http://tetris.wiki/api.php?action=feedcontributions&user=198.145.112.240&feedformat=atomTetrisWiki - User contributions [en]2024-03-29T13:20:22ZUser contributionsMediaWiki 1.39.3http://tetris.wiki/index.php?title=Ultra&diff=5825Ultra2008-07-01T04:39:25Z<p>198.145.112.240: An article about a famous game mode. This is a draft; feel free to expand</p>
<hr />
<div>'''Ultra''' (also called '''Time Trial''', '''Ultra2min''', etc) is a game mode where you play the game until the given time limit (usually 3 or 2 minutes).<br />
The objective of this mode is simple: Score as many as possible. (Except for some games; see below)<br />
<br />
If you die before the time limit, the game ends instantly. In most games, your score will not appear in leaderboard for this case.<br />
<br />
Some games allow players to choose level. In most games the level does not increase throughout the game.<br />
<br />
== List of games that have Ultra mode ==<br />
The list is incomplete. A blank cell denotes a yet unchecked element.<br />
<br />
=== Official Tetris games ===<br />
{| border="1" cellspacing="0" cellpadding="1"<br />
!Game||Mode name||Time limit||Objective||Score saved when died||Selectable speed<br />
|-<br />
|[[Tetris (Megadrive)]]||Time Trial||3 mins||Score||||Yes<br />
|-<br />
|[[Tetris DX]]||Ultra||3 mins||Score||No||Yes<br />
|-<br />
|[[The New Tetris]]||Sprint||3 mins||Lines<br>(Note: This game's "lines" is almost equal to "score".)||||<br />
|-<br />
|[[Tetris (Wonderswan Color)]]||3min||3 mins||Score||||Yes<br />
|-<br />
|[[Minna no Soft Series: Tetris Advance]]||Time Attack||2 mins||Score||||No<br />
|-<br />
|[[Tetris Deluxe]]||Ultra||3 mins||||||<br />
|-<br />
|[[Tetris: New Century]]||Ultra||3 mins||||||<br />
|-<br />
|[[Tetris Black]]||Ultra2min||2 mins||Lines<br>(Note: This game has score display. However it is not used in ranking.)||Yes||Yes<br />
|-<br />
|[[Tetris Evolution]]||Ultra||1,3,5 mins||Score||||<br />
|-<br />
|[[Tetris Crystal]]||Ultra2min||2 mins||Lines<br>(Note: This game has score display. However it is not used in ranking.)||Yes||Yes<br />
|-<br />
|[[Tetris Diamond]]||DIA.2min||2 mins||||||Yes<br />
|-<br />
|[[Tetris Friends]]||Solo||2 or 3 mins||Score||||<br />
|-<br />
|[[Tetris Dash]]||||2 mins||Score||||No<br />
|}<br />
<br />
=== Other "-tris" games ===<br />
{| border="1" cellspacing="0" cellpadding="1"<br />
!Game||Mode name||Time limit||Objective||Score saved when died||Selectable speed<br />
|-<br />
|[[Tetris Attack]]||Time Trial||2 mins||Score||No||<br />
|-<br />
|[[Tetrisphere]]||Time Trial||5 mins||Score||||<br />
|}<br />
<br />
=== Notable fan games and unlicensed games ===<br />
{| border="1" cellspacing="0" cellpadding="1"<br />
!Game||Mode name||Time limit||Objective||Score saved when died||Selectable speed<br />
|-<br />
|[[Lockjaw: The Overdose]]||Time Trial||3 mins||Score||||No<br />
|-<br />
|[[Lockjaw]]||180 seconds||3 mins||Score||||Yes<br />
|-<br />
|[[Heboris Unofficial Expansion]]||Ultra2min||2 mins||Lines<br>(Note: Score is not visible in this mode)||Yes||Yes<br />
|-<br />
|[[Heboris U.E. LITE]]||Ultra||2 mins||Score||Yes||Yes<br />
|-<br />
|[[Heboris U.E. MINI]]||Ultra||2 or 3 mins||2 mins mode: Lines<br>3 mins mode: Score||Yes||Yes<br />
|}<br />
<br />
== See also ==<br />
*[[Challenge]] - A similar game mode. Available in [[Tetris Zone]], [[Tetris Online (Japan)|old TOJ]] and [[Minna de Tetris|new TOJ]].<br />
*[[Sprint]] - Also called "40 lines" mode.<br />
<br />
