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2024-03-28T10:36:08Z
User contributions
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http://tetris.wiki/index.php?title=Line_clear&diff=1746
Line clear
2007-11-10T06:21:02Z
<p>202.70.201.34: </p>
<hr />
<div>trocgetnoe<br />
The object of Tetris is to last as long as possible before the screen fills up with [[tetromino|tetrominoes]]. To do this, you must assemble the tetrominoes to form one or more rows of blocks that span the entire [[playing field]], called a '''''line clear'''''. When you do so, the row will disappear, causing the ones above it to settle.<br />
== Types of line clears ==<br />
===Single===<br />
A ''single'' is the act of clearing one line at a time:<br />
{|<br />
|{{pfstart}}<br />
{{pfrow | | | | | | | | | | }}<br />
{{pfrow |g| |g| |g| | | | |t}}<br />
{{pfrow |g|g|g|g|g|g|g|g|t|t}}<br />
{{pfrow |g|g|g|g|g|g| |g|g|t}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow | | | | | | | | | | }}<br />
{{pfrow |g| |g| |g| | | | |t}}<br />
{{pfrow |-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow |g|g|g|g|g|g| |g|g|t}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow | | | | | | | | | | }}<br />
{{pfrow | | | | | | | | | | }}<br />
{{pfrow |g| |g| |g| | | | |t}}<br />
{{pfrow |g|g|g|g|g|g| |g|g|t}}<br />
{{pfend}}<br />
|}<br />
===Double===<br />
A ''double'' is when two lines are cleared at once:<br />
{|<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | |g}}<br />
{{pfrow|g|g| |g| |z| |g|g|g}}<br />
{{pfrow|g|g|g|g|z|z|g|g|g|g}}<br />
{{pfrow|g|g|g|g|z|g|g|g|g|g}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | |g}}<br />
{{pfrow|g|g| |g| |z| |g|g|g}}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | |g}}<br />
{{pfrow|g|g| |g| |z| |g|g|g}}<br />
{{pfend}}<br />
|}<br />
===Triple===<br />
A ''triple'' is three lines cleared simultaneously. Most games allow only I, L, and J tetrominoes to complete a triple, but newer games with [[SRS]] allow S, Z, and T tetrominoes to [[twist]] into seemingly impossible positions.<br />
{|<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | |g| | }}<br />
{{pfrow|g|g| | |g|g|g| |g|g}}<br />
{{pfrow|g|g|l|l|g|g|g|g|g|g}}<br />
{{pfrow|g|g|g|l|g|g|g|g|g|g}}<br />
{{pfrow|g|g|g|l|g|g|g|g|g|g}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | |g| | }}<br />
{{pfrow|g|g| | |g|g|g| |g|g}}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | |g| | }}<br />
{{pfrow|g|g| | |g|g|g| |g|g}}<br />
{{pfend}}<br />
|}<br />
===Tetris===<br />
A ''tetris'' is four lines cleared simultaneously. In most games, this can only be done with an "I" tetromino.<br />
{|<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | |g|g|g|g|g|g| |g}}<br />
{{pfrow| | |g|g|g|g|g|g| |g}}<br />
{{pfrow|g| |g|g|g|g|g|g| |g}}<br />
{{pfrow|g|i|g|g|g|g|g|g|g|g}}<br />
{{pfrow|g|i|g|g|g|g|g|g|g|g}}<br />
{{pfrow|g|i|g|g|g|g|g|g|g|g}}<br />
{{pfrow|g|i|g|g|g|g|g|g|g|g}}<br />
{{pfrow|g|g|g|g|g|g|g|g| |g}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | |g|g|g|g|g|g| |g}}<br />
{{pfrow| | |g|g|g|g|g|g| |g}}<br />
{{pfrow|g| |g|g|g|g|g|g| |g}}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow|g|g|g|g|g|g|g|g| |g}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | |g|g|g|g|g|g| |g}}<br />
{{pfrow| | |g|g|g|g|g|g| |g}}<br />
{{pfrow|g| |g|g|g|g|g|g| |g}}<br />
{{pfrow|g|g|g|g|g|g|g|g| |g}}<br />
{{pfend}}<br />
|}<br />
===<span id="Hurdle">Hurdle / Split</span>===<br />
In ''Tetris DS'' mission mode, the act of clearing two or three lines separated by one or more rows with gaps is called a ''hurdle''. In the 1998 Sega Tetris, this move was called a split and it launched a special attack in VS mode. Any tetromino that can complete a triple can complete a hurdle:<br />
