only 10-block I pieces fall. Each is naturally self-clearing.<br />
*# Three tetrominoes are active at any given time. Quick top-out. (Parodies 20G modes of [[TGM series]]?)<br />
*# 30w x 60h field, with smaller tetrominoes.<br />
*# Normal field. Player makes bravo in 5 pieces, but it doesn't clear out completely: an irregularly shaped sliver of size 4x1 remains at the lower right corner. An I tetromino with the complement to the sliver's shape is placed on top of it. Player builds a 4-row rectum normally, but the I tetromino that would [[Line clear#Tetris|complete 4 lines]] falls through the floor instead. Then the pieces in the playfield (including the irregular ones) float to the ceiling under reverse [[Line clear#Cascade|cascade gravity]].<br />
*# Normal field. Player builds a 4-row rectum normally. A curved bean pod, slightly larger than a J tetromino, appears and drops. A [[Puyo Pop]] domino appears, each of its blocks the size of an O tetromino, and drops. A slightly too wide I tetromino appears, is moved and rotated into place, drops, and locks resting across the rectum.<br />
*# Field contains a mushroom the size of an O tetromino. A small Mario the size of an O tetromino appears, lands on the mushroom, becomes Super, and grows too big for the field. Mario dies.<br />
*# Icons representing rooms of a house fall into the field. Disproportionately many are toilet rooms. Once the field is full, "Monthly rent: 60,000 yen" (about 500 USD) appears.<br />
*Jin also did [http://www.youtube.com/watch?v=hTr_iQ6svUo&feature=related a skit about ''Puyo Pop''] (5:30), following much the same lines:<br />
*# [[Puyo Pop|Puyos]] destroy themselves automatically without being joined.<br />
*# Only red Puyos come.<br />
*# Far more than the standard three to five colors come out.<br />
*# After a few Puyos enter, a domino of two huge Puyos (each 6 cells wide and 5 high) falls in and crushes the setup.<br />
*# After a 4 chain, all Puyos are clear except two yellow Puyos. The remaining Puyos join to the walls of the playfield and clear them. An overblown [[Glossary#B|bravo]] animation clears out the status bar.<br />
*# While the player is waiting for a green Puyo, a bunch of unrelated things come out: a domino of 2 King Niko-chan from the anime series ''Dr. Slump'', a domino of 2 Fuji Television mascot Babo-chan, and a T [[tetromino]] from ''Tetris''. The tetromino lands, and all pieces clear.<br />
*# Vs. CPU with garbage: The player makes a 2 chain of 4 combos, and it sends 6 garbage blocks to the CPU. The CPU makes a 2 chain of 4 combos, and it sends a full screen of 72 garbage blocks to the player.<br />
*# Vs. CPU with garbage: The player sends a layer of 6 garbage, but it ends up in the CPU's field as smaller 1-cell Babo-chan. The player makes a bravo and sends another layer of garbage, but the Babo-chan blocks bounce it over to the player's field.<br />
*# Vs. CPU with garbage: The CPU makes a modest chain (4, 4+4, 5), and the garbage ends up as foam boulders dumped on top of the player sitting on his couch.<br />
<br />
== Video Table (Work in Progress) ==<br />
{|class="wikitable sortable" border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:left"<br />
!Date!!Video Name!!Uploader!!Time!!Game!!Game Type!!Category!!Type!!Description<br />
|-<br />
|2008-03-30||[http://www.youtube.com/watch?v=q1Eoo-JklBA World's most awesome and fast and perfect tetris player]||wolfsbro2||01:12||[[Tetris (NES, Nintendo)]]||Classic||Gameplay||B-Type||zomg<br />
|-<br />
|2007-01-01||[http://www.ifilm.com/video/2810051 Nintendo GameBoy Commercial]||Funny-TV-Commercials||00:37||[[Tetris (Game Boy)]]||Classic||Commercial||Funny||<br />
|-<br />
|2006-01-16||[http://www.ifilm.com/video/2688762 Tetris Commercial]||kingshit||00:32||[[Tetris (NES, Nintendo)]]||Classic||Commercial||Funny||<br />
|-<br />
|2006-07-28||[http://www.youtube.com/watch?v=qfy4h_6xAFY Tetris Electronica 60 (from Tetris Worlds)] ||kotetsu213||01:14||[[Tetris Worlds]]||Classic||Gameplay||Solo||<br />
|-<br />
|2006-03-13||[http://www.youtube.com/watch?v=keeSEJG4XzU&mode=related&search= Game Boy Tetris - 999,999 points]||Spectre255 ||32:32||[[Tetris (Game Boy)]]||Classic||Gameplay||A-Type||<br />
|-<br />
|2006-03-13||[http://www.youtube.com/watch?v=ixlj8mqVUXo Tetris - B-Type / Level 9 Heart / High 5 clear]||TripleLei||01:25||[[Tetris (Game Boy)]]||Classic||Gameplay||B-Type||<br />
|-<br />
|2006-11-11||[http://youtube.com/watch?v=qYDPMHkHh8s NES Tetris - 999,999 ]||t2048||09:10||[[Tetris (NES, Nintendo)]]||Classic||Gameplay||A-Type||<br />
|-<br />
|2007-04-05||[http://www.youtube.com/watch?v=FjaRPjgVLU0 Konami Code in Tengen's Tet&#1103;is]||tepples||00:43||[[Tetris (NES, Tengen)]]||Classic||Gameplay||Secret||<br />
|-<br />
|2007-01-13||[http://www.youtube.com/watch?v=kwR27SsnkgY Me playing Tetris]||aznpikachu215||06:38||[[Tetris (Sega)]]||Classic||Gameplay||Solo||<br />
|-<br />
|2006-01-23||[http://www.youtube.com/watch?v=IMDPyQV-r_U Tetris S (SEGA Saturn)]||kikko||01:52||[[Tetris S]]||Classic||Gameplay||Solo||<br />
|-<br />
|2007-03-03||[http://www.youtube.com/watch?v=mxl3-fFuvqA Tetris Plus for the Arcade (one credit)]||SeventhSun||17:51||[[Tetris Plus]]||Classic||Gameplay||Puzzle||<br />
|-<br />
|2006-12-18||[http://www.youtube.com/watch?v=wOiQmQWADQM Tetris Plus]||Citry1||03:18||[[Tetris Plus]]||Classic||Gameplay||Solo||<br />
|-<br />
|2007-03-12||[http://www.youtube.com/watch?v=KphL8NXAvp0 Sega Ages: Tetris New Century 40-line (59.1s, 58.4s)]||sqr4453||02:41||[[Sega Ages 2500 Series Vol.28 Tetris Collection|Sega Ages 2500 Series]]<br/>[[Sega Ages 2500 Series Vol.28 Tetris Collection|Vol.28 Tetris Collection]]||Guideline||Gameplay||40 Lines||<br />
|-<br />
|2006-03-13||[http://www.youtube.com/watch?v=jH1dQrxjFCw Tetris DX - 40 Lines / Level 9 / High 5 clear (1:15)]||TripleLei||01:21||[[Tetris DX]]||TTC||Gameplay||40 Lines||<br />
|-<br />
|2006-03-13||[http://www.youtube.com/watch?v=eR4Ir4g-C1k Tetris DX - 40 Lines / Level 9 / High 5 clear (1:20)]||TripleLei||01:26||[[Tetris DX]]||TTC||Gameplay||40 Lines||<br />
|-<br />
|2006-11-15||[http://www.youtube.com/watch?v=ENObKRhRzM8 The New Tetris / Tetris 64 Sprint High Score]||CapitalIron||03:37||[[The New Tetris]]||TTC||Gameplay||Sprint||<br />
|-<br />
|2006-09-21||[http://www.youtube.com/watch?v=1Pt14WeM8wE The New Tetris TAFREE (Versus)(ノッキュ)]||JohtoKen||00:54||[[The New Tetris]]||TTC||TAS||Versus(2)||<br />
|-<br />
|2006-09-22||[http://www.youtube.com/watch?v=99hiPn7DPCc The New Tetris TAFREE (Sprint)(ノッキュ)]||JohtoKen||03:12||[[The New Tetris]]||TTC||TAS||Sprint||<br />
|-<br />
|2006-12-06||[http://www.youtube.com/watch?v=VTJza-UuOb4 Leon House playing Tetris Worlds]||leonhouse||08:04||[[Tetris Worlds]]||Guideline||Gameplay||Solo||<br />
|-<br />
|2006-05-16||[http://video.google.com/videoplay?docid=6868672312153408262 Tetris Deluxe Speed Run]||caffeine||00:43||[[Tetris Deluxe]]||Guideline||Gameplay||40 Lines||<br />
|-<br />
|2006-04-04||[http://video.google.com/videoplay?docid=-7430146486201259305 Tetris Elements Speed Run]||caffeine||00:44||[[Tetris Elements]]||Guideline||Gameplay||40 Lines||<br />
|-<br />
|2006-04-04||[http://video.google.com/videoplay?docid=-8945614971471418773 Tetris DS Back to Back T-Spin Triples]||caffeinatedtetris||00:42||[[Tetris DS]]||Guideline||Demo||T-Spin||<br />
|-<br />
|2006-10-20||[http://www.youtube.com/watch?v=bCZPLDxMINI Tetris DS marathon speed run]||caffeinatedtetris||05:47||[[Tetris DS]]||Guideline||Gameplay||Marathon||<br />
|-<br />
|2007-01-28||[http://www.youtube.com/watch?v=DTFUOk9nmhs TDS Multiplayer - caffeine vs. TGM-ARIKA]||DigitalDevil248||00:55||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||<br />
|-<br />
|2007-02-14||[http://www.youtube.com/watch?v=khpax9Aclps TDS Multiplayer: DIGITAL vs. Triple Lei]||DigitalDevil248||09:25||[[Tetris DS]]||Guideline||Tournament||Versus(2)||<br />
|-<br />
|2007-03-01||[http://www.youtube.com/watch?v=xX1jgH-spnk Tetris DS]||hitokag||01:23||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||hitokage vs. CPU5<br />
|-<br />
|2006-08-17||[http://www.youtube.com/watch?v=jUM60UK4BL4 Tetris DS wifipush]||hitokag||00:28||[[Tetris DS]]||Guideline||Gameplay||Push(2)||<br />
|-<br />
|2007-03-05||[http://www.youtube.com/watch?v=qAmVp2yhuME Tetris DS CHARLY/MEX reverse b2b T-spin triples]||jujube4000||00:32||[[Tetris DS]]||Guideline||Gameplay||Funny||Played by CHARLY/MEX<br />
|-<br />
|2007-03-09||[http://www.youtube.com/watch?v=AcW_XGdyGo0 Tetris DS jujube vs. DIGITAL TC]||jujube4000||02:06||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||<br />
|-<br />
|2007-02-28||[http://www.youtube.com/watch?v=xb8ZeRUzh0c Tetris DS jujube vs Rosti LFC w/ Ozma's Korobeiniki]||jujube4000||02:36||[[Tetris DS]]||Guideline||Tournament||Versus(2)||<br />
|-<br />
|2007-06-19||[http://youtube.com/watch?v=88jkXnS4VvI Tetris DS jujube vs. G-Fish june 17, 07]||jujube4000||09:33||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||<br />
|-<br />
|2007-06-19||[http://youtube.com/watch?v=aHQJiv1NWAQ Tetris DS Bowser-beater 4000]||jujube4000||08:26||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||<br />
|-<br />
|2007-05-19||[http://www.youtube.com/watch?v=61UuB2zqER0 friend 4p match without items]||snowmazinger||01:52||[[Tetris DS]]||Guideline||Gameplay||Versus(4)||Part 1: MAZINGER Z, NOAH, as7, THC<br />
|-<br />
|2007-05-17||[http://www.youtube.com/watch?v=ODGn2iaYVxw t spin combo]||snowmazinger||00:33||[[Tetris DS]]||Guideline||Demo||T-Spin||<br />
|-<br />
|2007-05-09||[http://www.youtube.com/watch?v=aXjUKgCEnKI 4p game without items]||snowmazinger||04:32||[[Tetris DS]]||Guideline||Gameplay||Versus(4)||Part 2: MAZINGER Z, NOAH, as7, THC<br />
|-<br />
|2007-05-19||[http://www.youtube.com/watch?v=M6A20aswk-U friend 4p game without item p3]||snowmazinger||02:31||[[Tetris DS]]||Guideline||Gameplay||Versus(4)||MAZINGER Z, as7, B-hiro, Tsubo<br />
|-<br />
|2007-05-19||[http://www.youtube.com/watch?v=97a22Vl3fQQ 4p game without item p4]||snowmazinger||02:04||[[Tetris DS]]||Guideline||Gameplay||Versus(4)||MAZINGER Z, Tsubo, THC, B-hiro<br />
|-<br />
|2007-05-19||[http://www.youtube.com/watch?v=6Le3pEDIk7o 4p game without items last rounds]||snowmazinger||00:57||[[Tetris DS]]||Guideline||Gameplay||Versus(4)||MAZINGER Z, THC, as7, unknown<br />
|-<br />
|2006-05-08||[http://www.youtube.com/watch?v=uWc2qRXVG20 テトリスDSで対戦]||miharasan||00:35||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||Jin8, Mihara <br />
|-<br />
