http://tetris.wiki/api.php?action=feedcontributions&user=64.69.195.1&feedformat=atomTetrisWiki - User contributions [en]2024-03-28T09:23:41ZUser contributionsMediaWiki 1.39.3http://tetris.wiki/index.php?title=Tetris_The_Absolute_The_Grand_Master_2&diff=4966Tetris The Absolute The Grand Master 22007-04-30T22:50:23Z<p>64.69.195.1: fuck spam</p>
<hr />
<div>{{Infobox |title = Tetris The Absolute The Grand Master 2<br />
|developer = Arika<br />
|publisher = Psikyo<br />
|released = 2000<br />
|platform = Psikyo arcade PCB<br />
|boxart = Arika_tgm2_title.jpg<br />
|title-scrn = Arika_tgm2_gameselect.jpg<br />
|ingame-scrn = Arika_tgm2_ingame.jpg<br />
|playfield = 20hx10w<br />
|preview = 1<br />
|hold = No<br />
|hard = Yes (Sonic Drop)<br />
|SRS = [[TGM rotation]]<br />
}}<br />
'''Tetris The Absolute The Grand Master 2''' is the second arcade game in [[Arika]]'s [[TGM series]]. Shortly after it was released [[Arika]] offered a free upgrade to a PLUS version, which added TGM+ mode and the famous Death Mode while also creating quite possibly the longest official title for a Tetris game ever: [[Tetris The Absolute The Grand Master 2 PLUS]].<br />
<br />
== Game Modes ==<br />
<br />
=== Normal ===<br />
Normal mode behaves just like Master mode in speed and timing, but stops at level 300. At levels 100 and 200 a special item block (also found in versus play) is given to the player. "Free Fall", which moves all blocks in the field down through holes (like gravity being turned on) is given at 100 and "Del Even" which clears every other row throughout the field is given at 200. The credit roll challenge is a slow 20g, but playing through it is not required for a "Clear".<br />
<br />
=== Master ===<br />
Master mode is Arika's upgrade to the original [[Tetris The Grand Master]] gameplay and behaves very much like that game. One of the most important differences is that the speeds continue to increase throughout the 500&ndash;999 levels, similar to but not exactly like 0&ndash;499 of T.A. Death (below), as opposed to topping off at TGM's 20g mode speed. Also, a hard [[drop]] that doesn't lock was introduced, improving sub-20g play by giving birth to the [[Zangi-move]]s. The ranking system is also much less forgiving and former TGM Gm class players will find themselves struggling to make S7 or even finish for that matter. Perhaps the most infuriating addition to the Gm qualifications is an invisible challenge during the credit roll where pieces disappear immediately after being locked; topping out results in rank M. Arika is currently hosting a video showing a Gm performance: [http://www.arikaonline.com/download/movie/tgm2master.mpg tgm2master].<br />
<br />
=== Doubles ===<br />
Doubles is a two player cooperative mode that puts both players in one well that is 14 units wide instead of 10. It is accessed by entering a special code, though in TAP it was made selectable from the menu in TAP.<br />
<br />
Each player has a separate level counter, and both players must reach level 300 for the win. Though the level counter does not stop at every x99 as in standard modes, the final 299 does require a line change to 300. If one player reaches 300 before the other, he enters 20g for the rest of the game. It is quite difficult to survive for long with 20g in such a wide well, so winning requires a fine degree of coordination between the players so that they reach 300 synchronously.<br />
<br />
=== Versus ===<br />
<br />
{{Arika games}}<br />
[[Category:Games List]]</div>64.69.195.1http://tetris.wiki/index.php?title=Talk:Piece&diff=9321Talk:Piece2007-04-27T02:01:05Z<p>64.69.195.1: </p>
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<div>== Small pieces ==<br />
[[User:Lardarse|Lardarse]] and a few other forum members are discussing possible rotation rules for small pieces (dominoes and trominoes) in [[User:Lardarse/Small Pieces]]. --[[User:Tepples|Tepples]] 15:04, 20 December 2006 (EST)</div>64.69.195.1http://tetris.wiki/index.php?title=Talk:Tetris_The_Absolute_The_Grand_Master_2&diff=9642Talk:Tetris The Absolute The Grand Master 22007-04-26T20:44:30Z<p>64.69.195.1: reverting AGAIN sigh</p>
