http://tetris.wiki/api.php?action=feedcontributions&user=133.27.17.52&feedformat=atomTetrisWiki - User contributions [en]2024-03-28T11:07:26ZUser contributionsMediaWiki 1.39.3http://tetris.wiki/index.php?title=I-Spins_in_SRS&diff=1517I-Spins in SRS2006-11-28T10:30:45Z<p>133.27.17.52: /* Tetris Advance */</p>
<hr />
<div>== Official SRS ==<br />
[[Tetris Worlds]], [[Tetris DS]] and [[Tetris The Grand Master Ace]] are based on the [[Tetris Guideline]], including [[SRS]]. They have the following behavior:<br />
{| <br />
|valign="top"|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | |i|i|i|i| | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | |g| | |s|s| | }}<br />
{{pfrow| | | |g| |s|s|j|j|j}}<br />
{{pfrow| | | |g| | | | | |j}}<br />
{{pfend}}<br />
|<br />
{{pfstart}}<br />
{{pfrow| | | | |i| | | | | }}<br />
{{pfrow| | | | |i| | | | | }}<br />
{{pfrow| | | | |i| | | | | }}<br />
{{pfrow| | | | |i| | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | |g| | |s|s| | }}<br />
{{pfrow| | | |g| |s|s|j|j|j}}<br />
{{pfrow| | | |g| | | | | |j}}<br />
{{pfend}}<br />
Rotated left<br />
|<br />
{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | |i| | | | | }}<br />
{{pfrow| | | |g|i| |s|s| | }}<br />
{{pfrow| | | |g|i|s|s|j|j|j}}<br />
{{pfrow| | | |g|i| | | | |j}}<br />
{{pfend}}<br />
Soft dropped<br />
|<br />
{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | |g| | |s|s| | }}<br />
{{pfrow| | | |g| |s|s|j|j|j}}<br />
{{pfrow| | | |g|i|i|i|i| |j}}<br />
{{pfend}}<br />
Rotated right<br />
|}<br />
<br />
But the wall kicks are not symmetric, as TW, TDS and TGMA prefer to kick up rather than down when rotating left:<br />
{|<br />
|valign="top"|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | |i|i|i|i| | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | |z|z| | |t| | | }}<br />
{{pfrow|l|l|l|z|z| |t|t| | }}<br />
{{pfrow|l| | | | | |t| | | }}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | |i| | | | }}<br />
{{pfrow| | | | | |i| | | | }}<br />
{{pfrow| | | | | |i| | | | }}<br />
{{pfrow| | | | | |i| | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | |z|z| | |t| | | }}<br />
{{pfrow|l|l|l|z|z| |t|t| | }}<br />
{{pfrow|l| | | | | |t| | | }}<br />
{{pfend}}<br />
Rotated right<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | |i| | | | }}<br />
{{pfrow| | |z|z| |i|t| | | }}<br />
{{pfrow|l|l|l|z|z|i|t|t| | }}<br />
{{pfrow|l| | | | |i|t| | | }}<br />
{{pfend}}<br />
Soft dropped<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | |i|i|i|i| }}<br />
{{pfrow| | |z|z| | |t| | | }}<br />
{{pfrow|l|l|l|z|z| |t|t| | }}<br />
{{pfrow|l| | | | | |t| | | }}<br />
{{pfend}}<br />
Rotated left<br />
|}<br />
<br />
However, an extra block impedes the choice of the upward kick position:<br />
{|<br />
|valign="top"|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | |i|i|i|i| | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | |g| }}<br />
{{pfrow| | |z|z| | |g| | | }}<br />
{{pfrow|l|l|l|z|z| |g| | | }}<br />
{{pfrow|l| | | | | |g| | | }}<br />
{{pfend}}<br />
|{{pfstart}}<br />
{{pfrow| | | | | |i| | | | }}<br />
{{pfrow| | | | | |i| | | | }}<br />
{{pfrow| | | | | |i| | | | }}<br />
{{pfrow| | | | | |i| | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | |g| }}<br />
{{pfrow| | |z|z| | |g| | | }}<br />
{{pfrow|l|l|l|z|z| |g| | | }}<br />
{{pfrow|l| | | | | |g| | | }}<br />
{{pfend}}<br />
Rotated right<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | |i| | |g| }}<br />
{{pfrow| | |z|z| |i|g| | | }}<br />
{{pfrow|l|l|l|z|z|i|g| | | }}<br />
{{pfrow|l| | | | |i|g| | | }}<br />
{{pfend}}<br />
Soft dropped<br />
|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | |g| }}<br />
{{pfrow| | |z|z| | |g| | | }}<br />
{{pfrow|l|l|l|z|z| |g| | | }}<br />
{{pfrow|l| |i|i|i|i|g| | | }}<br />
{{pfend}}<br />
Rotated left<br />
|}<br />
<br />
== Tetris Advance ==<br />
[[Minna no Soft Series: Tetris Advance]], while implementing [[SRS]], lacked some wall kicks.<br />
<br />
{|<br />
|valign="top"|{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | |i|i|i|i| | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | |g| | |s|s| | }}<br />
{{pfrow| | | |g| |s|s|j|j|j}}<br />
{{pfrow| | | |g| | | | | |j}}<br />
{{pfend}}<br />
|<br />
{{pfstart}}<br />
{{pfrow| | | | |i| | | | | }}<br />
{{pfrow| | | | |i| | | | | }}<br />
{{pfrow| | | | |i| | | | | }}<br />
{{pfrow| | | | |i| | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | |g| | |s|s| | }}<br />
{{pfrow| | | |g| |s|s|j|j|j}}<br />
{{pfrow| | | |g| | | | | |j}}<br />
{{pfend}}<br />
Rotated left<br />
|<br />
{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | |i| | | | | }}<br />
{{pfrow| | | |g|i| |s|s| | }}<br />
{{pfrow| | | |g|i|s|s|j|j|j}}<br />
{{pfrow| | | |g|i| | | | |j}}<br />
{{pfend}}<br />
Soft dropped<br />
|<br />
{{pfstart}}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | | | | | | | }}<br />
{{pfrow| | | | |i| | | | | }}<br />
{{pfrow| | | |g|i| |s|s| | }}<br />
{{pfrow| | | |g|i|s|s|j|j|j}}<br />
{{pfrow| | | |g|i| | | | |j}}<br />
{{pfend}}<br />
Can't rotate right<br />
|}</div>133.27.17.52http://tetris.wiki/index.php?title=Guideline_compliant_game_differences&diff=1193Guideline compliant game differences2006-11-28T10:26:46Z<p>133.27.17.52: Added Tetris Deluxe; request data</p>
<hr />
<div>The following table lists differences in game rules among [[games]] believed to follow the [[Tetris Guideline]] published by The Tetris Company.<br />
<br />
A blank cell denotes a yet unchecked element.<br />
<br />
{| border="1" cellspacing="0" cellpadding="1"<br />
|-<br />
!<br />
! [[Tetris: New Century]]<br />
! [[iPod Tetris]]<br />
! [[Tetris Gold]]<br />
! [[Tetris DS]]<br />
! [[Tetris Black]]<br />
! [[Tetris Deluxe]]<br />
! [[Tetris The Grand Master Ace]]<br />
! [[Tetris The Grand Master 3]]<br />
! [[Tetris Advance]]<br />
! [[Tetris Kiwamemichi]]<br />
! [[Tetris Worlds]]<br />
! [[The New Tetris]]<br />
|-<br />
! [[Hold piece]]<br />
| Yes<br />
| No<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
|-<br />
! [[Next Piece|Next pieces shown]]<br />
| 3<br />
| 3<br />
| 3<br />
| 6<br />
| 3<br />
| 4<br />
| 3<br />
| 3<br />
| 6 or 1<br />
| 6<br />
| 6<br />
| 3<br />
|-<br />
! [[Lock delay]] cancel using down key<br />
| Yes<br />
| No<br />
| No<br />
| Yes<br />
| No<br />
|<br />
| No<br />
| No<br />
| <br />
| <br />
| No<br />
| No<br />
|-<br />
! Maximum [[Drop#Soft_drop|soft drop]] speed <br />
| Native + Value <br />
| Native + Value <br />
| 0.5G<br />
| 0.5G<br />
| Native + Value<br />
|<br />
| 0.5G<br />
| 1G<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! Togglable [[hold piece]]<br />
| No<br />
| No<br />
| No<br />
| No<br />
| No<br />
| <br />
| No<br />
| No<br />
| Yes<br />
| <br />
| <br />
| No<br />
|-<br />
! Togglable [[Infinity]]<br />
| Yes<br />
| No<br />
| No<br />
| No<br />
| No<br />
| <br />
| No<br />
| No<br />
| Yes<br />
| Yes<br />
| Yes (GC, Xbox) / No (PS2, PC, GBA)<br />
| <br />
|-<br />
! Togglable [[ghost piece]]<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
|<br />
| Yes<br />
| No<br />
| Yes<br />
| Yes<br />
| <br />
| <br />
|-<br />
! Togglable [[Drop#Hard_drop|hard drop]]<br />
| No<br />
| No<br />
| No<br />
| Yes<br />
| No<br />
| <br />
| No<br />
| No<br />
| <br />
| <br />
| <br />
| No<br />
|-<br />
! Togglable [[wall kick]]s<br />
| No<br />
| No<br />
| No<br />
| No<br />
| No<br />
| <br />
| ARS, ARS2<br />
| Classic (TGM)<br />
| Yes<br />
| <br />
| <br />
| No<br />
|-<br />
! Standard Mode [[infinity]] limit<br />
| <br />
| <br />
| <br />
| No<br />
| <br />
|<br />
| 128<br />
| 10?<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
!<br />
! [[Tetris: New Century]]<br />
! [[iPod Tetris]]<br />
! [[Tetris Gold]]<br />
! [[Tetris DS]]<br />
! [[Tetris Black]]<br />
! [[Tetris Deluxe]]<br />
! [[Tetris The Grand Master Ace]]<br />
! [[Tetris The Grand Master 3]]<br />
! [[Tetris Advance]]<br />
! [[Tetris Kiwamemichi]]<br />
! [[Tetris Worlds]]<br />
! [[The New Tetris]]<br />
|-<br />
! Line limit mode<br />
| 40<br />
| 40<br />
| No<br />
| No<br />
| 40<br />
| 40<br />
| No<br />
| No<br />
| No<br />
| <br />
| <br />
| 150 (called Ultra)<br />
|-<br />
! Limited total time ([[Ultra]]) mode<br />
| 3 mins<br />
| 3 mins<br />
| No<br />
| No<br />
| 2 mins<br />
| 3 mins<br />
| No<br />
| No<br />
| 2 mins<br />
| <br />
| <br />
| 3 mins (called Sprint)<br />
|-<br />
! 7-bag randomizer (Random Generator)<br />
| <br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
|<br />
| Yes<br />
| History 6 Rolls<br />
| <br />
| <br />
| <br />
| No (totally random?)<br />
|-<br />
! [[Top out]]<br />
| Line at 22<br />
| Line at 22<br />
| Line at 22<br />
| Line at 22<br />
| Line at 22<br />
|<br />
| Line at 22<br />
| Piece at 20<br />
| <br />
| <br />
| <br />
| Any part of a piece above 20<br />
|-<br />
! Standard marathon mode max level<br />
| 15<br />
| 15<br />
| 15<br />
| 20<br />
| 15<br />
| 15<br />
| 15<br />
| 999<br />
| <br />
| <br />
| <br />
| No visible "level"<br />
|-<br />
! Level advancement requirement<br />
| <br />
| Variable Lines<br />
| Variable Lines<br />
| 10 Lines<br />
| Variable Lines<br />
|<br />
| 10 Lines<br />
| Drop or Clear<br />
| Variable Lines<br />
| <br />
| Variable Lines<br />
| No visible "level"<br />
|-<br />
! [[T-spin]] recognition<br />
| 3-corner T no kick<br />
| 3-corner T no kick<br />
| 3-corner T<br />
| 3-corner T<br />
| 3-corner T<br />
|<br />
| No<br />
| Clear a line using a T, with final action being rotation<br />
| <br />
| <br />
