http://tetris.wiki/api.php?action=feedcontributions&user=211.39.150.104&feedformat=atomTetrisWiki - User contributions [en]2024-03-29T07:15:16ZUser contributionsMediaWiki 1.39.3http://tetris.wiki/index.php?title=The_Tetris_Company&diff=5818The Tetris Company2008-12-17T09:49:05Z<p>211.39.150.104: FIELD_OTHER</p>
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<div>'''The Tetris Company''', or TTC, currently own and license ''[[Tetris]]'' rights through [[Elorg]]. [[Henk Rogers]] and [[Alexey Pazhitnov]] established the company in 1996, when the ten year Russian license expired. With the creation of TTC, unlicensed made games felt pressure, since TTC had to protect its trademark rights. Licensed games would start to follow a [[Tetris Guideline]] maintained by TTC and include TTC's "Authentic Tetris Game" seal. During the summer they updated their page and mentioned changing their name to Tetris Holding Company. The update was temporary and the site reverted back soon after. In an interview with Pajitnov, he confirmed this as well as mentioned finishing the contract with Elorg. Most recent games confirm this.<br />
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==References==<br />
Sheffield, Brandon. "Alexy Pajitnov, Master of Shapes." <u>Game Developer</u> Sep. 2006: 10 .<br />
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==See also==<br />
*[[Blue Planet Software]]<br />
*[[Electronorgtechnica|Elorg]]<br />
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FIELD_MESSAGE_vardelpa</div>211.39.150.104http://tetris.wiki/index.php?title=Tetris_Worlds&diff=5628Tetris Worlds2008-12-17T05:34:50Z<p>211.39.150.104: FIELD_OTHER</p>
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<div>{{Infobox |title = Tetris Worlds<br />
|developer = Blue Planet Software <br />
|publisher = THQ<br />
|released = 24 Sep 2001 (US)<br />Japan: April 26, 2002 (GBA, BPS), December 20, 2002 (GCN): Success, <br />
|platform = Game Boy Advance, GameCube, PlayStation 2, Windows, Xbox<br />
|preview = 3 (GBA); 6 (other)<br />
|playfield = 10w x 22h<br />
|hard = Hard drop (with instant lock)<br />
|system = SRS<br />
|hold = Hold, no IHS<br />
}}<br />
'''''Tetris Worlds''''' was the game that became the basis for the [[Tetris Guideline]].<br />
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Like other Guideline games, ''Tetris Worlds'' has a relatively long [[lock delay]] with [[infinity]], a [[drop|hard drop]] without lock delay, and full [[SRS]]. It shows three [[piece preview|next pieces]] on GBA and six next pieces on other platforms. Unlike later games, the game had an autorepeat feature for the rotation button; holding down the rotation key kept the piece spinning continually.<br />
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== Tetris mode ==<br />
Classic game with then newly standardized SRS.<br />
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Goal of each level ''L'' is to earn 5*''L'' points:<br />
{|<br />
|-<br />
! [[Line clear]] || Score<br />
|-<br />
| Single || 1<br />
|-<br />
| Double || 3<br />
|-<br />
| Triple || 5<br />
|-<br />
| Tetris || 8<br />
|-<br />
| Tetris B2B || 12<br />
|-<br />
| [[Twist|T-spin]] zero || 1<br />
|-<br />
| T-spin single || 3<br />
|-<br />
| T-spin double || 7<br />
|-<br />
| T-spin triple || 6<br />
|}<br />
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FIELD_MESSAGE_trocsit<br />
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== Cascade mode ==<br />
Nearly identical to the fan game ''[[Quadra]]''. After a line is cleared, each tetromino falls as a separate piece under the influence of gravity, and it is possible for pieces to fall and fill in gaps, creating a cascade.<br />
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Goal of each level ''L'' is to earn 5*''L'' points. The score for each step ''n'' of a cascade, where ''n'' = 1 to 20, and ''L'' lines are cleared:<br />
:(''L'' + ''n'') * 2 - 3<br />
For example, a tetris-double-single combo scores<br />
#(4 + 1) * 2 - 3 = 7 on first step<br />
#(2 + 2) * 2 - 3 = 5 on second step<br />
#(1 + 3) * 2 - 3 = 5 on third step<br />
for a total of 17 points.<br />
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Tip: This mode is easier than standard Tetris. [[S and Z cascade]] makes it easier still.<br />
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== Hotline mode ==<br />
{| align="right"<br />
|{{pfstart}}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow| | |S| | | |I|I|I|I}}<br />
{{pfrow| |Z|S|S|L|O|O|J| | }}<br />
{{pfrow|Z|Z|T|S|L|O|O|J| | }}<br />