<hr />
<div>{{vandal target}}<br />
<br />
== 1000 vs. 999 ==<br />
<br />
Does the player have to just reach 999 (place a tetromino while at level 998), or does the player have to clear a line on 999 (thus reaching 1000)? --[[User:Tepples|Tepples]] 22:01, 9 August 2006 (EDT)<br />
<br />
Both TGM and TAP freeze at 998 as if it were x99 and wait for a final line clear before moving to 999 and ending the game (stopping the timer).--[[User:Mat|Mat]] 19:54, 22 August 2006 (EDT)<br />
<br />
Just so nobody thinks it's weird, Doubles mode exists in TGM2 with the use of a title screen code so it was technically not introduced in TAP, bringing the number of new game modes down to 2. --[[User:Colour thief|Colour Thief]] 16:16, 23 August 2006 (EDT)</div>64.69.195.1http://tetris.wiki/index.php?title=Talk:Tetris.wiki&diff=9081Talk:Tetris.wiki2007-03-30T16:08:44Z<p>64.69.195.1: </p>
<hr />
<div>== New look ==<br />
<br />
I like it. Much more compact. --[[User:Lardarse|Lardarse]] 01:08, 11 January 2007 (EST)<br />
:Thanks, me too. [[User:66.157.60.222|66.157.60.222]] 10:31, 11 January 2007 (EST)<br />
<br />
I think the start page is too compact. We're sacrificing function over form. Rather than putting arbitrary articles on the main page, can't we make it more standard by having more portals? Most of the articles on the wiki are so obscured at the moment and are hardly useful if one doesn't look them up. The main page seriously needs a makeover to make everything easier to access. I don't know how many times someone has asked me for the link to the [[Twists]] article which should be easier to find then something like the Single Triple Single setup. --[[User:DIGITAL|DIGITAL]] 20:04, 21 March 2007 (EDT)<br />
<br />
Something like this page would be much more beneficial overall. http://gw.gamewikis.org/wiki/Main_Page<br />
Our wiki has no sense of direction for newcomers. The page doesn't have to be as clogged as the Guild Wiki but it should convey a stronger architecture to develop and search in. --[[User:DIGITAL|DIGITAL]] 20:42, 21 March 2007 (EDT)</div>64.69.195.1http://tetris.wiki/index.php?title=Sega&diff=2804Sega2006-12-05T04:20:46Z<p>64.69.195.1: </p>
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<div>sega a that made of famous the series has a for worst that. It made few games has with company.</div>64.69.195.1http://tetris.wiki/index.php?title=User_talk:Colour_thief&diff=9797User talk:Colour thief2006-11-28T23:03:10Z<p>64.69.195.1: /* #tetris */</p>
<hr />
<div>== looks good ==<br />
<br />
the non-menued bold dates on the games page look good. i moved the bullet proof page as well as changed game & watch (amper) [[User:Nicholas|Nicholas]] 17:14, 16 March 2006 (EST)<br />
<br />
== #tetris ==<br />
<br />
Do you ever come online there? ''(One day, I will remember to sign these comments...)'' --[[User:Lardarse|Lardarse]] 14:31, 28 November 2006 (EST)<br />
:I hang out in #arika on quakenet, but no channel called #tetris.--[[User:64.69.195.1|64.69.195.1]] 18:03, 28 November 2006 (EST)</div>64.69.195.1http://tetris.wiki/index.php?title=Jewelry_Master&diff=1624Jewelry Master2006-11-27T22:34:44Z<p>64.69.195.1: /* Jewelry Master */</p>
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<div>This entry is a stub. Please feel free to gush about how awesome this game is.</div>64.69.195.1http://tetris.wiki/index.php?title=Jewelry_Master&diff=1623Jewelry Master2006-11-27T22:34:34Z<p>64.69.195.1: </p>
<hr />
<div>=Jewelry Master=<br />
This entry is a stub. Please feel free to gush about how awesome this game is.</div>64.69.195.1http://tetris.wiki/index.php?title=Tetris_The_Grand_Master&diff=5321Tetris The Grand Master2006-11-14T04:13:18Z<p>64.69.195.1: </p>