[[Category:Game Modes]]</div>198.145.112.240http://tetris.wiki/index.php?title=Tetris_Guideline&diff=4876Tetris Guideline2008-02-02T00:40:01Z<p>198.145.112.240: /* Indispensable rules */ In point-based games (such as TW), you can level up without line clear (by using the T-Spin with zero lines)</p>
<hr />
<div>==Introduction==<br />
The '''Tetris Guideline''' is the current specification that [[The Tetris Company]] enforces for making all new (2001 and later) ''Tetris'' [[game]] products alike in form. A mode labeled "standard" or just plain "Tetris" will adhere to the Guideline more closely than other modes.<br />
<br />
As of now, the Guideline is conjectured to encompass the following rules, learned through observation of the behavior of authentic ''Tetris'' games:<br />
<br />
===Indispensable rules===<br />
*[[Playfield]] is 10 cells wide and at least 22 cells tall, where rows above 20 are hidden or obstructed by the field frame<br />
*[[Tetromino]] colors<br />
**Cyan ''I'' <br />
**Yellow ''O''<br />
**Purple ''T''<br />
**Green ''S''<br />
**Red ''Z''<br />
**Blue ''J''<br />
**Orange ''L''<br />
*Tetromino start locations<br />
**The ''I'' and ''O'' spawn in the middle columns<br />
**The rest spawn in the left-middle columns<br />
**The tetrominoes spawn horizontally and with their flat side pointed down.<br />
*Super Rotation System ([[SRS]]) specifies tetromino rotation<br />
*Standard mappings for console and handheld gamepads:<br />
**Up, Down, Left, Right on joystick perform locking hard [[drop]], non-locking soft drop (except first frame locking in some games), left [[DAS|shift]], and right shift respectively.<br />
**Left fire button rotates 90 degrees counterclockwise, and right fire button rotates 90 degrees clockwise.<br />
*Standard mappings different from console/handheld gamepads for computer keyboards<br />
*So-called [[Random Generator]] (also called "random bag" or "7 system")<br />
*"Hold piece": The player can press a button to send the falling tetromino to the hold box, and any tetromino that had been in the hold box moves to the top of the screen and begins falling. Hold cannot be used again until after the piece locks down. Games on platforms with fewer than eight usable buttons (such as [[iPod Tetris|the version on iPod]]) may skip this feature. The combination of hold piece and Random Generator would appear to allow the player to [[Playing forever|play forever]].<br />
*Game must have [[ghost piece]] function.<br />
*Terms used in the user manual: "Tetriminos" not "tetrominoes" or "tetrads" or "pieces", letter names not "square" or "stick", etc.<br />
*Designated soft drop speed. Details vary between guideline versions.<br />
*Player may only level up by clearing lines or performing T-Spin. Required lines depends in the game.<br />
*The game must use a variant of Roger Dean's Tetris logo, although this was true from around 2000 - before the guidelines emerged.<br />
*Game must include a song called Korobeiniki. (Guideline 2005~)<br />
*The player [[Top out|tops out]] when a piece is spawned overlapping at least one block, or a piece locks completely above the visible portion of the playfield.<br />
<br />
===Recommended but non-mandatory===<br />
*Display of [[piece preview|next-coming tetrominoes]]. Most games show at least three, though there are no hard rules.[http://www.tetrisconcept.com/forum/viewtopic.php?p=6480#6480]<br />
*Recognition and rewarding of [[T-spin]] moves. Conditions vary between guideline versions.<br />
**2005: 3-corner T<br />
**2006: 3-corner T no kick<br />
*Rewarding of Back to Back chains. Recognition method depends in the game.<br />