{{pfrow|Z|T|T|T|L|L|J|J| | }}<br />
{{pfend}}<br />
|}<br />
Rows 5, 10, 14, 17, 19, and 20 (counting from the bottom up) are highlighted. Only lines cleared in these rows are counted toward the score. 10% of tetrominoes are multi-colored, and it has cascade mode's gravity.<br />
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Goal of each level ''L'' is to earn 5*''L'' points:<br />
{|<br />
!Row || Points<br />
|-<br />
|5 || 1<br />
|-<br />
|10 || 2<br />
|-<br />
|14 || 3<br />
|-<br />
|17 || 4<br />
|-<br />
|19 || 5<br />
|-<br />
|20 || 6<br />
|}<br />
The [[line clear]] with the highest possible score is a tetris or hurdle in 17, 19, and 20, for a total of 15 points.<br />
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So it's best to create a bit of intentional garbage to boost your stack to the higher-scoring top of the field.<br />
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== Sticky mode ==<br />
Much the same as ''[[The Next Tetris]]''. 20% of tetrominoes are multi-colored and break into smaller pieces of separate colors when they lock. Blocks of the same color glue themselves together; any contiguous group of the same color with 25 or more blocks disappears. Anything with nothing supporting it falls, just as in Cascade mode.<br />
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Each level ''L'' starts with ''L'' + 1 rows of floating garbage on the screen, and the goal of each level is to clear the bottom line of garbage.<br />
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== Fusion mode ==<br />
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Tetrominoes and single, distinctive "atom" blocks fall. (The ratio is not listed in the manual.)<br />
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Clearing a line containing an atom block will remove all blocks in the line ''except'' atom blocks, and it will cause a cascade on all rows of and above the atom block.<br />
Each level ''L'' starts with ''L'' + 1 rows of floating garbage on the screen, and the goal of each level ''L'' is to connect 2*''L'' atom blocks to the "Fusion" block initially located in one of the bottom corners of the playfield.<br />
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== Gravity ==<br />
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All game modes have identical gravity curves. The gravity is entirely determined by the player's current level. The game uses the following formula to determine the time spent per row, in seconds:<br />
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Time = (0.8-((Level-1)*0.007))<sup>(Level-1)</sup><br />
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Though the values produced by this formula have a huge number of decimal places, the following approximate G values retain frame-accuracy and are therefore indistinguishable from the formula.<br />
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{| border="1"<br />
!Level||Speed<br>(unit: G)<br />
|-<br />
|1||0.01667<br />
|-<br />
|2||0.021017<br />
|-<br />
|3||0.026977<br />
|-<br />
|4||0.035256<br />
|-<br />
|5||0.04693<br />
|-<br />
|6||0.06361<br />
|-<br />
|7||0.0879<br />
|-<br />
|8||0.1236<br />
|-<br />
|9||0.1775<br />
|-<br />
|10||0.2598<br />
|-<br />
|11||0.388<br />
|-<br />
|12||0.59<br />
|-<br />
|13||0.92<br />
|-<br />
|14||1.46<br />
|-<br />
|15||2.36<br />
|}<br />
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== External links ==<br />
[http://www.tetrisconcept.com/forum/viewtopic.php?t=854 Discussion in the forum] about unlocking various hidden gameplay modes, as well as the format and editing of the "TWS" script files used in the PC version of [[Tetris Worlds]]<br />
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[[Category:Games List]]</div>211.39.150.104http://tetris.wiki/index.php?title=Blue_Planet_Software&diff=487Blue Planet Software2008-12-17T00:48:38Z<p>211.39.150.104: FIELD_OTHER</p>
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<div>'''Blue Planet Software''', or BPS, is a company founded by [[Henk Rogers]] in 1996.<br />
FIELD_MESSAGE_olositnoolo<br />
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==Games published==<br />
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== See also ==<br />
*[[Bullet Proof Software]], the Japanese counterpart<br />
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==External links==<br />
*[http://www.blueplanetsoftware.com Blue Planet Software]<br />
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[[Category:General Information]]</div>211.39.150.104