http://tetris.wiki/api.php?action=feedcontributions&user=72.150.8.24&feedformat=atomTetrisWiki - User contributions [en]2024-03-28T17:54:02ZUser contributionsMediaWiki 1.39.3http://tetris.wiki/index.php?title=Tetris_The_Grand_Master&diff=5298Tetris The Grand Master2006-09-15T01:45:43Z<p>72.150.8.24: </p>
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<div>{{Infobox |title = Tetris The Grand Master<br />
|developer = Arika<br />
|publisher = Capcom<br />
|released = 1998<br />
|platform = Arcade<br />
|title-scrn = Arika_tgm1_title.jpg<br />
|ingame-scrn = Arika_tgm1_ingame.jpg<br />
|preview = 1<br />
|playfield=10x20<br />
|hold = No<br />
|hard = No<br />
|SRS = [[TGM rotation]]<br />
}}<br />
'''''Tetris: The Grand Master''''' is the first arcade game in [[Arika]]'s [[TGM series]].<br />
<br />
== Speed ==<br />
[[ARE]] is fixed at 30 frames (500 ms); [[DAS]] is fixed at 15 frames (250 ms) delay, 60 Hz rate.<br />
<br />
The speed level is an integer from 0 to 999.<br />
Every time a tetromino locks, except at the end of a section (99, 199, 299, ..., 899, 998), the speed level increases by 1.<br />
Every time a [[line clear|line is cleared]], the speed level increases by 1; this is the only way to finish a section.<br />
<br />
=== Translation from speed levels to [[drop|gravity]] ===<br />
:''This table is approximate, based on various sources on the web. We are seeking a more experienced TGM player to edit this section with more accurate values.''<br />
{| border="1"<br />
! Level || Speed<br />
|-<br />
| 0 to 199 || 1/60G to 1/2G<br />
|-<br />
| 200 to 299 || 1/60G (yes, it slows down at this point) to 1G<br />
|-<br />
| 300 to 499 || 2G to 5G<br />
|-<br />
| 500 to 998 || 20G<br />
|}<br />
<br />
The player can force constant 20G, the precursor to [[TGM2]]'s T.A. Death mode, by pressing ↓↓↓↓ ↓↓↓↓ C B A before starting the game.<br />
<br />
== Scoring and grades ==<br />
Here is a more technical description of the scoring formula :<br />
<br />
Score = Ceil((Level + Lines)/4 + Drop) x Lines x Combo x Bravo<br />
<br />
Where:<br />
*Level is the current level you are on.<br />
*Lines is the number of lines you just cleared.<br />
*Drop is the number of spaces you dropped the piece. The last space your piece falls does not contribute to this, however locking the piece once it has landed will add 1 to the Drop.<br />
*Combo returns to 1 by default every time a piece does not clear lines. Otherwise, it is :<br />
*:Combo = Combo - 1 + (2 x Lines - 1)<br />
*Bravo is equal to 4 if this piece has cleared the screen, and otherwise is 1.<br />
([http://www.tetrisconcept.com/forum/viewtopic.php?p=2499#2499 source])<br />
<br />
When the player surpasses a given score, TGM assigns the player a grade corresponding to the score. As in the game Go, grades are "signed":<br />
{| border="1"<br />
! Minimum score || Grade<br />
|-<br />
|0 || 9<br />
|-<br />
| 400 || 8<br />
|-<br />
| 800 || 7<br />
|-<br />
| 1,400 || 6<br />
|-<br />
| 2,000 || 5<br />
|-<br />
| 3,500 || 4<br />
|-<br />
| 5,500 || 3<br />
|-<br />
| 8,000 || 2<br />
|-<br />
| 12,000 || 1<br />
|-<br />
| 16,000 || S1<br />
|-<br />
| 22,000 || S2<br />
|-<br />
| 30,000 || S3<br />
|-<br />
| 40,000 || S4<br />
|-<br />
| 52,000 || S5<br />
|-<br />
| 66,000 || S6<br />
|-<br />
| 82,000 || S7<br />
|-<br />
| 100,000 || S8<br />
|-<br />
| 120,000 || S9<br />
|-<br />
| 126,000 || GM<br />
|}<br />
<br />
To achieve Grand Master rank, the player must reach grade 1 before level 300, grade S4 before level 500, grade S9 before level 999, and level 999 at or 13:30:00.</div>72.150.8.24http://tetris.wiki/index.php?title=Tetris_The_Absolute_The_Grand_Master_2_PLUS&diff=5017Tetris The Absolute The Grand Master 2 PLUS2006-09-15T01:44:16Z<p>72.150.8.24: </p>
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<div>{{Infobox |title = Tetris The Absolute The Grand Master 2 PLUS<br />
|developer = Arika<br />
|publisher = Psikyo<br />
|released = 2000<br />
|platform = Psikyo arcade PCB<br />
|boxart = Arika_tap_title.jpg<br />
|title-scrn = Arika_tap_gameselect.jpg<br />
|ingame-scrn = Arika_tap_ingame.jpg<br />
|playfield = 10w<br />
|preview = 1<br />
|hold = No<br />
|hard = Yes (Sonic Drop)<br />
|SRS = [[TGM rotation]]<br />
}}<br />
'''Tetris The Absolute The Grand Master 2''' is the second arcade game in [[Arika]]'s [[TGM series]]. Shortly after it was released [[Arika]] offered a free upgrade to a PLUS version, which among other things introduced the popular T.A. Death mode. The game is often abbrieviated "TAP" (The Absolute Plus).<br />
<br />
== Game Modes ==<br />
<br />
=== Normal ===<br />