{|<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | |g|g| }}<br />
{{pfrow|g|g| | |g|g|g| |g|g}}<br />
{{pfrow|g|g|l|l|g|g|g|g|g|g}}<br />
{{pfrow| |g|g|l|g|g|g|g|g|g}}<br />
{{pfrow|g|g|g|l|g|g|g|g|g|g}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | |g|g| }}<br />
{{pfrow|g|g| | |g|g|g| |g|g}}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow| |g|g|l|g|g|g|g|g|g}}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | |g|g| }}<br />
{{pfrow|g|g| | |g|g|g| |g|g}}<br />
{{pfrow| |g|g|l|g|g|g|g|g|g}}<br />
{{pfend}}<br />
|}<br />
===Back-to-Back===<br />
''Back-to-Back'' clears are any combination of two or more "difficult" line clears without an "easy" line clear between them.<br />
The recent games ''[[Tetris Worlds]]'' and ''[[Tetris DS]]'' consider a 4-line clear ("tetris") or a [[Twist|T-spin]] line clear to be difficult. In certain Tetris game modes, you can earn extra [[points]] or deal an additional line of [[garbage]] by clearing ''Back-to-Back''.<br />
All types of "difficult" clears share the same state variable.<br />
For example, a player can clear a line with a T-Spin Single using the T tetromino, then clear four lines with an I tetromino, still earning him a ''Back-to-Back'' tetris.<br />
===Combo===<br />
A ''combo'' refers to making a line clear with one piece and sequentially making another clear with the next piece, and so on. Lacking in recent games, developers experimented with the concept in ''[[TGM]]'' and ''[[Magical Tetris Challenge]]'', both released in 1998.<br />
== Line clear gravity ==<br />
After a line clear, the blocks above the line move down.<br />
How they move down depends on the game.<br />
=== Naive ===<br />
Most Tetris games use naive gravity. Here, the blocks above a cleared line move down by exactly the number of cleared lines below them. This can often leave floating blocks, unconnected to anything, after a line is cleared. Most tetromino based games use naive gravity.<br />
{|<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow|j| | | | | |g|g| | }}<br />
{{pfrow|j|j|j|g|g|g|g|g|g|g}}<br />
{{pfrow| | |g|g|g|g|g|g|g|g}}<br />
{{pfrow| |g|g|g|g|g|g|g|g|g}}<br />
{{pfrow| |g|g|g|g|g|g|g|g|g}}<br />
{{pfend}}<br />
Drop J<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow|j| | | | | |g|g| | }}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow| | |g|g|g|g|g|g|g|g}}<br />
{{pfrow| |g|g|g|g|g|g|g|g|g}}<br />
{{pfrow| |g|g|g|g|g|g|g|g|g}}<br />
{{pfend}}<br />
Line clear<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow|j| | | | | |g|g| | }}<br />
{{pfrow| | |g|g|g|g|g|g|g|g}}<br />
{{pfrow| |g|g|g|g|g|g|g|g|g}}<br />
{{pfrow| |g|g|g|g|g|g|g|g|g}}<br />
{{pfend}}<br />
Naive gravity<br />
|}<br />
=== Sticky ===<br />
The playfield is divided into connected segments using [http://en.wikipedia.org/wiki/Flood_fill flood fill]. Any blocks that are adjacent horizontally or vertically are marked as one segment, that is, they are treated as having "stuck" together. Each segment falls independently until it meets the floor or another block. Additional line clears may result.<br />
{|<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow|j| | | | | |g|g| | }}<br />
{{pfrow|j|j|j|g|g|g|g|g|g|g}}<br />
{{pfrow| | |g|g|g|g| | |g|g}}<br />
{{pfrow| |g|g|g|g|g|g| |g|g}}<br />
{{pfrow| |g|g|g|g|g|g|g|g|g}}<br />
{{pfend}}<br />
Drop J<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow|j| | | | | |g|g| | }}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow| | |g|g|g|g| | |g|g}}<br />
