VS. Tetris: Difference between revisions

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=== Modes ===
=== Modes ===
*1-player: Standard endless mode.
*1-player: Standard endless mode.
*2-player Cooperative: Co-operate to clear lines on a common playfield. As in 2-player, both players will get the same sequence of pieces.
*2-player Cooperative: Co-operate to clear lines on a common playfield. Both players will get the same sequence of pieces.
*2-player Competitive: Simultaneous endless mode, aim to outlast the other player. Both players receive the same sequence of pieces.
*2-player Competitive: Simultaneous endless mode, aim to outlast the other player. Both players receive the same sequence of pieces.


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The level up points are fixed regardless of starting level.
The level up points are fixed regardless of starting level.


{|
{| class="wikitable"
! Level
! Level
! Lines
! Lines
! Gravity
! Gravity (frames per row)
|-
|-
|0 || 0
|0 || 0 || 20
|-
|-
|1 || 5
|1 || 5 || 17
|-
|-
|2 || 10
|2 || 10 || 14
|-
|-
|3 || 15
|3 || 15 || 11
|-
|-
|4 || 20
|4 || 20 || 9
|-
|-
|5 || 30
|5 || 30 || 7
|-
|-
|6 || 50
|6 || 50 || 6
|-
|-
|7 || .
|7 || 75 || 5.5
|-
|-
|8 || 100
|8 || 100 || 5
|-
|-
|9 ||
|9 || 200 || 4.5
|}
|}


ARE is 20 frames.


=== Scoring ===
=== Scoring ===
The score for each [[tetromino]] that the player places is <math>\min(d \times r \times (r + h), 999)</math>, where
The score for each [[tetromino]] that the player places is <math>d \times \min(r \times (r + h), 250)</math>, where
*''d'' = 1 for normal gravity or 2 for soft [[drop]] when the tetromino lands
*''d'' = 1 for normal gravity or 2 for soft [[drop]] when the tetromino lands
*''r'' = the level number plus 1
*''r'' = the level number plus 1
*''h'' = the row on which the tetromino was placed, minus 1 (0 = bottom)
*''h'' = the row on which the tetromino was placed, minus 1 (0 = bottom)
Note that the tetromino must have been accelerating for a certain number of rows (~6) for the soft drop bonus to count.


There are no extra points for clearing lines.
There are no extra points for clearing lines.
=== Rotation ===
Rotation is the same as in [[Tetris (Atari)]], however there is no wallkick.


==See also==
==See also==

Latest revision as of 05:44, 12 November 2023

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Vs. Tetris
Vs Tetris arcade.jpg
VS. Tetris running on a Nintendo VS. Unisystem
Developer(s)Tengen
Publisher(s)Tengen
Platform(s)Arcade
Release1988
Gameplay info
Next pieces1
Playfield size10 × 20
Hold pieceNo
Hard dropNo
Rotation systemAtari
Vs Tetris title.png
Vs Tetris ingame.png

VS. Tetris is a game developed by Tengen for the Nintendo VS. System arcade platform. The game would be the basis for Tetris (NES, Tengen) released some time later, and is noticeably less developed (e.g. the piece graphics use only solid colored or striped blocks).

Gameplay

Modes

  • 1-player: Standard endless mode.
  • 2-player Cooperative: Co-operate to clear lines on a common playfield. Both players will get the same sequence of pieces.
  • 2-player Competitive: Simultaneous endless mode, aim to outlast the other player. Both players receive the same sequence of pieces.

Levels

The level up points are fixed regardless of starting level.

Level Lines Gravity (frames per row)
0 0 20
1 5 17
2 10 14
3 15 11
4 20 9
5 30 7
6 50 6
7 75 5.5
8 100 5
9 200 4.5

ARE is 20 frames.

Scoring

The score for each tetromino that the player places is , where

  • d = 1 for normal gravity or 2 for soft drop when the tetromino lands
  • r = the level number plus 1
  • h = the row on which the tetromino was placed, minus 1 (0 = bottom)

Note that the tetromino must have been accelerating for a certain number of rows (~6) for the soft drop bonus to count.

There are no extra points for clearing lines.

Rotation

Rotation is the same as in Tetris (Atari), however there is no wallkick.

See also