*Game should include the songs Katjusha, or Kalinka.<br />
*[[DAS]] no faster than [[Tetris Zone]].[http://www.tetrisconcept.com/forum/viewtopic.php?p=7696#7696]<br />
<br />
The extent to which the Guideline specifies the speed curve, the scoring system, and other aspects not listed on this page, is not yet known to the public.<br />
<br />
Although Guideline-compliant games share many traits, they also have [[Guideline compliant game differences|differences]] in many aspects as well. There are a few instances where a game will break a trait which is shared by all other games thought to be compliant. Examples of this include the lack of the hold function and the T-spin's ability to start and continue Back-to-Back chains in iPod Tetris, and the inverted rotation button layout of TGM3 and TGM ACE (or Kiwamemichi, depending on interpretation). No explanations have been given for the reasons of these games' deviations.<br />
<br />
Certain games, such as Tetris Online Japan and the handheld electronic games by Radica Games, defy the guidelines despite having "Authentic Tetris Game" labels.<br />
<br />
== Guideline Versions ==<br />
Henk Rogers has been quoted as revising the guideline annually. This may only adhere to 2005 and later, as so far only guideline 2002, 2005 and 2006 have been known to be in existence, and guideline 2002 games have been built from scratch and released as late as 2005.<br />
<br />
So far, the first confirmed guideline 2005 games (TGM ACE) has been released in December 2005, while the first confirmed guideline 2006 game (Tetris: New Century, although iPod Tetris released earlier behaves similarly) was released in September 2006. Therefore, it can be conjectured that the schedule of a new guideline version is released somewhere between the middle to the latter half of the year.<br />
<br />
While many games have no publicly visible indication of the guideline version by the developer or publisher, some games have had their exact guideline versions made clear by them. They are listed in the [[Guideline compliant game differences]] page.<br />
<br />
== See also ==<br />
*[[Guideline compliant game differences]]<br />
*''[[Tetris Worlds]]'' and ''[[Tetris Deluxe]]'', considered by many to be the "reference" implementations of the Guideline at the respective times of the games' releases.<br />
*''[[Tetris DS]]'', another popular game that is compliant with the Guideline<br />
<br />
== References ==<br />
*[http://www.blueplanetsoftware.com/news_edge.html Edge magazine's interview with Henk Rogers] Henk first reveals the existence of the Guideline.<br />
*[http://www.planetgamecube.com/specialArt.cfm?artid=11267 Planet GameCube: Tetris from the Top]: An interview with Henk Rogers that reveals some aspects of the Guideline<br />
*[http://www.eamobile.com/Web/Catalog/US/en/game/mobile/ProductDetailOverviewView/product-24171;jsessionid=MOGAKOLDNNNF EA Tetris product page], with official names for some Guideline features<br />
<br />
[[Category:General Information]]<br />
[[Category:Game Mechanics]]</div>198.145.112.240http://tetris.wiki/index.php?title=Tetris_Black&diff=4679Tetris Black2008-01-30T08:21:19Z<p>198.145.112.240: </p>
<hr />
<div>{{Infobox |title = Tetris Black<br />
|developer = G-mode<br />
|publisher = G-mode<br />
|released = 2006<br />
|platform = Mobile<br />
|hard=Yes<br />
|SRS=[[SRS]]<br />
|playfield=10x20<br />
|preview=Three<br />
|hold=Yes<br />
}}<br />
<br />
'''Tetris Black''' is a Tetris game for Japanese mobile phones.<br />
<br />