| 3-corner T no wall<br />
| Immobile<br />
|-<br />
! [[Line_clear#Back-to-back|Back-to-Back]] recognition<br />
| Tetris/T-spin<br />
| Tetris only<br />
| Tetris/T-spin<br />
| Tetris/T-spin<br />
| Tetris/T-spin<br />
|<br />
| No<br />
| No<br />
| <br />
| <br />
| Tetris only<br />
| No<br />
|-<br />
! Known [[Tetris Guideline|guideline]] version<br />
| 2006 <br />
| 2006?<br />
| 2005 <br />
| 2005 <br />
| 2005 <br />
|<br />
| 2005 <br />
| 2002 <br />
| 2002?<br />
| 2002?<br />
| None<br />
| None<br />
|-<br />
! Release date<br />
| Sep 06<br />
| Sep 06<br />
| Sep 06<br />
| May 06<br />
| Mar 06<br />
|<br />
| Dec 05<br />
| Mar 05<br />
| Nov 03<br />
| Nov 03<br />
| Nov 01<br />
| Jul 99<br />
|-<br />
!<br />
! [[Tetris: New Century]]<br />
! [[iPod Tetris]]<br />
! [[Tetris Gold]]<br />
! [[Tetris DS]]<br />
! [[Tetris Black]]<br />
! [[Tetris Deluxe]]<br />
! [[Tetris The Grand Master Ace]]<br />
! [[Tetris The Grand Master 3]]<br />
! [[Tetris Advance]]<br />
! [[Tetris Kiwamemichi]]<br />
! [[Tetris Worlds]]<br />
! [[The New Tetris]]<br />
|-<br />
! Platform category<br />
| Stationary Console<br />
| Handheld Gadget<br />
| Handheld Gadget<br />
| Handheld Console<br />
| Handheld Gadget<br />
| Handheld Gadget<br />
| Stationary Console<br />
| Arcade<br />
| Handheld Console<br />
| Arcade, Stationary Console<br />
| Stationary Console, PC, Handheld Console<br />
| Stationary Console<br />
|-<br />
! Move sound<br />
| Yes<br />
| Yes<br />
| No<br />
| Yes<br />
| No<br />
|<br />
| Yes<br />
| No<br />
| <br />
| <br />
| <br />
| Yes<br />
|-<br />
! Spin sound<br />
| Yes<br />
| Yes<br />
| No<br />
| Yes<br />
| No<br />
|<br />
| Yes<br />
| No<br />
| <br />
| <br />
| <br />
| Yes<br />
|-<br />
! Line-specific clear sounds<br />
| <br />
| Tetris only<br />
| Tetris only<br />
| All<br />
| Tetris only<br />
|<br />
| All w/ voice<br />
| No<br />
| <br />
| <br />
| All w/ voice<br />
| Tetris, [[twist]], lines containing [[Square Platforming|squares]]<br />
|-<br />
! "Kalinka" song<br />
| Yes<br />
| No<br />
| Yes<br />
| No<br />
| Yes<br />
|<br />
| Yes<br />
| No<br />
| <br />
| <br />
| <br />
| Yes (late unlock)<br />
|-<br />
! "Katjusha" song<br />
| No<br />
| No<br />
| Yes<br />
| No<br />
| Yes<br />
|<br />
| Yes<br />
| No<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! "Korobeiniki" song<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
|<br />
| Yes<br />
| No<br />
| <br />
| <br />
| <br />
| Yes<br />
|}</div>133.27.17.52http://tetris.wiki/index.php?title=Tetris_DX&diff=6737Tetris DX2006-11-28T10:18:33Z<p>133.27.17.52: </p>
<hr />
<div>{{Infobox |title = Tetris DX<br />
|developer = Nintendo <br />
|publisher = Nintendo <br />
|released = 21, Oct 1998 (Japan)<br />31, Oct 1998 (USA)<br />1, Jul 1999 (Europe)<br />
|platform = Game Boy Color<br />
|preview = 1<br />
|playfield = 10x18<br />
|hold = No<br />
|hard = No<br />
|SRS = Bounding box, wall kick, SRS predecessor<br />
|title-scrn=Tetris_DX_title.png<br />
|ingame-scrn=Tetris_DX_play.png<br />
}}<br />
''Not to be confused with [[Tetris Deluxe]], a game released for western mobile phones.''<br />
<br />
'''Tetris DX''' was a Game Boy Color game released in Japan as an enhancement of Nintendo's original [[Tetris (Game Boy)|Game Boy Tetris]], with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on [[Game Boy Color]] and above. In addition, the game's [[rotation system]] had a glitch which lets a player move any [[tetromino]] except ''O'' upward by holding the direction against a wall while rotating in the opposite direction.<br />
<br />
<br clear="all"><br />
== See also ==<br />
{{Nintendo games}}</div>133.27.17.52http://tetris.wiki/index.php?title=Tetris_Deluxe&diff=6777Tetris Deluxe2006-11-28T10:16:45Z<p>133.27.17.52: </p>
<hr />
<div>{{Infobox |title = Tetris Deluxe<br />
|developer = Blue Lava Wireless<br />
|publisher = Blue Lava Wireless<br />
|released = March 12, 2004<br />
|platform = Mobile<br />
|preview = Four<br />
|playfield = 10w x 22h (20h visible)<br />
|hold = Hold function<br />
|hard = Hard and soft drop<br />
|SRS = SRS 2004<br />
|boxart = <br />
|title-scrn=<br />
|ingame-scrn=<br />
}}<br />
''Not to be confused with [[Tetris DX]] released in Japan for the Game Boy Color.''<br />
<br />
Tetris Deluxe is a [[Guideline|Tetris Guideline]]-compliant game for western mobile phones. Blue Lava Wireless, formed by Henk Rogers, since sold the mobile ''Tetris'' license to Jamdat. ''Tetris Deluxe'' features endless "Marathon," "Ultra," which plays for three minutes, and "40 Lines." ''Tetris Deluxe'' counts lines the same as ''[[Tetris Worlds]]'':<br />
*Singles count as one<br />
*Doubles count as three<br />
*Triples count as five<br />
*Tetrises count as eight<br />
*Back to Back Tetrises count as twelve<br />
<br />
The levels increase every ten lines. Speed tops out at level fifteen, but levels continue to increase indefinitely. The game never exceeds 1g. By level fifteen, the tetrominoes appear to fall one row per frame.<br />
<br />
''to do: does ipod tetris count lines the same as deluxe?''</div>133.27.17.52http://tetris.wiki/index.php?title=Tetris_Guideline&diff=4839Tetris Guideline2006-11-28T10:11:36Z<p>133.27.17.52: </p>
<hr />
<div>The '''<i>Tetris</i> guideline''' is the current specification that [[The Tetris Company]] enforces for making all new (2001 and later) ''[[Tetris]]'' games alike in form. The company revises the guideline annually. A mode labeled "standard" or just plain "Tetris" will adhere to the Guideline more closely than other modes.<br />
<br />
As of 2006, the Guideline is conjectured to encompass the following rules, learned through observation of the behavior of authentic ''Tetris'' games:<br />
*[[Playfield]] is 10 cells wide and at least 22 cells tall, where the top two are hidden or obstructed by the field frame<br />
*[[Tetromino]] colors<br />
**Cyan ''I'' <br />
**Yellow ''O''<br />
**Purple ''T''<br />
**Green ''S''<br />
**Red ''Z''<br />
**Blue ''J''<br />
**Orange ''L''<br />
*Six next-coming tetrominoes visible or at least three.<br />
*So-called [[Random Generator]] (also called "random bag" or "7 system")<br />
*Tetromino [[spawn]] locations<br />
**The ''I'' and ''O'' spawn in the middle columns<br />
**The rest spawn in the left-middle columns<br />
**The tetrominoes spawn horizontally and with their flat side pointed down.<br />
*Standard mappings for console and handheld gamepads:<br />
**Up, Down, Left, Right on joystick perform locking hard [[drop]], non-locking soft drop (except first frame locking in some games), left [[DAS|shift]], and right shift respectively.<br />
**Left fire button rotates 90 degrees counterclockwise, and right fire button rotates 90 degrees clockwise.<br />
*Super Rotation System ([[SRS]]) specifies tetromino rotation<br />
*[[Infinity]] based [[Drop#Gravity|lockdown]] behavior<br />
*"Hold piece": The player can press a button to send the falling tetromino to the hold box, and any tetromino that had been in the hold box moves to the top of the screen and begins falling. Hold cannot be used again until after the piece locks down. Games on platforms with fewer than eight usable buttons (such as [[iPod Tetris|the version on iPod]]) may skip this feature.<br />
*Terms used in the user manual: "Tetriminos" not "tetrominoes" or "tetrads" or "pieces", letter names not "square" or "stick", etc.<br />
*Player may only level up by clearing lines.<br />
*Game must include at least one of the songs Korobeiniki, Katjusha, or Kalinka.<br />
<br />
The combination of hold piece and Random Generator would appear to allow the player to [[Playing forever|play forever]].<br />
<br />
The extent to which the Guideline specifies the speed curve, the scoring system, and other aspects not listed on this page, is not yet known to the public.<br />
<br />
Although Guideline-compliant games share many traits, they also have [[Guideline compliant game differences|differences]] in many aspects as well. There are a few instances where a game will break a trait which is shared by all other games thought to be compliant. Examples of this include the lack of the hold function in iPod Tetris, and the inverted rotation button layout of TGM3 and TGM ACE.<br />
<br />
== See also ==<br />
*''[[Tetris Worlds]]'' and ''[[Tetris Deluxe]]'', considered by many to be the "reference" implementations of the Guideline<br />
*''[[Tetris DS]]'', another popular game that is compliant with the Guideline<br />
<br />
== References ==<br />
*[http://www.planetgamecube.com/specialArt.cfm?artid=11267 Planet GameCube: Tetris from the Top]: An interview with Henk Rogers some aspects of the Guideline<br />
*[http://www.blueplanetsoftware.com/news_edge.html Edge magazine's interview with Henk Rogers] Henk first reveals the existence of the Guideline.<br />
*[http://www.eamobile.com/Web/Catalog/US/en/game/mobile/ProductDetailOverviewView/product-24171;jsessionid=MOGAKOLDNNNF EA Tetris product page], with official names for some Guideline features</div>133.27.17.52http://tetris.wiki/index.php?title=Tetris_Guideline&diff=4838Tetris Guideline2006-11-28T10:09:31Z<p>133.27.17.52: </p>
<hr />
<div>The '''<i>Tetris</i> guideline''' is the current specification that [[The Tetris Company]] enforces for making all new (2001 and later) ''[[Tetris]]'' games alike in form. The company revises the guideline annually. A mode labeled "standard" or just plain "Tetris" will adhere to the Guideline more closely than other modes.<br />
<br />