|2006-08-15||[http://media.putfile.com/TGM-HOLiC-Video Multiplayer Top Player TGM-HOLiC]||Rosti LFC||00:42||[[Tetris DS]]||Guideline||Gameplay||Versus(4)||Jin8/HOLiC is the left player<br />
|-<br />
|2007-02-12||[http://www.youtube.com/watch?v=DlIuWqIb59U 8000 rated players in a 2ch tournament part 1]||siki7764||02:59||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||tsubo, Samaf<br />
|-<br />
|2007-03-10||[http://www.youtube.com/watch?v=EfexJTgh3fY 8000 rated players in a 2ch tournament part 2]||siki7764||00:34||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||Samaf, as7<br />
|-<br />
|2007-05-05||[http://www.youtube.com/watch?v=_w-MYyfEqJw SINY vs TDS Hacker]||SINYsan||01:45||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||<br />
|-<br />
|2006-06-21||[http://www.youtube.com/watch?v=NkgCXXV99QU Crazy T-spin triple/Tetris art]||syuukou||00:14||[[Tetris DS]]||Guideline||Demo||Super Twist||<br />
|-<br />
|2006-11-11||[http://www.youtube.com/watch?v=rTJhUAwD8Bo I-Spin]||TokusiN||01:19||[[Tetris DS]]||Guideline||Demo||Super Twist||<br />
|-<br />
|2006-10-15||[http://www.youtube.com/watch?v=Qm-ryMNRvCY Line Clear Mode (Level 20 Height 3)(529,000 Score)]||TokusiN||04:15||[[Tetris DS]]||Guideline||Gameplay||Line Clear||<br />
|-<br />
|2006-11-04||[http://www.youtube.com/watch?v=sHDRmRP5pMo Line Clear Mode (Level 20 Height 5)]||TokusiN||01:10||[[Tetris DS]]||Guideline||Gamplay||Line Clear||<br />
|-<br />
|2007-03-10||[http://www.youtube.com/watch?v=Ztdug2OZEZg Triple Lei vs. jujube]||TripleLei||24:08||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||<br />
|-<br />
|2007-02-03||[http://www.youtube.com/watch?v=txaipN6c5Bw Prophecy T-Spin Setups]||TripleLei||04:51||[[Tetris DS]]||Guideline||Demo||T-Spins||<br />
|-<br />
|2006-11-25||[http://www.youtube.com/watch?v=EHFN68uRZ_A Push Mode (I'm really bad at it)]||TripleLei||14:48||[[Tetris DS]]||Guideline||Gameplay||Push||Triple Lei, unknown<br />
|-<br />
|2007-01-12||[http://www.youtube.com/watch?v=U2rmBp4DokE T-Spin Setups]||TripleLei||05:59||[[Tetris DS]]||Guideline||Demo||T-Spins||<br />
|-<br />
|2006-12-15||[http://www.youtube.com/watch?v=_MaonwqKzA4 Totally Stolen Strats, Vol. 1]||TripleLei||27:52||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||Various opponents<br />
|-<br />
|2006-12-29||[http://www.youtube.com/watch?v=Ll6hZPnfAhk Totally Stolen Strats, Vol. 2]||TripleLei||32:15||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||Triple Lei vs TKI<br />
|-<br />
|2007-06-11||[http://www.youtube.com/watch?v=Wexd5eP1mBE Totally Stolen Strats, Vol. 3]||TripleLei||34:56||[[Tetris DS]]||Guideline||Gameplay||Versus(2)||Truple Lei vs snark<br />
|-<br />
|2007-03-02||[http://www.youtube.com/watch?v=-aH9kKMr64A 20x9 stack in 18.61s with SZ start]||tyatyatyatyatya||00:28||[[Tetris DS]]||Guideline||Gameplay||Speedrun||<br />
|-<br />
|2006-12-09||[http://www.youtube.com/watch?v=uWytBPnGmjk ST stacking in Tetris DS]||zemus33||01:15||[[Tetris DS]]||Guideline||Demo||T-Spins||<br />
|-<br />
|2006-11-25||[http://www.youtube.com/watch?v=3Ht-Wg3grGI Tetris DS Tspin Triple Setup]||zemus33||01:34||[[Tetris DS]]||Guideline||Demo||T-Spins||<br />
|-<br />
|2007-06-29||[http://www.youtube.com/watch?v=SiK0OK8DP-Y TKI setup with TST kicker]||zemus33||02:38||[[Tetris DS]]||Guideline||Demo||T-Spins||<br />
|-<br />
|2006-05-16||[http://www.youtube.com/watch?v=jOT5WuWt748 Touch Tower Mode (11 Line Chain)]||Webby1979||00:10||[[Tetris DS]]||Guideline||Gameplay||Touch Mode||Player is X-Perts<br />
|-<br />
||||||||||||||||||<br />
|-<br />
|||||||||||||||||<br />
|-<br />
|||||||||||||||||<br />
|-class="sortbottom"<br />
!Date!!Video Name!!Uploader!!Time!!Game!!Game Type!!Category!!Type!!Description<br />
|}<br />
<br />
==Workspace Split==<br />
{|class="wikitable sortable" border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:left"<br />
!Date!!Video Name!!Uploader!!Time!!Game!!Game Type!!Category!!Type!!Description<br />
|-<br />
|2007-03-04||[http://www.youtube.com/watch?v=wOFM8N74DYY Cultris!]||gigoloz||00:54||[[Cultris]]||Fan Game||Gameplay||Versus(4)||<br />
|-<br />
|2007-07-26||[http://www.youtube.com/watch?v=L2-0ZAg-bf4 Cultris - Single]||gigoloz||01:59||[[Cultris]]||Fan Game||Gameplay||Solo||<br />
|-<br />
|2006-02-10||<del>[http://www.youtube.com/watch?v=HDJQP1xg5EY Heboris DEVIL 76,750]</del>||horaguchi||03:31||[[Heboris]]||Fan Game||Gameplay||Devil||<br />
|-<br />
|2006-11-11||<del>[http://www.youtube.com/watch?v=HDJQP1xg5EY Heboris - Devil - lvl485 - 4'41"55]</del>||Burbruee||05:52||[[Heboris UE]]||Fan Game||Gameplay||Devil||<br />
|-<br />
|2007-11-26||<del>[http://www.youtube.com/watch?v=HDJQP1xg5EY Heboris U.E. DOOM Ti-World Level 862]</del>||jujube4000||05:45||[[Heboris UE]]||Fan Game||Gameplay||DOOM||<br />
|-<br />
|2007-11-17||<del>[http://www.youtube.com/watch?v=HDJQP1xg5EY Heboris - 20G G4 999 MV (Ti-World)]</del>||DigitalDevil248||07:38||[[Heboris UE]]||Fan Game||Gameplay||20G #G4||<br />
|-<br />
|2006-12-09||[http://www.youtube.com/watch?v=4yW-rNodoAY NYET 3D The Revenge of the Mutant Stones level: diamonds]||hercion||01:13||[[NYET 3D]]||Fan Game||Gameplay||Diamond Rush||<br />
|-<br />
|2006-12-10||[http://www.youtube.com/watch?v=QH30LDoa0wo NYET 3D The Revenge of the Mutant Stones level: up and down]||hercion||01:28||[[NYET 3D]]||Fan Game||Gameplay||Up and Down||<br />
|-<br />
|2006-12-10||[http://www.youtube.com/watch?v=GwcB6jyCrD0 NYET 3D The Revenge of the Mutant Stones level: snakes]||hercion||01:25||[[NYET 3D]]||Fan Game||Gameplay||Evil Snakes||<br />
|-<br />
|2006-12-10||[http://www.youtube.com/watch?v=TnkX-n6ND_Y NYET 3D The Revenge of the Mutant Stones level: confusion]||hercion||01:14||[[NYET 3D]]||Fan Game||Gameplay||Confusion||<br />
|-<br />
|2006-12-09||[http://www.youtube.com/watch?v=R6rApojxMKc NYET 3D The Revenge of the Mutant Stones level: elevator]||hercion||00:22||[[NYET 3D]]||Fan Game||Gameplay||The Elevator||<br />
|-<br />
|2007-01-24||[http://www.youtube.com/watch?v=pS64cGY7Nro How to do a "BIG Golden Square"]||ShrapnelCity||02:39||[[Gravytris]]||Fan Game||Demo||Solo||<br />
|-<br />
|2007-01-21||[http://www.youtube.com/watch?v=T1gKxfCmpZY 2.5 dimensional tetris]||hercion||00:18||[[Gravytris]]||Fan Game||Demo||Solo||<br />
|-<br />
|2007-01-08||[http://www.youtube.com/watch?v=fBerEJwExWw Gravity Gun for Tetris www.gravytris.de]||hercion||00:55||[[Gravytris]]||Fan Game||Demo||Solo||<br />
|-<br />
|2006-12-22||[http://www.youtube.com/watch?v=H71RczbuMBA poor tetris pieces pushed around...]||hercion||00:50||[[Gravytris]]||Fan Game||Demo||Solo||<br />
|-<br />
|2006-12-17||[http://www.youtube.com/watch?v=EQfNYqBPeZM FUSE tetris]||hercion||00:54||[[Gravytris]]||Fan Game||Demo||FUSE||<br />
|-<br />
|2007-01-13||[http://www.youtube.com/watch?v=viREUXITJIw Lockjaw Three Minute Speed Run -- Tetris Replica]||caffeinatedtetris||03:05||[[Lockjaw]]||Fan Game||Gameplay||Ultra||<br />
|-<br />
|2006-06-28||[http://www.youtube.com/watch?v=q9UQqirocOs lockjaw4183]||caffeinatedtetris||00:43||[[Lockjaw]]||Fan Game||Gameplay||Sprint||<br />
|-<br />
|2006-08-03||[http://www.youtube.com/watch?v=gOO5bulyB2U LJ Tetris - 40 Lines in 44 seconds]||jono103||00:54||[[Lockjaw]]||Fan Game||Gameplay||Sprint||<br />
|-<br />
|2007-01-26||[http://www.youtube.com/watch?v=sN7kcykPSGw Lockjaw: 40 Lines in 37 seconds]||jono103||00:44||[[Lockjaw]]||Fan Game||Gameplay||Sprint||<br />
|-<br />
|2007-05-27||[http://www.youtube.com/watch?v=Gad_9KhDYIE Lockjaw: 40 Lines in 33 seconds]||jono103||00:39||[[Lockjaw]]||Fan Game||Gameplay||Sprint||<br />
|-<br />
|2006-11-27||[http://www.youtube.com/watch?v=jbRC_sde2MQ Lockjaw - 3:00 Minutes: 41 Tetrises]||jono103||03:09||[[Lockjaw]]||Fan Game||Gameplay||Ultra||<br />
|-<br />
|2007-06-02||[http://www.youtube.com/watch?v=jbRC_sde2MQ Lockjaw 40 lines in 48 seconds]||jujube4000||00:56||[[Lockjaw]]||Fan Game||Gameplay||Sprint||<br />
|-<br />
|2007-03-06||[http://www.youtube.com/watch?v=f9Rs1gL9hE0 Lockjaw Tool-Assist - 40 lines in 8 seconds]||kotetsu213||00:10||[[Lockjaw]]||Fan Game||TAS||Sprint||<br />
|-<br />
|2007-03-13||[http://www.youtube.com/watch?v=BUpyLOuh_YM Rosti LFC - 40 Lines @ 112.19ppm]||RostiLFC||01:10||[[Lockjaw]]||Fan Game||Gameplay||Sprint||<br />
|-<br />
|2007-03-17||[http://www.youtube.com/watch?v=5A4Oy7q3-Fs Rosti LFC - Lockjaw 40 Lines 2]||RostiLFC||03:31||[[Lockjaw]]||Fan Game||Gameplay||Sprint||<br />
|-<br />
|2008-01-13||[http://www.youtube.com/watch?v=msCbiojqgD0 Lockjaw 40 Lines with dance pad]||tepples||04:59||[[Lockjaw]]||Fan Game||Demo||Sprint||<br />
|-<br />
|2006-11-23||[http://www.youtube.com/watch?v=4caZN5x0uEA Lockjaw: The Overdose 53900 pts in 3:00]||tepples||03:16||[[TOD]]||Fan Game||Gameplay||Ultra||<br />
|-<br />
|2006-11-22||[http://www.youtube.com/watch?v=u34QgwXocD4 Lockjaw: The Overdose 16300 pts in 0:46]||tepples||01:02||[[TOD]]||Fan Game||Gameplay||15000 pts||<br />
|-<br />
|2006-08-19||[http://www.youtube.com/watch?v=kScyXbBeOws Quadra]||adantart||03:56||[[Quadra]]||Fan Game||Demo||Versus(x)||<br />
|-class="sortbottom"<br />
!Date!!Video Name!!Uploader!!Time!!Game!!Game Type!!Category!!Type!!Description<br />
|}<br />
[[Category:Lists]]</div>Edohttp://tetris.wiki/index.php?title=Jewelry_Master&diff=1654Jewelry Master2010-03-17T01:43:55Z<p>Edo: Undo revision 10439 by 98.207.178.72 (Talk)</p>
<hr />
<div>{{Infobox |title = Jewelry Master<br />
|developer = Arika<br />
|publisher = Arika<br />
|released = 2006<br />
|platform = Microsoft Windows<br />
|boxart = jm-title.jpg<br />
|title-scrn = jm-menu.jpg<br />
|ingame-scrn = jm-gameplay.jpg<br />
|preview = 1<br />
|playfield=10x20<br />
|hold = No<br />
|hard = Yes, Sonic Drop<br />
|system = [[TGM rotation]]<br />
}}<br />
'''Jewelry Master''' is a non-Tetris game for Windows PCs which was released by [[Arika]], known for its [[TGM]] series of games. While having different rules than Tetris, the game carries over many prominent gameplay features from TGM, such as [[IRS]] and [[drop|20G]].<br />
This wiki entry is based on the beta release on November 24, 2006. The beta test is limited to 5000 participants, less than 1000 of which are currently taken. Jewelry Master is expected to release in December, and will be localised in English for Western markets.<br />
<br />
==Version Update==<br />
The November 24 version of the game, v1.07, will become inaccessible as of November 30. The new version, v1.10, will be available for download on the same day. With the update the ranking board will be cleared.<br />
<br />
==How to Join the Beta==<br />
Yes, even you can be a part of the beta by following these 3 easy steps.<br />