== Game Modes ==<br />
*Tetris: [[Tetris Worlds]] style marathon mode, with [[Tetris DS]] style scoring system. Like to TDS, T-Spin without any [[wall kick]]s will award more points. The game ends in level 15. You can still continue game beyond level 15, but clearing lines will not give you any points. (Soft drop still gives you points, however) There is an interesting difference between this game and others: "Carry-over" of level points. If you perform T-Spin Double in level 1 with 5 points left, the level advances to 2 and there is only 3 points left.<br />
*40Lines: 40 lines time attack mode.<br />
*Ultra2min: 2 minutes '''line''' attack mode. Unlike to the other games, score has no effect on ranking.<br />
*Black: Endless mode. [[Drop#Gravity|Gravity]] is fixed at 7G, which is same as level 15 in other modes.<br />
<br />
== Super T-Spin ==<br />
Sometimes, a cyan T tetromino will appear. (The rate is unknown) If you do a T-Spin with this, it will award twice points.<br />
<br />
== Incomplete T-Spin Triple bonus ==<br />
In other games, this "incomplete" T-Spin Triple gives you Level * 100 score-points and 1 level-points.<br />
But in this game, it will give you Level * 400 score-points and 4 level-points.<br />
{{pfstart}}<br />
{{pfrow|G|G| | | | | | | | }}<br />
{{pfrow|G| | | | | | | | | }}<br />
{{pfrow|G|T|G|G| | | | | | }}<br />
{{pfrow|G|T|T|G| | | | | | }}<br />
{{pfrow|G|T|G|G| | | | | | }}<br />
{{pfend}}<br />
<br />
This special rule applies to T-Spin Single too.<br />
In other games, it will give you Level * 200 score-points and 2 level-points.<br />
But in this game, it will give you Level * 800 score-points and 8 level-points.<br />
{{pfstart}}<br />
{{pfrow|G|G| | | | | | | | }}<br />
{{pfrow|G| | | | | | | | | }}<br />
{{pfrow|G|T|G|G| | | | | | }}<br />
{{pfrow|G|T|T|G| | | | | | }}<br />
{{pfrow|G|T|G|G|G|G|G|G|G|G}}<br />
{{pfend}}<br />
<br />
== External Links ==<br />
http://www.g-mode.jp/appli/tetrisblack/<br />
<br />
[[Category:Games List]]</div>198.145.112.240http://tetris.wiki/index.php?title=Tetris_Black&diff=4678Tetris Black2008-01-30T07:33:46Z<p>198.145.112.240: </p>
<hr />
<div>{{Infobox |title = Tetris Black<br />
|developer = G-mode<br />
|publisher = G-mode<br />
|released = 2006<br />
|platform = Mobile<br />
|hard=Yes<br />
|SRS=[[SRS]]<br />
|playfield=10x20<br />
|preview=Three<br />
|hold=Yes<br />
}}<br />
<br />
'''Tetris Black''' is a Tetris game for Japanese mobile phones.<br />
<br />
== Game Modes ==<br />
*Tetris: [[Tetris Worlds]] style marathon mode, with [[Tetris DS]] style scoring system. Like to TDS, T-Spin without any [[wall kick]]s will award more points. The game ends in level 15. You can still continue game beyond level 15, but clearing lines will not give you any points. (Soft drop still gives you points, however) There is an interesting difference between this game and others: "Carry-over" of level points. If you perform T-Spin Double in level 1 with 5 points left, the level advances to 2 and there is only 3 points left.<br />
*40Lines: 40 lines time attack mode.<br />
*Ultra2min: 2 minutes '''line''' attack mode. Unlike to the other games, score has no effect on ranking.<br />
*Black: Endless mode. [[Drop#Gravity|Gravity]] is fixed at 7G, which is same as level 15 in other modes.<br />
<br />
== Super T-Spin ==<br />
Sometimes, a cyan T tetromino will appear. (The rate is unknown) If you do a T-Spin with this, it will award twice points.<br />
<br />
== Incomplete T-Spin Triple bonus ==<br />