As of 2006, the Guideline is conjectured to encompass the following rules, learned through observation of the behavior of authentic ''Tetris'' games:<br />
*[[Playfield]] is 10 cells wide and at least 22 cells tall, where the top two are hidden or obstructed by the field frame<br />
*[[Tetromino]] colors<br />
**Cyan ''I'' <br />
**Yellow ''O''<br />
**Purple ''T''<br />
**Green ''S''<br />
**Red ''Z''<br />
**Blue ''J''<br />
**Orange ''L''<br />
*Six next-coming tetrominoes visible or at least three.<br />
*So-called [[Random Generator]] (also called "random bag" or "7 system")<br />
*Tetromino [[spawn]] locations<br />
**The ''I'' and ''O'' spawn in the middle columns<br />
**The rest spawn in the left-middle columns<br />
**The tetrominoes spawn horizontally and with their flat side pointed down.<br />
*Standard mappings for console and handheld gamepads:<br />
**Up, Down, Left, Right on joystick perform locking hard [[drop]], non-locking soft drop (except first frame locking in some games), left [[DAS|shift]], and right shift respectively.<br />
**Left fire button rotates 90 degrees counterclockwise, and right fire button rotates 90 degrees clockwise.<br />
*Super Rotation System ([[SRS]]) specifies tetromino rotation<br />
*[[Infinity]] based [[Drop#Gravity|lockdown]] behavior<br />
*"Hold piece": The player can press a button to send the falling tetromino to the hold box, and any tetromino that had been in the hold box moves to the top of the screen and begins falling. Hold cannot be used again until after the piece locks down. Games on platforms with fewer than eight usable buttons (such as [[iPod Tetris|the version on iPod]]) may skip this feature.<br />
*Terms used in the user manual: "Tetriminos" not "tetrominoes" or "tetrads" or "pieces", letter names not "square" or "stick", etc.<br />
*Player may only level up by clearing lines.<br />
*Game must include at least one of the songs Korobeiniki, Katjusha, or Kalinka.<br />
<br />
The combination of hold piece and Random Generator would appear to allow the player to [[Playing forever|play forever]].<br />
<br />
The extent to which the Guideline specifies the speed curve, the scoring system, and other aspects not listed on this page, is not yet known to the public.<br />
<br />
Although Guideline-compliant games share many traits, they also have [[Guideline compliant game differences|differences]] in many aspects as well.<br />
<br />
== See also ==<br />
*''[[Tetris Worlds]]'' and ''[[Tetris Deluxe]]'', considered by many to be the "reference" implementations of the Guideline<br />
*''[[Tetris DS]]'', another popular game that is compliant with the Guideline<br />
<br />
== References ==<br />
*[http://www.planetgamecube.com/specialArt.cfm?artid=11267 Planet GameCube: Tetris from the Top]: An interview with Henk Rogers some aspects of the Guideline<br />
*[http://www.blueplanetsoftware.com/news_edge.html Edge magazine's interview with Henk Rogers] Henk first reveals the existence of the Guideline.<br />
*[http://www.eamobile.com/Web/Catalog/US/en/game/mobile/ProductDetailOverviewView/product-24171;jsessionid=MOGAKOLDNNNF EA Tetris product page], with official names for some Guideline features</div>133.27.17.52http://tetris.wiki/index.php?title=Tetris_Guideline&diff=4837Tetris Guideline2006-11-28T10:08:36Z<p>133.27.17.52: </p>
<hr />
<div>The '''<i>Tetris</i> guideline''' is the current specification that [[The Tetris Company]] enforces for making all new (2001 and later) ''[[Tetris]]'' games alike in form. The company revises the guideline annually. A mode labeled "standard" or just plain "Tetris" will adhere to the Guideline more closely than other modes.<br />
<br />
As of 2006, the Guideline is conjectured to encompass the following rules, learned through observation of the behavior of authentic ''Tetris'' games:<br />
*[[Playfield]] is 10 cells wide and at least 22 cells tall, where the top two may be hidden<br />
*[[Tetromino]] colors<br />
**Cyan ''I'' <br />
**Yellow ''O''<br />
**Purple ''T''<br />
**Green ''S''<br />
**Red ''Z''<br />
**Blue ''J''<br />
**Orange ''L''<br />
*Six next-coming tetrominoes visible or at least three.<br />
*So-called [[Random Generator]] (also called "random bag" or "7 system")<br />
*Tetromino [[spawn]] locations<br />
**The ''I'' and ''O'' spawn in the middle columns<br />
**The rest spawn in the left-middle columns<br />
**The tetrominoes spawn horizontally and with their flat side pointed down.<br />
*Standard mappings for console and handheld gamepads:<br />
**Up, Down, Left, Right on joystick perform locking hard [[drop]], non-locking soft drop (except first frame locking in some games), left [[DAS|shift]], and right shift respectively.<br />
**Left fire button rotates 90 degrees counterclockwise, and right fire button rotates 90 degrees clockwise.<br />
*Super Rotation System ([[SRS]]) specifies tetromino rotation<br />
*[[Infinity]] based [[Drop#Gravity|lockdown]] behavior<br />
*"Hold piece": The player can press a button to send the falling tetromino to the hold box, and any tetromino that had been in the hold box moves to the top of the screen and begins falling. Hold cannot be used again until after the piece locks down. Games on platforms with fewer than eight usable buttons (such as [[iPod Tetris|the version on iPod]]) may skip this feature.<br />
*Terms used in the user manual: "Tetriminos" not "tetrominoes" or "tetrads" or "pieces", letter names not "square" or "stick", etc.<br />
*Player may only level up by clearing lines.<br />
*Game must include at least one of the songs Korobeiniki, Katjusha, or Kalinka.<br />
<br />
The combination of hold piece and Random Generator would appear to allow the player to [[Playing forever|play forever]].<br />
<br />
The extent to which the Guideline specifies the speed curve, the scoring system, and other aspects not listed on this page, is not yet known to the public.<br />
<br />
Although Guideline-compliant games share many traits, they also have [[Guideline compliant game differences|differences]] in many aspects as well.<br />
<br />
== See also ==<br />
*''[[Tetris Worlds]]'' and ''[[Tetris Deluxe]]'', considered by many to be the "reference" implementations of the Guideline<br />
*''[[Tetris DS]]'', another popular game that is compliant with the Guideline<br />
<br />
== References ==<br />
*[http://www.planetgamecube.com/specialArt.cfm?artid=11267 Planet GameCube: Tetris from the Top]: An interview with Henk Rogers some aspects of the Guideline<br />
*[http://www.blueplanetsoftware.com/news_edge.html Edge magazine's interview with Henk Rogers] Henk first reveals the existence of the Guideline.<br />
*[http://www.eamobile.com/Web/Catalog/US/en/game/mobile/ProductDetailOverviewView/product-24171;jsessionid=MOGAKOLDNNNF EA Tetris product page], with official names for some Guideline features</div>133.27.17.52http://tetris.wiki/index.php?title=Tetris_(Electronika_60)&diff=6423Tetris (Electronika 60)2006-11-28T10:02:26Z<p>133.27.17.52: </p>
<hr />
<div>{{Infobox |title = Tetris<br />
|developer = N/A<br />
|publisher = N/A<br />
|released = 1985<br />
|platform = Electronica 60<br />
}}<br />
'''Tetris''' for Electronica 60, the original creation which [[Alexey Pazhitnov]] programmed on Electronica 60 in Pascal, features black and white graphics, with brackets representing [[tetromino]]es. A player controls input through the number pad and carets/vertical lines outlining the [[playing field]].<br />
<br />
==See also==<br />
*[[Games]]<br />
*[[Tetris The Grand Master 3 Terror-Instinct]], where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode)</div>133.27.17.52http://tetris.wiki/index.php?title=TETRIS_SEMIPRO-68k&diff=7438TETRIS SEMIPRO-68k2006-11-28T09:58:40Z<p>133.27.17.52: </p>
<hr />
<div>{{Infobox |title = ТЕТРИС SEMIPRO-68k<br />
|developer = Jun Shimizu (清水 順)<br />
|publisher = N/A<br />
|released = 1989<br />
|platform = X68000<br />
|playfield = 20 x Variable (4-22)<br />
|hard = None<br />
|hold = No<br />
|SRS = Sega Rotation System<br />
|preview = Variable (0-2)<br />
}}<br />
''ТЕТРИС SEMIPRO-68k'' is a fan-made clone for the X68000 platform, with its rules based on Sega's arcade version. It is also commonly known as ''Shimizu Tetris'', after the author's name, Jun Shimizu (清水 順; The pronounciation of this name is not exactly certain due to Japanese Kanji characters having multiple arbitrary pronounciation possibilities). The game features a wide variety of configurable aspects, many of which influenced the design of the later Tetris The Grand Master Series. It is especially notable for being the first known implementation to feature 20G gravity (here referred to as "20cell"), that is, pieces falling all the way to the bottom of the well in a single frame.<br />
<br />
The Cyrillic characters in the title is the proper Russian notation of the word "Tetris", as opposed to the mock-Russian notation used in some early games.</div>133.27.17.52http://tetris.wiki/index.php?title=TETRIS_SEMIPRO-68k&diff=7437TETRIS SEMIPRO-68k2006-11-28T09:57:54Z<p>133.27.17.52: </p>
<hr />
<div>{{Infobox |title = ТЕТРИС SEMIPRO-68k<br />
|developer = Jun Shimizu (清水 順)<br />
|publisher = <br />
|released = 1989<br />
|platform = X68000<br />
|playfield = 20 x Variable (4-22)<br />
|hard = None<br />
|preview = Variable (0-2)<br />
}}<br />