<br />
===Step 1: Downloading the Game===<br />
http://www.arika.co.jp/arika_eng/download/down3.html<br />
Vist the Jewelry Master website and download 'JM.zip', linked with a green button at the bottom of the page. No installation is necessary; simply extract the contents to your desired folder.<br />
<br />
===Step 2: Registering an Account===<br />
http://hg.arika.co.jp:8081/JM_test/service/Entry<br />
In order to actually play the game, you will need to register for an account. On the page linked above, enter your email address in the first box and your desired user ID in the second box. An email will be sent to your inbox containing your password. You have 24 hours to log into the game or else your account will be deleted.<br />
<br />
===Step 3: Log In and Play===<br />
Start up JM.exe and enter your account information. You will have to do this every time you play. After playing a couple rounds, I suggest watching some good replays to get a feel for the game. Have fun!<br />
<br />
==Gameplay Basics==<br />
The general idea is to combine gem colours to create diamonds which you then clear in a large combo. Learn the rules of the game to help you accomplish this.<br />
===Segmented Pieces===<br />
{{main|Tetromino#Multimino}}<br />
Rather than always coming as a solid whole, pieces are often split into segments. While you are moving a piece it behaves as a solid group, though once the piece locks its segments will detach and fall if possible.<br />
<br />
===Lines===<br />
Lines must be composed entirely of blocks, not gems. Unlike Tetris, each piece segment that is part of the line will entirely disappear, even the bits that are not part of the line.<br />
===Enclosing the Gems===<br />
To enclose a gem, it must be completely surrounded in a section that is cut off from the top of the screen by any path. Note that enclosure allows for diagonal holes, so you only have to fence in the top, bottom, left, and right of the area the gems are located.<br />
===Combining Gems===<br />
Enclosing gems of different colors will create a new color. Clearing primary colored gems (red, green, and blue) yield the least points. Combining two of these will create a secondary colored gem of either cyan, magenta, or yellow. Clearing these yield more points than clearing primary gems. Enclosing all primary colored gems (by a combination of primary and/or secondary and/or diamond) will create a white gem (diamond), which is worth the most points when cleared.<br />
<br />
===Clearing Gems===<br />
If you enclose gems and they are all of the same colour they will clear. In fact, this causes all gems of that colour to clear even if they are outside the enclosure.<br />
<br />
==Game Modes==<br />
Jewelry Master features 3 game modes. Unlike TGM the goal is not a rank attack or time attack to level 999 but a score attack.<br />
===Normal Mode===<br />
Pieces fall at speeds similar to TGM's Master Modes. Gems here do not ever fuse and instead behave as individual blocks.<br />
===Hard Mode===<br />
Plays just like normal mode, except same-coloured gems will fuse together to form a larger solid irregularly shaped gem.<br />
===Death Mode===<br />
The fastest mode, starting immediately at 20g. Gems fuse together as in Hard Mode.<br />
<br />
==External links==<br />
*[http://www.arika.co.jp/arika_eng/download/down3.html Official site] (English)<br />
*[http://www.arika.co.jp/special/special2.html Official site] (Japanese)<br />
*[http://download.microsoft.com/download/5/6/8/568a8caf-29c4-43ec-a10f-97730f26977e/apploc.msi Microsoft's AppLocale], to run the game in japanese locale and show text correctly<br />
<br />
{{Arika games}}</div>Edohttp://tetris.wiki/index.php?title=User:Edo/TAS&diff=8381User:Edo/TAS2010-03-08T22:49:05Z<p>Edo: </p>
<hr />
<div>The piece sequence:<br />
<br />
JTLIO JTJLI SZOTL JZSIO<br />
LJZSI LTOJZ ISOLZ ITJOL<br />
SITZO SJLIZ STJLI SZJLI<br />
STJOI JTSOZ LJSTI LTJOZ<br />
SILOJ STTLO JZITL JZLST<br />
<br />
http://tinyurl.com/yz2qm9l<br />
<br />
OIZLJ SIZLJ STOJI SLLOJ<br />
ITZSJ LITSJ OIZLT SOJLI<br />
SZTLJ SIOTJ SILTJ OSZTJ<br />
OLSOJ JLZTO IJZTL OISJT<br />
ZLOSL ZIJOS TIJOL SZJOT<br />
<br />
LISJZ OLIST JZILS OJIZL<br />
TJOZS LTIIO JSTZI LSOJZ<br />
LOTJS LIOZT SJLOZ STILZ<br />
OTJLS ZOILJ ZOILJ TSZOJ<br />
TILOZ JISTL ZIJST SOJZL<br />
<br />
TSOIL ZTJOI ZTTJI LZSTI<br />
JLSZI JOSZI TOSZS ITOZS<br />
JTOZI STJZO LSJJO ZSTIL<br />
JZTZI LOJSZ ILTSO ZLJSL<br />
TOZJS TOZIL SJZOT SJILO<br />
<br />
ZTSJI ZITLJ ZIOSL ZIOST<br />
JLIOZ JSILZ JSOTI LSOTJ<br />
ISZLJ OTSLT JZSLO ZITJO<br />
LZTIS LZJTO LZJIO SZLTJ<br />
OIZLJ TSOZJ TSIZO LJSTO<br />
<br />
IJSLO JTSLZ IIOSL JZOTI<br />
JSLZO IJLSZ IJLTZ IJSTZ<br />
ILJTO ZLSJI TOLZS ITJLS<br />
OIZTL JOIZL TOSZI LOJSI<br />
LOJZI JSLTZ IJLTS IZJIL<br />
<br />
TSOZI JLSZO JLSZT JOSIL<br />
TZJIL SZIOT LJISZ TLIJO<br />
TSZJI TLSOI JIZTO ILZTS<br />
IJZLO ISJTL ISJZL ISJZO<br />
LITZO SIJZT OSIJT OLZSI<br />
<br />
TOZJS IOTJL ZISJL TZSJZ<br />
OOTSL ZJOSL ITJZL ISOTL<br />
ISTOZ ILTSJ ZOILS JOIZT<br />
JLIST OJLSZ OILTJ OZLST<br />
IOZST JOLSZ TILJO ZSTJI</div>Edohttp://tetris.wiki/index.php?title=User:Edo/TAS&diff=8380User:Edo/TAS2010-03-08T21:57:37Z<p>Edo: </p>
<hr />
<div>The piece sequence:<br />
<br />
JTLIO JTJLI SZOTL JZSIO<br />
LJZSI LTOJZ ISOLZ ITJOL<br />
SITZO SJLIZ STJLI SZJLI<br />
STJOI JTSOZ LJSTI LTJOZ<br />
SILOJ STTLO JZITL JZLST<br />
<br />
http://tinyurl.com/yhkk3u8<br />
<br />
OIZLJ SIZLJ STOJI SLLOJ<br />
ITZSJ LITSJ OIZLT SOJLI<br />
SZTLJ SIOTJ SILTJ OSZTJ<br />
OLSOJ JLZTO IJZTL OISJT<br />
ZLOSL ZIJOS TIJOL SZJOT<br />
<br />
LISJZ OLIST JZILS OJIZL<br />
TJOZS LTIIO JSTZI LSOJZ<br />
LOTJS LIOZT SJLOZ STILZ<br />
OTJLS ZOILJ ZOILJ TSZOJ<br />
TILOZ JISTL ZIJST SOJZL<br />
<br />
TSOIL ZTJOI ZTTJI LZSTI<br />
JLSZI JOSZI TOSZS ITOZS<br />
JTOZI STJZO LSJJO ZSTIL<br />
JZTZI LOJSZ ILTSO ZLJSL<br />
TOZJS TOZIL SJZOT SJILO<br />
<br />
ZTSJI ZITLJ ZIOSL ZIOST<br />
JLIOZ JSILZ JSOTI LSOTJ<br />
ISZLJ OTSLT JZSLO ZITJO<br />
LZTIS LZJTO LZJIO SZLTJ<br />
OIZLJ TSOZJ TSIZO LJSTO<br />
<br />
IJSLO JTSLZ IIOSL JZOTI<br />
JSLZO IJLSZ IJLTZ IJSTZ<br />
ILJTO ZLSJI TOLZS ITJLS<br />
OIZTL JOIZL TOSZI LOJSI<br />
LOJZI JSLTZ IJLTS IZJIL<br />
<br />
TSOZI JLSZO JLSZT JOSIL<br />
TZJIL SZIOT LJISZ TLIJO<br />
TSZJI TLSOI JIZTO ILZTS<br />
IJZLO ISJTL ISJZL ISJZO<br />
LITZO SIJZT OSIJT OLZSI<br />
<br />
TOZJS IOTJL ZISJL TZSJZ<br />
OOTSL ZJOSL ITJZL ISOTL<br />
ISTOZ ILTSJ ZOILS JOIZT<br />
JLIST OJLSZ OILTJ OZLST<br />
IOZST JOLSZ TILJO ZSTJI</div>Edohttp://tetris.wiki/index.php?title=User:Edo/TAS&diff=8379User:Edo/TAS2010-03-08T21:45:18Z<p>Edo: </p>
<hr />
<div>My current plan:<br />
<br />
http://fumen.zui.jp/?m105@7exeSPBAQAAAANRPBARAAAAqSPBASAAAAJKPBATAAA?ADQPBAUAAAAuPPBAVAAAAlHPBAWAAAAGGPBAXAAAAaOPBAY?AAAApOPBAZAAAAnRPCAReAAAsQPCAxfAAADPPCARhAAA1XP?CAxiAAAaQPCARkAAAmNPCAxlAAAsGPCASYAAAHBPCAyZAAA?pCPCASbAAADDPCAycAAAaEPCASeAAAOFPCAyfAAAk3OCASh?AAAP5OCAyiAAApOPCASkAAAqIPCAzcAAA1PPCATeAAADBPC?AzfAAAOHPCAThAAAMFPCAziAAAJ+OCATkAAAv4OCAzlAAAj?uOCAUYAAAq3OCA0ZAAAM7OCAUbAAAJ/OCA0cAAANxOCAUeA?AAu5OCA0fAAADkOCAUhAAAqoOCA0iAAAvnOCAUkAAAJyOCA?0lAAAdjOCAVYAAAkqOCA1ZAAAjZOCAVbAAAnYOCA1cAAAml?OCAVeAAAqaOCA1fAAApOPCAVhAAAkvOCA2ZAAA<br />
<br />
<br />
The piece sequence:<br />
<br />
JTLIOJTJLI<br />
SZOTLJZSIO<br />
LJZSILTOJZ<br />
ISOLZITJOL<br />
SITZOSJLIZ<br />
STJLISZJLI<br />
STJOIJTSOZ<br />
LJSTILTJOZ<br />
SILOJSTTLO<br />
JZITLJZLST<br />
OIZLJSIZLJ<br />
STOJISLLOJ<br />
ITZSJLITSJ<br />
OIZLTSOJLI<br />
SZTLJSIOTJ<br />
SILTJOSZTJ<br />
OLSOJJLZTO<br />
IJZTLOISJT<br />
ZLOSLZIJOS<br />
TIJOLSZJOT<br />
LISJZOLIST<br />
JZILSOJIZL<br />
TJOZSLTIIO<br />
JSTZILSOJZ<br />
LOTJSLIOZT<br />
SJLOZSTILZ<br />
OTJLSZOILJ<br />
ZOILJTSZOJ<br />
TILOZJISTL<br />
ZIJSTSOJZL<br />
TSOILZTJOI<br />
ZTTJILZSTI<br />
JLSZIJOSZI<br />
TOSZSITOZS<br />
JTOZISTJZO<br />
LSJJOZSTIL<br />
JZTZILOJSZ<br />
ILTSOZLJSL<br />
TOZJSTOZIL<br />
SJZOTSJILO<br />
ZTSJIZITLJ<br />
ZIOSLZIOST<br />
JLIOZJSILZ<br />
JSOTILSOTJ<br />
ISZLJOTSLT<br />
JZSLOZITJO<br />
LZTISLZJTO<br />
LZJIOSZLTJ<br />
OIZLJTSOZJ<br />
TSIZOLJSTO<br />
IJSLOJTSLZ<br />
IIOSLJZOTI<br />
JSLZOIJLSZ<br />
IJLTZIJSTZ<br />
ILJTOZLSJI<br />
TOLZSITJLS<br />
OIZTLJOIZL<br />
TOSZILOJSI<br />
LOJZIJSLTZ<br />
IJLTSIZJIL<br />
TSOZIJLSZO<br />
JLSZTJOSIL<br />
TZJILSZIOT<br />
LJISZTLIJO<br />
TSZJITLSOI<br />
JIZTOILZTS<br />
IJZLOISJTL<br />
ISJZLISJZO<br />
LITZOSIJZT<br />
OSIJTOLZSI<br />
TOZJSIOTJL<br />
ZISJLTZSJZ<br />
OOTSLZJOSL<br />
ITJZLISOTL<br />
ISTOZILTSJ<br />
ZOILSJOIZT<br />
JLISTOJLSZ<br />
OILTJOZLST<br />
IOZSTJOLSZ<br />
TILJOZSTJI</div>Edohttp://tetris.wiki/index.php?title=Talk:T-Spin_Double_Triple&diff=9491Talk:T-Spin Double Triple2010-03-02T00:59:13Z<p>Edo: Undo revision 10428 by 89.107.104.120 (Talk)</p>
<hr />
<div>#REDIRECT [[Talk:T-Spin Combo]]</div>Edohttp://tetris.wiki/index.php?title=Tetris_(Mirrorsoft)&diff=10052Tetris (Mirrorsoft)2010-02-24T23:40:50Z<p>Edo: /* Atari ST Version */ Added images</p>
<hr />
<div>{{Infobox |title = Tetris<br />
|developer = Mirrorsoft, Rowan Software<br />
|publisher = Mirrorsoft<br />
|released = First released for IBM PC on 27th Jan 1988.<br />
|platform = Various<br />
}}<br />
Mirrorsoft's version was the very first commercial release of Tetris in the world. It was unveiled at the Jan 1988 ''Which Computer? Show'' and hit the shelves in the UK on the 27th of that month. During the following three weeks, it was also released for the following home computer platforms: Commodore 64, ZX Spectrum, Amstrad CPC, Amstrad PCW, BBC Micro/Acorn Electron, MSX, Atari ST, and Amiga.<br />
<br />
Along with the version developed by Mirrorsoft's American sister company, Spectrum Holobyte, it was originally released under bogus licensing. However, contracts were later made between Andromeda Software (the sublicensing party), and Elorg, which secured the legality of the products. <br />
<br />
==IBM PC Version==<br />
[[Image:|175px]] [[Image:|175px]] [[Image:|175px]] <br />
<br />
(Yet to be researched.)<br />
<br />
==Commodore 64 Version==<br />
[[Image:C64_Mirrorsoft_01.png|175px]] [[Image:C64_Mirrorsoft_04.png|175px]] [[Image:C64_Mirrorsoft_06.png|175px]] <br />
<br />
Memorable for its stirring and epic 25 minute long soundtrack composed by Wally Beben, and also for the title artwork by Stephen Thomson, featuring two naked figures in monochrome. Option to choose either music or FX, but not both.<br />
<br />
==ZX Spectrum Version==<br />