Unlike to the other games, this "incomplete" T-Spin Triple gives you Level * 400 score-points and 4 level-points.<br />
{{pfstart}}<br />
{{pfrow|G|G| | | | | | | | }}<br />
{{pfrow|G| | | | | | | | | }}<br />
{{pfrow|G|T|G|G| | | | | | }}<br />
{{pfrow|G|T|T|G| | | | | | }}<br />
{{pfrow|G|T|G|G| | | | | | }}<br />
{{pfend}}<br />
<br />
== External Links ==<br />
http://www.g-mode.jp/appli/tetrisblack/<br />
<br />
[[Category:Games List]]</div>198.145.112.240http://tetris.wiki/index.php?title=Tetris_Worlds&diff=5626Tetris Worlds2008-01-30T02:59:12Z<p>198.145.112.240: Added the ratio of multi-colored block (from .TWS file)</p>
<hr />
<div>{{Infobox |title = Tetris Worlds<br />
|developer = Blue Planet Software <br />
|publisher = THQ<br />
|released = 24 Sep 2001 (US)<br />Japan: April 26, 2002 (GBA, BPS), December 20, 2002 (GCN): Success, <br />
|platform = Game Boy Advance, GameCube, PlayStation 2, Windows, Xbox<br />
|preview = 3 (GBA); 6 (other)<br />
|playfield = 10w x 22h<br />
|hard = Hard drop (with instant lock)<br />
|SRS = SRS 2001<br />
|hold = Hold, no IHS<br />
}}<br />
'''''Tetris Worlds''''' was the game that became the basis for the [[Tetris Guideline]].<br />
<br />
Like other Guideline games, ''Tetris Worlds'' has a relatively long [[lock delay]] with [[infinity]], a [[drop|hard drop]] without lock delay, and full [[SRS]]. It shows three [[piece preview|next pieces]] on GBA and six next pieces on other platforms. Unlike later games, the game had an autorepeat feature for the rotation button; holding down the rotation key kept the piece spinning continually.<br />
<br />
== Tetris mode ==<br />
Classic game with then newly standardized SRS.<br />
<br />
Goal of each level ''L'' is to earn 5*''L'' points:<br />
{|<br />
|-<br />
! [[Line clear]] || Score<br />
|-<br />
| Single || 1<br />
|-<br />
| Double || 3<br />
|-<br />
| Triple || 5<br />
|-<br />
| Tetris || 8<br />
|-<br />
| Tetris B2B || 12<br />
|-<br />
| [[Twist|T-spin]] zero || 1<br />
|-<br />
| T-spin single || 3<br />
|-<br />
| T-spin double || 7<br />
|-<br />
| T-spin triple || 6<br />
|}<br />
<br />
== Square mode ==<br />
Much the same as ''[[The New Tetris]]'' (which see), except ''Tetris Worlds'' has a longer lock delay, no lock delay on hard drop instead of firm drop, full [[SRS]], and (on platforms other than GBA) five next pieces.<br />
<br />
Goal of each level ''L'' is to earn 10*''L'' points:<br />
{|<br />
! [[Line clear]] || Score<br />
|-<br />
| Single || 1<br />
|-<br />
| Double || 3<br />
|-<br />
| Triple || 5<br />
|-<br />
| Tetris || 8<br />
|-<br />
| 4x4 squares || See [[The New Tetris|TNT]]<br />
|-<br />
| T-spin zero || 1<br />
|-<br />
| T-spin single || 3<br />
|-<br />
| T-spin double || 7<br />
|-<br />
| T-spin triple || 6<br />
|}<br />
<br />
*T-spin line clear causes avalanche, just as in ''The New Tetris'', except using SRS T-spin rules<br />
*Extra lines after a T-spin avalanche: not determined<br />
<br />
== Cascade mode ==<br />
Nearly identical to the fan game ''[[Quadra]]''. After a line is cleared, each tetromino falls as a separate piece under the influence of gravity, and it is possible for pieces to fall and fill in gaps, creating a cascade.<br />
<br />
Goal of each level ''L'' is to earn 5*''L'' points. The score for each step ''n'' of a cascade, where ''n'' = 1 to 20, and ''L'' lines are cleared:<br />
:(''L'' + ''n'') * 2 - 3<br />
For example, a tetris-double-single combo scores<br />
#(4 + 1) * 2 - 3 = 7 on first step<br />
#(2 + 2) * 2 - 3 = 5 on second step<br />
#(1 + 3) * 2 - 3 = 5 on third step<br />