''ТЕТРИС SEMIPRO-68k'' is a fan-made clone for the X68000 platform, with its rules based on Sega's arcade version. It is also commonly known as ''Shimizu Tetris'', after the author's name, Jun Shimizu (清水 順; The pronounciation of this name is not exactly certain due to Japanese Kanji characters having multiple arbitrary pronounciation possibilities). The game features a wide variety of configurable aspects, many of which influenced the design of the later Tetris The Grand Master Series. It is especially notable for being the first known implementation to feature 20G gravity (here referred to as "20cell"), that is, pieces falling all the way to the bottom of the well in a single frame.<br />
<br />
The Cyrillic characters in the title is the proper Russian notation of the word "Tetris", as opposed to the mock-Russian notation used in some early games.</div>133.27.17.52http://tetris.wiki/index.php?title=TETRIS_SEMIPRO-68k&diff=7436TETRIS SEMIPRO-68k2006-11-28T09:57:19Z<p>133.27.17.52: </p>
<hr />
<div>{{Infobox |title = ТЕТРИС SEMIPRO-68k<br />
|developer = Jun Shimizu (清水 順)<br />
|publisher = <br />
|released = 1989<br />
|platform = X68000<br />
|playfield = 20 x Variable (4-22)<br />
|hard = None<br />
|preview = Variable (0-2)<br />
}}<br />
''ТЕТРИС SEMIPRO-68k'' is a fan-made clone for the X68000 platform, with its rules based on Sega's arcade version. It is also commonly known as ''Shimizu Tetris'', after the author's name, Jun Shimizu (清水 順; The pronounciation of this name is not exactly certain due to Japanese Kanji characters having multiple arbitrary pronounciation possibilities). The game features a wide variety of configurable aspects, many of which influenced the design of the later Tetris The Grand Master Series. It is especially notable for being the first known implementation to feature 20G gravity (here referred to as "20cell"), that is, pieces falling all the way to the bottom of the well in a single frame.<br />
<br />
The Russian characters in the title is the proper Russian notation of the word "Tetris", as opposed to the mock-Russian notation used in some early games.</div>133.27.17.52http://tetris.wiki/index.php?title=TGM_randomizer&diff=6147TGM randomizer2006-11-28T09:54:39Z<p>133.27.17.52: </p>
<hr />
<div>Most games in [[TGM series|Arika's ''Tetris The Grand Master'' series]] randomize the order of [[tetromino]]es using an algorithm that makes successive identical tetrominoes less common. It involves keeping a history of the four most recent tetrominoes and trying to choose a random tetromino not in the history. It "rolls the dice" a given number of times and takes the first tetromino that doesn't match any in the history. TGM1 uses 4 tries; subsequent games using the TGM randomizer use 6 tries.<br />
<br />
The history is not a unique list. If the randomizer fails to generate a unique tetromino, which happens about 3.5 percent of the time in a 6-try system, then two or more of one tetromino may occupy elements of the history.<br />
<br />
A few additional behaviors exist in the beginning of the game. <br />
*The game never deals an S, Z or O as the first piece.<br />
*The state of the history is initialized to a fixed state:<br />
**In TGM1, the history begins filled with 4 Z pieces.<br />
**In TGM2, the history begins with a Z,S,Z,S sequence.<br />
<br />
[[Tetris The Grand Master Ace]] does not use the TGM randomizer; it uses TTC's [[Random Generator]] algorithm instead.<br />
<br />
== Pseudocode ==<br />
:Function tgmRandomize(''history'' as list of 4 pieces by reference, ''numTries'' as integer by value) as piece:<br />
::For ''try'' = 1 to numTries:<br />
:::''candidatePiece'' = random element of set {I, J, L, O, S, T, Z}<br />
:::If ''candidatePiece'' is not in ''history'':<br />
::::Exit loop<br />
::Move all tetrominoes in ''history'' back by one position<br />
::Put ''candidatePiece'' at front of ''history''<br />
::Return ''candidatePiece''<br />
<br />
== References ==<br />
*[http://www.tetrisconcept.com/forum/viewtopic.php?p=2038#2038 colour_thief's description of the TGM randomizer]</div>133.27.17.52http://tetris.wiki/index.php?title=Jewelry_Master&diff=1634Jewelry Master2006-11-28T09:48:00Z<p>133.27.17.52: </p>
<hr />
<div>'''Jewelry Master''' is a non-Tetris game for Windows PCs which was released by Arika, known for its [[TGM]] series of games. While having different rules than Tetris, the game carries over many prominent gameplay features from TGM, such as [[IRS]] and [[20G]].<br />
This wiki entry is based on the beta release on November 24, 2006. The beta test is limited to 5000 participants, less than 1000 of which are currently taken. Jewelry Master is expected to release in December, and will be localised in English for Western markets.<br />
<br />
==Version Update==<br />
The November 24 version of the game, v1.07, will become inaccessible as of November 30. The new version, v1.10, will be available for download on the same day. With the update the ranking board will be cleared.<br />
<br />
==How to Join the Beta==<br />
Yes, even you can be a part of the beta by following these 3 easy steps.<br />
<br />
===Step 1: Downloading the Game===<br />
http://www.arika.co.jp/special/special2.html<br />
Vist the Jewelry Master website and download 'JM.zip', linked with a green button at the bottom of the page. No installation is necessary; simply extract the contents to your desired folder.<br />
<br />
===Step 2: Registering an Account===<br />
http://hg.arika.co.jp:8081/JM_test/service/Entry<br />
In order to actually play the game, you will need to register for an account. On the page linked above, enter your email address in the first box and your desired user ID in the second box. An email will be sent to your inbox containing your password. You have 24 hours to log into the game or else your account will be deleted.<br />
<br />
===Step 3: Log In and Play===<br />
Start up JM.exe and enter your account information. You will have to do this every time you play. After playing a couple rounds, I suggest watching some good replays to get a feel for the game. Have fun!<br />
<br />
==Game Modes==<br />
Jewelry Master features 3 game modes. Unlike TGM the goal is not a rank attack or time attack to level 999 but a score attack.<br />
===Normal Mode===<br />
Pieces fall at speeds similar to TGM's Master Modes. Gems here do not ever fuse and instead behave as individual blocks.<br />
===Hard Mode===<br />
Plays just like normal mode, except same-coloured gems will fuse together to form a larger solid irregularly shaped gem.<br />
===Death Mode===<br />
The fastest mode, starting immediately at 20g. Gems fuse together as in Hard Mode.</div>133.27.17.52http://tetris.wiki/index.php?title=List_of_games&diff=2234List of games2006-11-28T09:40:58Z<p>133.27.17.52: /* Notable fan games */</p>
<hr />
<div>==Official Tetris games pre-TTC==<br />
[[Legal disputes]] make the term ''official'' unclear for some early titles. To clarify, this list includes both licensed games and those developed under the pretense of having a license.<br />
<br />
<B>1985</B><br />
*[[Tetris (Electronica 60)]]<br />
<B>1986</B><br />
*[[Tetris (IBM PC)]]<br />
*[[Tetris (ZX Spectrum)]]<br />
<B>1987</B><br />
*[[Tetris (Amstrad CPC)]]<br />
*[[Tetris (Atari ST)]]<br />
*[[Tetris (Macintosh)]]<br />
<B>1988</B><br />
*[[Tetris (Amiga)]]<br />
*[[Tetris (Apple II)]]<br />
*[[Tetris (Atari)]]<br />
*[[Tetris (BBC Electron)]]<br />
*[[Tetris (Commodore 64)]]<br />
*[[Tetris (Famicom)]]<br />
*[[Tetris (J3100)]]<br />
*[[Tetris (MSX2)]]<br />
*[[Tetris (PC, Spectrum HoloByte)]]<br />
*[[Tetris (PC-8801)]]<br />
*[[Tetris (PC-9801)]]<br />
*[[Tetris (Sega)]]<br />
*[[Tetris (Sinclair Spectrum)]]<br />
*[[Tetris (Tandy)]]<br />
*[[Tetris (X68000)]]<br />
*[[Vs. Tetris]]<br />
<B>1989</B><br />
*[[Bloxeed]]<br />
*[[Flash Point]]<br />
*[[Tetris (FM Towns)]] <!-- FM Towns launched in early 1989, so this was probably released then--><br />
*[[Tetris (Game Boy)]]<br />
*[[Tetris (Game and Watch)]]<br />
*[[Tetris (Megadrive)]]<br />
*[[Tetris (Milton Bradley)]]<br />
*[[Tetris (NES, Nintendo)]]<br />
*[[Tetris (NES, Tengen)]]<br />
*[[Tetris (Sharp Wizard)]]<br />
<B>1990</B><br />
*[[Tetris (Microsoft Entertainment Pack for Windows)]]<br />
<B>1991</B><br />
*[[Super Tetris]] <!-- Spectrum Holobyte, Inc. --><br />
*[[Tetris (Tomy)]]<br />
*[[Tetris 2 and Bombliss]] <!-- NES version of the Super Tetris 2 game --><br />
<B>1992</B><br />
*[[Tetris (CD-i)]]<br />
*[[Tetris Classic]]<br />
*[[Super Tetris 2 and Bombliss]]<br />
<B>1993</B><br />
*[[Tetris Battle Gaiden]]<br />
<B>1994</B><br />
*[[Tetris and Dr Mario|Tetris & Dr. Mario]]<br />
*[[Super Tetris 3]]<br />
*[[Super Tetris 2 and Bombliss Limited Edition]]<br />
<B>1995</B><br />
*[[Super Bombliss]]<br />
*[[Tetris Plus]]<br />
*[[V-Tetris]]<br />
<B>1996</B><br />
*[[Tetris Blast]] <!-- USA Game Boy version of Bombliss from Super Tetris 2 --><br />
*[[Tetris S]]<br />
*[[Tetris X]]<br />
*[[Tetris Jr.]]<br />
<br />
==Official games licensed by The Tetris Company ==<br />
By 1997, [[The Tetris Company]] was up and running, and the [[Tetris Guideline]] started to take shape.<br />
<br />
<B>1997</B><br />
*[[Tetris Plus 2]]<br />
<B>1998</B><br />
*[[Magical Tetris Challenge]]<br />
*[[Tetris 4D]]<br />
*[[Tetris 64]]<br />
*[[Tetris DX]]<br />
*[[Tetris The Grand Master]]<br />
<B>1999</B><br />
*[[Kids Tetris]]<br />
*[[Super Bombliss Deluxe]]<br />
*[[The New Tetris]]<br />
*[[The Next Tetris]]<br />
*[[The Next Tetris DLX]]<br />
<B>2000</B><br />
*[[In-Flight Tetris]]<br />
*[[Pocket Tetris]]<br />
*[[Nintendo Mini Classics Tetris]]<br />
*[[Sega Tetris]]<br />
*[[Shockwave Tetris]]<!-- http://64.233.187.104/search?q=cache:jwlM82mhD0MJ:www.playlater.com/cls/Classics/+%22Shockwave+Tetris%22&hl=en&gl=us&ct=clnk&cd=6&client=firefox-a --><br />
*[[SuperLite 1500 Series: The Tetris]]<br />