Normal mode behaves just like Master mode in speed and timing, but stops at level 300. At levels 100 and 200 a special item block (also found in versus play) is given to the player. "Free Fall", which moves all blocks in the field down through holes (like gravity being turned on) is given at 100 and "Del Even" which clears every other row throughout the field is given at 200. The credit roll challenge is a slow 20g, but playing through it is not required for a "Clear".<br />
<br />
=== Master ===<br />
Master mode is Arika's upgrade to the original [[Tetris The Grand Master]] gameplay and behaves very much like that game. One of the most important differences is that the speeds continue to increase throughout the game as opposed to topping off at TGMs 20g mode speed. Also, a hard drop that doesn't lock was introduced, improving sub-20g play by giving birth to the [[zangi-moves]]. The ranking system is also much less forgiving and former TGM Gm class players will find themselves struggling to make S7 or even finish for that matter. Perhaps the most infuriating addition to the Gm qualifications is an invisible challenge during the credit roll where pieces dissappear immediately after being locked. [[Arika]] is currently hosting a video showing a Gm performance: [http://www.arikaonline.com/download/movie/tgm2master.mpg tgm2master].<br />
<br />
=== TGM+ ===<br />
This mode is similar to Master Mode, though it features rising garbage during play and it stops getting faster after 20g. Combined, these traits make for a relatively slow and pensive game mode. Interestingly, unlike Shirase rising (which duplicates the bottom row), or versus garbage (which is randomly assigned to a column), in TGM+ the screen rises in a fixed pattern.<br />
<br />
=== T.A. Death ===<br />
This is possibly the most famous mode ever featured in a TGM game. A video originally called ''Death 800'' has floated around the Internet under the name ''Tetris Japan Finals'', making the TGM series famous throughout the world. It is a video of a player breaking level 800 on death mode. This video is very popular and was singlehandedly responsible for introducing most western players to the TGM series. [[Arika]] currently hosts a much better Gm rank Death Mode video: [http://www.arikaonline.com/download/movie/Death-Gm05.mpg Death-Gm05].<br />
<br />
==== Ranking ====<br />
The TGM1/Master ranking system is absent from the screen although both M and Gm grades are achievable. Level 500 is the turning point: <br />
*If you reach 500 with a time greater than 3:25:00 the timer will stop, the credits will roll and you are given an "Excellent!" but no grade. (the level 500 background is not shown)<br />
*If under 3:25:00 at 500 the M grade is achieved and the game will continue to 999.<br />
Gm is awarded at 999 regardless of time or score. The game does continue through the credits, but winning or losing at that point has no effect.<br />
<br />
<br />
==== Timings ====<br />
TAP runs at 60fps and all timing is done in frame counts. Though Death Mode has a fixed gravity of 20g, there are 4 other timings that shape the flow and speed of play.<br />
{|<br />
! Level<br />
! [[ARE]]<br>(frames)<br />
! [[DAS]]<br>(frames)<br />
! [[Drop|Lock]]<br>(frames)<br />
! [[Line clear]]<br>(frames)<br />
|-<br />
| 000 - 099 || 15 || 12 || 30 || 8<br />
|-<br />
| 100 - 199 || 14 || 12 || 26 || 0<br />
|-<br />
| 200 - 299 || 14 || 11 || 22 || 0<br />
|-<br />
| 300 - 399 || 8 || 10 || 18 || 6<br />
|-<br />
| 400 - 999 || 7 || 8 || 15 || 5<br />
|}<br />
<br />
Some repurcussions of this are that there is no time penalty for clearing singles instead of tetrises from level 100 through 299. Also, with such a low lock time, the possible places you can put a piece are reduced again, becoming a subset of what was once possible in 20g.<br />
<br />
=== Doubles ===<br />
Doubles is a two player cooperative mode that puts both players in one well that is 14 units wide instead of 10. Originally only available after inputting a special code in TGM2, it has become selectable from the menu in TAP. One credit pays for both players!<br />
<br />
Each player has a separate level counter, and both players must reach level 300 for the win. Though the level counter does not stop at every x99 as in standard modes, the final 299 does require a line change to 300. If one player reaches 300 before the other, he enters 20g for the rest of the game. It is quite difficult to survive for long with 20g in such a wide well, so winning requires a fine degree of coordination between the players so that they reach 300 synchronously.<br />
<br />
=== Versus ===<br />
<br />
== References ==<br />
* [http://www.tetrisconcept.com/forum/viewtopic.php?p=2314#2314 Death mode timings]</div>72.150.8.24