[[Image:ZX_Spec_Mirrorsoft_02.png|175px]] [[Image:ZX_Spec_Mirrorsoft_52.png|175px]] [[Image:ZX_Spec_Mirrorsoft_59.png|175px]] <br />
<br />
The 48k version has title music only, and sound effects during gameplay.<br />
Lines are cleared sequentially, and play a tone with pitch determined by the height.<br />
<br />
The 128k version had different title music, and also a tune that played during gameplay.<br />
Options allowed for either tune or effects, but not both at the same time.<br />
Lines cleared all at once, and only one sound effect was used.<br />
<br />
==Amstrad CPC Version==<br />
[[Image:CPC_Mirrorsoft_01.png|175px]] [[Image:CPC_Mirrorsoft_05.png|175px]] [[Image:CPC_Mirrorsoft_07.png|175px]] <br />
<br />
==Amstrad PCW Version==<br />
[[Image:PCW_Mirrorsoft_01.png|175px]] [[Image:PCW_Mirrorsoft_06.png|175px]] [[Image:PCW_Mirrorsoft_03.png|175px]] <br />
<br />
==BBC Micro/Acorn Electron Version==<br />
[[Image:BBC_Mirrorsoft_03.png|175px]] [[Image:BBC_Mirrorsoft_06.png|175px]] [[Image:BBC_Mirrorsoft_07.png|175px]] <br />
<br />
Features a dire warning at the start mentioning how the game has been banned in its native Russia due to it being dangerously addictive. No music is present, but a tone plays when pieces lock in place, and the tone's pitch is determined by the height when the piece locks. <br />
<br />
==MSX Version==<br />
[[Image:Mirrorsoft_MSX_0000_fixed.png|175px]] [[Image:Mirrorsoft_MSX_0002.png|175px]] [[Image:Mirrorsoft_MSX_0004.png|175px]]<br />
<br />
==Atari ST Version==<br />
[[Image:Atari_Mirrorsoft_03.png|175px]] [[Image:Atari_Mirrorsoft_02.png|175px]] [[Image:Atari_Mirrorsoft_04.png|175px]]<br />
<br />
Almost identical to the Amiga version, with only a slight amendment to the copyright notices to give credit to "AcademySoft - Elorg".<br />
<br />
==Amiga Version==<br />
[[Image:Amiga_Mirrorsoft_01.png|175px]] [[Image:Amiga_Mirrorsoft_06.png|175px]] [[Image:Amiga_Mirrorsoft_08.png|175px]] <br />
<br />
Featured same title screen music and in-game music as Spectrum 128 version, composed by David Whittaker. Background "fuzzy yellow static" animation could be frozen to enhance visibility. Default "Hall of Fame" scores were set exceptionally high - the player would almost invariably reach the maximum level, (at which point the unresponsive controls and slow DAS would render the game very difficult to play), before beating the top score of 3000. The lines counter maxed out at 99. Six digits were provided for counting score, which would presumably max out at 999999, however, it is estimated that at least 300,000 lines would be required to reach this score. <br />
<br />
==See also==<br />
<br />
==External links==<br />
<br />
[[Category:Games List]]</div>Edohttp://tetris.wiki/index.php?title=File:Atari_Mirrorsoft_04.png&diff=10059File:Atari Mirrorsoft 04.png2010-02-24T23:36:18Z<p>Edo: </p>
<hr />
<div></div>Edohttp://tetris.wiki/index.php?title=File:Atari_Mirrorsoft_02.png&diff=10058File:Atari Mirrorsoft 02.png2010-02-24T23:35:24Z<p>Edo: </p>
<hr />
<div></div>Edohttp://tetris.wiki/index.php?title=File:Atari_Mirrorsoft_03.png&diff=10057File:Atari Mirrorsoft 03.png2010-02-24T23:35:01Z<p>Edo: </p>
<hr />
<div></div>Edohttp://tetris.wiki/index.php?title=Tetris_(Mirrorsoft)&diff=10051Tetris (Mirrorsoft)2010-02-24T23:28:31Z<p>Edo: /* MSX Version */ Added images</p>
<hr />
<div>{{Infobox |title = Tetris<br />
|developer = Mirrorsoft, Rowan Software<br />
|publisher = Mirrorsoft<br />
|released = First released for IBM PC on 27th Jan 1988.<br />
|platform = Various<br />
}}<br />
Mirrorsoft's version was the very first commercial release of Tetris in the world. It was unveiled at the Jan 1988 ''Which Computer? Show'' and hit the shelves in the UK on the 27th of that month. During the following three weeks, it was also released for the following home computer platforms: Commodore 64, ZX Spectrum, Amstrad CPC, Amstrad PCW, BBC Micro/Acorn Electron, MSX, Atari ST, and Amiga.<br />
<br />
Along with the version developed by Mirrorsoft's American sister company, Spectrum Holobyte, it was originally released under bogus licensing. However, contracts were later made between Andromeda Software (the sublicensing party), and Elorg, which secured the legality of the products. <br />
<br />
==IBM PC Version==<br />
[[Image:|175px]] [[Image:|175px]] [[Image:|175px]] <br />
<br />
(Yet to be researched.)<br />
<br />
==Commodore 64 Version==<br />
[[Image:C64_Mirrorsoft_01.png|175px]] [[Image:C64_Mirrorsoft_04.png|175px]] [[Image:C64_Mirrorsoft_06.png|175px]] <br />
<br />
Memorable for its stirring and epic 25 minute long soundtrack composed by Wally Beben, and also for the title artwork by Stephen Thomson, featuring two naked figures in monochrome. Option to choose either music or FX, but not both.<br />
<br />
==ZX Spectrum Version==<br />
[[Image:ZX_Spec_Mirrorsoft_02.png|175px]] [[Image:ZX_Spec_Mirrorsoft_52.png|175px]] [[Image:ZX_Spec_Mirrorsoft_59.png|175px]] <br />
<br />
The 48k version has title music only, and sound effects during gameplay.<br />
Lines are cleared sequentially, and play a tone with pitch determined by the height.<br />
<br />
The 128k version had different title music, and also a tune that played during gameplay.<br />
Options allowed for either tune or effects, but not both at the same time.<br />
Lines cleared all at once, and only one sound effect was used.<br />
<br />
==Amstrad CPC Version==<br />
[[Image:CPC_Mirrorsoft_01.png|175px]] [[Image:CPC_Mirrorsoft_05.png|175px]] [[Image:CPC_Mirrorsoft_07.png|175px]] <br />
<br />
==Amstrad PCW Version==<br />
[[Image:PCW_Mirrorsoft_01.png|175px]] [[Image:PCW_Mirrorsoft_06.png|175px]] [[Image:PCW_Mirrorsoft_03.png|175px]] <br />
<br />
==BBC Micro/Acorn Electron Version==<br />
[[Image:BBC_Mirrorsoft_03.png|175px]] [[Image:BBC_Mirrorsoft_06.png|175px]] [[Image:BBC_Mirrorsoft_07.png|175px]] <br />
<br />
Features a dire warning at the start mentioning how the game has been banned in its native Russia due to it being dangerously addictive. No music is present, but a tone plays when pieces lock in place, and the tone's pitch is determined by the height when the piece locks. <br />
<br />
==MSX Version==<br />
[[Image:Mirrorsoft_MSX_0000_fixed.png|175px]] [[Image:Mirrorsoft_MSX_0002.png|175px]] [[Image:Mirrorsoft_MSX_0004.png|175px]]<br />
<br />
==Atari ST Version==<br />
[[Image:|175px]] [[Image:|175px]] [[Image:|175px]] <br />
<br />
==Amiga Version==<br />
[[Image:Amiga_Mirrorsoft_01.png|175px]] [[Image:Amiga_Mirrorsoft_06.png|175px]] [[Image:Amiga_Mirrorsoft_08.png|175px]] <br />
<br />
Featured same title screen music and in-game music as Spectrum 128 version, composed by David Whittaker. Background "fuzzy yellow static" animation could be frozen to enhance visibility. Default "Hall of Fame" scores were set exceptionally high - the player would almost invariably reach the maximum level, (at which point the unresponsive controls and slow DAS would render the game very difficult to play), before beating the top score of 3000. The lines counter maxed out at 99. Six digits were provided for counting score, which would presumably max out at 999999, however, it is estimated that at least 300,000 lines would be required to reach this score. <br />
<br />
==See also==<br />
<br />
==External links==<br />
<br />
[[Category:Games List]]</div>Edohttp://tetris.wiki/index.php?title=File:Mirrorsoft_MSX_0004.png&diff=10056File:Mirrorsoft MSX 0004.png2010-02-24T23:26:45Z<p>Edo: </p>
<hr />
<div></div>Edohttp://tetris.wiki/index.php?title=File:Mirrorsoft_MSX_0002.png&diff=10055File:Mirrorsoft MSX 0002.png2010-02-24T23:25:57Z<p>Edo: </p>
<hr />
<div></div>Edohttp://tetris.wiki/index.php?title=File:Mirrorsoft_MSX_0000_fixed.png&diff=10054File:Mirrorsoft MSX 0000 fixed.png2010-02-24T23:24:40Z<p>Edo: Note that this image was manually fixed - the original screen capture had slightly garbled graphics, most likely due to a bad dump of the MSX disk.</p>
<hr />
<div>Note that this image was manually fixed - the original screen capture had slightly garbled graphics, most likely due to a bad dump of the MSX disk.</div>Edohttp://tetris.wiki/index.php?title=List_of_games&diff=2324List of games2010-02-19T10:56:48Z<p>Edo: /* Official Tetris games pre-TTC */</p>
<hr />
<div>==Official Tetris games pre-TTC==<br />
[[Legal disputes]] make the term ''official'' unclear for some early titles. To clarify, this list includes both licensed games and those developed under the pretense of having a license.<br />
<br />
<B>1985</B><br />
*[[Tetris (Electronica 60)]] <br />
<B>1986</B><br />
*[[Tetris (Apple II)]]<br />
*[[Tetris (Commodore 64)]]<br />
*[[Tetris (IBM PC)]]<br />
*[[Tetris (ZX Spectrum)]]<br />
<B>1987</B><br />
<br />
<!-- No ''official'' games were released in 1987; Vadim Gersamov's version was '86, and the first commercial release was '88 --><br />
<br />
<B>1988</B><br />
*[[Tetris (Mirrorsoft)]]<br />
**[[Tetris (Mirrorsoft)#IBM PC Version|IBM PC Version]]<br />
**[[Tetris (Mirrorsoft)#Commodore 64 Version|Commodore 64 Version]]<br />
**[[Tetris (Mirrorsoft)#ZX Spectrum Version|ZX Spectrum Version]]<br />
**[[Tetris (Mirrorsoft)#Amstrad CPC Version|Amstrad CPC Version]]<br />
**[[Tetris (Mirrorsoft)#Amstrad PCW Version|Amstrad PCW Version]]<br />
**[[Tetris (Mirrorsoft)#BBC Micro/Acorn Electron Version|BBC Micro/Acorn Electron Version]]<br />
**[[Tetris (Mirrorsoft)#MSX Version|MSX Version]]<br />
**[[Tetris (Mirrorsoft)#Atari ST Version|Atari ST Version]]<br />
**[[Tetris (Mirrorsoft)#Amiga Version|Amiga Version]]<br />
*[[Tetris (Atari)]]<br />
*[[Tetris (Famicom)]]<br />
*[[Tetris (J3100)]]<br />
*[[Tetris (MSX2)]]<br />
*[[Tetris (PC, Spectrum HoloByte)]]<br />
*[[Tetris (PC-8801)]]<br />
*[[Tetris (PC-9801)]]<br />
*[[Tetris (Sega)]]<br />
*[[Tetris (Tandy)]]<br />
*[[Tetris (X68000)]]<br />
*[[Vs. Tetris]]<br />
<B>1989</B><br />
*[[Bloxeed]]<br />
*[[Flash Point]]<br />
*[[Tetris (FM Towns)]] <!-- FM Towns launched in early 1989, so this was probably released then--><br />
*[[Tetris (Game Boy)]]<br />
*[[Tetris (Game and Watch)]]<br />
*[[Tetris (Megadrive)]]<br />
*[[Tetris (Milton Bradley)]]<br />
*[[Tetris (NES, Nintendo)]]<br />
*[[Tetris (NES, Tengen)]]<br />
*[[Tetris (Sharp Wizard)]]<br />
<B>1990</B><br />
*[[Tetris (Microsoft Entertainment Pack for Windows)]]<br />
<B>1991</B><br />
*[[Super Tetris]] <!-- Spectrum Holobyte, Inc. --><br />
*[[Tetris (Tomy)]]<br />
*[[Tetris 2 and Bombliss]] <!-- NES version of the Super Tetris 2 game --><br />
<B>1992</B><br />
*[[Tetris (CD-i)]]<br />
*[[Tetris Classic]]<br />
*[[Super Tetris 2 and Bombliss]]<br />