*[[The Next Tetris - Online Edition]]<br />
*[[Tetris (Cassiopeia E-10)]]<br />
*[[Tetris Challenge]]<br />
*[[Tetris The Absolute The Grand Master 2]]<br />
*[[Tetris The Absolute The Grand Master 2 PLUS]]<br />
*[[Tetris with Cardcaptor Sakura Eternal Heart]]<br />
*[[Tetris (Radica)]]<br />
<B>2001</B><br />
*[[Groovin' Tetris]]<br />
*[[Mini Tetris]]<br />
*[[Mini Tetris 2]]<br />
*[[Tetris Worlds]]<br />
*[[Tetris Outdoor]]<br />
<B>2002</B><br />
*[[Bombliss]]<br />
*[[Tetris (yoomedia)]]<br />
*[[Tetris (Pokémon Mini)]]<br />
*[[Tetris Battle]]<br />
*[[Tetris Blue]]<br />
*[[Tetris Blue ~DX Version~]]<br />
*[[Tetris (Wonderswan Color)]]<br />
*[[Tetris Red]]<br />
*[[Tetris VS]]<br />
*[[Tetris VS (Dragon)]]<br />
*[[Tetris VS (Saru Banana)]]<br />
<B>2003</B><br />
*[[Tetris (Free2Play)]]<br />
*[[Tetris (GoPlayTV)]]<br />
*[[Minna no Soft Series: Tetris Advance]]<br />
*[[Tetris (Blue Lava Wireless)]]<br />
*[[Tetris Cascade]]<br />
*[[Tetris Deluxe]]<br />
*[[Tetris Kiwamemichi]]<br />
<B>2004</B><br />
*[[Lighted Tetris]]<br />
*[[Play TV Legends Tetris]]<br />
*[[Tetris Elements]]<br />
*[[Tetris Tournament for Prizes]]<br />
*[[Tetris Tower 3D]]<br />
*[[Tetris Classic]]<br />
<B>2005</B><br />
*[[Big Screen Tetris]]<br />
*[[Tetris The Grand Master 3 Terror-Instinct]]<br />
*[[Tetris The Grand Master Ace]]<br />
<B>2006</B><br />
*[[iPod Tetris]]<br />
*[[Mission Bombliss]]<br />
*[[Sega Ages 2500 Series Vol.28 Tetris Collection]]<br />
*[[Tetris Black]]<br />
*[[Tetris (Blackberry)]]<br />
*[[Tetris DS]]<br />
*[[Tetris Gold]]<br />
<B>Uncertain</B><br />
*[[Tetris (Oasys)]]<br />
*[[Tetris Payout]]<br />
*[[Tetris (Casio)]] <!-- "Casio Word Processor Application Soft" --><br />
*[[Tetris Jr. 2]]<br />
*[[Tetris Jr. III]]<br />
*[[Tetris 3 Minutes]] <!-- Japanese handheld --><br />
*[[Tetris (Sharp X1-Turbo)]]<br />
*[[Tetris (NEC PC-VA)]]<br />
*[[TETRIS.com]] <!-- Some sort of official Japanese handheld --><br />
<br />
==Other "-tris" games==<br />
Some games used the ''[[Tetris]]'' name or its '[[-tris]]' suffix in their titles, despite their distinctively different gameplay. Legal disputes make it unclear which early games used the name or suffix legally. The list below includes both licensed uses and uses by developers who have also made an official ''Tetris'' game.<br />
*[[Welltris]], 1989<br />
*[[Hatris]], 1990<br />
*[[Faces...Tris III]], 1991<br />
*[[Wordtris]], 1991<br />
*[[Tetris 2]], 1993<br />
*[[Tetris Flash]], 1993<br />
*[[Tetris Attack]], 1996<br />
*[[3D Tetris]], 1996<br />
*[[Tetrisphere]], 1997<br />
*[[Hatris (G-mode)]], 2006<br />
<br />
==Notable fan games==<br />
There are many fan made derivatives of ''Tetris''. Sometimes these games infringed on copyright and/or trademark, though nevertheless a number of them have fostered a large user base and have achieved some cultural importance. Other notables use of Tetris include: art medium (see [[Tetris Building]]), algorithmic exercises (see [[Tetris AI]]), and even testing equipment (as the game originally was made to do).<br />
<br />
*[[&#1058;&#1045;&#1058;&#1056;&#1048;&#1057; SEMIPRO-68k]] (aka Shimizu Tetris), 1989<br />
*[[Tetrinet]], 1997<br />
*[[Quadra]], 1999?<br />
*[[Heboris]], 2001<br />
*[[Heboris Unofficial expansion]], 2003?<br />
*[[DTET]], 2003?<br />
*[[Tetrinet2]], 2001<br />
*[[Tetris Building]], 1995, 2000, 2002<br />
<br />
== Tetris as easter eggs ==<br />
Due to its relative easiness to program, Tetris is often used as an easter egg.<br />
* [http://www.gnu.org/software/emacs/manual/emacs.html#Amusements emacs]<br />
* [http://www.eeggs.com/items/43501.html Mac OS X] (part of emacs)<br />
* [http://www.eeggs.com/items/47291.html µTorrent] ( since 1.4.2 build 432)<br />
* [http://www.buraks.com/mxegg/ Flash MX]<br />
* [http://www.eeggs.com/items/28801.html Hewlett-Packard oscilloscopes]<br />
<br />
==See also==<br />
*[[Main Page]]<br />
*[[Fan games]]</div>133.27.17.52http://tetris.wiki/index.php?title=Tetris_The_Grand_Master_3_Terror-Instinct&diff=5434Tetris The Grand Master 3 Terror-Instinct2006-11-28T09:33:16Z<p>133.27.17.52: /* Easy */</p>
<hr />
<div>{{Infobox |title = Tetris The Grand Master 3 Terror-Instinct<br />
|developer = ARIKA<br />
|publisher = TAITO<br />
|released = March, 2005<br />
|platform = Arcade<br />
|preview = 3<br />
|hold = Yes, with IHS<br />
|hard = Classic rule: Sonic Drop<br>World rule: Sonic Lock<br />
|SRS = Classic rule: TGM style wallkick<br>World rule: Symmetry SRS<br />
}}<br />
'''''Tetris The Grand Master 3 Terror-Instinct''''', abbreviated '''TGM3''' or '''Ti''', is a ''Tetris'' brand tetromino stacking [[Games|game]] from [[Arika]], part of the [[TGM series]].<br />
<br />
== Difference from past games in the series ==<br />
The grading system has undergone significant changes from previous games. The most notable change is the removal of an in-game score and grade display; they are only displayed after the end of the game, much like the secret grade in previous games.<br />
<br />
== Game Modes ==<br />
<br />
=== Easy ===<br />
Easy mode has many similarities to the Normal mode of [[TGM2]]. It is designed to bring less experienced players into the game who may be intimidated by the high speeds and steep learning curve of Master mode and Shirase. During play, the game displays a guide, depicted by a hollow frame, designed to give players suggestions on where to place the active piece.<br />
<br />
The game also shows animations of fireworks every time a line is cleared. The total number of firework shots ("Hanabi") during play is given at the end of the game, allowing experienced players to play a "game within a game" where the objective is to attain the highest number of fireworks possible. The number of fireworks can increase by larger number of line clears, combos (multiple consecutive line clears), and T-spin line clears.<br />
<br />
Easy mode is cleared simply by reaching level 200. Play continues during the credit roll in 20G, with a boost in the number of fireworks shown.<br />
<br />
=== Sakura ===<br />
blank for now<br />
<br />
=== Master ===<br />
Master in TGM3 behaves very much like its predecessor in [[TGM2]]. Notable differences include the addition of a hold piece and extra wall kicks for T and I pieces in certain situations. At first, these additions may make TGM3's Master mode appear easier than in [[TGM2]], however this illusion is soon dispelled by a huge increase in speed which will cause all but the most experienced of players to struggle at later levels. Unlike previous games, the rate at which the speed increases is variable, and changes according to how well the player to doing. For instance, depending on the player, the game may enter 20G as early as level 300, or as late as level 500.<br />
<br />
As mentioned earlier, the game does not display the player's grade during the game, and it is displayed only after the game has ended. The invisible challenge during the credit roll is back in TGM3, however unlike [[TGM2]], surviving this does not necessarily lead to a Gm (Grand Master) grade. The Gm grade has not been attained by anyone so far, and the requirements are threfore unknown. Many players believe that the explanation for this, is that no GM grade can be obtained through standard play, although this has not been officially confirmed. However the Secret Grade GM is awarded for the secret ">" stacking challenge in the same fashion as previous games in the series.<br />
<br />
=== Shirase ===<br />
This mode follows in the footsteps of TA Death in [[TGM2]], however the immense speed difference is immediately apparent, and continues to increase throughout. Shirase mode does not stop at level 999 as in TA Death and Master mode, and play continues right through to level 1300. Shirase also has other key features:<br />
<br />
From level 500 to 1000, a line of garbage identical to the bottom row will spawn at regular intervals.<br />
<br />
From level 1000 to 1300, every tetris piece that spawns is colourless and made up of [ ] blocks.<br />
<br />
Ichiro Mihara, creator of the series, has stated in his blog that levels beyond 1300 exist. Methods to reach such levels are yet unknown, as the 1300 barrier has not yet been broken, even at the current record clear times of 4 minutes and 33 seconds.<br />
<br />
Grading is handled differently in Shirase mode. The game will award an S grade equivalent to the number of sections cleared; the highest grade being S13 for clearing level 1300. The grade will decrease by one every time a "REGRET!" text display shows up during play.<br />
<br />
The secret ">" stacking challenge works for Shirase mode also, despite significantly increased difficulty due to its speed. Secret grades awarded in Shirase mode appear to start at m grades instead of the usual S grades.<br />
<br />
The Shirase credit roll is a 20G, big piece challenge (all pieces are twice their normal size).<br />
<br />
== Scoring ==<br />
Unlike in [[TGM]], [[TGM2]], and [[TAP]], TGM3 advances the level further for a 3- or 4-[[line clear]]: [http://www.tetrisconcept.com/forum/viewtopic.php?p=3511#3511]<br />
<br />
{| border="1"<br />
! Lines cleared<br />
! Level advance<br>in older games<br />
! Level advance<br>in TGM3<br />
|-<br />
| 1 (single) || 1 || 1<br />
|-<br />
| 2 (double) || 2 || 2<br />
|-<br />
| 3 (triple) || 3 || 4<br />
|-<br />
| 4 (tetris) || 4 || 6<br />
|}</div>133.27.17.52http://tetris.wiki/index.php?title=Tetris_The_Grand_Master_3_Terror-Instinct&diff=5433Tetris The Grand Master 3 Terror-Instinct2006-11-28T09:25:00Z<p>133.27.17.52: The game will give the player's grade, not necessarily MM, even if he survives the invisible challenge</p>