for a total of 17 points.<br />
<br />
Tip: This mode is easier than standard Tetris. [[S and Z cascade]] makes it easier still.<br />
<br />
== Hotline mode ==<br />
{| align="right"<br />
|{{pfstart}}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow|-|-|-|-|-|-|-|-|-|-}}<br />
{{pfrow| | |S| | | |I|I|I|I}}<br />
{{pfrow| |Z|S|S|L|O|O|J| | }}<br />
{{pfrow|Z|Z|T|S|L|O|O|J| | }}<br />
{{pfrow|Z|T|T|T|L|L|J|J| | }}<br />
{{pfend}}<br />
|}<br />
Rows 5, 10, 14, 17, 19, and 20 (counting from the bottom up) are highlighted. Only lines cleared in these rows are counted toward the score. 10% of tetrominoes are multi-colored, and it has cascade mode's gravity.<br />
<br />
Goal of each level ''L'' is to earn 5*''L'' points:<br />
{|<br />
!Row || Points<br />
|-<br />
|5 || 1<br />
|-<br />
|10 || 2<br />
|-<br />
|14 || 3<br />
|-<br />
|17 || 4<br />
|-<br />
|19 || 5<br />
|-<br />
|20 || 6<br />
|}<br />
The [[line clear]] with the highest possible score is a tetris or hurdle in 17, 19, and 20, for a total of 15 points.<br />
<br />
So it's best to create a bit of intentional garbage to boost your stack to the higher-scoring top of the field.<br />
<br />
== Sticky mode ==<br />
Much the same as ''[[The Next Tetris]]''. 20% of tetrominoes are multi-colored and break into smaller pieces of separate colors when they lock. Blocks of the same color glue themselves together; any contiguous group of the same color with 25 or more blocks disappears. Anything with nothing supporting it falls, just as in Cascade mode.<br />
<br />
Each level ''L'' starts with ''L'' + 1 rows of floating garbage on the screen, and the goal of each level is to clear the bottom line of garbage.<br />
<br />
== Fusion mode ==<br />
<br />
Tetrominoes and single, distinctive "atom" blocks fall. (The ratio is not listed in the manual.)<br />
<br />
Clearing a line containing an atom block will remove all blocks in the line ''except'' atom blocks, and it will cause a cascade on all rows of and above the atom block.<br />
Each level ''L'' starts with ''L'' + 1 rows of floating garbage on the screen, and the goal of each level ''L'' is to connect 2*''L'' atom blocks to the "Fusion" block initially located in one of the bottom corners of the playfield.<br />
<br />
== Gravity ==<br />
<br />
All game modes have identical gravity curves. The gravity is entirely determined by the player's current level. The game uses the following formula to determine the time spent per row, in seconds:<br />
<br />
Time = (0.8-((Level-1)*0.007))<sup>(Level-1)</sup><br />
<br />
Though the values produced by this formula have a huge number of decimal places, the following approximate G values retain frame-accuracy and are therefore indistinguishable from the formula.<br />
<br />
{| border="1"<br />
!Level||Speed<br>(unit: G)<br />
|-<br />
|1||0.01667<br />
|-<br />
|2||0.021017<br />
|-<br />
|3||0.026977<br />
|-<br />
|4||0.035256<br />
|-<br />
|5||0.04693<br />
|-<br />
|6||0.06361<br />
|-<br />
|7||0.0879<br />
|-<br />
|8||0.1236<br />
|-<br />
|9||0.1775<br />
|-<br />
|10||0.2598<br />
|-<br />
|11||0.388<br />
|-<br />
|12||0.59<br />
|-<br />
|13||0.92<br />
|-<br />
|14||1.46<br />
|-<br />
|15||2.36<br />
|}<br />
<br />
== External links ==<br />
[http://www.tetrisconcept.com/forum/viewtopic.php?t=854 Discussion in the forum] about unlocking various hidden gameplay modes, as well as the format and editing of the "TWS" script files used in the PC version of [[Tetris Worlds]]<br />
<br />
[[Category:Games List]]</div>198.145.112.240