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<div>{{Infobox |title = Tetris The Grand Master<br />
|developer = Arika<br />
|publisher = Capcom<br />
|released = 1998<br />
|platform = Arcade<br />
|title-scrn = Arika_tgm1_title.jpg<br />
|ingame-scrn = Arika_tgm1_ingame.jpg<br />
|preview = 1<br />
|playfield=10x20<br />
|hold = No<br />
|hard = No<br />
|SRS = [[TGM rotation]]<br />
}}<br />
'''''Tetris: The Grand Master''''' is the first arcade game in [[Arika]]'s [[TGM series]].<br />
== Gameplay ==<br />
TODO: I think we should possibly include one of those anatomy screenshot dealies that points everything out (score, grade, time, and level). Sort of like in the IRS patent. Maybe with a caption that says "beginners should care most about level, while advanced players care only about their time". Or something.<br />
<br />
Unlike typical tetris games where the goal is indefinite survival and a high score, TGM is a challenge where you have a finite opportunity to attain a high Grade. With the exception of the final grade of Grand Master, grade is derived from your score. This indirectly makes the grading system strongly favour survival, with a special emphasis on clearing non-singles late in the game during 20g.<br />
<br />
With only a small number of grades, there are often ties. The highscore table ranks a tied grade higher if it was attained faster. In practice, solid play will award players the highest rank of Grand Master. As such, for adequately skilled players the game becomes a time attack to level 999.<br />
<br />
== Level ==<br />
Level has a unique implementation in TGM. The level counter will increase by 1 for every piece that enters the well. It will also increase by 1 for each line cleared. The game ends once level 999 is reached.<br />
<br />
When you are about to increment the hundreds digit (eg. at level 399), only line clears will count towards your level. Level 998 is treated similarly, with a final line clear required to reach 999 and finish.<br />
<br />
== Speed ==<br />
[[ARE]] is fixed at 30 frames.<br />
<br />
[[DAS]] is fixed at 15 frames.<br />
<br />
Lock time is fixed at (somebody look this up).<br />
<br />
Line Clear time is fixed at (somebody look this up).<br />
<br />
[[drop|Gravity]] does not increase uniformly, unlike many other tetris games. It rises and falls, depending on the level, as follows:<br />
{| border="1"<br />
! Level || Speed<br />
|-<br />
| 0 to 199 || 1/64G to 1/1.8G<br />
|-<br />
| 200 to 299 || 1/64G to 1G<br />
|-<br />
| 300 to 399 || 2G to 4G<br />
|-<br />
| 400 to 499 || 5G to 3G<br />
|-<br />
| 500 to 999 || 20G<br />
|}<br />
<br />
The player can force constant 20G, by pressing ↓↓↓↓ ↓↓↓↓ C B A before starting the game, though this will exclude their play from the highscore list. Unlike [[TGM2]], the lockdown time, line clear time, ARE and DAS time do not change throughout the game.<br />
<br />
== Scoring ==<br />
TGM shares the same scoring gimmicks of many other Tetris games, though they are not quite implemented the same way:<br />
:*You receive more points for clearing more lines at once.<br />
:*Lines are worth more with each passing level. (The nature of "level" in TGM, however, means the amount of points a line is worth is constantly changing.)<br />
:*You receive points for forcing a piece down. (Though only when this results in cleared lines!)<br />
<br />
There are a few scoring gimmicks unique to TGM:<br />
:*You receive a combo bonus for clearing lines with consecutive pieces.<br />
:*You receive a bravo bonus for clearing the entire screen.<br />
<br />
Incidentally, for all players good enough to attain the rank of S9 score becomes irrelevant and the focus changes to a time attack rather than a score attack. Nevertheless, here is a more technical description of the scoring formula:<br />
<br />
Score = ((Level + Lines)/4 + Drop) x Lines x Combo x Bravo<br />
<br />
Where:<br />
*Level is the current level you are on.<br />