<hr />
<div>{{Infobox |title = Tetris The Grand Master 3 Terror-Instinct<br />
|developer = ARIKA<br />
|publisher = TAITO<br />
|released = March, 2005<br />
|platform = Arcade<br />
|preview = 3<br />
|hold = Yes, with IHS<br />
|hard = Classic rule: Sonic Drop<br>World rule: Sonic Lock<br />
|SRS = Classic rule: TGM style wallkick<br>World rule: Symmetry SRS<br />
}}<br />
'''''Tetris The Grand Master 3 Terror-Instinct''''', abbreviated '''TGM3''' or '''Ti''', is a ''Tetris'' brand tetromino stacking [[Games|game]] from [[Arika]], part of the [[TGM series]].<br />
<br />
== Difference from past games in the series ==<br />
The grading system has undergone significant changes from previous games. The most notable change is the removal of an in-game score and grade display; they are only displayed after the end of the game, much like the secret grade in previous games.<br />
<br />
== Game Modes ==<br />
<br />
=== Easy ===<br />
Easy mode has many similarities to the Normal mode of [[TGM2]]. It is designed to bring less experienced players into the game who may be intimidated by the high speeds and steep learning curve of Master mode and Shirase. Easy mode is cleared simply by reaching level 200. Play continues during the credit roll as usual and the player's performance is rewarded by fireworks at the end.<br />
<br />
=== Sakura ===<br />
blank for now<br />
<br />
=== Master ===<br />
Master in TGM3 behaves very much like its predecessor in [[TGM2]]. Notable differences include the addition of a hold piece and extra wall kicks for T and I pieces in certain situations. At first, these additions may make TGM3's Master mode appear easier than in [[TGM2]], however this illusion is soon dispelled by a huge increase in speed which will cause all but the most experienced of players to struggle at later levels. Unlike previous games, the rate at which the speed increases is variable, and changes according to how well the player to doing. For instance, depending on the player, the game may enter 20G as early as level 300, or as late as level 500.<br />
<br />
As mentioned earlier, the game does not display the player's grade during the game, and it is displayed only after the game has ended. The invisible challenge during the credit roll is back in TGM3, however unlike [[TGM2]], surviving this does not necessarily lead to a Gm (Grand Master) grade. The Gm grade has not been attained by anyone so far, and the requirements are threfore unknown. Many players believe that the explanation for this, is that no GM grade can be obtained through standard play, although this has not been officially confirmed. However the Secret Grade GM is awarded for the secret ">" stacking challenge in the same fashion as previous games in the series.<br />
<br />
=== Shirase ===<br />
This mode follows in the footsteps of TA Death in [[TGM2]], however the immense speed difference is immediately apparent, and continues to increase throughout. Shirase mode does not stop at level 999 as in TA Death and Master mode, and play continues right through to level 1300. Shirase also has other key features:<br />
<br />
From level 500 to 1000, a line of garbage identical to the bottom row will spawn at regular intervals.<br />
<br />
From level 1000 to 1300, every tetris piece that spawns is colourless and made up of [ ] blocks.<br />
<br />
Ichiro Mihara, creator of the series, has stated in his blog that levels beyond 1300 exist. Methods to reach such levels are yet unknown, as the 1300 barrier has not yet been broken, even at the current record clear times of 4 minutes and 33 seconds.<br />
<br />
Grading is handled differently in Shirase mode. The game will award an S grade equivalent to the number of sections cleared; the highest grade being S13 for clearing level 1300. The grade will decrease by one every time a "REGRET!" text display shows up during play.<br />
<br />
The secret ">" stacking challenge works for Shirase mode also, despite significantly increased difficulty due to its speed. Secret grades awarded in Shirase mode appear to start at m grades instead of the usual S grades.<br />
<br />
The Shirase credit roll is a 20G, big piece challenge (all pieces are twice their normal size).<br />
<br />
== Scoring ==<br />
Unlike in [[TGM]], [[TGM2]], and [[TAP]], TGM3 advances the level further for a 3- or 4-[[line clear]]: [http://www.tetrisconcept.com/forum/viewtopic.php?p=3511#3511]<br />
<br />
{| border="1"<br />
! Lines cleared<br />
! Level advance<br>in older games<br />
! Level advance<br>in TGM3<br />
|-<br />
| 1 (single) || 1 || 1<br />
|-<br />
| 2 (double) || 2 || 2<br />
|-<br />
| 3 (triple) || 3 || 4<br />
|-<br />
| 4 (tetris) || 4 || 6<br />
|}</div>133.27.17.52http://tetris.wiki/index.php?title=Tetris_The_Grand_Master_3_Terror-Instinct&diff=5432Tetris The Grand Master 3 Terror-Instinct2006-11-28T09:14:26Z<p>133.27.17.52: /* Shirase */</p>
<hr />
<div>{{Infobox |title = Tetris The Grand Master 3 Terror-Instinct<br />
|developer = ARIKA<br />
|publisher = TAITO<br />
|released = March, 2005<br />
|platform = Arcade<br />
|preview = 3<br />
|hold = Yes, with IHS<br />
|hard = Classic rule: Sonic Drop<br>World rule: Sonic Lock<br />
|SRS = Classic rule: TGM style wallkick<br>World rule: Symmetry SRS<br />
}}<br />
'''''Tetris The Grand Master 3 Terror-Instinct''''', abbreviated '''TGM3''' or '''Ti''', is a ''Tetris'' brand tetromino stacking [[Games|game]] from [[Arika]], part of the [[TGM series]].<br />
<br />
== Game Modes ==<br />
<br />
=== Easy ===<br />
Easy mode has many similarities to the Normal mode of [[TGM2]]. It is designed to bring less experienced players into the game who may be intimidated by the high speeds and steep learning curve of Master mode and Shirase. Easy mode is cleared simply by reaching level 200. Play continues during the credit roll as usual and the player's performance is rewarded by fireworks at the end.<br />
<br />
=== Sakura ===<br />
blank for now<br />
<br />
=== Master ===<br />
Master in TGM3 behaves very much like its predecessor in [[TGM2]]. Notable differences include the addition of a hold piece and extra wall kicks for T and I pieces in certain situations. At first, these additions may make TGM3's Master mode appear easier than in [[TGM2]], however this illusion is soon dispelled by a huge increase in speed which will cause all but the most experienced of players to struggle at later levels. The invisible challenge during the credit roll is back in TGM3, however unlike [[TGM2]], surviving this will not award the player a Gm (Grand Master) grade. Instead, "MasterM" is awarded rather than Gm and it is unclear what the Gm requirements are. Many players believe that the explanation for this, is that no GM grade can be obtained through standard play, although this has not been officially confirmed. However the Secret Grade GM is awarded for the secret ">" stacking challenge in the same fashion as previous games in the series.<br />
<br />
=== Shirase ===<br />
This mode follows in the footsteps of TA Death in [[TGM2]], however the immense speed difference is immediately apparent, and continues to increase throughout. Shirase mode does not stop at level 999 as in TA Death and Master mode, and play continues right through to level 1300. Shirase also has other key features:<br />
<br />
From level 500 to 1000, a line of garbage identical to the bottom row will spawn at regular intervals.<br />
<br />
From level 1000 to 1300, every tetris piece that spawns is colourless and made up of [ ] blocks.<br />
<br />
Ichiro Mihara, creator of the series, has stated in his blog that levels beyond 1300 exist. Methods to reach such levels are yet unknown, as the 1300 barrier has not yet been broken, even at the current record clear times of 4 minutes and 33 seconds.<br />
<br />
Grading is handled differently in Shirase mode. The game will award an S grade equivalent to the number of sections cleared; the highest grade being S13 for clearing level 1300. The grade will decrease by one every time a "REGRET!" text display shows up during play.<br />
<br />
The secret ">" stacking challenge works for Shirase mode also, despite significantly increased difficulty due to its speed. Secret grades awarded in Shirase mode appear to start at m grades instead of the usual S grades.<br />
<br />
The Shirase credit roll is a 20G, big piece challenge (all pieces are twice their normal size).<br />
<br />
== Scoring ==<br />
Unlike in [[TGM]], [[TGM2]], and [[TAP]], TGM3 advances the level further for a 3- or 4-[[line clear]]: [http://www.tetrisconcept.com/forum/viewtopic.php?p=3511#3511]<br />
<br />
{| border="1"<br />
! Lines cleared<br />
! Level advance<br>in older games<br />
! Level advance<br>in TGM3<br />
|-<br />
| 1 (single) || 1 || 1<br />
|-<br />
| 2 (double) || 2 || 2<br />
|-<br />
| 3 (triple) || 3 || 4<br />
|-<br />
| 4 (tetris) || 4 || 6<br />
|}</div>133.27.17.52http://tetris.wiki/index.php?title=Tetris_The_Grand_Master_3_Terror-Instinct&diff=5431Tetris The Grand Master 3 Terror-Instinct2006-11-28T09:11:18Z<p>133.27.17.52: /* Shirase */</p>
<hr />
<div>{{Infobox |title = Tetris The Grand Master 3 Terror-Instinct<br />
|developer = ARIKA<br />
|publisher = TAITO<br />
|released = March, 2005<br />
|platform = Arcade<br />
|preview = 3<br />
|hold = Yes, with IHS<br />
|hard = Classic rule: Sonic Drop<br>World rule: Sonic Lock<br />
|SRS = Classic rule: TGM style wallkick<br>World rule: Symmetry SRS<br />