<B>1993</B><br />
*[[Tetris Battle Gaiden]]<br />
<B>1994</B><br />
*[[Tetris and Dr Mario|Tetris & Dr. Mario]]<br />
*[[Super Tetris 3]]<br />
*[[Super Tetris 2 and Bombliss Limited Edition]]<br />
<B>1995</B><br />
*[[Super Bombliss]]<br />
*[[V-Tetris]]<br />
<B>1996</B><br />
*[[Tetris Blast]] <!-- USA Game Boy version of Bombliss from Super Tetris 2 --><br />
*[[Tetris Plus]]<br />
*[[Tetris S]]<br />
*[[Tetris X]]<br />
*[[Tetris Jr.]]<br />
<br />
==Official games licensed by The Tetris Company ==<br />
By 1997, [[The Tetris Company]] was up and running, and the [[Tetris Guideline]] started to take shape.<br />
<br />
<B>1997</B><br />
*[[Tetris Plus 2]]<br />
<B>1998</B><br />
*[[Magical Tetris Challenge]]<br />
*[[Tetris 4D]]<br />
*[[Tetris 64]]<br />
*[[Tetris DX]]<br />
*[[Tetris The Grand Master]]<br />
<B>1999</B><br />
*[[Kids Tetris]]<br />
*[[Sega Tetris]]<br />
*[[Super Bombliss Deluxe]]<br />
*[[The New Tetris]]<br />
*[[The Next Tetris]]<br />
*[[The Next Tetris DLX]]<br />
<B>2000</B><br />
*[[In-Flight Tetris]]<br />
*[[Pocket Tetris]]<br />
*[[Nintendo Mini Classics Tetris]]<br />
*[[Shockwave Tetris]]<!-- http://64.233.187.104/search?q=cache:jwlM82mhD0MJ:www.playlater.com/cls/Classics/+%22Shockwave+Tetris%22&hl=en&gl=us&ct=clnk&cd=6&client=firefox-a --><br />
*[[SuperLite 1500 Series: The Tetris]]<br />
*[[The Next Tetris - Online Edition]]<br />
*[[Tetris (Cassiopeia E-10)]]<br />
*[[Tetris Challenge]]<br />
*[[Tetris The Absolute The Grand Master 2]]<br />
*[[Tetris The Absolute The Grand Master 2 PLUS]]<br />
*[[Tetris with Cardcaptor Sakura Eternal Heart]]<br />
*[[Tetris (Radica)]]<br />
<B>2001</B><br />
*[[Groovin' Tetris]]<br />
*[[Mini Tetris]]<br />
*[[Mini Tetris 2]]<br />
*[[Tetris Worlds]]<br />
*[[Tetris Outdoor]]<br />
<B>2002</B><br />
*[[Bombliss]]<br />
*[[Tetris (yoomedia)]]<br />
*[[Tetris (Pokémon Mini)]]<br />
*[[Tetris Battle]]<br />
*[[Tetris Blue]]<br />
*[[Tetris Blue ~DX Version~]]<br />
*[[Tetris (Wonderswan Color)]]<br />
*[[Tetris Red]]<br />
*[[Tetris VS]]<br />
*[[Tetris VS (Dragon)]]<br />
*[[Tetris VS (Saru Banana)]]<br />
<B>2003</B><br />
*[[Minna no Soft Series: Tetris Advance]]<br />
*[[Tetris (Blue Lava Wireless)]]<br />
*[[Tetris (Free2Play)]]<br />
*[[Tetris (GoPlayTV)]]<br />
*[[Tetris (Mazooma)]][http://www.mazooma.co.uk/?p=155]<br />
*[[Tetris Cascade]]<br />
*[[Tetris Deluxe]]<br />
*[[Tetris Kiwamemichi]]<br />
<B>2004</B><br />
*[[Lighted Tetris]]<br />
*[[PlayTV Arcade Legends Tetris]]<br />
*[[Tetris Elements]]<br />
*[[Tetris Tournament for Prizes]]<br />
*[[Tetris Tower 3D]]<br />
*[[Tetris Classic]]<br />
<B>2005</B><br />
*[[Big Screen Tetris]]<br />
*[[Hangame Tetris]]<br />
*[[Tetris The Grand Master 3 Terror-Instinct]]<br />
*[[Tetris The Grand Master Ace]]<br />
<B>2006</B><br />
*[[iPod Tetris]]<br />
*[[Mission Bombliss]]<br />
*[[PlayTV Legends Family Tetris]]<br />
*[[Sega Ages 2500 Series Vol.28 Tetris Collection]]<br />
*[[Tetris Black]]<br />
*[[Tetris (Blackberry)]]<br />
*[[Tetris DS]]<br />
*[[Tetris Gold]]<br />
*[[Tetris Mania]]<br />
<B>2007</B><br />
*[[Tetris Crystal]]<br />
*[[Tetris Evolution]]<br />
*[[Tetris Green]]<br />
*[[Tetris Missions 2008]][http://www.pocketgamer.co.uk/r/Mobile/Tetris+Missions+2008/news.asp?c=4389]<br />
*[[Tetris Multiplayer]]<br />
*[[Tetris Online (Japan)]]<br />
*[[Tetris Splash]]<br />
*[[Tetris TV]] [http://techdigest.tv/2007/08/tetris_tv_tetri.html]<br />
*[[Tetris Zone]]<br />
'''2008'''<br />
*[[Game Center Bank 3 Minute Tetris]] [http://www.amazon.co.jp/ハシートップイン-GB-9300-ゲーセンバンク-3分間テトリス/dp/B001F51GQQ][http://www.youtube.com/watch?v=s6UCIRoJTII]<br />
*[[Tetris Friends]]<br />
*[[Tetris Party]]<br />
*[[Tetris Pop]] [http://gamersnewsbits.com/2008/07/18/tetris-pop-fact-sheet/] [http://www.youtube.com/watch?v=_SiuufQWOxU] [http://www.eamobile.com/Web/UK/en/mobile-games/tetris-pop]<br />
<B>Uncertain</B><br />
*[[Tetris (Oasys)]]<br />
*[[Tetris Payout]]<br />
*[[Tetris (Casio)]] <!-- "Casio Word Processor Application Soft" --><br />
*[[Tetris Jr. 2]]<br />
*[[Tetris Jr. III]]<br />
*[[Tetris 3 Minutes]] <!-- Japanese handheld --><br />
*[[Tetris (Sharp X1-Turbo)]]<br />
*[[Tetris (NEC PC-VA)]]<br />
*[[TETRIS.com]] <!-- Some sort of official Japanese handheld --><br />
<br />
==Other "-tris" games==<br />
Some games used the ''[[Tetris]]'' name or its '[[-tris]]' suffix in their titles, despite their distinctively different gameplay. Legal disputes make it unclear which early games used the name or suffix legally. The list below includes both licensed uses and uses by developers who have also made an official ''Tetris'' game.<br />
*[[Welltris]], 1989<br />
*[[Hatris]], 1990<br />
*[[Faces...Tris III]], 1991<br />
*[[Wordtris]], 1991<br />
*[[Tetris 2]], 1993<br />
*[[Tetris Flash]], 1993<br />
*[[Tetris Attack]], 1996<br />
*[[3D Tetris]], 1996<br />
*[[Tetrisphere]], 1997<br />
*[[Hatris (G-mode)]], 2006<br />
<br />
==Notable fan games and unlicensed games==<br />
There are many fan made derivatives of ''Tetris''. Sometimes these games infringed on copyright and/or trademark, though nevertheless a number of them have fostered a large user base and have achieved some cultural importance. Other notables use of Tetris include: art medium (see [[Tetris Building]]), algorithmic exercises (see [[Tetris AI]]), and even testing equipment (as the game originally was made to do).<br />
<br />
*[[&#1058;&#1045;&#1058;&#1056;&#1048;&#1057; SEMIPRO-68k]] (aka Shimizu Tetris), 1989<br />
*[[Twintris (Digital Marketing, programmed by Svein Berge)]], 1990<br />
*[[NYET III]], 1993<br />
*[[ACiD Tetris]], 1997<br />
*[[Super ACiD Block Attack]], 2002<br />
*[[DuelTris]], 1992<br />
*[[Tetrin 55]] (aka Picorin), 1996<br />
*[[Tetrinet]], 1997<br />
*[[Quadra]], 1999<br />
*[[Heboris]], 2001<br />
*[[Heboris Unofficial Expansion]], 2003?<br />
*[[DTET]], 2003?<br />
*[[GTET]], 1999?<br />
*[[Tetrinet2]], 2001<br />
*[[Tetris Building]], 1995, 2000, 2002<br />
*[[Cultris]], 2005<br />
*[[Lockjaw]], 2006<br />
*[[Crystal Cubes]][http://nzlab.dk/][http://www.gamedev.net/community/forums/topic.asp?topic_id=374441], 2006<br />
* [http://vertris.googlepages.com Vertris], 2006<br />
*[[Texmaster]], 2007<br />
*[[UNO Free Fall]][http://gameboy.gamezone.com/gzreviews/r31435.htm][http://www.concretesoftware.com/product/unofreefall.shtml], 2007<br />
*Tetris the Grand Master 3: Terror Instinct (DS version) [http://meraman.dip.jp/index.php], 2008<br />
*[http://www.youtube.com/watch?v=oHKiBjiAg8o Megatris], runs on a Uzebox custom game console<br />
*[http://forums.tigsource.com/index.php?topic=2455.0 S.T.A.C.K.E.R.], inspired by both Tetris and S.T.A.L.K.E.R., scored 6th on TIGSource.com demake competition. 2008<br />
* [http://www.excelgames.org/tetris.asp Excel Tetris]<br />
<br />
== Tetris as easter eggs ==<br />
Due to its relative easiness to program, Tetris is often used as an easter egg.<br />
* [http://www.gnu.org/software/emacs/manual/emacs.html#Amusements emacs]<br />
* [http://www.eeggs.com/items/43501.html Mac OS X] (part of emacs)<br />
* [http://www.eeggs.com/items/47291.html µTorrent] ( since 1.4.2 build 432)<br />
* [http://www.buraks.com/mxegg/ Flash MX]<br />
* [http://www.eeggs.com/items/28801.html Hewlett-Packard oscilloscopes]<br />
* Lunaris ([http://lunatic-rave.com/ Lunatic Rave 2] secret game mode)<br />
<br />
<br />
==See also==<br />
*[[Main Page]]<br />
*[[Fan games]]<br />
<br />
[[Category:Lists]]</div>Edohttp://tetris.wiki/index.php?title=Talk:Tetris_(Sinclair_Spectrum)&diff=10053Talk:Tetris (Sinclair Spectrum)2010-02-19T10:54:01Z<p>Edo: Created page with 'I think rather than having a separate page with next to no information on it, this page should be combined with the Tetris (Mirrorsoft) page. --~~~~'</p>
<hr />
<div>I think rather than having a separate page with next to no information on it, this page should be combined with the [[Tetris (Mirrorsoft)]] page. --[[User:Edo|Edo]] 10:54, 19 February 2010 (UTC)</div>Edohttp://tetris.wiki/index.php?title=Tetris_(Mirrorsoft)&diff=10050Tetris (Mirrorsoft)2010-02-19T01:36:39Z<p>Edo: Lots more to come...</p>
<hr />
<div>{{Infobox |title = Tetris<br />
|developer = Mirrorsoft, Rowan Software<br />
|publisher = Mirrorsoft<br />
|released = First released for IBM PC on 27th Jan 1988.<br />
|platform = Various<br />
}}<br />
Mirrorsoft's version was the very first commercial release of Tetris in the world. It was unveiled at the Jan 1988 ''Which Computer? Show'' and hit the shelves in the UK on the 27th of that month. During the following three weeks, it was also released for the following home computer platforms: Commodore 64, ZX Spectrum, Amstrad CPC, Amstrad PCW, BBC Micro/Acorn Electron, MSX, Atari ST, and Amiga.<br />
<br />
Along with the version developed by Mirrorsoft's American sister company, Spectrum Holobyte, it was originally released under bogus licensing. However, contracts were later made between Andromeda Software (the sublicensing party), and Elorg, which secured the legality of the products. <br />
<br />
==IBM PC Version==<br />
[[Image:|175px]] [[Image:|175px]] [[Image:|175px]] <br />
<br />
(Yet to be researched.)<br />
<br />
==Commodore 64 Version==<br />
[[Image:C64_Mirrorsoft_01.png|175px]] [[Image:C64_Mirrorsoft_04.png|175px]] [[Image:C64_Mirrorsoft_06.png|175px]] <br />
<br />
Memorable for its stirring and epic 25 minute long soundtrack composed by Wally Beben, and also for the title artwork by Stephen Thomson, featuring two naked figures in monochrome. Option to choose either music or FX, but not both.<br />
<br />
==ZX Spectrum Version==<br />
[[Image:ZX_Spec_Mirrorsoft_02.png|175px]] [[Image:ZX_Spec_Mirrorsoft_52.png|175px]] [[Image:ZX_Spec_Mirrorsoft_59.png|175px]] <br />
<br />
The 48k version has title music only, and sound effects during gameplay.<br />
Lines are cleared sequentially, and play a tone with pitch determined by the height.<br />
<br />
The 128k version had different title music, and also a tune that played during gameplay.<br />
Options allowed for either tune or effects, but not both at the same time.<br />
Lines cleared all at once, and only one sound effect was used.<br />
<br />
==Amstrad CPC Version==<br />
[[Image:CPC_Mirrorsoft_01.png|175px]] [[Image:CPC_Mirrorsoft_05.png|175px]] [[Image:CPC_Mirrorsoft_07.png|175px]] <br />
<br />
==Amstrad PCW Version==<br />
[[Image:PCW_Mirrorsoft_01.png|175px]] [[Image:PCW_Mirrorsoft_06.png|175px]] [[Image:PCW_Mirrorsoft_03.png|175px]] <br />
<br />
==BBC Micro/Acorn Electron Version==<br />
