|Publisher(s)||N3TWORK (2020-2021) |
|Producer(s)||Ethan Levy - Executive Producer Emeritus|
Lawrence Clark - Executive Producer
John Lin - Co-Executive Producer
Noriko Wada - Tetris General Producer
|Latest release||5.0.2 / June 9, 2022|
|Playfield size||10 × 20|
Tetris is an official game for mobile devices developed and published by N3TWORK (later by PlayStudios since 2022). It was released shortly after EA's Tetris and Tetris Blitz were delisted from app stores on January 22, 2020.
The look and feel of the game is very similar to N3TWORK's other game Tetris Royale, and include similar customization options.
Six visual themes are available by default: Back to Basics, Monstris, Shooting Stars, Neon Future, Toytris, and 8-Bits. Additional themes are available during monthly themed Seasons; these themes can be purchased with Season Coins earned through Lucky Boxes and Season Pass rewards (as of version 4.3.0).
As of version 4.0.0, players can join Teams to complete shared goals and earn extra rewards during 5-day Team Tournaments.
As of version 5.0.2, Tetris has the following game modes:
Endless fixed-goal Marathon mode with a level cap of 15. The player can review their scores on the weekly leaderboards. As of version 3.2.0, the player can choose the starting level between 1, 5, 10, or 15.
Ultra mode with a fixed-goal level system. Score as many points as possible within a 3-minute time limit.
A special variant of Quick Play where a player can play for high scores and unlock special items via Goals. Two versions of Theme Challenge would be randomly chosen: one having a different random piece generator; the other in which the game level increases every two lines clears (up to a cap of Level 29).
A battle-based multiplayer mode. Up to 100 players can compete in a single lobby, similarly to Tetris 99, until the last player standing wins. The level increases every 30 seconds.
Garbage targeting starts with Random; however, the player can also select one of their attackers to send garbage lines back to, or tapping the Target section cycles through the active players to which the player mainly sends garbage lines.
Just like in T99, there is a limit for the player can have in their pending queue. the max limit starts from 4, and every 15 seconds would rise 2 more until reaching the max of 14.
Previously, Royale matches use a score attack format, where players compete for the highest possible score. The top 5 players are shown at the top of the screen. Once there is only one player left, Royale Mode begins as the matrix is cleared. The game ends once all players have blocked out.
the attack table and combo table look like this:
|action||Single||Double||Triple||Tetris||Mini TSS||Mini TSD||TSS||TSD||TST||B2B||PC|
The latest update replaces the score attack format with a skill battle format, similar to Puyo Puyo Tetris 2. Boosters are also available for gaining an advantage in matches. Unlike the previous format, the game ends once there is only one player left. The game contains the following boosters:
- Laser — instantly clear 8 lines at the bottom of the playfield.
- Power — sends 3 additional garbage lines to your opponent and increases the garbage attack amount for a brief period.
- Shield — instantly clear the pending queue and won't receive any garbage for a brief period.
Using the Royale mechanics, the player can create a custom room to invite friends to play using the app. Real-time voice chat is also available for each custom room.
Four Gravity options are available: Zen (constant Level 1 speed throughout), Normal (standard Royale level increase), Hard (starting on Level 10), and Champion (starting on Level 15).
This mode is removed from the game as of version 4.5.9.
A nightly tournament, hosted by Millen Baird, which takes place at 9:00 pm local time and is available in select countries and during specific periods; currently discontinued as of version 2.12.3.
During each Primetime tournament, players have 5 minutes to join the in-game lobby to participate. Unlike Royale mode, Primetime isn't restricted to just 100 players, and potentially thousands can compete simultaneously.
The Primetime tournament is composed of timed rounds. Each round has a score goal, but only survival is required to pass. If a player reaches the score goal, they enter a Frenzy Time mode— signified by a glowing rainbow frame around the playfield— which gives the player a 2x score multiplier until the end of the round. If the player does not reach the score goal, garbage is added to their playfield. The amount is based on the player's score at the end of the round. Topping out is the only way to be eliminated. The last round adds unclearable garbage if the player did not reach the score goal. Finishing the final round allows the player to appear on the leaderboard at the end with all other winners, and are ranked by their final score.
Each night has different round configurations, with varying lengths, score goals, and speed levels, which can change scoring potential.
On November 29, 2021 the rights to develop and publish Tetris mobile were handed over from N3TWORK to PLAYSTUDIOS.
- "New Tetris App by N3TWORK Now Available for Mobile Devices". Tetris.com. January 23, 2020. Archived from the original on February 2, 2020. Retrieved February 2, 2020.
- Eric Abent "New Tetris mobile app released today as old EA games exit". SlashGear. January 22, 2020. Archived from the original on January 22, 2020. Retrieved January 22, 2020.
- higher combo may have higher attack, but it's known that at least 7
- "PLAYSTUDIOS Secures Exclusive Rights to Tetris Franchise for Mobile Devices". Tetris.com. November 29, 2021. Archived from the original on March 11, 2022. Retrieved March 11, 2022.