{{pfrow| |g|g|g|g|g|g| |g|g}}<br />
{{pfrow| |g|g|g|g|g|g|g|g|g}}<br />
{{pfend}}<br />
Line clear<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow|z| | | | | |o|o| | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | |g|g|g|g| | |g|g}}<br />
{{pfrow| |g|g|g|g|g|g| |g|g}}<br />
{{pfrow| |g|g|g|g|g|g|g|g|g}}<br />
{{pfend}}<br />
Mark segments<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow|z| |g|g|g|g|o|o|g|g}}<br />
{{pfrow| |g|g|g|g|g|g| |g|g}}<br />
{{pfrow| |g|g|g|g|g|g|g|g|g}}<br />
{{pfend}}<br />
Segment [[image:OTet.png|O]] lands<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | |g|g|g|g|g|g|g|g}}<br />
{{pfrow| |g|g|g|g|g|g| |g|g}}<br />
{{pfrow|z|g|g|g|g|g|g|g|g|g}}<br />
{{pfend}}<br />
Segment [[image:ZTet.png|Z]] lands<br />
|-<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | |g|g|g|g|g|g|g|g}}<br />
{{pfrow| |g|g|g|g|g|g| |g|g}}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfend}}<br />
Line clear #2<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | |l|l|l|l|l|l|l|l}}<br />
{{pfrow| |l|l|l|l|l|l| |l|l}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfend}}<br />
Mark segments<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | |l|l|l|l|l|l|l|l}}<br />
{{pfrow| |l|l|l|l|l|l| |l|l}}<br />
{{pfend}}<br />
Segment [[image:LTet.png|L]] lands<br />
|}<br />
Games that use sticky gravity:<br />
*''[[Super Scope 6]]'' Blastris A<br />
*''[[Tetris Blast]]'' and ''Bombliss''<br />
*''[[The Next Tetris]]'' (modifies rule such that only blocks of a single color can form a segment)<br />
**Re-released as ''Tetris Worlds'' Sticky<br />
*''[[Lockjaw: The Overdose]]''<br />
=== Cascade ===<br />
When each piece locks, its connections to other blocks in the piece are stored. After lines are cleared, each piece is marked as a separate segment, and then each segment falls independently until it meets the floor or another block, as in Sticky.<br />
Games that use cascade gravity:<br />
*''[[Tetris 2]]'' (Tetris Flash)<br />
*''[[Quadra]]''<br />
*''Tetris Worlds'' Cascade and Fusion<br />
*''Tetris DS'' Touch<br />
Non-tetromino games:<br />
*''[[Dr. Mario]]''<br />
== Delay ==<br />
Some games impose a line clear delay after each piece that completes one or more lines and/or a line gravity delay every time blocks move down by one row.<br />
For example, ''[[Tetris The Grand Master]]'' and ''[[Tetris DS]]'' wait 400&ndash;700 ms.<br />
In games with a large line clear delay and scoring based on play time, it is to the player's advantage to make multiple lines at once (triple or tetris) so that less time is spent in line clear delay.<br />
<br />
==See Also==<br />
*[[Twist]]<br />
*[[Back to Back T-Spin Triple]]<br />
<br />
[[Category:Game Mechanics]]<br />
[[Category:Gameplay Components]]</div>
202.70.201.34
http://tetris.wiki/index.php?title=T-Spin_Situations_10000_To_15555&diff=6050
T-Spin Situations 10000 To 15555
2007-10-25T12:42:11Z
<p>202.70.201.34: </p>
<hr />
<div>delraclide<br />
This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the [[Random Generator]]. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces.<br />
<br />
When a column has a hole below a block, the blocks and holes in that column are represented by 1s and 0s in parentheses ordered from bottom to top. A number outside of parentheses represents the solid height of the corresponding column 6-10. Columns 1-5 can be adjusted to fit the needs of a setup, but should be kept simple with the T-spin hole being created on the right side of the well. A complicated example:<br />
<br />
4(01000)20(00101)<br />