[[Image:BBC_Mirrorsoft_03.png|175px]] [[Image:BBC_Mirrorsoft_06.png|175px]] [[Image:BBC_Mirrorsoft_07.png|175px]] <br />
<br />
Features a dire warning at the start mentioning how the game has been banned in its native Russia due to it being dangerously addictive. No music is present, but a tone plays when pieces lock in place, and the tone's pitch is determined by the height when the piece locks. <br />
<br />
==MSX Version==<br />
[[Image:|175px]] [[Image:|175px]] [[Image:|175px]] <br />
<br />
(Yet to be researched.)<br />
<br />
==Atari ST Version==<br />
[[Image:|175px]] [[Image:|175px]] [[Image:|175px]] <br />
<br />
==Amiga Version==<br />
[[Image:Amiga_Mirrorsoft_01.png|175px]] [[Image:Amiga_Mirrorsoft_06.png|175px]] [[Image:Amiga_Mirrorsoft_08.png|175px]] <br />
<br />
Featured same title screen music and in-game music as Spectrum 128 version, composed by David Whittaker. Background "fuzzy yellow static" animation could be frozen to enhance visibility. Default "Hall of Fame" scores were set exceptionally high - the player would almost invariably reach the maximum level, (at which point the unresponsive controls and slow DAS would render the game very difficult to play), before beating the top score of 3000. The lines counter maxed out at 99. Six digits were provided for counting score, which would presumably max out at 999999, however, it is estimated that at least 300,000 lines would be required to reach this score. <br />
<br />
==See also==<br />
<br />
==External links==<br />
<br />
[[Category:Games List]]</div>Edohttp://tetris.wiki/index.php?title=File:Amiga_Mirrorsoft_08.png&diff=10049File:Amiga Mirrorsoft 08.png2010-02-19T01:35:29Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=File:Amiga_Mirrorsoft_06.png&diff=10048File:Amiga Mirrorsoft 06.png2010-02-19T01:34:59Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=File:Amiga_Mirrorsoft_01.png&diff=10047File:Amiga Mirrorsoft 01.png2010-02-19T01:33:36Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=File:PCW_Mirrorsoft_03.png&diff=10046File:PCW Mirrorsoft 03.png2010-02-19T01:32:12Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=File:BBC_Mirrorsoft_07.png&diff=10045File:BBC Mirrorsoft 07.png2010-02-19T01:30:26Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=File:BBC_Mirrorsoft_02.png&diff=10044File:BBC Mirrorsoft 02.png2010-02-19T01:29:51Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=File:BBC_Mirrorsoft_06.png&diff=10043File:BBC Mirrorsoft 06.png2010-02-19T01:28:55Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=File:BBC_Mirrorsoft_03.png&diff=10042File:BBC Mirrorsoft 03.png2010-02-19T01:28:43Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=File:CPC_Mirrorsoft_07.png&diff=10041File:CPC Mirrorsoft 07.png2010-02-19T01:26:37Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=File:CPC_Mirrorsoft_05.png&diff=10040File:CPC Mirrorsoft 05.png2010-02-19T01:26:03Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=File:CPC_Mirrorsoft_01.png&diff=10039File:CPC Mirrorsoft 01.png2010-02-19T01:25:24Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=File:ZX_Spec_Mirrorsoft_52.png&diff=10038File:ZX Spec Mirrorsoft 52.png2010-02-19T01:23:07Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=File:ZX_Spec_Mirrorsoft_59.png&diff=10037File:ZX Spec Mirrorsoft 59.png2010-02-19T01:21:58Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=File:ZX_Spec_Mirrorsoft_65.png&diff=10036File:ZX Spec Mirrorsoft 65.png2010-02-19T01:21:04Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=File:ZX_Spec_Mirrorsoft_02.png&diff=10035File:ZX Spec Mirrorsoft 02.png2010-02-19T01:19:01Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=File:C64_Mirrorsoft_06.png&diff=10034File:C64 Mirrorsoft 06.png2010-02-19T01:17:43Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=File:C64_Mirrorsoft_04.png&diff=10033File:C64 Mirrorsoft 04.png2010-02-19T01:17:07Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=File:C64_Mirrorsoft_01.png&diff=10032File:C64 Mirrorsoft 01.png2010-02-19T01:16:15Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=File:PCW_Mirrorsoft_06.png&diff=10031File:PCW Mirrorsoft 06.png2010-02-19T01:15:13Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=File:PCW_Mirrorsoft_01.png&diff=10030File:PCW Mirrorsoft 01.png2010-02-19T00:29:56Z<p>Edo: </p>
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<div></div>Edohttp://tetris.wiki/index.php?title=User:Nightmareci/Vaguely_Tetris-like_Games&diff=10009User:Nightmareci/Vaguely Tetris-like Games2010-01-18T02:05:32Z<p>Edo: I added a few more games for you :-) in approximate chronological order</p>
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<div>Games vaguely like Tetris:<br />
* Dr Mario<br />
* Columns<br />
* Puyo Puyo<br />
* Taisen Puzzle Dama<br />
* Pnickies<br />
* Baku Baku Animal<br />
* Cleopatra Fortune<br />
* Super Puzzle Fighter II Turbo<br />
* Pochi and Nyaa</div>Edohttp://tetris.wiki/index.php?title=T-Spin_Guide&diff=3816T-Spin Guide2009-11-26T18:05:24Z<p>Edo: /* What Is A T-Spin? */ typo</p>
<hr />
<div>Originally written by Rosti LFC on NSider (with thanks to Sully/CRAIGSS). Moved here and updated.<br />
<br />
== What Is A T-Spin? == <br />
<br />
[[Tetris DS]] is not the only game to acknowledge [[T-Spins]], but other games have different criteria for what a T-Spin is. This is what Tetris DS uses to identify a T-Spin:<br />
<br />
#The last movement of a piece must have been a rotation, ie. not a movement either downwards or to the side.<br />
#Three of the four corner squares must be occupied by either other pieces or the wall of the playing field. To try and explain this:<br />
Imagine the four rotations in a 3x3 box like this:<br />
{|<br />
|<playfield><br />
.T.<br />
TTT<br />
...<br />
</playfield><br />
|<playfield><br />
.T.<br />
.TT<br />
.T.<br />
</playfield><br />
|<playfield><br />
...<br />
TTT<br />
.T.<br />
</playfield><br />
|<playfield><br />
.T.<br />
TT.<br />
.T.<br />
</playfield><br />
|}<br />
<br />
For the rotation to be considered a T-Spin by the game, three of the four corners must be occupied. Here are some examples:<br />
<br />
{|<br />
|<playfield><br />
.PG<br />
PPP<br />
G.G<br />
</playfield><br />
|<playfield><br />
.PG<br />
.PP<br />
GPG<br />
</playfield><br />
|<playfield><br />
G.G<br />
PPP<br />
.PG<br />
</playfield><br />
|}<br />
<br />
All of these would be classed as T-Spins by the game, and a box would flash 'T-Spin' on the right of the playing field, confirming so.<br />
The fact that the system works like this allows for some moves which shouldn't be T-spins:<br />
<br />
{|<br />
|<playfield><br />
.G....<br />
GG...G<br />
GG.GGG<br />
</playfield><br />
|<playfield><br />
.G.T..<br />
GGTTTG<br />
GG.GGG<br />
</playfield><br />
|<playfield><br />
.GP...<br />
GGPP.G<br />
GGPGGG<br />
</playfield><br />
|}<br />
<br />
As you can see, the piece could have been dropped in place, but this method registers it as a t-spin, and awards extra points/ garbage lines because of it. There are also some rotations where you might expect it to be a t-spin, but it isn't as not enough corner squares are occupied:<br />
<br />
{|<br />
|<playfield><br />
GG..GG<br />
GG...G<br />
GG..GG<br />
GG.GGG<br />
</playfield><br />
|<playfield><br />
GG.TGG<br />
GGTT.G<br />
GG.TGG<br />
GG.GGG<br />
</playfield><br />
|<playfield><br />
GG..GG<br />
GGTTTG<br />
GG.TGG<br />
GG.GGG<br />
</playfield><br />
|}<br />
<br />
== Using T-Spins On Single Player ==<br />
<br />
The only way to get huge scores on marathon and line clear is to exploit the huge bonus points which t-spins give per line over Tetrises. The main two setups which you can use to get points are the double and triple setups:<br />
<br />
{|<br />
|<playfield><br />
......<br />
......<br />
....GG<br />
GG...G<br />
GGG.GG<br />
</playfield><br />
|<playfield><br />
....GG<br />
.....G<br />
GGGG.G<br />
GGG..G<br />
GGGG.G<br />
</playfield><br />
|}<br />
<br />
It is helpful to know these setups and to be able to recognise them. This allows you to make them with improvisation (rather than by following certain setups), converting a possibly awful field into a very beneficial one.<br />
<br />
===[[Back-to-Back T-Spin Triple|Back-To-Back T-Spin Triples]]===<br />
<br />
T-Spin triples are pretty useless on their own. While making them it can cause you to stack high around the setup, and once the T-Spin is done, you are left with an awkward and unbalanced playing field. To counter this triples are usually setup back-to-back, to get the greatest return for a messed up playing field.<br />
<br />
===[[ST Stacking|The 'ST' Setup]]===<br />
<br />
The main benefit to this setup is that it can allow the use of T-spin doubles indefinitely. In practice however, it is usually not quite that simple. The main shape requires a continuous back-to-back t-spin triple setup (two blocks, gap, two blocks, gap etc.) which is threee blocks away from the wall of the playing field. This shape needs to be built without using S or T blocks, as they are needed to complete the doubles. Here is a basic portrayal of how it works:<br />
<br />
{|<br />
|<playfield><br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
</playfield><br />
|<playfield><br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
L..GGGGGGG<br />
L...GGGGGG<br />
LL.GGGGGGG<br />
</playfield><br />
|<playfield><br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
L..GGGGGGG<br />
LPPPGGGGGG<br />
LLPGGGGGGG<br />
</playfield><br />
|<playfield><br />
..........<br />
..........<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
S...GGGGGG<br />
SS.GGGGGGG<br />
LS.GGGGGGG<br />
</playfield><br />
|<playfield><br />
..........<br />
..........<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
SPPPGGGGGG<br />
SSPGGGGGGG<br />
LS.GGGGGGG<br />
</playfield><br />
|}<br />
{|<br />
|<playfield><br />
..........<br />
..........<br />
..........<br />
..........<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
S...GGGGGG<br />
SS.GGGGGGG<br />
.S.GGGGGGG<br />
LS.GGGGGGG<br />
</playfield><br />
|<playfield><br />
..........<br />
..........<br />
..........<br />
..........<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
SPPPGGGGGG<br />
SSPGGGGGGG<br />
.S.GGGGGGG<br />
LS.GGGGGGG<br />
</playfield><br />
|<playfield><br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
S...GGGGGG<br />
SS.GGGGGGG<br />
.S.GGGGGGG<br />
.S.GGGGGGG<br />
LS.GGGGGGG<br />
</playfield><br />
|<playfield><br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
SPPPGGGGGG<br />
SSPGGGGGGG<br />