*Lines is the number of lines you just cleared.<br />
*(Level + Lines)/4 is rounded up.<br />
*Drop is the number of spaces you manually dropped the piece. The last space your piece falls does not contribute to this, however locking the piece once it has landed will add 1 to the Drop.<br />
*Combo returns to 1 by default every time a piece does not clear lines. Otherwise, it is :<br />
*:Combo = Combo - 1 + (2 x Lines - 1)<br />
*Bravo is equal to 4 if this piece has cleared the screen, and otherwise is 1.<br />
<br />
== Grading ==<br />
In TGM1 grade is entirely determined by score. As you pass certain milestones, TGM will assign you the next grade:<br />
{| border="1"<br />
! Grade || Required Score || Grade || Required Score<br />
|- align="center"<br />
| 9 || 0 || S1 || 16,000<br />
|- align="center"<br />
| 8 || 400 || S2 || 22,000<br />
|- align="center"<br />
| 7 || 800 || S3 || 30,000<br />
|- align="center"<br />
| 6 || 1,400 || S4 || 40,000<br />
|- align="center"<br />
| 5 || 2,000 || S5 || 52,000<br />
|- align="center"<br />
| 4 || 3,500 || S6 || 66,000<br />
|- align="center"<br />
| 3 || 5,500 || S7 || 82,000<br />
|- align="center"<br />
| 2 || 8,000 || S8 || 100,000<br />
|- align="center"<br />
| 1 || 12,000 || S9 || 120,000<br />
|- align="center"<br />
| || || GM || 126,000<sup>*</sup><br />
|}<br />
<br />
<sup>*</sup>In addition to this, to achieve Grand Master rank the player must reach grade 1 before level 300, grade S4 before level 500, grade S9 before level 999, and level 999 at or before 13:30:00.</div>64.69.195.1http://tetris.wiki/index.php?title=Tetris_The_Grand_Master&diff=5320Tetris The Grand Master2006-11-14T03:59:50Z<p>64.69.195.1: /* Speed */</p>
<hr />
<div>{{Infobox |title = Tetris The Grand Master<br />
|developer = Arika<br />
|publisher = Capcom<br />
|released = 1998<br />
|platform = Arcade<br />
|title-scrn = Arika_tgm1_title.jpg<br />
|ingame-scrn = Arika_tgm1_ingame.jpg<br />
|preview = 1<br />
|playfield=10x20<br />
|hold = No<br />
|hard = No<br />
|SRS = [[TGM rotation]]<br />
}}<br />
'''''Tetris: The Grand Master''''' is the first arcade game in [[Arika]]'s [[TGM series]].<br />
== Gameplay ==<br />
TODO: I think we should possibly include one of those anatomy screenshot dealies that points everything out (score, grade, time, and level). Sort of like in the IRS patent. Maybe with a caption that says "beginners should care most about level, while advanced players care only about their time". Or something.<br />
<br />
Unlike typical tetris games where the goal is indefinite survival and a high score, TGM is a challenge where you have a finite opportunity to attain a high Grade. With the exception of the final grade of Grand Master, grade is derived from your score. This indirectly makes the grading system strongly favour survival, with a special emphasis on clearing non-singles late in the game during 20g.<br />
<br />
With only a small number of grades, there are often ties. The highscore table ranks a tied grade higher if it was attained faster. In practice, solid play will award players the highest rank of Grand Master. As such, for adequately skilled players the game becomes a time attack to level 999.<br />
<br />
== Speed ==<br />
[[ARE]] is fixed at 30 frames.<br />
<br />
[[DAS]] is fixed at 15 frames.<br />
<br />
Lock time is fixed at (somebody look this up).<br />
<br />
Line Clear time is fixed at (somebody look this up).<br />
<br />
[[drop|Gravity]] does not increase uniformly, unlike many other tetris games. It rises and falls, depending on the level, as follows:<br />
{| border="1"<br />
! Level || Speed<br />
|-<br />
| 0 to 199 || 1/64G to 1/1.8G<br />
|-<br />
| 200 to 299 || 1/64G to 1G<br />
|-<br />
| 300 to 399 || 2G to 4G<br />
|-<br />
| 400 to 499 || 5G to 3G<br />
|-<br />
| 500 to 999 || 20G<br />
|}<br />
<br />