}}<br />
'''''Tetris The Grand Master 3 Terror-Instinct''''', abbreviated '''TGM3''' or '''Ti''', is a ''Tetris'' brand tetromino stacking [[Games|game]] from [[Arika]], part of the [[TGM series]].<br />
<br />
== Game Modes ==<br />
<br />
=== Easy ===<br />
Easy mode has many similarities to the Normal mode of [[TGM2]]. It is designed to bring less experienced players into the game who may be intimidated by the high speeds and steep learning curve of Master mode and Shirase. Easy mode is cleared simply by reaching level 200. Play continues during the credit roll as usual and the player's performance is rewarded by fireworks at the end.<br />
<br />
=== Sakura ===<br />
blank for now<br />
<br />
=== Master ===<br />
Master in TGM3 behaves very much like its predecessor in [[TGM2]]. Notable differences include the addition of a hold piece and extra wall kicks for T and I pieces in certain situations. At first, these additions may make TGM3's Master mode appear easier than in [[TGM2]], however this illusion is soon dispelled by a huge increase in speed which will cause all but the most experienced of players to struggle at later levels. The invisible challenge during the credit roll is back in TGM3, however unlike [[TGM2]], surviving this will not award the player a Gm (Grand Master) grade. Instead, "MasterM" is awarded rather than Gm and it is unclear what the Gm requirements are. Many players believe that the explanation for this, is that no GM grade can be obtained through standard play, although this has not been officially confirmed. However the Secret Grade GM is awarded for the secret ">" stacking challenge in the same fashion as previous games in the series.<br />
<br />
=== Shirase ===<br />
This mode follows in the footsteps of TA Death in [[TGM2]], however the immense speed difference is immediately apparent, and continues to increase throughout. Shirase mode does not stop at level 999 as in TA Death and Master mode, and play continues right through to level 1300. Shirase also has other key features:<br />
<br />
From level 500 to 1000, a line of garbage identical to the bottom row will spawn at regular intervals.<br />
<br />
From level 1000 to 1300, every tetris piece that spawns is colourless and made up of [ ] blocks.<br />
<br />
Grading is handled differently in Shirase mode. Instead, the game will award an S grade equivalent to the number of sections cleared; the highest grade being S13 for clearing level 1300.<br />
<br />
The secret ">" stacking challenge works for Shirase mode also, despite significantly increased difficulty due to its speed. Secret grades awarded in Shirase mode appear to start at m grades instead of the usual S grades.<br />
<br />
The Shirase credit roll is a 20G, big piece challenge (all pieces are twice their normal size).<br />
<br />
== Scoring ==<br />
Unlike in [[TGM]], [[TGM2]], and [[TAP]], TGM3 advances the level further for a 3- or 4-[[line clear]]: [http://www.tetrisconcept.com/forum/viewtopic.php?p=3511#3511]<br />
<br />
{| border="1"<br />
! Lines cleared<br />
! Level advance<br>in older games<br />
! Level advance<br>in TGM3<br />
|-<br />
| 1 (single) || 1 || 1<br />
|-<br />
| 2 (double) || 2 || 2<br />
|-<br />
| 3 (triple) || 3 || 4<br />
|-<br />
| 4 (tetris) || 4 || 6<br />
|}</div>133.27.17.52http://tetris.wiki/index.php?title=Talk:Infinity&diff=8968Talk:Infinity2006-11-28T09:05:38Z<p>133.27.17.52: </p>
<hr />
<div>Where does TTC use the term infinity? What games can you turn it back to step reset? Are we talking about fan games? Specifics... [[User:68.222.41.105|68.222.41.105]] 00:20, 28 November 2006 (EST)<br />
:Henk Rogers uses it in an interview somewhere, in such a way that described it as official terminology and not just something he felt like calling it at the time. I'm not sure about the rest though. Infinity first appeared in Tetris Worlds and I can't recall a game offhand that let you turn it off.-[[User:Colour thief|Colour Thief]] 01:21, 28 November 2006 (EST)<br />
<br />
Tetris Advance, Tetris: New Century (in Tetris Collection), and several console versions (GC, Xbox) of Tetris Worlds allows disabling of Infinity. I'm not sure what happens in Tetris Advance, but turning it off in T:NC will result in step reset behavior. [[User:133.27.17.52|133.27.17.52]] 04:05, 28 November 2006 (EST)</div>133.27.17.52http://tetris.wiki/index.php?title=Infinity&diff=1593Infinity2006-11-28T08:41:44Z<p>133.27.17.52: Redundancy</p>
<hr />
<div>'''Infinity''' is the Tetris Company's term to refer to a characteristic in recent [[Tetris Guideline]]-compliant games where the lock delay of a tetromino is reset whenever it is moved or rotated (even O, which ordinarily does not rotate). <br />
<br />
The feature can also be referred to as ''move reset'', although the term in particular does not hold the connotation of rotations also triggering a countdown reset.<br />
<br />
This controversial feature allows a single tetromino to be easily kept "alive" forever. To reduce the negative effects of this, newer Tetris games tend to have modes that reward play speed, such as points per minute or garbage per minute. also, while the number of times the player can move or rotate a piece is usually unlimited, limits can be instated in certain situations like versus play or arcade situations where infinite prolonging of play is undesirable. In situations where such limits are in effect, the tetromino automatically locks down after the player resets the lock delay for a set number of times.<br />
<br />
The feature is usually tied with the [[SRS]] rotation system. However, in a few console games, the feature can be turned off, where in one instance the game reverts to a ''step reset'' lock delay behavior. The feature can also be applied to other rotation systems as well.</div>133.27.17.52http://tetris.wiki/index.php?title=Guideline_compliant_game_differences&diff=1192Guideline compliant game differences2006-11-28T08:39:13Z<p>133.27.17.52: Not "Twist" but "T-spin recognition", as the section only concerns T-spins; other twists, possible or not, are not specially recognized and rewarded by the game</p>
<hr />
<div>The following table lists differences in game rules among [[games]] believed to follow the [[Tetris Guideline]] published by The Tetris Company.<br />
<br />
A blank cell denotes a yet unchecked element.<br />
<br />
{| border="1" cellspacing="0" cellpadding="1"<br />
|-<br />
!<br />
! [[Tetris: New Century]]<br />
! [[iPod Tetris]]<br />
! [[Tetris Gold]]<br />
! [[Tetris DS]]<br />
! [[Tetris Black]]<br />
! [[Tetris The Grand Master Ace]]<br />
! [[Tetris The Grand Master 3]]<br />
! [[Tetris Advance]]<br />
! [[Tetris Kiwamemichi]]<br />
! [[Tetris Worlds]]<br />
! [[The New Tetris]]<br />
|-<br />
! [[Hold piece]]<br />
| Yes<br />
| No<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
|-<br />
! [[Next Piece|Next pieces shown]]<br />
| 3<br />
| 3<br />
| 3<br />
| 6<br />
| 3<br />
| 3<br />
| 3<br />
| 6 or 1<br />
| 6<br />
| 6<br />
| 3<br />
|-<br />
! [[Lock delay]] cancel using down key<br />
| Yes<br />
| No<br />
| No<br />
| Yes<br />
| No<br />
| No<br />
| No<br />
| <br />
| <br />
| No<br />
| No<br />
|-<br />
! Maximum [[Drop#Soft_drop|soft drop]] speed <br />
| Native + Value <br />
| Native + Value <br />
| 0.5G<br />
| 0.5G<br />
| Native + Value<br />
| 0.5G<br />
| 1G<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! Togglable [[hold piece]]<br />
| No<br />
| No<br />
| No<br />
| No<br />
| No<br />
| No<br />
| No<br />
| Yes<br />
| <br />
| <br />
| No<br />
|-<br />
! Togglable [[Infinity]]<br />
| Yes<br />
| No<br />
| No<br />
| No<br />
| No<br />
| No<br />
| No<br />
| Yes<br />
| Yes<br />
| Yes (GC, Xbox) / No (PS2, PC, GBA)<br />
| <br />
|-<br />
! Togglable [[ghost piece]]<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| No<br />
| Yes<br />
| Yes<br />
| <br />
| <br />
|-<br />
! Togglable [[Drop#Hard_drop|hard drop]]<br />
| No<br />
| No<br />
| No<br />
| Yes<br />
| No<br />
| No<br />
| No<br />
| <br />
| <br />
| <br />
| No<br />
|-<br />
! Togglable [[wall kick]]s<br />
| No<br />
| No<br />
| No<br />
| No<br />
| No<br />
| ARS, ARS2<br />
| Classic (TGM)<br />
| Yes<br />
| <br />
| <br />
| No<br />
|-<br />
! Standard Mode [[infinity]] limit<br />
| <br />
| <br />
| <br />
| No<br />
| <br />
| 128<br />
| 10?<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
!<br />
! [[Tetris: New Century]]<br />
! [[iPod Tetris]]<br />
! [[Tetris Gold]]<br />
! [[Tetris DS]]<br />
! [[Tetris Black]]<br />
! [[Tetris The Grand Master Ace]]<br />
! [[Tetris The Grand Master 3]]<br />
! [[Tetris Advance]]<br />
! [[Tetris Kiwamemichi]]<br />
! [[Tetris Worlds]]<br />
! [[The New Tetris]]<br />
|-<br />
! Line limit mode<br />
| 40<br />
| 40<br />
| No<br />
| No<br />
| 40<br />
| No<br />
| No<br />
| No<br />
| <br />
| <br />
| 150 (called Ultra)<br />
|-<br />
! Limited total time ([[Ultra]]) mode<br />
| 3 mins<br />
| 3 mins<br />
| No<br />
| No<br />
| 2 mins<br />
| No<br />
| No<br />
| 2 mins<br />
| <br />
| <br />
| 3 mins (called Sprint)<br />
|-<br />
! 7-bag randomizer (Random Generator)<br />
| <br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| History 6 Rolls<br />
| <br />
| <br />
| <br />
| No (totally random?)<br />
|-<br />
! [[Top out]]<br />
| Line at 22<br />
| Line at 22<br />
| Line at 22<br />
| Line at 22<br />
| Line at 22<br />
| Line at 22<br />
| Piece at 20<br />
| <br />
| <br />
| <br />
| Any part of a piece above 20<br />
|-<br />
! Standard marathon mode max level<br />
| 15<br />