.S.GGGGGGG<br />
.S.GGGGGGG<br />
LS.GGGGGGG<br />
</playfield><br />
|<playfield><br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
.S.GGGGGGG<br />
.S.GGGGGGG<br />
LS.GGGGGGG<br />
</playfield><br />
|}<br />
{|<br />
|<playfield><br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
JJ.GGGGGGG<br />
JS.GGGGGGG<br />
JS.GGGGGGG<br />
LS.GGGGGGG<br />
</playfield><br />
|<playfield><br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
....GGGGGG<br />
...GGGGGGG<br />
L..GGGGGGG<br />
L...GGGGGG<br />
LL.GGGGGGG<br />
JJ.GGGGGGG<br />
JS.GGGGGGG<br />
JS.GGGGGGG<br />
LS.GGGGGGG<br />
</playfield><br />
|<playfield><br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
....GGGGGG<br />
...GGGGGGG<br />
L..GGGGGGG<br />
L...GGGGGG<br />
LL.GGGGGGG<br />
JJIGGGGGGG<br />
JSIGGGGGGG<br />
JSIGGGGGGG<br />
LSIGGGGGGG<br />
</playfield><br />
|<playfield><br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
....GGGGGG<br />
...GGGGGGG<br />
L..GGGGGGG<br />
L...GGGGGG<br />
LL.GGGGGGG<br />
</playfield><br />
|<playfield><br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
...GGGGGGG<br />
....GGGGGG<br />
...GGGGGGG<br />
L..GGGGGGG<br />
L...GGGGGG<br />
LL.GGGGGGG<br />
</playfield><br />
|} <br />
<br />
Another advantage of this setup (which isn't shown in the above images) is that lines can be cleared while constructing the field. Back-to-back T-spin triple setups require you to create the shape, and then clear the lines with t-spins, meaning your stack can get dangerously high. The S/T setup allows you to clear lines with T-spins, as you go along.<br />
<br />
== Using T-Spins Online ==<br />
<br />
Here are some pro's and con's to using T-Spins online:<br />
<br />
PROS: They allow you to send huge amounts of garbage in a small timeframe (2 pieces). They also send more garbage per line cleared than Tetrises, so you can send lines quicker because you don't need to place as many pieces down.<br />
<br />
CONS: Standard setups can be tricky to do quickly, and against a good opponent, it is likely you will have recieved enough garbage to kill you before you can pull off the maneouver. Another disadvantage is that the setups are easily ruined by mistakes or banana items, and the playing field you will be left with will be pretty awful.<br />
<br />
The secret of t-spins in multiplayer is not to be able to set them up, but to be able to see how a small manipulation of the playing field will create the opportunity for one.<br />
<br />
===Using [[T-Spin Triple Setups|Triples]]===<br />
<br />
For example, the playing field looks like so and your next pieces are to the side:<br />
<br />
{|<br />
|<playfield><br />
..........<br />
..........<br />
GGG.....GG<br />
GGGG....GG<br />
GGGGGG..GG<br />
GGGGGGG.GG<br />
GGGGGGG.GG<br />
GGGGGGG.GG<br />
GGGGGGG.GG<br />
</playfield><br />
|<playfield><br />
J..<br />
JJJ<br />
</playfield><br />
|<playfield><br />
ZZ.<br />
.ZZ<br />
</playfield><br />
|<playfield><br />
..L<br />
LLL<br />
</playfield><br />
|}<br />
<br />
Your Tetris orientated mind would position them something like this:<br />
<br />
{|<br />
|<playfield><br />
.LLL......<br />
.LZZ......<br />
GGGZZ...GG<br />
GGGGJJJ.GG<br />
GGGGGGJ.GG<br />
GGGGGGG.GG<br />
GGGGGGG.GG<br />
GGGGGGG.GG<br />
GGGGGGG.GG<br />
</playfield><br />
|<playfield><br />
.LLL......<br />
.LZZ......<br />
GGGZZ...GG<br />
GGGGJJJ.GG<br />
GGGGGGJ.GG<br />
GGGGGGGIGG<br />
GGGGGGGIGG<br />
GGGGGGGIGG<br />
GGGGGGGIGG<br />
</playfield><br />
|}<br />
<br />
As this would keep the field open for Tetrises and would maintain an 'even build' structure. However, the layout can also easily be use for a t-spin triple by arranging the pieces differently, like this:<br />
<br />
{|<br />
|<playfield><br />
....Z....L<br />
...ZZ..LLL<br />
GGGZJ...GG<br />
GGGGJJJ.GG<br />
GGGGGG..GG<br />
GGGGGGG.GG<br />
GGGGGGG.GG<br />
GGGGGGG.GG<br />
GGGGGGG.GG<br />
</playfield><br />
|<playfield><br />
....ZT...L<br />
...ZZTTLLL<br />
GGGZJT..GG<br />
GGGGJJJ.GG<br />
GGGGGG..GG<br />
GGGGGGG.GG<br />
GGGGGGG.GG<br />
GGGGGGG.GG<br />
GGGGGGG.GG<br />
</playfield><br />
|<playfield><br />
....Z....L<br />
...ZZ.TLLL<br />
GGGZJTTTGG<br />
GGGGJJJ.GG<br />
GGGGGG..GG<br />
GGGGGGG.GG<br />
GGGGGGG.GG<br />
GGGGGGG.GG<br />
GGGGGGG.GG<br />
</playfield><br />
|<playfield><br />
....Z....L<br />
...ZZ..LLL<br />
GGGZJ...GG<br />
GGGGJJJPGG<br />
GGGGGGPPGG<br />
GGGGGGGPGG<br />
GGGGGGG.GG<br />
GGGGGGG.GG<br />
GGGGGGG.GG<br />
</playfield><br />
|}<br />
<br />
And voila! Six (or seven) garbage lines are sent to your opponent if you get a t-piece. The field also requires little work to get back on to Tetrises (possibly a J-piece on the left and a square in the centre). This is the best way to use t-spins online against opponents - not by knowing how to set them up from the start, but by seeing how you can quickly create one halfway through a game.<br />
<br />
===Using [[T-Spin Double Setups|Doubles]]===<br />
<br />
Triples are nice, but even if you are incredible at spotting the opportunities, it is unlikely that you will be able to use them often. The real weapon in the arsenal of a good wifi player is the T-Spin Double. I can almost guarantee that every player in the top 100 uses them extensively, or they have incredible, near inhuman speed to make up for it. The basic double setup is:<br />
<br />
{|<br />
|<playfield><br />
....GG<br />
GG...G<br />
GGG.GG<br />
</playfield><br />
|}<br />
<br />
The main advantages of T-Spin doubles is that they are easy and quick to setup, and leave your playing field intact. Here are a selection of simple setups:<br />
<br />
{|<br />
|<playfield><br />
......<br />
..IIII<br />
...GGG<br />
G.GGGG<br />
</playfield><br />
|<playfield><br />
......<br />
...JJJ<br />
G...GJ<br />
GG.GGG<br />
</playfield><br />
|<playfield><br />
......<br />
...LLG<br />
G...LG<br />
GG.GLG<br />
</playfield><br />
|<playfield><br />
...S..<br />
...SSG<br />
G...SG<br />
GG.GGG<br />
</playfield><br />
|<playfield><br />
......<br />
...TTT<br />
G...TG<br />
GG.GGG<br />
</playfield><br />
|<playfield><br />
......<br />
...ZZ.<br />
G...ZZ<br />
GG.GGG<br />
</playfield><br />
|<playfield><br />
...OO.<br />
...OO.<br />
G...GG<br />
GG.GGG<br />
</playfield><br />
|}<br />
<br />
As you can see, it is possible to use every piece to make a setup,and unlike T-Spin Triples, the opportunities arise often if you can spot them (usually only needing one or two pieces), without you even trying to set them up.<br />
Before attempting doubles it is best to take a second to glance up to your next pieces to make sure that the t-piece is in your next seven blocks. If it isn't, then forget about it, because it will take too much time and you will have to stack around the setup while waiting for the right piece, leaving you with an unbalanced field afterwards, which will take time to fix.<br />
<br />
===Other Setups===<br />
<br />
There are several other t-spins setups that can be used in online play that are more complicated and are slightly less obvious than the triple and the double. Usually these setups are done from the start, when the field is clean and they are easier to set up, especially with the [[Random Generator|Randomiser]] used in Tetris DS. There are several alternate setups, the most commonly used being the [[STSD Setups|Super T-Spin Double]], the [[Double Triple Cannon Setups|Double Triple Cannon]] and the [[Imperial Cross]].<br />
Knowledge of these extra setups can be extremely useful. Though the opportunities to use them tend to arise less frequently than those for the t-spin double in open play, if the first few pieces are given in a generous order then they can be set up quite easily at the start of a game. Again though, it helps to either have a T-piece in the hold, or to make sure you'll be getting one soon, as you can get quite a nasty field if you have to wait too long or abort the setup.<br />
<br />
===Using T-Spins With S/Z Starts===<br />
<br />
T-spins can also get you out of an awkward starting position, when your first two pieces are "Z" and "S." Since you can only hold one, you're forced to drop the other, leaving a hole that is most easily filled with a soft drop. An easy alternative is to do a t-spin single:<br />
<br />
{|<br />
|<playfield><br />
.........T<br />
..GGG.GGTT<br />
GGGGGGG..T<br />
</playfield><br />
|<playfield><br />
..........<br />
..GGG.GGP.<br />
GGGGGGGPPP<br />
</playfield><br />
|}<br />
{|<br />
|<playfield><br />
.........T<br />
..LOO.SSTT<br />
LLLOOSS..T<br />
</playfield><br />
|<playfield><br />
..........<br />
..LOO.SSP.<br />
LLLOOSSPPP<br />
</playfield><br />
|}<br />
<br />
In a perfect scenario, this only requires four blocks (one has to be the t-piece). It also sends two lines of garbage and makes your next Tetris count as back-to-back. This allows the player to benefit quite well from a situation that would otherwise have either slowed them down due to the soft-drop, or forced them to make a hole at the base of their stack.<br />
<br />
==Animations of T-spins:==<br />
[[Image:Animatedtspin2.gif]]<br />
[[Image:Animatedtspin1.gif]]<br />
[[Image:Animatedtspin.gif]]<br />
[[Image:Animatedtspin3.gif]]<br />
[[Image:Animatedtspin4.gif]]<br />
<br />
[[Category:T-Spin Methods]]<br />
[[Category:T-Spin Kick Methods]]</div>Edohttp://tetris.wiki/index.php?title=Playfield&diff=3290Playfield2009-11-09T15:20:26Z<p>Edo: /* Vanish zone */ Tetris Worlds does not have a 24-row playfield; it's 22-row</p>
<hr />
<div>{| align="right" style="padding-right:20px;"<br />
|<playfield><br />
OO........<br />
OO........<br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
..........<br />
........Z.<br />
...J...ZZ.<br />
--.J.SSZL.<br />
--JJSSLLL.<br />
</playfield><br />
|}<br />
:"PLAYFIELD: This is where the action is."<br>&mdash;Manual for [[Tetris (NES, Nintendo)|''Tetris'' for NES]]<br />
<br />
The '''playfield''' is the grid into which [[tetromino]]es fall, also called the "well" (common in older games) or the "matrix" (especially in more recent ''Tetris'' brand games). The playfield is surrounded by a frame called the [[tetrion]], which controls the overall behavior of tetrominoes.<br />
<br />
The vast majority of tetromino based [[game]] use a playfield 10 cells wide and between 16 and 24 cells tall. Notable exceptions are the following:<br />
*[[Abandoned Bricks]]: 9 w<br />
*[[Gnometris]]: 11 w until mid-2007; then 14 w<br />
*[[Tetrinet]]: 12 w<br />
*[[Tetris Jr.]]: 8 w<br />
*[[Tetris Wristwatch]]: 6 w<br />