The player can force constant 20G, by pressing ↓↓↓↓ ↓↓↓↓ C B A before starting the game, though this will exclude their play from the highscore list. Unlike [[TGM2]], the lockdown time, line clear time, ARE and DAS time do not change throughout the game.<br />
<br />
== Scoring ==<br />
TGM shares the same scoring gimmicks of many other Tetris games, though they are not quite implemented the same way:<br />
:*You receive more points for clearing more lines at once.<br />
:*Lines are worth more with each passing level. (The nature of "level" in TGM, however, means the amount of points a line is worth is constantly changing.)<br />
:*You receive points for forcing a piece down. (Though only when this results in cleared lines!)<br />
<br />
There are a few scoring gimmicks unique to TGM:<br />
:*You receive a combo bonus for clearing lines with consecutive pieces.<br />
:*You receive a bravo bonus for clearing the entire screen.<br />
<br />
Incidentally, for all players good enough to attain the rank of S9 score becomes irrelevant and the focus changes to a time attack rather than a score attack. Nevertheless, here is a more technical description of the scoring formula:<br />
<br />
Score = ((Level + Lines)/4 + Drop) x Lines x Combo x Bravo<br />
<br />
Where:<br />
*Level is the current level you are on.<br />
*Lines is the number of lines you just cleared.<br />
*(Level + Lines)/4 is rounded up.<br />
*Drop is the number of spaces you manually dropped the piece. The last space your piece falls does not contribute to this, however locking the piece once it has landed will add 1 to the Drop.<br />
*Combo returns to 1 by default every time a piece does not clear lines. Otherwise, it is :<br />
*:Combo = Combo - 1 + (2 x Lines - 1)<br />
*Bravo is equal to 4 if this piece has cleared the screen, and otherwise is 1.<br />
<br />
== Grades ==<br />
In TGM1 grade is entirely determined by score. As you pass certain milestones, TGM will assign you the next grade:<br />
{| border="1"<br />
! Grade || Required Score || Grade || Required Score<br />
|- align="center"<br />
| 9 || 0 || S1 || 16,000<br />
|- align="center"<br />
| 8 || 400 || S2 || 22,000<br />
|- align="center"<br />
| 7 || 800 || S3 || 30,000<br />
|- align="center"<br />
| 6 || 1,400 || S4 || 40,000<br />
|- align="center"<br />
| 5 || 2,000 || S5 || 52,000<br />
|- align="center"<br />
| 4 || 3,500 || S6 || 66,000<br />
|- align="center"<br />
| 3 || 5,500 || S7 || 82,000<br />
|- align="center"<br />
| 2 || 8,000 || S8 || 100,000<br />
|- align="center"<br />
| 1 || 12,000 || S9 || 120,000<br />
|- align="center"<br />
| || || GM || 126,000<sup>*</sup><br />
|}<br />
<br />
<sup>*</sup>In addition to this, to achieve Grand Master rank the player must reach grade 1 before level 300, grade S4 before level 500, grade S9 before level 999, and level 999 at or before 13:30:00.</div>64.69.195.1http://tetris.wiki/index.php?title=Tetris_The_Grand_Master&diff=5319Tetris The Grand Master2006-11-14T03:54:03Z<p>64.69.195.1: /* Gameplay */</p>
<hr />
<div>{{Infobox |title = Tetris The Grand Master<br />
|developer = Arika<br />
|publisher = Capcom<br />
|released = 1998<br />
|platform = Arcade<br />
|title-scrn = Arika_tgm1_title.jpg<br />
|ingame-scrn = Arika_tgm1_ingame.jpg<br />
|preview = 1<br />
|playfield=10x20<br />
|hold = No<br />
|hard = No<br />
|SRS = [[TGM rotation]]<br />
}}<br />
'''''Tetris: The Grand Master''''' is the first arcade game in [[Arika]]'s [[TGM series]].<br />
== Gameplay ==<br />
TODO: I think we should possibly include one of those anatomy screenshot dealies that points everything out (score, grade, time, and level). Sort of like in the IRS patent. Maybe with a caption that says "beginners should care most about level, while advanced players care only about their time". Or something.<br />
<br />
Unlike typical tetris games where the goal is indefinite survival and a high score, TGM is a challenge where you have a finite opportunity to attain a high Grade. With the exception of the final grade of Grand Master, grade is derived from your score. This indirectly makes the grading system strongly favour survival, with a special emphasis on clearing non-singles late in the game during 20g.<br />