{|<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | |G}}<br />
{{pfrow| | | | | |G| | | | }}<br />
{{pfrow|G|G|G|G|G|G| | | |G}}<br />
{{pfrow|G|G|G|G|G|G|G|G| | }}<br />
{{pfrow|G|G|G|G|G|G| |G| | }}<br />
{{pfend}}<br />
|}<br />
<br />
'' TSD ''<br />
{|<br />
|{{pfstart}}<br />
{{pfrow| | |J|J|J| |L| | |G}}<br />
{{pfrow|I|I|I|I|J|G|L|P|P|P}}<br />
{{pfrow|G|G|G|G|G|G|L|L|P|G}}<br />
{{pfrow|G|G|G|G|G|G|G|G| | }}<br />
{{pfrow|G|G|G|G|G|G| |G| | }}<br />
{{pfend}}<br />
|}<br />
<br />
Situations are sorted first by the height of column 6, then 7, and so on. When multiple situations are identical in columns 6-10 but different in 1-5 they are labeled "A, B, C..." in no particular order.<br />
<br />
=== 10000 ===<br />
<br />
'' TSS ''<br />
{|<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | |P}}<br />
{{pfrow| | | | | | |J| |P|P}}<br />
{{pfrow|G|G|G|G|G|G|J|J|J|P}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | |Z| | }}<br />
{{pfrow| | | | | | |Z|Z|P| }}<br />
{{pfrow|G|G|G|G|G|G|Z|P|P|P}}<br />
{{pfend}}<br />
|}<br />
<br />
=== 1000(10100) ===<br />
<br />
'' TSD ''<br />
{|<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | |g}}<br />
{{pfrow|g|g|g|g|g|Z|Z|P|P|P}}<br />
{{pfrow|g|g|g|g|g|g|Z|Z|P|g}}<br />
{{pfend}}<br />
|}<br />
<br />
=== 11000 ===<br />
<br />
'' TSS ''<br />
{|<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | |O|O| | }}<br />
{{pfrow| | | | | | |O|O|P| }}<br />
{{pfrow|G|G|G|G|G|G|G|P|P|P}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | |I|I|I|I|P| }}<br />
{{pfrow|G|G|G|G|G|G|G|P|P|P}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | |J| | | | }}<br />
{{pfrow| | | | | |J|J|J|P| }}<br />
{{pfrow|G|G|G|G|G|G|G|P|P|P}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | |J| | }}<br />
{{pfrow| | | | | | | |J| | }}<br />
{{pfrow| | | | | | |J|J|P| }}<br />
{{pfrow|G|G|G|G|G|G|G|P|P|P}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | |L| | }}<br />
{{pfrow| | | | | |L|L|L|P| }}<br />
{{pfrow|G|G|G|G|G|G|G|P|P|P}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | |P|L| }}<br />
{{pfrow| | | | | | |P|P|L| }}<br />
{{pfrow|G|G|G|G|G|G|G|P|L|L}}<br />
{{pfend}}<br />
|}<br />
<br />
=== 11100 ===<br />
<br />
''' A '''<br />
<br />
'' TSS ''<br />
{|<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | |I}}<br />
{{pfrow| | | | | | | | |P|I}}<br />
{{pfrow| | | | | | | |P|P|I}}<br />
{{pfrow|G|G|G|G|G|G|G|G|P|I}}<br />
{{pfend}}<br />
|}<br />
<br />
''' B '''<br />
<br />
'' TST ''<br />
{|<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | |O|O}}<br />
{{pfrow| | | | | | | | |O|O}}<br />
{{pfrow| | |L|J| | | | | |I}}<br />
{{pfrow|L|L|L|J|J|J|S|S|P|I}}<br />
{{pfrow|g|g|g|g|g|S|S|P|P|I}}<br />
{{pfrow|g|g|g|g|g|g|g|g|P|I}}<br />
{{pfend}}<br />
|}<br />
<br />
=== 11101 ===<br />
<br />
'' TSD ''<br />
{|<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | |S|S| | }}<br />
{{pfrow|G|G|G|G|G|S|S|P|P|P}}<br />
{{pfrow|G|G|G|G|G|G|G|G|P|G}}<br />
{{pfend}}<br />
|}<br />
<br />
=== 11102 ===<br />
<br />
'' TSS-(TST likely) ''<br />
{|<br />
|- valign="top"<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | |J|J|J}}<br />
{{pfrow| | | | | | | | |P|J}}<br />
{{pfrow| | | | | | | |P|P|G}}<br />
{{pfrow|g|G|g|g|g|g|g|g|P|g}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow|L|S| | |Z| | | | | }}<br />
{{pfrow|L|S|S|Z|Z| | |G|G|G}}<br />
{{pfrow|L|L|S|Z|O|O| | |G|G}}<br />
{{pfrow|I|I|I|I|O|O| |G|G|G}}<br />
{{pfend}}<br />
|}<br />
<br />
=== 1110(10100) ===<br />
<br />
''' A '''<br />
<br />
'' TSD ''<br />
{|<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | |g}}<br />
{{pfrow|g|g|g|I|I|I|I|P|P|P}}<br />