*[[Tetripz]]: 11 w<br />
*[[TAP#Doubles|TAP Doubles Mode]]: 14 w<br />
*[[Tetris Party]] Doubles: 20 w<br />
<br />
Columns are conventionally numbered from left to right, and rows from bottom to top.<br />
<br />
<br clear="all"><br />
== Vanish zone ==<br />
[[Image:TGM_Legend_Vanish.gif|thumb|Placing blocks in the vanish zone and then revealing them by clearing lines.]]<br />
<br />
The [[Tetris Guideline]] specifies a playfield 10 blocks wide by at least 22 blocks tall, where the tetrominoes are started in rows 21 and 22.<br />
(''[[Lockjaw]]'' is known to use a 24-row playfield.)<br />
Most games hide rows 21 and up.<br />
Tetrominoes may land and lock partially within the "vanish zone"; they reappear once a [[line clear|line is cleared]] below them.<br />
<br />
[[Category:Interface]]</div>Edohttp://tetris.wiki/index.php?title=Tetris_The_Grand_Master&diff=5371Tetris The Grand Master2009-10-20T22:05:54Z<p>Edo: /* Scoring */ +"of"</p>
<hr />
<div>{{Infobox |title = Tetris The Grand Master<br />
|developer = Arika<br />
|publisher = Capcom<br />
|released = 1998 Aug<br />
|platform = Arcade<br />
|title-scrn = Arika_tgm1_title.jpg<br />
|ingame-scrn = Arika_tgm1_ingame.jpg<br />
|preview = 1<br />
|playfield=10x20<br />
|hold = No<br />
|hard = No<br />
|system = [[TGM rotation]]<br />
}}<br />
'''''Tetris The Grand Master''''' is the first arcade game in [[Arika]]'s [[TGM series]].<br />
== Gameplay ==<br />
<br />
Unlike typical tetris games where the goal is indefinite survival and a high score, TGM is a challenge where you have a finite opportunity to attain a high Grade. With the exception of the final grade of Grand Master, grade is derived from your score. This indirectly makes the grading system strongly favour survival, with a special emphasis on clearing non-singles late in the game during 20g.<br />
<br />
With only a small number of grades, there are often ties. The highscore table ranks a tied grade higher if it was attained faster. In practice, solid play will award players the highest rank of Grand Master. As such, for adequately skilled players the game becomes a time attack to level 999.<br />
<br />
== Level ==<br />
Level has a unique implementation in TGM. The level counter will increase by 1 for every piece that enters the well. It will also increase by 1 for each line cleared. The game ends once level 999 is reached.<br />
<br />
When you are about to increment the hundreds digit (eg. at level 399), only line clears will count towards your level. Level 998 is treated similarly, with a final line clear required to reach 999 and finish.<br />
<br />
== Speed Timings==<br />
[[drop|Gravity]] does not increase uniformly, unlike many other tetris games. It rises and falls, depending on the level as shown in the table below. The player can force constant 20G, by entering a [[Tetris_The_Grand_Master#Codes|code]] before starting the game, though this will exclude their play from the highscore list. <br />
<br />
The unit for [[gravity]] is [[Glossary#G|G]] (rows per frame), as a [http://en.wikipedia.org/wiki/Fixed-point_arithmetic fraction with a constant denominator] of 256. This means '''G = Internal Gravity/256'''. For example, at levels 90 through 99, the gravity is 64/256G, or 1/4G.<br />
<br />
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"<br />
|+'''Internal Gravity'''[http://www.tetrisconcept.com/forum/viewtopic.php?p=11130#11130]<br />
!bgcolor="#80A3F8"|Level||bgcolor="#BBBBBB"|Internal Gravity<br>(1/256 G)||bgcolor="#80A3F8"|Level||bgcolor="#BBBBBB"|Internal Gravity<br>(1/256 G)<br />
|-align = center<br />
|bgcolor="#C4E8E8"|0||4||bgcolor="#C4E8E8"|220|||32<br />
|-align = center<br />
|bgcolor="#C4E8E8"|30||6||bgcolor="#C4E8E8"|230||64<br />
|-align = center<br />
|bgcolor="#C4E8E8"|35||8||bgcolor="#C4E8E8"|233||96<br />
|-align = center<br />
|bgcolor="#C4E8E8"|40||10||bgcolor="#C4E8E8"|236||128<br />
|-align = center<br />
|bgcolor="#C4E8E8"|50||12||bgcolor="#C4E8E8"|239||160<br />
|-align = center<br />
|bgcolor="#C4E8E8"|60||16||bgcolor="#C4E8E8"|243||192<br />
|-align = center<br />
|bgcolor="#C4E8E8"|70||32||bgcolor="#C4E8E8"|247||224<br />
|-align = center<br />
|bgcolor="#C4E8E8"|80||48||bgcolor="#C4E8E8"|251||256 (1G)<br />
|-align = center<br />
|bgcolor="#C4E8E8"|90||64||bgcolor="#C4E8E8"|300||512 (2G)<br />
|-align = center<br />
|bgcolor="#C4E8E8"|100||80||bgcolor="#C4E8E8"|330||768 (3G)<br />
|-align = center<br />
|bgcolor="#C4E8E8"|120||96||bgcolor="#C4E8E8"|360||1024 (4G)<br />
|-align = center<br />
|bgcolor="#C4E8E8"|140||112||bgcolor="#C4E8E8"|400||1280 (5G)<br />
|-align = center<br />
|bgcolor="#C4E8E8"|160||128||bgcolor="#C4E8E8"|420||1024 (4G)<br />
|-align = center<br />
|bgcolor="#C4E8E8"|170||144||bgcolor="#C4E8E8"|450||768 (3G)<br />
|-align = center<br />
|bgcolor="#C4E8E8"|200||4||bgcolor="#C4E8E8"|500||5120 (20G)<br />
|}<br />
<br />
Unlike [[TGM2]], the [[Line_clear#delay|line clear delay]], [[lock delay]], [[ARE]] and [[DAS]] do not change throughout the game.<br />
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"<br />
|+'''Delays'''<br />
! bgcolor="#80A3F8"|Level<br />
! bgcolor="#FFA069"|[[ARE]]<br>(frames)<br />
! bgcolor="#FFFF55"|[[DAS]]<br>(frames)<br />
! bgcolor="#CC88FF"|[[Lock delay|Lock]]<br>(frames)<br />
! bgcolor="#66BB55"|[[Line clear]]<br>(frames)<br />
|- align = center<br />
| bgcolor="#C4E8E8"|000 - 999 || bgcolor="#FFD3AC"|30 || bgcolor="#FFFF88"|14 || bgcolor="#CCBBFF"|30 || bgcolor="#D7ECC6"|41<br />
|}<br />
*The player's DAS charge is unmodified during line clear delay, the first 4 frames of ARE, the last frame of ARE, and the frame on which a piece spawns.<br />
<br />
== Scoring ==<br />
TGM shares the same scoring gimmicks of many other Tetris games, though they are not quite implemented the same way:<br />
:*You receive more points for clearing more lines at once.<br />
:*Lines are worth more with each passing level. (The nature of "level" in TGM, however, means the amount of points a line is worth is constantly changing, and especially in the 0-99 section, it is to the player's advantage to stack high before clearing lines.)<br />
:*You receive points for forcing a piece down. (Though only when this results in cleared lines, unlike in several other games.)<br />
<br />
There are a few scoring gimmicks unique to TGM:<br />
*You receive a [[combo]] bonus for clearing lines with consecutive pieces.<br />
*You receive a bravo bonus for clearing the entire screen.<br />
<br />
Incidentally, for all players good enough to attain the rank of S9 score becomes irrelevant and the focus changes to a time attack rather than a score attack. Nevertheless, here is a more technical description of the scoring formula:<br />
<br />
'''Score = ((Level + Lines)/4 + Soft) x Lines x Combo x Bravo'''<br />
<br />
Where:<br />
*Level is the current level you are on.<br />
*Lines is the number of lines you just cleared.<br />
*(Level + Lines)/4 is rounded up.<br />
*Soft is the cumulative number of frames during which Down was held during the piece's active time. Note that this means manually locking pieces already on the ground will increase the Soft value by 1.<br />
*Locking a piece without clearing lines sets Combo to 1. Otherwise, the game updates Combo as follows before calculating Score:<br />
*:'''Combo = (previous Combo value) + (2 x Lines) - 2'''<br />
*:Example: A double-triple-single combo will have combo values 3, 7, and 7 respectively.<br />
*Bravo is equal to 4 if this piece has cleared the screen, and otherwise is 1.<br />
<br />
== Grading ==<br />
In TGM1 grade is entirely determined by score. As you pass certain milestones, TGM will assign you the next grade:<br />
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"<br />
|+'''Grade Conditions'''<br />
! bgcolor="#66BB55"|Grade || bgcolor="#BBBBBB"|Required Score || bgcolor="#66BB55"|Grade || bgcolor="#BBBBBB"|Required Score<br />
|- align="center"<br />
| bgcolor="#D7ECC6"| 9 || 0 || bgcolor="#D7ECC6"| S1 || 16,000<br />
|- align="center"<br />
| bgcolor="#D7ECC6"| 8 || 400 || bgcolor="#D7ECC6"| S2 || 22,000<br />
|- align="center"<br />
| bgcolor="#D7ECC6"| 7 || 800 || bgcolor="#D7ECC6"| S3 || 30,000<br />
|- align="center"<br />
| bgcolor="#D7ECC6"| 6 || 1,400 || bgcolor="#D7ECC6"| S4 || 40,000<br />
|- align="center"<br />
| bgcolor="#D7ECC6"| 5 || 2,000 || bgcolor="#D7ECC6"| S5 || 52,000<br />
|- align="center"<br />
| bgcolor="#D7ECC6"| 4 || 3,500 || bgcolor="#D7ECC6"| S6 || 66,000<br />
|- align="center"<br />
| bgcolor="#D7ECC6"| 3 || 5,500 || bgcolor="#D7ECC6"| S7 || 82,000<br />
|- align="center"<br />
| bgcolor="#D7ECC6"| 2 || 8,000 || bgcolor="#D7ECC6"| S8 || 100,000<br />
|- align="center"<br />
| bgcolor="#D7ECC6"| 1 || 12,000 || bgcolor="#D7ECC6"| S9 || 120,000<br />
|}<br />
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"<br />
|+'''GM Grade Conditions'''<br />
|-<br />
! bgcolor="#80A3F8"|Level || colspan="1" colspan="1" bgcolor="#BBBBBB"|Required Score || colspan="1" bgcolor="#66BB55"|Time<br />
|- align="center"<br />
| bgcolor="#C4E8E8"| 300 || 12,000 (Grade 1)|| bgcolor="#D7ECC6"| =<04:15:00<br />
|- align="center"<br />
| bgcolor="#C4E8E8"| 500 || 40,000 (Grade S4)|| bgcolor="#D7ECC6"| =<07:30:00<br />
|- align="center"<br />
| bgcolor="#C4E8E8"| 960 || 120,000 (Grade S9)|| bgcolor="#D7ECC6"|<br />
|- align="center"<br />
| bgcolor="#C4E8E8"| 999 || 126,000 <br/>(slightly higher than S9) || bgcolor="#D7ECC6"| =<13:30:00<br />
|}<br />
<br />
==Codes==<br />
All codes should be entered at the title screen. Codes may be combined (i.e. Big 20G mode, Reverse Monochrome mode, etc.)<br />
<br />
Key: L = Left, D = Down, U = Up, R = Right<br />
*TLS Mode: ABCCBAACB<br />
*20G Mode: DDDDDDDDCBA<br />
*Big Mode: LLLLDCBA<br />
*Uki Mode: ABABABABABABABABB<br />
*Reverse Mode: DUUDCBA<br />
*Monochrome Mode: RRRUCBA<br />
<br />
{{Arika games}}<br />
<br />
[[Category:Games List]]</div>Edohttp://tetris.wiki/index.php?title=Talk:Bricklayer&diff=8891Talk:Bricklayer2009-10-20T22:02:31Z<p>Edo: Undo revision 10311 by 204.124.182.42 (Talk)</p>
<hr />
<div>Was it made under a license or under a pretense of a license? [[User:68.222.41.105|68.222.41.105]] 11:58, 26 November 2006 (EST)<br />
:It's now called Bricklayer.<br />
===Original Tetris?===<br />
Can someone fix this sloppy writing? It should be Gameboy Tetris, or whatever the original Mac Tetris was, or any of several other early versions. "Original Tetris" is extremely ambiguous. --[[User:Colour thief|Colour Thief]] 10:53, 5 April 2007 (EDT)</div>Edo