| 15<br />
| 15<br />
| 20<br />
| 15<br />
| 15<br />
| 999<br />
| <br />
| <br />
| <br />
| No visible "level"<br />
|-<br />
! Level advancement requirement<br />
| <br />
| Variable Lines<br />
| Variable Lines<br />
| 10 Lines<br />
| Variable Lines<br />
| 10 Lines<br />
| Drop or Clear<br />
| Variable Lines<br />
| <br />
| Variable Lines<br />
| No visible "level"<br />
|-<br />
! [[T-spin]] recognition<br />
| 3-corner T no kick<br />
| 3-corner T no kick<br />
| 3-corner T<br />
| 3-corner T<br />
| 3-corner T<br />
| No<br />
| Clear a line using a T, with final action being rotation<br />
| <br />
| <br />
| 3-corner T no wall<br />
| Immobile<br />
|-<br />
! [[Line_clear#Back-to-back|Back-to-Back]] recognition<br />
| Tetris/T-spin<br />
| Tetris only<br />
| Tetris/T-spin<br />
| Tetris/T-spin<br />
| Tetris/T-spin<br />
| No<br />
| No<br />
| <br />
| <br />
| Tetris only<br />
| No<br />
|-<br />
! Known [[Tetris Guideline|guideline]] version<br />
| 2006 <br />
| 2006?<br />
| 2005 <br />
| 2005 <br />
| 2005 <br />
| 2005 <br />
| 2002 <br />
| 2002?<br />
| 2002?<br />
| None<br />
| None<br />
|-<br />
! Release date<br />
| Sep 06<br />
| Sep 06<br />
| Sep 06<br />
| May 06<br />
| Mar 06<br />
| Dec 05<br />
| Mar 05<br />
| Nov 03<br />
| Nov 03<br />
| Nov 01<br />
| Jul 99<br />
|-<br />
!<br />
! [[Tetris: New Century]]<br />
! [[iPod Tetris]]<br />
! [[Tetris Gold]]<br />
! [[Tetris DS]]<br />
! [[Tetris Black]]<br />
! [[Tetris The Grand Master Ace]]<br />
! [[Tetris The Grand Master 3]]<br />
! [[Tetris Advance]]<br />
! [[Tetris Kiwamemichi]]<br />
! [[Tetris Worlds]]<br />
! [[The New Tetris]]<br />
|-<br />
! Platform category<br />
| Stationary Console<br />
| Handheld Gadget<br />
| Handheld Gadget<br />
| Handheld Console<br />
| Handheld Gadget<br />
| Stationary Console<br />
| Arcade<br />
| Handheld Console<br />
| Arcade, Stationary Console<br />
| Stationary Console, PC, Handheld Console<br />
| Stationary Console<br />
|-<br />
! Move sound<br />
| Yes<br />
| Yes<br />
| No<br />
| Yes<br />
| No<br />
| Yes<br />
| No<br />
| <br />
| <br />
| <br />
| Yes<br />
|-<br />
! Spin sound<br />
| Yes<br />
| Yes<br />
| No<br />
| Yes<br />
| No<br />
| Yes<br />
| No<br />
| <br />
| <br />
| <br />
| Yes<br />
|-<br />
! Line-specific clear sounds<br />
| <br />
| Tetris only<br />
| Tetris only<br />
| All<br />
| Tetris only<br />
| All w/ voice<br />
| No<br />
| <br />
| <br />
| All w/ voice<br />
| Tetris, [[twist]], lines containing [[Square Platforming|squares]]<br />
|-<br />
! "Kalinka" song<br />
| Yes<br />
| No<br />
| Yes<br />
| No<br />
| Yes<br />
| Yes<br />
| No<br />
| <br />
| <br />
| <br />
| Yes (late unlock)<br />
|-<br />
! "Katjusha" song<br />
| No<br />
| No<br />
| Yes<br />
| No<br />
| Yes<br />
| Yes<br />
| No<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! "Korobeiniki" song<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| No<br />
| <br />
| <br />
| <br />
| Yes<br />
|}</div>133.27.17.52http://tetris.wiki/index.php?title=Guideline_compliant_game_differences&diff=1191Guideline compliant game differences2006-11-28T08:23:52Z<p>133.27.17.52: </p>
<hr />
<div>The following table lists differences in game rules among [[games]] believed to follow the [[Tetris Guideline]] published by The Tetris Company.<br />
<br />
A blank cell denotes a yet unchecked element.<br />
<br />
{| border="1" cellspacing="0" cellpadding="1"<br />
|-<br />
!<br />
! [[Tetris: New Century]]<br />
! [[iPod Tetris]]<br />
! [[Tetris Gold]]<br />
! [[Tetris DS]]<br />
! [[Tetris Black]]<br />
! [[Tetris The Grand Master Ace]]<br />
! [[Tetris The Grand Master 3]]<br />
! [[Tetris Advance]]<br />
! [[Tetris Kiwamemichi]]<br />
! [[Tetris Worlds]]<br />
! [[The New Tetris]]<br />
|-<br />
! [[Hold piece]]<br />
| Yes<br />
| No<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
|-<br />
! [[Next Piece|Next pieces shown]]<br />
| 3<br />
| 3<br />
| 3<br />
| 6<br />
| 3<br />
| 3<br />
| 3<br />
| 6 or 1<br />
| 6<br />
| 6<br />
| 3<br />
|-<br />
! [[Lock delay]] cancel<br />
| Yes<br />
| No<br />
| No<br />
| Yes<br />
| No<br />
| No<br />
| No<br />
| <br />
| <br />
| No<br />
| No<br />
|-<br />
! Maximum [[Drop#Soft_drop|soft drop]] speed <br />
| Native + Value <br />
| Native + Value <br />
| 0.5G<br />
| 0.5G<br />
| Native + Value<br />
| 0.5G<br />
| 1G<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! Togglable [[hold piece]]<br />
| No<br />
| No<br />
| No<br />
| No<br />
| No<br />
| No<br />
| No<br />
| Yes<br />
| <br />
| <br />
| No<br />
|-<br />
! Togglable [[Infinity]]<br />
| Yes<br />
| No<br />
| No<br />
| No<br />
| No<br />
| No<br />
| No<br />
| Yes<br />
| Yes<br />
| <br />
| <br />
|-<br />
! Togglable [[ghost piece]]<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| No<br />
| Yes<br />
| Yes<br />
| <br />
| <br />
|-<br />
! Togglable [[Drop#Hard_drop|hard drop]]<br />
| No<br />
| No<br />
| No<br />
| Yes<br />
| No<br />
| No<br />
| No<br />
| <br />
| <br />
| <br />
| No<br />
|-<br />
! Togglable [[wall kick]]s<br />
| No<br />
| No<br />
| No<br />
| No<br />
| No<br />
| ARS, ARS2<br />
| Classic (TGM)<br />
| Yes<br />
| <br />
| <br />
| No<br />
|-<br />
! Standard Mode [[infinity]] limit<br />
| <br />
| <br />
| <br />
| No<br />
| <br />
| 128<br />
| 10?<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
!<br />
! [[Tetris: New Century]]<br />
! [[iPod Tetris]]<br />
! [[Tetris Gold]]<br />
! [[Tetris DS]]<br />
! [[Tetris Black]]<br />
! [[Tetris The Grand Master Ace]]<br />
! [[Tetris The Grand Master 3]]<br />
! [[Tetris Advance]]<br />
! [[Tetris Kiwamemichi]]<br />
! [[Tetris Worlds]]<br />
! [[The New Tetris]]<br />
|-<br />
! Line limit mode<br />
| 40<br />
| 40<br />
| No<br />
| No<br />
| 40<br />
| No<br />
| No<br />
| No<br />
| <br />
| <br />
| 150 (called Ultra)<br />
|-<br />
! Limited total time ([[Ultra]]) mode<br />
| 3 mins<br />
| 3 mins<br />
| No<br />
| No<br />
| 2 mins<br />
| No<br />
| No<br />
| 2 mins<br />
| <br />
| <br />
| 3 mins (called Sprint)<br />
|-<br />
! 7-bag randomizer (Random Generator)<br />
| <br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| History 6 Rolls<br />
| <br />
| <br />
| <br />
| No (totally random?)<br />
|-<br />
! [[Top out]]<br />
| Line at 22<br />
| Line at 22<br />
| Line at 22<br />
| Line at 22<br />
| Line at 22<br />
| Line at 22<br />
| Piece at 20<br />
| <br />
| <br />
| <br />
| Any part of a piece above 20<br />
|-<br />
! Standard marathon mode max level<br />
| 15<br />
| 15<br />
| 15<br />
| 20<br />
| 15<br />
| 15<br />
| 999<br />
| <br />
| <br />
| <br />
| No visible "level"<br />
|-<br />
! Level advancement requirement<br />
| <br />
| Variable Lines<br />
| Variable Lines<br />
| 10 Lines<br />
| Variable Lines<br />
| 10 Lines<br />
| Drop or Clear<br />
| Variable Lines<br />
| <br />
| Variable Lines<br />
| No visible "level"<br />
|-<br />
! [[Twist]] recognition<br />
| 3-corner T no kick<br />
| 3-corner T no kick<br />
| 3-corner T<br />
| 3-corner T<br />
| 3-corner T<br />
| No<br />
| Line clear ''[what is this?]''<br />
| <br />
| <br />
| 3-corner T no wall<br />
| Immobile<br />
|-<br />
! [[Line_clear#Back-to-back|Back-to-Back]] recognition<br />
| Tetris/T-spin<br />
| Tetris only<br />
| Tetris/T-spin<br />
| Tetris/T-spin<br />
| Tetris/T-spin<br />
| No<br />
| No<br />
| <br />
| <br />
| Tetris only<br />
| No<br />
|-<br />
! Known [[Tetris Guideline|guideline]] version<br />
| 2006 <br />
| 2006?<br />
| 2005 <br />
| 2005 <br />
| 2005 <br />
| 2005 <br />
| 2002 <br />
| 2002?<br />
| 2002?<br />
| None<br />
| None<br />
|-<br />
! Release date<br />
| Sep 06<br />
| Sep 06<br />
| Sep 06<br />
| May 06<br />
| Mar 06<br />
| Dec 05<br />
| Mar 05<br />
| Nov 03<br />
| Nov 03<br />
| Nov 01<br />
| Jul 99<br />
|-<br />
!<br />
! [[Tetris: New Century]]<br />
! [[iPod Tetris]]<br />
! [[Tetris Gold]]<br />
! [[Tetris DS]]<br />
! [[Tetris Black]]<br />
! [[Tetris The Grand Master Ace]]<br />
! [[Tetris The Grand Master 3]]<br />
! [[Tetris Advance]]<br />
! [[Tetris Kiwamemichi]]<br />
! [[Tetris Worlds]]<br />
! [[The New Tetris]]<br />
|-<br />
! Platform category<br />
| Stationary Console<br />
| Handheld Gadget<br />
| Handheld Gadget<br />
| Handheld Console<br />
| Handheld Gadget<br />
| Stationary Console<br />
| Arcade<br />
| Handheld Console<br />
| Arcade, Stationary Console<br />
| Stationary Console, PC, Handheld Console<br />
| Stationary Console<br />
|-<br />
! Move sound<br />
| Yes<br />
| Yes<br />
| No<br />
| Yes<br />
| No<br />
| Yes<br />
| No<br />
| <br />
| <br />
| <br />
| Yes<br />
|-<br />
! Spin sound<br />
| Yes<br />
| Yes<br />
| No<br />
| Yes<br />
| No<br />
| Yes<br />
| No<br />
| <br />
| <br />
| <br />
| Yes<br />
|-<br />
! Line-specific clear sounds<br />
| <br />
| Tetris only<br />
| Tetris only<br />
| All<br />
| Tetris only<br />
| All w/ voice<br />
| No<br />
| <br />
| <br />
| All w/ voice<br />
| Tetris, [[twist]], lines containing [[Square Platforming|squares]]<br />
|-<br />
! "Kalinka" song<br />
| Yes<br />
| No<br />
| Yes<br />
| No<br />
| Yes<br />
| Yes<br />
| No<br />
| <br />
| <br />
| <br />
| Yes (late unlock)<br />
|-<br />
! "Katjusha" song<br />
| No<br />
| No<br />
| Yes<br />
| No<br />
| Yes<br />
| Yes<br />
| No<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! "Korobeiniki" song<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| No<br />
| <br />
| <br />
| <br />
| Yes<br />
|}</div>133.27.17.52