{{pfrow|g|g|g|g|g|g|g|g|P|g}}<br />
{{pfend}}<br />
|}<br />
<br />
''' B '''<br />
<br />
'' TSD ''<br />
{|<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | |L| | |g}}<br />
{{pfrow|g|g|g|g|L|L|L|P|P|P}}<br />
{{pfrow|g|g|g|g|g|g|g|g|P|g}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | |J| | | | |g}}<br />
{{pfrow|g|g|g|g|J|J|J|P|P|P}}<br />
{{pfrow|g|g|g|g|g|g|g|g|P|g}}<br />
{{pfend}}<br />
|}<br />
<br />
''' C '''<br />
<br />
'' TSD ''<br />
{|<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | |O|O| | |g}}<br />
{{pfrow|g|g|g|g|g|O|O|P|P|P}}<br />
{{pfrow|g|g|g|g|g|g|g|g|P|g}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | |L| | | | }}<br />
{{pfrow| | | | | |L| | | |g}}<br />
{{pfrow|g|g|g|g|g|L|L|P|P|P}}<br />
{{pfrow|g|g|g|g|g|g|g|g|P|g}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | |J| | | }}<br />
{{pfrow| | | | | | |J| | |g}}<br />
{{pfrow|g|g|g|g|g|J|J|P|P|P}}<br />
{{pfrow|g|g|g|g|g|g|g|g|P|g}}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | |Z|Z| | | |g}}<br />
{{pfrow|g|g|g|g|g|Z|Z|P|P|P}}<br />
{{pfrow|g|g|g|g|g|g|g|g|P|g}}<br />
{{pfend}}<br />
|}<br />
<br />
=== 12100 ===<br />
<br />
'' TST ''<br />
{|<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | |O|O}}<br />
{{pfrow| | | | | | | | |O|O}}<br />
{{pfrow|J| |Z|Z| | | | | |I}}<br />
{{pfrow|J|J|J|Z|Z|L|L|L|P|I}}<br />
{{pfrow|g|g|g|g|g|L|g|P|P|I}}<br />
{{pfrow|g|g|g|g|g|g|g|g|P|I}}<br />
{{pfend}}<br />
|}<br />
<br />
=== 12101 ===<br />
<br />
'' TSD ''<br />
{|<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | |L|L|L| | }}<br />
{{pfrow|G|G|G|G|G|L|G|P|P|P}}<br />
{{pfrow|G|G|G|G|G|G|G|G|P|G}}<br />
{{pfend}}<br />
|}</div>
202.70.201.34
http://tetris.wiki/index.php?title=T-Spin_Situation_Database&diff=3861
T-Spin Situation Database
2007-10-25T11:58:25Z
<p>202.70.201.34: </p>
<hr />
<div>bascacroouac<br />
This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the [[Random Generator]]. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces.<br />
<br />
*[[T-Spin Situations 00000 To 05555]]<br />
*[[T-Spin Situations 10000 To 15555]]<br />
*[[T-Spin Situations 20000 To 25555]]<br />
*[[T-Spin Situations 30000 To 35555]]<br />
*[[T-Spin Situations 40000 To 45555]]<br />
*[[T-Spin Situations 50000 To 55555]]</div>
202.70.201.34
http://tetris.wiki/index.php?title=Talk:Glossary&diff=8936
Talk:Glossary
2007-10-25T09:29:04Z
<p>202.70.201.34: </p>
<hr />
<div>acelouc<br />
== Purpose ==<br />
This page exists to give roughly one-sentence definitions for terms commonly encountered in the description of ''Tetris'' gameplay. --[[User:Tepples|Tepples]] 12:43, 14 December 2006 (EST)<br />
<br />
== Mino ==<br />
"Not used in Tetriswiki prose due to the similarity to Minos, the name of the Cretan king who judges the dead in Greek mythology, and to minnow, the common name for the fish P. phoxinus." Is this necessary or even valid? I mean as far as I know the only reason the word is hardly ever used is because the Tetris Worlds' Mino creatures are hardly ever referred to in the first place, not because of any similarity to some unrelated nouns. -- 59.87.132.88<br />
<br />
:Apparently individual blocks are called "Minos" in the guideline. A purported BPS employee wrote [http://www.tetrisconcept.com/forum/viewtopic.php?p=2030#2030 "block, standardly known as a Mino"]. --[[User:Tepples|Tepples]] 14:57, 19 December 2006 (EST)<br />
<br />
::Yeah, mino never really caught on. Though, it's reasonable we don't use the term in the same sense we don't use tetrimino. [[User:209.205.149.91|209.205.149.91]] 15:54, 19 December 2006 (EST)</div>
202.70.201.34