<br />
With only a small number of grades, there are often ties. The highscore table ranks a tied grade higher if it was attained faster. In practice, solid play will award players the highest rank of Grand Master. As such, for adequately skilled players the game becomes a time attack to level 999.<br />
<br />
== Speed ==<br />
[[ARE]] is fixed at 30 frames.<br />
<br />
[[DAS]] is fixed at 15 frames.<br />
<br />
Lock time is fixed at (somebody look this up).<br />
<br />
Line Clear time is fixed at (somebody look this up).<br />
<br />
[[drop|Gravity]] is dependent on the level, and it ranges as follows:<br />
{| border="1"<br />
! Level || Speed<br />
|-<br />
| 0 to 199 || 1/64G to 1/1.8G<br />
|-<br />
| 200 to 299 || 1/64G to 1G<br />
|-<br />
| 300 to 399 || 2G to 4G<br />
|-<br />
| 400 to 499 || 5G to 3G<br />
|-<br />
| 500 to 999 || 20G<br />
|}<br />
<br />
The player can force constant 20G, by pressing ↓↓↓↓ ↓↓↓↓ C B A before starting the game, though this will exclude their play from the highscore list. Unlike [[TGM2]], the lockdown time, line clear time, ARE and DAS time do not change throughout the game.<br />
<br />
== Scoring ==<br />
TGM shares the same scoring gimmicks of many other Tetris games, though they are not quite implemented the same way:<br />
:*You receive more points for clearing more lines at once.<br />
:*Lines are worth more with each passing level. (The nature of "level" in TGM, however, means the amount of points a line is worth is constantly changing.)<br />
:*You receive points for forcing a piece down. (Though only when this results in cleared lines!)<br />
<br />
There are a few scoring gimmicks unique to TGM:<br />
:*You receive a combo bonus for clearing lines with consecutive pieces.<br />
:*You receive a bravo bonus for clearing the entire screen.<br />
<br />
Incidentally, for all players good enough to attain the rank of S9 score becomes irrelevant and the focus changes to a time attack rather than a score attack. Nevertheless, here is a more technical description of the scoring formula:<br />
<br />
Score = ((Level + Lines)/4 + Drop) x Lines x Combo x Bravo<br />
<br />
Where:<br />
*Level is the current level you are on.<br />
*Lines is the number of lines you just cleared.<br />
*(Level + Lines)/4 is rounded up.<br />
*Drop is the number of spaces you manually dropped the piece. The last space your piece falls does not contribute to this, however locking the piece once it has landed will add 1 to the Drop.<br />
*Combo returns to 1 by default every time a piece does not clear lines. Otherwise, it is :<br />
*:Combo = Combo - 1 + (2 x Lines - 1)<br />
*Bravo is equal to 4 if this piece has cleared the screen, and otherwise is 1.<br />
<br />
== Grades ==<br />
In TGM1 grade is entirely determined by score. As you pass certain milestones, TGM will assign you the next grade:<br />
{| border="1"<br />
! Grade || Required Score || Grade || Required Score<br />
|- align="center"<br />
| 9 || 0 || S1 || 16,000<br />
|- align="center"<br />
| 8 || 400 || S2 || 22,000<br />
|- align="center"<br />
| 7 || 800 || S3 || 30,000<br />
|- align="center"<br />
| 6 || 1,400 || S4 || 40,000<br />
|- align="center"<br />
| 5 || 2,000 || S5 || 52,000<br />
|- align="center"<br />
| 4 || 3,500 || S6 || 66,000<br />
|- align="center"<br />
| 3 || 5,500 || S7 || 82,000<br />
|- align="center"<br />
| 2 || 8,000 || S8 || 100,000<br />
|- align="center"<br />
| 1 || 12,000 || S9 || 120,000<br />
|- align="center"<br />
| || || GM || 126,000<sup>*</sup><br />
|}<br />
<br />
<sup>*</sup>In addition to this, to achieve Grand Master rank the player must reach grade 1 before level 300, grade S4 before level 500, grade S9 before level 999, and level 999 at or before 13:30:00.</div>64.69.195.1